Building and demolition game apparatus and control method thereof
11369863 ยท 2022-06-28
Assignee
Inventors
Cpc classification
A63F9/0073
HUMAN NECESSITIES
A63F9/24
HUMAN NECESSITIES
A63F9/26
HUMAN NECESSITIES
International classification
A63F9/24
HUMAN NECESSITIES
Abstract
A building and demolition game apparatus includes a base, a plurality of rectangular block elements, a monitoring unit, a game control unit and a force generating unit. The base has an assembly platform located on an upside of the base. The rectangular block elements layered to form a tower, which is stood on the assembly platform. The tower has upper and lower layers held by frictional coupling between the layers. The tower height increases during game play by removing block elements from one or more lower layers to build up successive upper layers upon the assembly platform. The monitoring unit is disposed in the base to obtain at least two boundary conditions by continuously monitoring. The game control unit is disposed in the base to generate a control signal according to a predetermined threshold and the at least two boundary conditions. The force generating unit is disposed in the base and under the assembly platform. The force generating unit is applying a force forward to the assembly platform according to the control signal generated by the game control unit.
Claims
1. A building and demolition game apparatus, comprising: a base, which has an assembly platform; a plurality of rectangular block elements, which are stacked to form a columnar tower for mounting the assembly platform, the columnar tower has a plurality of lower layers and upper layers, and adjacent layers are stacked in alternating direction to form friction combination between layers, the rectangular block element is moved from one of lower layers to form continuous upper layer during gaming, and at least two of the rectangular block elements have different weight; a monitoring unit, which is a weight sensing unit and placed in the base corresponding to the assembly platform, and continuously performs monitoring to collect and output at least two boundary conditions sequentially, and each of the at least two boundary conditions is a weight sensing information of the plurality of rectangular block elements; a game control unit, which is arranged in the base and generates a control signal according to a predetermined weight threshold and the at least two boundary conditions; and a force generating unit, which is arranged in the base and below the assembly platform, and applies an impact force to the rectangular block elements according to the control signal generated from the game control unit so as to destroy structure of the columnar tower formed by the rectangular block elements, which have a weight in a range of 631.8 grams-1312.2 grams, wherein the force generating unit is an impact unit which can actively move in the base and extend out of the assembly platform.
2. The building and demolition game apparatus of claim 1, wherein the weight sensing unit includes a plurality of film pressure sensing elements, which are arranged in the base corresponding to the assembly platform and output weight sensing information according to the weight applied on the assembly platform at different times.
3. The building and demolition game apparatus of claim 2, wherein the film pressure sensing element changes its impedance according to the weight, and outputs corresponding weight sensing information.
4. The building and demolition game apparatus of claim 1, wherein a weight of each block element is in a range of 11.7 grams-24.3 grams.
5. The building and demolition game apparatus of claim 1, wherein the impact unit further comprising: an impact element; an elastic element having two ends, one of the end is connected to the impact unit; and an electric actuation assembly having a first part and a second part, wherein the first part is connected to another end of the elastic element, and the second part is fixed in an inner side of the base.
6. The building and demolition game apparatus of claim 5, wherein the first part and the second part of the electric actuation assembly are closely magnetized after connection with a power supply and a magnetic force disappears upon disconnection of the power supply.
7. The building and demolition game apparatus of claim 1, wherein the predetermined weight threshold is sum of the at least two boundary conditions.
8. The building and demolition game apparatus of claim 1, wherein the predetermined weight threshold is the difference between the at least two boundary conditions.
9. A building and demolition game apparatus, comprising: a base, which has an assembly platform; a plurality of rectangular block elements, which are stacked to form a columnar tower for mounting the assembly platform, the columnar tower has a plurality of lower layers and upper layers, and adjacent layers are stacked in alternating direction to form friction combination between layers, the rectangular block element is moved from one of lower layers to form continuous upper layer during gaming, and at least two of the rectangular block elements have different weight; a monitoring unit, which is a weight sensing unit and placed in the base corresponding to the assembly platform, and continuously performs monitoring to collect and output at least two boundary conditions sequentially, and each of the at least two boundary conditions is a weight sensing information of the plurality of rectangular block elements; a game control unit, which is arranged in the base and generates a control signal according to a predetermined weight threshold and the at least two boundary conditions; and a force generating unit, which is arranged in the base and below the assembly platform, and applies an impact force to the assembly platform and the rectangular block elements according to the control signal generated from the game control unit so as to destroy structure of the columnar tower formed by the rectangular block elements, which have a weight in a range of 631.8 grams-1312.2 grams, wherein the force generating unit is a vibration unit or an ultrasonic generating unit.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
(1) The parts in the drawings are not necessarily drawn to scale, the emphasis instead being placed upon clearly illustrating the principles of at least one embodiment. In the drawings, like reference numerals designate corresponding parts throughout the various diagrams, and all the diagrams are schematic.
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DETAILED DESCRIPTION
(8) Reference will now be made to the drawings to describe various inventive embodiments of the present disclosure in detail, wherein like numerals refer to like elements throughout.
(9) As shown in
(10) The base 10 has a bottom 101, a sidewall 102 and an assembly platform 103. One side of the sidewall 102 is arranged along the periphery of the bottom 101, and the assembly platform 103 is located on another side of the sidewall 102. The bottom 101, the sidewall 102 and the assembly platform 103 constitute an accommodation space 104.
(11) As shown in
(12) Generally, there are 54 rectangular block elements 11 and with a weight of about 1 kg, so each of rectangular block elements 11 has about 18 g weight. In the embodiment, to achieve more game rules, rectangular block elements 11 may have different weight. However, in order not to impact the stability of the stacked structure, the weight difference of the rectangular block elements 11 is about 3%-35%, preferably about 5%-25% and best 5%-15%.
