Strategy Game
20220118349 · 2022-04-21
Inventors
Cpc classification
A63F2003/00514
HUMAN NECESSITIES
A63F2003/00716
HUMAN NECESSITIES
A63F3/00261
HUMAN NECESSITIES
International classification
Abstract
A two player strategic board game comprising thirty squares arranged into seven horizontal rows and six vertical columns. The top and bottom rows each have two squares; the second and sixth rows have four squares; and the middle three rows have six squares. Each row contains an equal number of alternating black and white squares. The outer columns each have three squares; the next two columns have five squares; and the middle two columns have seven squares. The game further comprises twelve game pieces divided into two sets of six, namely one white set and one black set. Each set comprises two minions, two prelates, one templar, one krown and two rings of game pieces that can be put on either krown based on a rule set. The objective of the game is for a player to occupy the opponent player's end two squares.
Claims
1. A strategic board game comprising: a base; a game board comprising a plurality of squares positional on the base; a plurality of game pieces movable between the plurality of squares; and a plurality of rings positional on the plurality of game pieces as needed.
2. The strategic board game of claim 1, wherein the base comprises a pair of opposing player ends, and a pair of ring stands for retaining the plurality of rings until needed.
3. The strategic board game of claim 1, wherein the game board further comprises seven horizontal rows.
4. The strategic board game of claim 1, wherein the game board further comprises six vertical columns.
5. The strategic board game of claim 1, wherein the plurality of squares comprise fifteen white squares and fifteen black squares.
6. The strategic board game of claim 5, wherein the white squares and black squares alternate across the game board.
7. The strategic board game of claim 1, wherein the plurality of game pieces comprise two sets of player pieces.
8. The strategic board game of claim 7, wherein each set of player pieces comprises four different game pieces.
9. The strategic board game of claim 7, wherein each set of player pieces comprises six total game pieces.
10. A strategic board game comprising: a base; a game board comprising seven horizontal rows and six vertical columns defining a plurality of squares positional on the base; two sets of game pieces movable between the plurality of squares; and a plurality of rings positional on the game pieces as needed.
11. The strategic board game of claim 10, wherein the plurality of squares are thirty alternating white and black squares.
12. The strategic board game of claim 10, wherein each set of game pieces comprises a pair of minion pieces.
13. The strategic board game of claim 12, wherein each minion piece is permitted to move one square vertically or horizontally at a time.
14. The strategic board game of claim 10, wherein each set of game pieces comprises a pair of prelate pieces.
15. The strategic board game of claim 14, wherein each prelate piece is permitted to move one square diagonally at a time.
16. The strategic board game of claim 10, wherein each set of game pieces comprises a templar piece.
17. The strategic board game of claim 16, wherein each templar piece is permitted to first move three squares either vertically or horizontally, then up to two additional squares the opposite direction of the first move.
18. The strategic board game of claim 10, wherein each set of game pieces comprises a krown piece.
19. The strategic board game of claim 1, wherein a first and seventh of the horizontal rows are defined by only two of the plurality of squares.
20. A strategic board game comprising: a base comprising a pair of opposing player ends, and a pair of ring stands for retaining the plurality of rings until needed; a game board comprising seven horizontal rows and six vertical columns defining thirty alternating white and black squares positional on the base; two sets of six game pieces movable between the plurality of alternating white and black squares; and a plurality of rings positional on the plurality of game pieces as needed.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0013] The description refers to provided drawings in which similar reference characters refer to similar parts throughout the different views, and in which:
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DETAILED DESCRIPTION
[0028] The innovation is now described with reference to the drawings, wherein like reference numerals are used to refer to like elements throughout. In the following description, for purposes of explanation, numerous specific details are set forth in order to provide a thorough understanding thereof. It may be evident, however, that the innovation can be practiced without these specific details. In other instances, well-known structures and devices are shown in block diagram form in order to facilitate a description thereof. Various embodiments are discussed hereinafter. It should be noted that the figures are described only to facilitate the description of the embodiments. They are not intended as an exhaustive description of the invention and do not limit the scope of the invention. Additionally, an illustrated embodiment need not have all the aspects or advantages shown. Thus, in other embodiments, any of the features described herein from different embodiments may be combined.
[0029] As noted above, there exists a long felt need in the art for a unique board game which can be easily played by the individuals. There is also a long felt need in the art for a board game which is interesting and features newness in the games and its rules. Additionally, there is a long felt need in the art for a board game which comprises of a smaller number of cells in the board than other games. Moreover, there is a long felt need in the art for a board game which comprises of smaller number of game pieces and have lesser number of rules of game piece movement. Further, there is a long felt need in the art for a board game with simplified rules which can be easily understood by all the individuals. Finally, there is a long felt need in the art for a strategic game which is fun-filled and interesting for the players.
