VIRTUAL ASSESSMENT INSTRUMENTS FOR ANXIETY AND SELF-ESTEEM
20230267847 ยท 2023-08-24
Inventors
Cpc classification
G16H20/70
PHYSICS
G09B5/06
PHYSICS
G06F3/011
PHYSICS
G09B19/00
PHYSICS
International classification
G09B5/06
PHYSICS
Abstract
A system and method for providing anxiety and/or self-esteem assessments of a user, such as a mental health counselor in training, a student or a client, using a virtual reality device. The method includes programming the virtual reality device with a plurality of scenarios for counseling a virtual patient, selecting various parameters by the user to identify one of the scenarios, operating the virtual reality device to initiate the selected scenario and perform a virtual counseling session with the virtual patient, and assessing the anxiety and self-esteem of the user from the virtual counseling session. The method could include uploading the virtual counseling session and assessments to a virtual reality server platform to be processed and analyzed.
Claims
1. A method for assessing a user, said method comprising: programming a virtual reality device with a plurality of scenarios for counseling a virtual patient; selecting various parameters by the user to identify one of the scenarios; operating the virtual reality device to initiate the selected scenario and perform a virtual counseling session with the virtual patient; and assessing the anxiety of the user from the virtual counseling session.
2. The method according to claim 1 wherein assessing the anxiety of the user includes using a questionnaire.
3. The method according to claim 1 wherein assessing the anxiety of the user includes assessing the user before the virtual counseling session and after the virtual counseling session.
4. The method according to claim 1 further comprising uploading the virtual counseling session and the assessment to a virtual reality server platform to be processed and analyzed.
5. The method according to claim 4 further comprising providing feedback for the analyzed virtual counseling session.
6. The method according to claim 1 wherein selecting various parameters by the user includes selecting one or more of type of counseling, counseling skill level, counseling subject matter, counseling location, counseling time, patient age, patient race, patient sex, patient education level, patient sexual orientation and patient religion.
7. The method according to claim 1 wherein the virtual reality device is a headset or a smart phone.
8. The method according to claim 1 wherein the user is a mental health counselor in training, a student or a client.
9. A method for assessing a user, said method comprising: programming a virtual reality device with a plurality of scenarios for counseling a virtual patient; selecting various parameters by the user to identify one of the scenarios; operating the virtual reality device to initiate the selected scenario and perform a virtual counseling session with the virtual patient; and assessing the self-esteem of the user from the virtual counseling session.
10. The method according to claim 9 wherein assessing the self-esteem of the user includes using a questionnaire.
11. The method according to claim 9 wherein assessing the self-esteem of the user includes assessing the user before the virtual counseling session and after the virtual counseling session.
12. The method according to claim 9 further comprising uploading the virtual counseling session and the assessment to a virtual reality server platform to be processed and analyzed.
13. The method according to claim 12 further comprising providing feedback for the analyzed virtual counseling session.
14. The method according to claim 9 wherein selecting various parameters by the user includes selecting one or more of type of counseling, counseling skill level, counseling subject matter, counseling location, counseling time, patient age, patient race, patient sex, patient education level, patient sexual orientation and patient religion.
15. The method according to claim 9 wherein the virtual reality device is a headset or a smart phone.
16. The method according to claim 9 wherein the user is a mental health counselor in training, a student or a client.
17. A method for assessing a user, said method comprising: programming a virtual reality device with a plurality of scenarios for counseling a virtual patient; selecting various parameters by the user to identify one of the scenarios; operating the virtual reality device to initiate the selected scenario and perform a virtual counseling session with the virtual patient; assessing the self-esteem of the user from the virtual counseling session; and assessing the anxiety of the user from the virtual counseling session.
18. The method according to claim 17 wherein assessing the self-esteem of the user includes using a questionnaire.
19. The method according to claim 17 wherein assessing the self-esteem of the user includes assessing the user before the virtual counseling session and after the virtual counseling session.
20. The method according to claim 17 wherein the user is a mental health counselor in training, a student or a client.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0006]
[0007]
[0008]
DETAILED DESCRIPTION OF THE EMBODIMENTS
[0009] The following discussion of the embodiments of the disclosure directed to a system and method for providing anxiety and/or self-esteem assessments for a user using a virtual reality device is merely exemplary in nature, and is in no way intended to limit the disclosure or its applications or uses.
[0010]
[0011] Prior to the counselor in training initiating the selected virtual reality counseling session, the counselor in training will perform a counseling skills pre-evaluation process at box 32. This pre-evaluation process could come in a number of forms based on how to respond to certain situations. Once the scenario has been developed and the pre-evaluation has been performed, the counselor in training will begin the virtual reality counseling session at box 34, which will be a virtual reality interactive session based on the programmed scenario as selected by the counselor in training. This programming will allow the counselor in training to engage the selected animation patient, where the animation patient tells a pre-programmed story and the counselor in training will ask questions and the responses from the animation patient will be pre-programmed. Once the virtual reality training session is complete, then the counselor in training will go through a counseling skills post-evaluation process at box 36, which could come in a number of forms based on how to respond to certain situations.
[0012] The pre-evaluation information, the post-evaluation information and the actual training session is uploaded to a VR server platform 38 that stores and processes all of the data and allows it to be automatically evaluated by a suitable analysis program and viewed, for example, by the counselor in training or an instructor. The platform 38 is accessed by, for example, logging on to a computer connected to the internet, where results and feedback can be determined at box 40. A pass or fail determination can be made at decision diamond 42 from the results and feedback, where objectives are achieved at box 44 for a pass and a new session can be initiated at the box 34 for a fail. By providing mental health skills training in this manner, students can confidently develop their skills in a safe, comfortable and effective manner.
[0013] In another embodiment, the headset 12 or the smart phone 14 is programmed with the information necessary for the virtual reality environment to assess the anxiety and self-esteem, i.e., confidence, of a user, such as a mental health counselor in training, a student or a client, during a virtual reality simulated counseling session. This embodiment is illustrated in
[0014] For the anxiety assessment, the user will perform the virtual reality counseling session at box 54, which will be a virtual reality interactive session based on the programmed scenario as selected by the user. The virtual reality programming will automatically assess the anxiety of the user during the simulated training session using, for example, a questionnaire. This anxiety assessment is performed before the virtual counseling session and after the virtual counseling session.
[0015] For the self-esteem assessment, the user will perform the virtual reality counseling session at box 56, which will be a virtual reality interactive session based on the programmed scenario as selected by the user. The virtual reality programming will automatically assess the self-esteem of the user during the simulated training session using, for example, a questionnaire with predetermined relevant questions. This self-esteem assessment is performed before the virtual counseling session and after the virtual counseling session.
[0016] The information and data from the virtual counseling session and the anxiety and self-esteem assessments are uploaded to the VR platform 38 where it can be evaluated and analyzed and feedback can be provided at the box 40 in the manner discussed above.
[0017] The foregoing discussion discloses and describes merely exemplary embodiments of the present disclosure. One skilled in the art will readily recognize from such discussion and from the accompanying drawings and claims that various changes, modifications and variations can be made therein without departing from the spirit and scope of the disclosure as defined in the following claims.