(13) As shown in
(14) In the embodiment, the weight sensing unit may include at least one film pressure sensing element to continuously the weights applied on the assembly platform 103, and the output the weight sensing information in order at different times. The film pressure sensing element changes its resistance according to the weight to output corresponding weight sensing information.
(15) It can be seen from the above that each of the rectangular block elements 11 is about tens of gram heavy, and the weight difference of the rectangular block elements 11 is only about 1 g, and so the film pressure sensing element is selected to improve sensing currency. The smaller volume of the film pressure sensing element is helpful to spatial arrangement.
(16) As shown in
(17) The force generating unit 14 is arranged in the base 10 and below the assembly platform 103. The force generating unit 14 applies the force to the assembly platform 103 according to the control signal S02 from the game control unit 13. The force generating unit 14 may be a vibrating unit, an ultrasonic generating unit or an impact unit. For example, the vibrating unit includes a vibration motor to provide vibration force to the assembly platform 103, which destroys the structure of the rectangular block elements 11 stacked on the assembly platform 103; the ultrasonic generating unit generates more than 20 KHz voice shock, which applies the force to the assembly platform 103 by liquid, gas, or solid media to destroy the structure of the rectangular block elements 11 stacked on the assembly platform 103; the impact unit can rapidly move to the assembly platform 103 by, for example, a spring, or a pneumatic or hydraulic component, and applies the force to destroy the structure of the rectangular block elements 11 stacked on the assembly platform 103.
(18) In combination with the above, the following provides several operation methods for the building and demolition game apparatus 1. First, the players may preset the predetermined threshold by human machine interface, network or wireless transmission (e.g. Bluetooth transmission) to establish the game rule. It is assumed that the game over when the total weight of the moved rectangular block elements 11 is 150 g. During the game, the predetermined threshold is preset to 150 g, the rectangular block elements 11 are selectively stacked or not stacked on the top after removal. When the total weights of the moved rectangular block elements 11 is more than 150 g, the game control unit 13 outputs the control signal S02 and orders the force generating unit 14 to apply the force to the assembly platform 103 to destroy the structure of the rectangular block elements 11 while the game over.
(19) Additionally, it is assumed that the game over if the weight of the moved rectangular block elements 11 is 3 g. During the game, the predetermined threshold is preset to 3 g, the rectangular block elements 11 are removed from the lower layer and stacked on the top. When the total weights of the moved rectangular block elements 11 is more than 3 g, the game control unit 13 outputs the control signal S02 and orders the force generating unit 14 to apply the force to the assembly platform 103 to destroy the structure of the rectangular block elements 11 while the game over.
(20) Moreover, the trend curve setting may be added as the default predetermined threshold. The trend curve may be set by the players or by the game control unit 13. When the player removes the rectangular block elements 11, the player may knock on the rectangular block elements 11, and repeated verification is performed by the trend curve to ensure the procedure. Particularly, the trend curve may, for example, be a smiling curve, when the weight changes from large to small, and then big, corresponding actual action is removing and then stacking of the rectangular block elements 11. By this verification mechanism, the force generating unit 14 is not triggered by the weight changes resulting from knocking on the rectangular block elements 11, to ensure no malfunction during the game.
(21) The following further describes the embodiment of the force generating unit 14. As shown in
(22) In this embodiment, the impact unit 14A includes an impact element 141, an elastic element 142, and an electric actuation assembly 143. The impact element 141, for example, is a mass or column; the elastic element 142, for example, is a spring; the electric actuation assembly 143, for example, is an electromagnet assembly, and has a first part 143a and a second part 143b. Two ends of the elastic element 142 are respectively connected with the impact unit 14A and the first part 143a of the electric actuation assembly 143, and the second part 143b of electric actuation assembly 143 is fixed in the inner side of the base 10. The electric actuation assembly 143 can closely magnetize the first part 143a and the second part 143b after connection with the power supply. When the magnetic force disappears for disconnection of the power supply, the impact element 141 is driven by the energy accumulated in elastic element 142 to move toward assembly platform 103 along the direction D1, and finally the impact element 141 is extended out of the assembly platform 103. The power supply is controlled by the control signal S02.
(23) The second part 143b of the electric actuation assembly 143 is fixed at the inner side of the base 10 by an adhesive, a clamp or a lock. The fixation method is not limited herein.
(24) The impact unit 14A selectively is controlled by control signal S02 to selectively move in the base 10 to touch the columnar tower consisting of the rectangular block elements 11 after extension out of the assembly platform 103, (as shown in
(25) Additionally, in other embodiment, the force generating unit, for example, is the vibrating unit with vibration motor. The vibrating unit is arranged in the base, located blow the assembly platform, and electrically connected with the game control unit to obtain the control signal outputted from the game control unit. The vibrating unit is controlled by the control signal to drive the selective vibration of the vibration motor; the fore is applied to the assembly platform by the vibration to destroy the structure of the rectangular block elements 11.
(26) Next, as shown in
(27) In conclusion, the building and demolition game apparatus according to the present invention and the control method thereof, the rectangular block elements are stacked on the base, and the force generating unit is arranged in the base. By the preset predetermined threshold, the players can change the action time of the force generating unit to establish their own game rule and richen the entertainment.
(28) Even though numerous characteristics and advantages of certain inventive embodiments have been set out in the foregoing description, together with details of the structures and functions of the embodiments, the disclosure is illustrative only. Changes may be made in detail, especially in matters of arrangement of parts, within the principles of the present disclosure to the full extent indicated by the broad general meaning of the terms in which the appended claims are expressed.