[0030] The novel strategy game of the present invention is advantageous as it provides entertainment for young children and adults, enhances ability of people to quickly make decisions and change their minds dependent on obstacles as they play through the game. Multiple strategies are used by the players and multiple variations are offered by the rules of the game enabling players to customize the game and strategies to their liking. As used herein, the term “Dominum” refers to a unique strategy board game played on a gameboard with thirty squares and four different types of game pieces.
[0031] The present invention, in one exemplary embodiment, is a novel strategy game and comprising a strategy game board having thirty squares arranged in a checkerboard fashion in seven rows and six columns, top and bottom rows having two squares each, second and sixth rows having four squares each; middle three rows having six squares each; wherein each row contains equal number of black and white squares; twelve game pieces divided into two identical sets of six game pieces wherein one set is of black color and the other set is of white color, each set including novel game pieces two minions, two prelates, one templar and one krown and two rings with each set that can be put on the krown based on rule set of the strategy game.
[0032] Referring initially to the drawings,
[0033] The game board 120 similarly comprises a first player end 122 and a second player end 124 opposite the first player end 122. When the game board 120 is positioned atop the base 110 the respective first 112 and 122 and second player's ends 114 and 124 of both the base 110 and the game board 120 are aligned. The game board 120 further comprises seven horizontal rows 126 (rows 1-7) and six vertical columns 128 (columns A-F). The seven horizontal rows 126 and six vertical columns 128 intersect to form a plurality of squares 130. The plurality of squares 130 comprise fifteen white squares 132 and fifteen black squares 134. The fifteen white squares 132 and fifteen black squares 134 alternate in color across the game board 120 in a checkerboard fashion. The top and bottom rows 126(1 and 7) each have two squares 130; the second and sixth rows 126(2 and 6) each have four squares 130; and the middle three rows 126(3-5) each have six squares 130. Each row 126 contains an equal number of black and white squares 132 and 134 which alternate. The outer columns 128(A and F) each have three squares 130; the next two columns 128(B and E) each have five squares 130; and the middle two columns 128(C and D) each have seven squares 130.
[0034] The strategic board game 100 further comprises a plurality of game pieces 140. The plurality of game pieces 140 comprise a set of first player pieces 150 and a set of second player pieces 160. Each set of player pieces 150 and 160 comprises a pair of minion pieces 158 and 168, a pair of prelate pieces 156 and 166, a templar piece 154 and 164, and a krown piece 152 and 162. Each piece moves across the game board 120 according to a rule set of the strategic board game 100.
[0035] The strategic board game 100 further comprises a plurality of rings 170. The plurality of rings 170 comprise a pair of first player rings 172 and a pair of second player rings 174. Each of the pair of rings 172 and 174 can be put on either krown piece 152 or 162 based on a rule set of the strategic board game 100. The objective of the strategic board game 100 is for a player to occupy an opponent's two squares at the opposing player's end of the game board 120.
[0036] As illustrated in
[0037] The plurality of game pieces 140 used in the present invention are 1 Krown (152 and 162), 1 Templar (154 and 164), 2 Prelates (156 and 166) and 2 Minions (158 and 168) per player. There are two sets of six game pieces 150 and 160 of contrasting colors such as one set of black color and one set of white color. Initial positioning of the game pieces 140 on the game board 120 is that White's Templar 154 is always on a white square on the right-hand-side at the first player's end 122 and Black's Templar 164 will be always on a black square on the right-hand-side at the second player's end 124. Accordingly, the white Templar 154 is placed on D1, white Krown 152 is placed on C1, White Prelates 156 are placed on B2 and E2 respectively, White Minions 158 are placed on C2 and D2 respectively. Similarly, Black's Templar 164 is placed on C7, Black Krown 162 is placed on D7, Black Prelates 166 are placed on B6 and E6, and Black Minions 168 are placed on C6 and D6. The board 120 has fifteen black squares 134 and fifteen white squares 132 with equal number of black squares 134 and white squares 132 in each row 126.
