Gaming Vest
20220126198 · 2022-04-28
Inventors
Cpc classification
A63F13/212
HUMAN NECESSITIES
A63F13/285
HUMAN NECESSITIES
A63F13/428
HUMAN NECESSITIES
A63F13/211
HUMAN NECESSITIES
International classification
Abstract
This present invention relates to a modified video game and virtual reality control system configured as a gaming vest. The gaming vest comprises various sensors to detect a user's upper body movements and accordingly mimics the movements for any character in the video game. The sensors, such as motion sensors, detect forward, backward, rotational, lateral or other spatial movements. The sensors further detect angle inclinations and relative rotation of the chest and shoulders of the user to correspond with an in-game movement. The present invention also offers a unique control system for both video games and virtual reality simulations.
Claims
1. A gaming vest configured to mimic bodily movement of a user, the gaming vest comprising: a vest portion having a mounting surface; a first sensor, a second sensor, and a third sensor spatially mounted apart from one another on said vest portion; a relative position of said first sensor, said second sensor, and said third sensor forming a plane therein, wherein a movement of said plane corresponds to a movement of the user; and a controller for transmitting said movement of said plane to a video game, wherein the movement of said plane mimics said movement of the user.
2. The gaming vest of claim 1, wherein said first sensor is proximal to a center of gravity of the user.
3. The gaming vest of claim 2, wherein said second sensor and said third sensor are distal to the center of gravity of the user.
4. The gaming vest of claim 3 further comprising a Bluetooth module for wireless communication to said video game.
5. The gaming vest of claim 4 further comprising a battery for powering said gaming vest.
6. The gaming vest of claim 5, wherein said battery is rechargeable.
7. The gaming vest of claim 6 further comprising an attachment mechanism for attaching said gaming vest to the user, wherein said attachment mechanism is selected from a group consisting of a snap, a button, a magnet and a hook and loop fastener.
8. A gaming vest configured to mimic bodily movement of a user, the gaming vest comprising: a vest portion having a mounting surface; a first sensor, a second sensor, and a third sensor spatially mounted apart from one another on said vest portion; said first sensor proximal to a center of gravity of the user; at least one of said second and said third sensor distal to the center of gravity of the user, wherein said second sensor and said third sensor are collinear; and a controller for transmitting a movement of each of said first sensor, said second sensor, and said third sensor to a video game, wherein the movement of each of the first, second and third sensors mimics the bodily movement of the user.
9. The gaming vest of claim 8, wherein said first sensor, said second sensor, and said third sensor are coplanar.
10. The gaming vest of claim 9, wherein said coplanar movement corresponds to a group consisting of a rotational, a lateral, a forward, and a rearward movement of the user.
11. The gaming vest of claim 10, further comprising a Bluetooth module for wireless communication to said video game.
12. The gaming vest of claim 11, further comprising a battery for powering said gaming vest.
13. The gaming vest of claim 12, wherein said battery is rechargeable.
14. A method of mimicking a bodily movement of a user wearing a gaming vest, said method comprising the steps of: securing said gaming vest over a shoulder and a chest of the user; providing said gaming vest with a plurality of sensors including at least one sensor proximal to a center of gravity of the user and at least two sensors distal to the center of gravity of the user, wherein said plurality of sensors are spaced apart from one another and further defining a plane and further wherein said plane corresponds to an upper body movement of the user; tracking said plane of said upper body movements of the user; and transmitting wirelessly said plane of said upper body movements to a video game.
15. The method of claim 14, further comprising mimicking movements of said plane of said upper body movements to a character in said video game.
16. The method of claim 15, wherein said tracking of said upper body movement of the user includes tracking respective movement of said plane relative to a first, second and third axis, and further wherein the first, second and third axis intersect at right angles proximal to the center of gravity of the user,
17. The method of claim 16, wherein said tracking further comprises detecting a first yaw rotation about said first axis, a second pitch rotation about said second axis, and a third roll rotation about said third axis.
18. The method of claim 17, wherein said gaming vest further comprises a Bluetooth module for wireless connection to a remote device.
19. The method of claim 18, wherein said gaming vest further comprises a battery for powering said gaming vest.
20. The method of claim 19, wherein said battery is rechargeable.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0015] The description refers to provided drawings in which similar reference characters refer to similar parts throughout the different views, and in which:
[0016]
[0017]
[0018]
[0019]
[0020]
[0021]
[0022]
[0023]
DETAILED DESCRIPTION
[0024] The innovation is now described with reference to the drawings, wherein like reference numerals are used to refer to like elements throughout. In the following description, for purposes of explanation, numerous specific details are set forth in order to provide a thorough understanding thereof. It may be evident, however, that the innovation can be practiced without these specific details. In other instances, well-known structures and devices are shown in block diagram form in order to facilitate a description thereof. Various embodiments are discussed hereinafter. It should be noted that the figures are described only to facilitate the description of the embodiments. They are not intended as an exhaustive description of the invention and do not limit the scope of the invention. Additionally, an illustrated embodiment need not have all the aspects or advantages shown. Thus, in other embodiments, any of the features described herein from different embodiments may be combined.
