EXERCISE AND VESTIBULAR STIMULATION DEVICE AND METHOD OF USE

20220226686 ยท 2022-07-21

    Inventors

    Cpc classification

    International classification

    Abstract

    A device and method of use for mental and physical exercise, nervous system stimulation and as a game.

    Claims

    1. A combination jumping game and therapeutic stimulation device comprising A handle portion to be held by an at least one controlling participant; A length portion having a length and ends attached to said handle portion extending from said handle portion creating a radius extending from said handle portion; and An end portion attached to end of said length portion to be evaded by an at least one active participant.

    2. The game and device of claim 1 wherein said end portion is a weighted solid object meant to be evaded by said at least one active participant.

    3. The game and device of claim 1 wherein said end portion is a hoop shaped object large enough to be jumped into by said second participant.

    4. (canceled)

    5. The game and device of claim 1 wherein said end portion is an object containing a sound emitting device.

    6. The game and device of claim 1 wherein said end portion contains a contact sensor.

    7. (canceled)

    8. (canceled)

    9. A method of playing a combination jumping game and vestibular stimulation device comprising two or more participants in competition with each other comprising the steps of: a) an at least one controlling participant holding said device by a handle portion connected to a length portion connected to an end portion in one hand and spinning it around said at least one controlling participant's body grabbing said device by said handle portion with the other hand; b) an at least one active participant positioned within a radius of said length portion and said end portion of said device wherein said at least one active participant can jump over or otherwise evade said length and said end portion.

    10. The method of playing a combination jumping game and vestibular stimulation device of claim 9 wherein said device comprises a hoop portion as said end portion further comprising the steps of: Said at least one active participant positioned at a point at the end of or within the radius of said device attempts to win against the at least one controlling participant by jumping within said hoop.

    11. The method of playing a combination jumping game and vestibular stimulation device of claim 9 wherein said controlling participant holds device in at least one hand and moves around his/her own central axis moving said device in a circular motion.

    12. A method of playing a combination jumping game and vestibular stimulation device comprising a handle portion to be held by at least one participant; a length portion having a length extending from said handle portion creating a radius extending from said handle portion; and an end portion attached to end of said length portion to be jumped in, over or otherwise evaded by at least one a second active participant involving two or more participants in competition with each other comprising the steps of: a) at least one controlling participant holding said device in one hand and spinning it around said controlling participant's body grabbing the handle with the other hand; b) at least one other player or active participant positioned within the radius of said device where said at least one other player or participant can jump over or otherwise evade said weighted portion.

    13. The method and device of claim 11 wherein said device further comprises a hoop as said end portion comprising the optional additional step of the at least one active participant jumping into said hoop

    Description

    BRIEF DESCRIPTION OF THE DRAWINGS

    [0035] The features and advantages of the present disclosure will become more apparent fromthe detailed description set forth below when taken in conjunction with the drawings in which the reference numbers indicate identical or functionally similar elements.

    [0036] FIG. 1 is a perspective view of an embodiment of the exercise and vestibular stimulation device to be used for exercise or as a game.

    [0037] FIG. 2 is a zoomed-in view of the main components of an embodiment of the device.

    [0038] FIG. 3 is an environmental perspective of an embodiment of the device and a method of use.

    [0039] FIG. 4 is an environmental perspective of an embodiment of the device and method of use.

    [0040] FIG. 5 is an environmental perspective of an embodiment of the device and method of use.

    [0041] FIG. 6 is an environmental perspective of an embodiment of the device and method of use.

    [0042] FIG. 7 is an environmental perspective of an embodiment of the device and method of use.

    [0043] FIG. 8 is an environmental perspective of an embodiment of the device and method of use.

    [0044] FIG. 9 is an environmental perspective of an embodiment of the device and method of use.

