SYSTEM AND METHOD FOR PROVIDING REAL-TIME TARGETED ADVERTISEMENTS

20220044284 · 2022-02-10

    Inventors

    Cpc classification

    International classification

    Abstract

    A system for providing real-time targeted advertising based on one or more categorical identifiers, the system comprising a social networking platform requiring users to create user profiles, one or more computing platforms capable of storing a cookie, said cookie used to track a user's navigation on the social networking platform, an incentivized data collection technique comprising of a plurality of incentivized activities executed through the social networking platform, said incentivized activities for obtaining demographic information and interest information from users, means for assigning one or more first unique identifiers to a user based on the demographic and interest information obtained from said user, and a module operating on the social networking platform, said module for allowing advertisers to preassign to one or more ads one or more second unique identifiers applicable to the advertisers' targeted users, said module matching the one or more second unique identifiers of the ads to the one or more first categorical identifiers in real-time as the one or more first categorical identifiers are assigned to a user, said module immediately displaying said ads to the matched users.

    Claims

    1. A system for providing an administrator information on real-time targeted advertisements, comprising: a computing platform; a mobile device; a social networking platform executing on non-transitory memory of the computing platform, comprising: user profiles, wherein the user profiles have at least demographic information and interest information; user tracking, through user input and a cookie transmitted from the social networking platform and stored on the mobile device; incentivized data collection, comprising: redeemable points reward system, wherein points accumulate based on participation within the social networking platform; a treasure hunt game, wherein the treasure hunt game is executing on non-transitory memory of the computing platform within the social networking platform, the treasure hunt game having a geocaching element, wherein allowing location on the mobile device grants an increase in the points awarded in the redeemable points reward system; rewards, wherein the rewards comprise at least one of: travel, tangible goods, entrance into giveaways, sweepstake contests, or coupons; categorical identifiers, wherein the categorical identifiers are data assigned to the user profiles based on the demographic information and interest information; and a module, wherein the module calculates from the cookie on the mobile device and the categorical identifiers, targeted advertisements to be displayed through the social networking platform executing on non-transitory memory of the computing platform that are based on the cookie and the categorical identifiers.

    2. The system of claim 1, further comprising a database for storing the targeted advertisements.

    3. The system of claim 1, wherein the demographic information comprises at least a user's name, and a user's email address.

    4. The system of claim 1, wherein the interest information comprises at least hobbies, favorite music, and favorite food.

    5. The system of claim 1, wherein the social networking platform comprises a user interface.

    6. The system of claim 1, wherein the mobile device is equipped with a frequency transmitter.

    7. The system of claim 1, wherein the targeted advertisements may be interacted with through a user interface by a user on the mobile device displaying the social networking platform.

    8. The system of claim 1, wherein the treasure hunt game may further comprise questions, puzzles, and/or surveys.

    9. The system of claim 1, wherein the treasure hunt game may be configured to drive users to brick and mortar stores.

    10. The system of claim 1, wherein the treasure hunt game is configured to work with a frequency transmitter.

    11. The system of claim 1, wherein the computing platform is a server.

    Description

    BRIEF DESCRIPTION OF THE DRAWINGS

    [0008] Embodiments of the present invention will be described by way of example only, and not limitation, with reference to the accompanying drawings in which:

    [0009] FIG. 1 is a block diagram illustrating a system for providing real-time targeted advertising according to an embodiment of the present invention;

    [0010] FIG. 2 is a flow chart illustrating a method for providing real-time targeted advertising according to an embodiment of the present invention;

    [0011] FIG. 3 is an example of a user profile on a social networking platform according to an embodiment of the present invention;

    [0012] FIG. 4 is an example of a user interface screen of a social networking platform according to an embodiment of the present invention;

    [0013] FIG. 5 is an example of a user interface screen of a social networking platform according to an embodiment of the present invention; and

    [0014] FIG. 6 is an example of a user screen of a social networking platform according to an embodiment of the present invention.

    DETAILED DESCRIPTION

    [0015] Referring now to the figures, where similar reference characters denote similar elements throughout the figures, FIGS. 1 to 6 illustrating a system for providing targeted advertising. The system comprising of a social networking platform requiring users to create user profiles 110, said user profiles 110 comprising of demographic information 112 and interest information 114. Demographic information 112 may include, but is not limited to, a user's name, email address, location, age, birth date, gender, race, and sexual orientation. Interest information 114 may include hobbies, favorite music and/or movies, brand interests, and favorite foods. The social networking platform is accessed by the user through a browser 116 executed on a computing platform 118. The computing platform 118 is capable of storing a cookie, where the cookie is used to track a user's navigation on the social networking platform. The demographic information 112 and the interest information 114 is input by a user through an input/output device 130 when they create a user profile, and from time to time thereafter. However, some information, which may include interest information, may be obtained through the user's activity on the social networking platform through the use of cookies.

    [0016] In an embodiment of the present invention, information is collected from users through an incentivized data collection technique 120. The incentive provided to users through the incentivized data collection technique 120 comprising of a redeemable points reward system where users accumulate points based on their participation in various activities on the social networking platform. Such activities may include, but are not limited to questionnaires, surveys, games, interactions with other users, and fully completing user profiles 110. The user may use the points accumulated to purchase and to obtain discounts on goods and services from various companies.