[0025] As noted above, there is a long felt need in the art for a unique game controller that can be used by individuals or “garners” to play virtual reality games. There is also a long felt need in the art for a gaming and virtual reality controller that can be easily used to control in-game movements. There is also a long felt need in the art for a virtual reality and gaming control system that can be worn in a comfortable manner, thereby allowing users to play games for a considerable amount of time. Further, there is a long felt need in the art for a gaming and virtual reality controller that allows players to manipulate on-screen characters as desired. Furthermore, there is a long felt need in the art for a gaming controller device that is interesting and entertaining. Additionally, there is a long felt need in the art for proving users with a more realistic virtual reality experience while playing video games. Finally, there is a long felt need in the art for an improved virtual reality control system that enables a player's movements to be captured and translated to the game engine while playing VR games.
[0026] The innovative product of the present invention features a gaming vest in the form of a modified video game and virtual reality control system. The virtual reality control system, i.e. the gaming vest of the present invention, comprises a harness or vest with an integrated motion sensor system that a player can wear to play a VR mimicking video game. While wearing the vest, players can control their in-game movements via movements of the chest and shoulders and can experience an enhanced virtual world while playing a video game.
[0027] The present invention, in one exemplary embodiment, is a gaming vest which is a modified video game and virtual reality control system. The gaming vest comprises a vest-shaped structure having a plurality of motion sensors integrated within the chest and shoulder areas of the harness. A user wearing the vest controls their in-game movements via movement of the chest and shoulders. The motion sensors positioned over the chest and shoulder area detect angle inclinations and relative rotations of the user's chest and shoulder movements to correspond with in-game movements. The sensors, for example, detect rotational, lateral, forward and backward movements of the upper body, wherein the movements are mimicked in the on-screen game accordingly. The gaming vest features a frame or harness architecture to support the vest, and sensors comfortably placed on the body, thereby allowing users to play games for a considerable amount of time. Additionally, the gaming vest features a belt to secure it firmly to the user's body while playing the game.
[0028] Referring initially to the drawings,
[0029] The gaming vest 100 of the present invention is manufactured using a suitable material selected from, but not limited to, metal, fabric, foam, rubber, silicone or other similar materials. In one preferred embodiment, the gaming vest 100 is made up of silicone. The belt 104 may be constructed of a rubber, a fabric, a plastic, a leather or other suitable material.
[0030]
[0031] The user 130 can also wear a Virtual Reality (VR) Box 120 over the eyes to visualize the virtual game more realistically. VR Box 120 is a head-mounted device that the user 130 wears over his or her eyes like a pair of goggles. The VR box 120 provides an immersive virtual reality experience for the users.
[0032]
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[0034]
[0035] The right sensor panel 1061 and the left sensor panel 1062 comprise a plurality of motion sensors to detect any movement made by the shoulders of the user 130. The sensors in the panels 1061 and 1062 detect angles of inclination, and axial rotations, relative to one another and relative to the chest motion detection panel 110 whereby respective user movements can translate to in-game movements. The sensors detect upper body rotational, lateral, forward and backward movements in order to mimic the movements in the game.
[0036]
[0037] As shown in
[0038] Based on the detected movements such as 600, 610, 620 or more, corresponding movements are mimicked in the on-screen game played by the user. The game controller 100 of the present invention enables the user to participate in virtual reality games in an improved, fun and entertaining manner.
[0039]
[0040] It is to be appreciated that in Euclidean space, a plane can be uniquely determined by three non-collinear points (points not on a single line). Alternatively, a plane can be uniquely determined by a line and a point not on that line. Further, it is to be appreciated that any two points can define a line.
[0041] Similarly, the sensors 110, 1061, 1062 can define three non-collinear points. Thus, the relative positions of the sensors 110, 1061, 1062 can define a plane (not shown). Tracking the movements of the plane corresponds to tracking the upper body movements of a user. The chest motion detection panel 110 can be used as a reference sensor and positioned proximal to a center of gravity of the user. The reference sensor 110 can then provide information relative to the movement of the other sensors 1061 and 1062. Incorporating movement information from the spaced-apart additional sensors 1061 and 1062, i.e. distal to the center of gravity and spaced-apart from sensor 110, will provide spatial movement detection of the user's upper body. In one exemplary illustration, spatial movement detection includes tracking movements relative to three axes intersecting at right angles at or near the center of gravity of the user. The three axes can include a first vertical axis (i.e. running head to toe), a second horizontal axis (i.e. running side to side), and a third horizontal axis (i.e. running front to rear). Similar to the three types of movement of an aircraft, the tracking of movements of the user can include tracking rotations in three dimensions: a first rotation, for example yaw, can include the upper body turning left or right about the first axis; a second rotation, for example pitch, can include the upper body moving up or down about the second axis; and, a third rotation, for example roll, can include the upper body rotating about the third axis.