    DETAILED DESCRIPTION OF THE DRAWINGS

    [0045] The following reference numbers correspond to the drawings: [0046] 10 Exercise and vestibular stimulation device [0047] 12 Handle Portion [0048] 14 Length Portion [0049] 16 End Portion [0050] 20 Controlling Participant [0051] 22 Active Participant

    [0052] Referring to the drawings, FIG. 1 shows a general embodiment of the exercise and vestibular stimulation device 10 comprising the handle portion 12, the connecting portion 14 attached to said handle portion 12 at the proximal end and to a weighted portion 16 at the distal end. The length of the connecting portion 14 is varied depending upon the number of participants. The weighted portion 16 can vary in the mass of the weight as well as the shape.

    [0053] FIG. 2 refers to a more zoomed in view of the device 10 depicting the main components a handle portion 12 attached at the proximal end of the connecting portion 14 and the weighted implement attached at the distal end of the connecting portion 14. The length of the connecting portion 14 can vary depending upon the number of participants.

    [0054] The length of said connecting portion may be determined. Second, said handle portion is attached to the proximal end of the rope. Third, the weighted portion is attached to the distal end of the connecting portion. The method of attaching the weighted portion 16 and handle portion 12 to the connecting portion 14 can vary.

    [0055] FIG. 3 show methods of using the device 10.

    [0056] FIG. 3 refers to a method of use of the device 10 where the controlling participant 20 may hold the handle portion 12 while spinning around, 360 degrees, the device 10 horizontally, in a circle and keeping the weighted implement 16 above the ground. A second person who is the more active participant 22 will watch and anticipate the controlling participant's 20 actions as in FIG. 4, and once the device comes towards the active participant 22 they will decide to jump, duck, crouch, or otherwise evade contacting the device as in FIG. 6. The controlling participant 20 spinning the device 10 will continue to spin it as long as the active participant 22 can evade contact with the device. Once the active participant 22 is hit by or contacts the device 10 or is no longer successfully able to jump over the device, the participants switch positions. The connecting portion 14 can be made longer to allow for more than one active participant 22. For one controlling participant 20 it is possible to have up to 5 active participants 22. The active participant 22 that is hit by the device 10 first, becomes the new spinning participant 20 of the rope.

    [0057] FIG. 4 shows the active participant 22 jumping over the device 10 which is being spun in a circle horizontally in a lower plane by the controlling participant 20. The device 10 can be spun continuously until participants get tired or if the active participant 22 fails to avoid being hit by the device. When the device 10 hits the active participant 22, the participants can switch roles.

    [0058] FIG. 5 shows the active participant 22 in a lowered position from having to evade the device 10. The active participant 22 is now having to anticipate the next move by the controlling participant 20.

    [0059] FIG. 6 shows the active participant 22 in a lowered position based upon the device being spun horizontally in a higher plane.

    [0060] FIG. 7 shows an active participant 22 in the act of attempting to jump into the end portion 16 of the device 10 wherein the end portion 16 is a hoop large enough for feet to fit within.

    [0061] FIG. 8 shows an active participant 22 in the act of attempting to jump into the end portion 16 of the device 10 wherein the end portion 16 is a hoop large enough for feet to fit within.

    [0062] FIG. 9 shows an active participant 22 positioned within the end portion 16 of the device 10.

    ADDITIONAL INFORMATION

    [0063] The device can be made of different materials and media. The handle portion, length portion, and weighted portion can all be made of different materials. The type of material used does not limit the scope of the device.

    [0064] The method of use of the device can also vary. The device can be used in different planes of movement, not limited to a single plane circular motion.

    [0065] An additional example of the device includes a hoop as the end portion of the device wherein said active participant will attempt to jump into the hoop.

    [0066] An additional example of the device includes a sensor device in the end portion which can be used to keep a score of the game and count the repetitions as well as sense when the game ends.

    [0067] An additional example of the device includes a sound emitting device in some portion of the device.

    [0068] An additional example of the device includes a foam object as the end portion.