    [0017] In an embodiment of the present invention an example of an incentivized data collection technique in the form of a game comprises of a treasure hunt using geocaching to locate coupons and sales discounts. The treasure hunt is offered through the social networking platform, where the platform is accessed through a mobile application executed on a mobile device. A user allows the mobile application to track their location when the mobile application is in use as well as when it is running in the background of the mobile device. When the user approaches a location where coupons, sales discounts, giveaways, and the like are within the user's proximity, a message is sent to that user through the mobile application with a clue to locate such sales deals. The user may be required to find a plurality of locations in order to access a sales deal. The user may be required to respond to questions, puzzles and/or surveys in order to access a clue. By keeping the location tracking on the mobile device in operation at all times, the user's location data is being collected by the mobile application. The user is incentivized to allow location tracking by the mobile application at all times, by the opportunity to locate sales deals. The treasure hunt may be used to drive users through brick and mortar stores. The user may be required to locate and scan a specific item in the store in order to receive a clue for the next location or item to be found. The user may also be incentivized to make purchases while in the store through the offering of affiliate deals sent via the mobile application in real-time for goods within the user's vicinity. In instances where it may be difficult to identify a specific location inside of a large building, one or more wireless frequency transmitters may be used. By way of example only, a user may be required to locate and scan a specific item inside of a shopping mall. In order for the user to receive alerts that they have located the correct item and/or that they are close to where that item is located, a wireless frequency transmitter may be placed at the item's location. When the user approaches the wireless frequency transmitter, the wireless frequency transmitter sends data to the mobile application operating on the user's mobile device and the mobile application then produces an audio or text notification to the user. The frequency transmitter being able to send a signal at a maximum of 30 feet from a user's mobile device. One example of such a transmitter is a Bluetooth® transmitter.

    [0018] In an embodiment of the present invention, the user's may register to become treasure hunt administrators where they can create their own clues and/or trivia questions. The treasure hunt administrator places one or more wireless frequency transmitters at the locations at which rewards and/or clues may be found. When the user approaches the wireless frequency transmitter, the wireless frequency transmitter sends data to the mobile application operating on the user's mobile device and the mobile application then produces an audio or text notification to the user.

    [0019] Additional examples of incentivized data collection techniques 120 in the form of games may comprise of lotteries, virtual scratch off contests, esports competitions, and sports prediction contest. In an incentivized data collection technique 120 in the form of an esports competition, users may be allowed to compete against their friends or against strangers with the winner receiving money and rewards in exchange for their demographic information 112 and interest information 114. In an incentivized data collection technique 120 in the form of an electronic sports prediction contest, users can make predictions on the results of real-life sport teams by guessing the winner of a game or the number of points by which a specific team may win or that a specific player may score. The winner of the contest may receive cash, points, coupons or other rewards. Data is collected by virtue of the users entering the contest.

    [0020] An incentivized activity in the form of a survey or questionnaire may use a natural language user interface to allow the user to respond to questions via text or verbally, the user's verbal responses are converted to text and saved to a user's profile.

    [0021] In a preferred embodiment of the present invention the incentivized data collection technique 120 earns a user a combination of point accumulation and rewards for their participation in various activities across the social networking platform. Rewards may include travel, tangible goods, entrance into giveaways and sweepstakes contests, and coupons.

    [0022] Based on the behavioral data collected by the cookies, and the demographic data 112 and the interest data 114 collected through the incentivized data collection technique 120, the user is continuously assigned and re-assigned one or more first categorical identifiers based on such data, as the data is being collected. A module 122 operates on the social networking platform for allowing advertisers to preselect one or more second categorical identifiers applicable to the advertisers' targeted users. The module 122 matching the one or more second categorical identifiers selected by the advertisers to the one or more first categorical identifiers in real-time as the one or more first categorical identifiers are assigned to a user. The module immediately displaying ads 124 to the advertisers' targeted users based on said matches. For example, in FIGS. 5 and 6, the user responds to an incentivized data collection technique 120 in the form of a questionnaire. As the user is completing the questionnaire, one or more first categorical identifiers are being assigned and/or reassigned to the user. When one or more first categorical identifiers are assigned to a user which match the one or more second categorical identifiers of an ad 124 stored in the social networking platform's database 126, that ad 124 is displayed to the user in real-time as the user continues to complete the questionnaire. In one embodiment, the ads 124 are placed by an advertiser at no cost to the advertiser. Where an ad 124 results in a purchase by a user, the social networking platform obtains a commission from said purchase.

    [0023] Categorical identifiers are tags assigned to a user's profile based on demographics and interests. For example, age ranges, location, gender, their preference in genre of music, or a combination thereof.

    [0024] Interest data 114 collected through the incentivized data collection technique 120, may include a user's brand interests. A user's brand interests are assigned as first categorical identifiers allowing advertisers to display products from such brands on a user's profile by means of the module 122 matching these first categorical identifiers with the one or more second categorical identifiers of the advertisers. Interest data may also be collected through the use of an artificial intelligence bot which matches a user's interests to relevant coupons and giveaways.