[0038] In-total, twelve game pieces 140 are initially placed on the game board 120 at the two opposite ends 122 and 124 of the board 120. The objective of the strategic board game 100 is that each player needs to get to the opponent's end two squares. Any piece 140 that it gets to the opposite end except the Templar pieces 154 and 164, gets mega power and becomes a Krown King 159 and 169 and the said game piece ′59 and 169 can move from one end of the game board 120 to the other. If opposing pieces both reach the opposite end of the game board 120, the game can be a draw depending on the situation, if they are not in anyone's target range. Any piece 140 that remains on the board 120 is the winner. The allowed movements of the game pieces 140 will be described later in the disclosure.
[0039] The board 120 and the game pieces 140 can be constructed using plastic or wood, available in various styles and designs. The game pieces 140 can have magnetic base in one embodiment, with a magnetic base of opposite magnetic field under the game board 120 as well. Two rings 172 and 174 are available for each player which can be put on the Krown game piece 152 and 162 of each player. Each Krown 152 and 162 has the power of capturing its own piece and a first ring is put on the Krown 152 and 162 when the Krown 152 and 162 captures the first piece and a second ring is put on when the Krown 152 and 162 captures its own second piece. Also, in the case when the Krown 152 and 162 captures an opponent piece, two rings are put on the Krown 152 and 162. The initial positioning of all twelve game pieces 140 is placed as per the description described earlier in
[0040] Each set of rings 172 and 174 provided with each set of game pieces 140 can be of same color or of different colors for differentiation. The rings 172 and 174 are provided to memorize the power of the Krown game pieces 152 and 162 and avoid any confusion in the game. Usually, the Krown game piece 152 or 162 has the power to move to any three squares 130, either forward, right or left. With one ring 172 or 174 placed on the Krown 152 or 162 respectively, the Krown 152 or 162 gains the power to move five squares 130, such as forward, right, left, forward diagonal right, or forward diagonal left. Similarly, with two rings 172 or 174 placed on the Krown 152 or 162 respectively, the Krown 152 or 162 gains the power to move up to eight squares, such as forward, right, left, forward diagonal right, forward diagonal left, backward, backward diagonal right or backward diagonal left.
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[0042] As shown, the Minion 158 or 168 at C2 can capture the opponent's piece at D2 and B2 and take its place. Thus, once the minion 158 or 168 captures the opponent's piece, the Minion 158 or 168 changes its column 128 and keeps moving forward unless there is nothing else in its way. If the Minion 158 or 168 is located at either A5, B6, F5, or E6, the Minion 158 or 168 can then move diagonally. For example, if Minion 158 or 168 is located on E5, the Minion 158 or 168 can then move diagonally to E6 and then eventually to D7. If the Minion 158 or 168 can occupy one of the last two squares 130 of the opponent, the minion 158 or 168 becomes a Krown King 159 or 169.
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[0050] With one ring 170 placed on the Krown 152 or 162, the Krown 152 or 162 gains the power to move to any of five squares, such as forward, right, left, forward diagonal right, or forward diagonal left. Similarly, with two rings 170 placed on the Krown 152 or 162, the Krown 152 or 162 gains the power to move to any of the eight squares, such as forward, right, left, forward diagonal right, forward diagonal left, backward, backward diagonal right or backward diagonal left.
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[0052] Again, the objective of the novel strategy game of the present invention is that each player needs to get to the opponent's end two squares 130. Any game piece 140 that gets to the opponent's end two squares 130 except the Templar piece 154 or 164, becomes a Krown King 159 or 169 that can move from one end of the game board 120 to the other. It can also capture opponent's piece if they are in its way or vice-versa. As shown in
[0053] Certain terms are used throughout the following description and claims to refer to particular features or components. As one skilled in the art will appreciate, different persons may refer to the same feature or component by different names. This document does not intend to distinguish between components or features that differ in name but not structure or function. As used herein “novel strategy game”, “novel chess like game”, “novel game”, and “novel chess like strategy game between” are interchangeable and refer to the strategic board game 100 of the present invention.
[0054] Notwithstanding the forgoing, the board game of the strategic board game 100 of the present invention can be of any suitable size and configuration as is known in the art without affecting the overall concept of the invention, provided that it accomplishes the above stated objectives. One of ordinary skill in the art will appreciate that the size, configuration and material of the game board and game pieces as shown in the FIGS. are for illustrative purposes only, and that many other sizes and shapes are well within the scope of the present disclosure.
[0055] Various modifications and additions can be made to the exemplary embodiments discussed without departing from the scope of the present invention. While the embodiments described above refer to particular features, the scope of this invention also includes embodiments having different combinations of features and embodiments that do not include all of the described features. Accordingly, the scope of the present invention is intended to embrace all such alternatives, modifications, and variations as fall within the scope of the claims, together with all equivalents thereof.