Two-environment game play system
11786810 · 2023-10-17
Assignee
Inventors
- Ryan Tawwater (Oklahoma City, OK, US)
- John Vollbrecht (Oklahoma City, OK, US)
- James Vollbrecht (DALLAS, TX, US)
Cpc classification
G16H20/30
PHYSICS
A63F13/573
HUMAN NECESSITIES
A63F13/98
HUMAN NECESSITIES
A63B24/0003
HUMAN NECESSITIES
A63F13/245
HUMAN NECESSITIES
A63B2220/05
HUMAN NECESSITIES
International classification
A63F13/245
HUMAN NECESSITIES
A63B24/00
HUMAN NECESSITIES
A63F13/573
HUMAN NECESSITIES
A63F13/98
HUMAN NECESSITIES
Abstract
A game-play environment includes a tee box, a range surface, and a monitor. The tee box is configured to permit a player to hit a golf ball onto the range surface. The range surface has a plurality of physical markers. The monitor depicts a virtual environment that includes a plurality of virtual components. Some of the virtual components are visual cues that correspond to the physical markers. A player can play the game by targeting the appropriate physical marker that corresponds to the desired visual cue.
Claims
1. A game-play environment, comprising: a physical tee box (100) having a monitor (400); a physical range surface (200) having a plurality of physical markers (210, 220, 230, 240); and a physical golf ball (110); wherein the monitor (400) depicts a virtual environment (10) comprising: a virtual golf ball (490) corresponding to said physical golf ball (110); a plurality of visual cues (450, 460, 470, 480) corresponding to said plurality of physical markers (210, 220, 230, 240) of said range surface (200), wherein relative positions and distances between said plurality of physical markers (210, 220, 230, 240) are the same relative positions and distances depicted between said plurality of visual cues (450, 460, 470, 480); at least one visual component that does not correspond to said physical markers (210, 220, 230, 240) of said range surface (200); and a virtual golf ball flight path (495) corresponding to an actual flight path of said physical golf ball (110) from said tee box (100) onto said range surface (200); wherein said virtual environment (10) is configured to redraw the virtual environment after a flight of the physical golf ball (110) to show a new position of the virtual golf ball (490) defined by the corresponding virtual golf ball flight path (495), and to allow a player to play a virtual golf hole by iteratively performing a sequence of targeting a desired physical marker, taking a golf shot, and watching the monitor (400) draw the virtual golf ball flight path (495) that corresponds to the flight path of said physical golf ball (110) from said tee box (100) onto said range surface (200).
2. The game-play environment of claim 1 wherein the (400) monitor depicts a virtual final resting place of the virtual golf ball (490) corresponding to a relative position and distance from each of said plurality of visual cues (450, 460, 470, 480) that correspond to a relative position and distance of said physical golf ball (110) from each of said plurality of physical markers (210, 220, 230, 240) of said range surface (200).
3. The game-play environment of claim 1 wherein the at least one visual component that does not correspond to said physical markers (210, 220, 230, 240) comprises a virtual golf hole.
4. The game-play environment of claim 3 wherein the at least one visual component that does not correspond to said physical markers (210, 220, 230, 240) further comprises a virtual golf green, a virtual golf fairway, a virtual directional indicator, a virtual sand trap, a virtual water hazard, a virtual out of bounds marker, a virtual background feature, or a combination thereof.
5. The game-play environment of claim 1 wherein said game-play environment is configured to selectively rotate the depiction of the plurality of visual cues relative to the plurality of visual components so that a visual cue in the plurality of visual cues is depicted in closer proximity to a visual component within the plurality of visual components.
6. The game-play environment of claim 1 wherein the at least one visual component comprises a playing card, a dart board, a concentric ring, or a combination thereof.
7. The game-play environment of claim 6 wherein said virtual environment is configured to change a target size of the at least one visual component based on a selected player skill level.
8. The game-play environment of claim 1 wherein said game-play environment is configured to selectively adjust the depiction of the virtual environment (10) so that said plurality of visual cues (450, 460, 470, 480) that correspond to the plurality of physical markers (210, 220, 230, 240) are depicted in alignment with the desired visual components.