[0042]
[0043] The realistic VR game system equipped with a wearable gaming vest 100 according to an embodiment of the present invention for achieving the above object can be worn by the user, and provides virtual reality experience based on the sensors equipped in the vest 100. The VR box 120 can also be used to reset the viewpoint of the virtual reality information according to the movement of the head of the user. In addition, the gaming vest 100, when worn by the user 130, allows the user to perform other tasks such as eating, etc. while playing the game.
[0044] The gaming vest 100 permits a video game to provide a total reality-mimicking experience by including complex and multiple sensors that are coordinated with the visual and audible signals received by the user 130. The games become more realistic as the motion and movements inside the game are stimulated by the movements of the player 130 and the reality is enhanced when the senses are stimulated in ways that accurately and completely reflect the total, multi-directional action occurring in the game. The vest 100 of the present invention also permits a player to receive stimuli from many directions at the same time, which further enhances the enjoyment of the game.
[0045] Therefore, it can be observed that the present invention provides a unique solution to the problem of providing a virtual reality control system for video games. One advantage of the gaming vest 100 of the present invention is that it provides multiple controlling features for the video game player. Additionally, the gaming vest 100 of the present invention allows the user to play games for a considerable amount of time and without discomfort. Finally, the gaming vest 100 of the present invention suitably provides users with an advanced system installed in a vest allowing players to have greater control of the motion of a video game via sensing elements.
[0046] The gaming vest 100 comprising the harness/frame and elongated belt can be of any color such as red, white, blue or any other color as per the needs and desires of the users. Logos, designs, prints, personalized slogans, sponsors, advertisements and more can also be printed on the body of the gaming vest 100 to provide an appealing and unique aesthetic look for the users. The harness/frame structure can be of a waterproof material to prevent any moisture damage to the integrated sensors (e.g., from the sweat of the wearer), battery, wireless communication module or other components of the gaming vest device 100.
[0047] Certain terms are used throughout the following description and claim to refer to a particular feature or component of the vest. As one skilled in the art will appreciate, different persons may refer to the same feature or component by different names. This document does not intend to distinguish between components or features that differ in name but not structure or function. As used herein “player” and “user” are interchangeable and refer to any person using the gaming vest 100 of present invention to play video games. Also, the terms “vest”, “harness”, “gaming vest”, “gaming and virtual reality control system”, “game controller”, “gaming vest device” and “virtual reality controller device” are interchangeable and refer to the gaming vest 100 of present invention.
[0048] Notwithstanding the forgoing, the gaming vest 100 of the present invention and its various structural components can be of any suitable size, shape, color, style and configuration as is known in the art without affecting the overall concept of the invention, provided that it accomplishes the above stated objectives. One of ordinary skill in the art will appreciate that the shape and size of the gaming vest 100 and its various components, as show in the FIGS. are for illustrative purposes only, and that many other shapes and sizes of the gaming vest 100 are well within the scope of the present disclosure. Although dimensions of the gaming vest 100 and its components i.e., length, width, and height are important design parameters for good performance, the gaming vest 100 of the present invention and its components may be of any shape, size, color and style that ensures optimal performance during use and/or that suits user need and/or preference.
[0049] Various modifications and additions can be made to the exemplary embodiments discussed without departing from the scope of the present invention. While the embodiments described above refer to particular features, the scope of this invention also includes embodiments having different combinations of features and embodiments that do not include all of the described features. Accordingly, the scope of the present invention is intended to embrace all such alternatives, modifications, and variations as fall within the scope of the claims, together with all equivalents thereof.
[0050] What has been described above includes examples of the claimed subject matter. It is, of course, not possible to describe every conceivable combination of components or methodologies for purposes of describing the claimed subject matter, but one of ordinary skill in the art may recognize that many further combinations and permutations of the claimed subject matter are possible. Accordingly, the claimed subject matter is intended to embrace all such alterations, modifications and variations that fall within the spirit and scope of the appended claims. Furthermore, to the extent that the term “includes” is used in either the detailed description or the claims, such term is intended to be inclusive in a manner similar to the term “comprising” as “comprising” is interpreted when employed as a transitional word in a claim.