9. A method of providing a game using a game-play environment, the game-play environment comprising: a physical tee box (100) having a monitor (400); a physical range surface (200) having a plurality of physical markers (210, 220, 230, 240); and a physical golf ball (110); the method comprising the steps of: depicting, on the monitor (400), a virtual environment (10), the virtual environment (10) comprising: a virtual golf ball (490) corresponding to said physical golf ball (110); a plurality of visual cues (450, 460, 470, 480) corresponding with the physical markers (210, 220, 230, 240) on the range surface (200); wherein the relative positions and distances between the physical markers (210, 220, 230, 240) are the same relative positions and distances depicted between the visual cues (450, 460, 470, 480); at least one visual component that does not correspond to said physical markers (210, 220, 230, 240) of said range surface (200); a virtual golf ball flight path (495) corresponding to an actual flight path of said physical golf ball (110) from said tee box (100) onto said range surface (200); redrawing the virtual environment, on the monitor (400) after a flight of the physical golf ball (110) to show a new position of the virtual golf ball (490) defined by the corresponding virtual golf ball flight path (495); and allowing a player to play a virtual golf hole by iteratively performing a sequence of targeting a desired physical marker, taking a golf shot, and watching the monitor (400) draw the virtual golf ball flight path (495) that corresponds to the flight path of said physical golf ball (110) from said tee box (100) onto said range surface (200).
10. The method of claim 9 further comprising the step of depicting, within the virtual environment on the monitor (400), a virtual final resting place of the virtual golf ball (490) corresponding to a relative position and distance from each of said plurality of visual cues (450, 460, 470, 480) that correspond to a relative position and distance of said physical golf ball (110) from each of said plurality of physical markers (210, 220, 230, 240) of said range surface (200).
11. The method of claim 10 further comprising the step depicting, within the virtual environment on the monitor (400), an actual flight path of the physical golf ball (110) as it travels from the physical tee box (100) through the air and onto the physical range surface (200).
12. The method of claim 9 further comprising the step of depicting, within the virtual environment on the monitor (400), at least one of the plurality of visual components that does not correspond to the physical markers (210, 220, 230, 240) comprises a virtual golf hole.
13. The method of claim 12 wherein the at least one visual component that does not correspond to said physical markers (210, 220, 230, 240) further comprises a virtual golf green, a virtual golf fairway, a virtual directional indicator, a virtual sand trap, a virtual water hazard, a virtual out of bounds marker, a virtual background feature, or a combination thereof.
14. The method of claim 9 further comprising the step of selectively rotating the depiction of the plurality of visual cues (450, 460, 470, 480) relative to the plurality of visual components so that a visual cue in the plurality of visual cues (450, 460, 470, 480) is depicted in closer proximity to a visual component within the plurality of visual components.
15. The method of claim 9 wherein at least one of the visual components that does not correspond to said physical markers (210, 220, 230, 240) further comprises a playing card, a dart board, a concentric ring, or a combination thereof.
16. The method of claim 15 wherein said virtual environment is configured to change a target size of the at least one visual component based on an associated player skill level.
17. The method of claim 9 further comprising the step of selectively adjusting the depiction of the virtual environment (10) so that said plurality of visual cues (450, 460, 470, 480) that correspond to the plurality of physical markers (210, 220, 230, 240) are depicted in alignment with the desired visual components.
18. A virtual game-play environment, comprising: a virtual golf ball (490) corresponding to a physical golf ball (110); a plurality of visual cues (450, 460, 470, 480) corresponding to a plurality of physical markers (210, 220, 230, 240) of said range surface (200), wherein relative positions and distances between said plurality of physical markers (210, 220, 230, 240) are the same relative positions and distances depicted between said plurality of visual cues (450, 460, 470, 480); at least one visual component that does not correspond to said physical markers (210, 220, 230, 240) of said range surface (200); and a virtual golf ball flight path (495) corresponding to an actual flight path of said physical golf ball (110) from said tee box (100) onto said range surface (200); wherein said virtual game-play environment (10) is configured to redraw the virtual game-play environment after a flight of the physical golf ball (110) to show a new position of the virtual golf ball (490) defined by the corresponding virtual golf ball flight path (495), and to allow a player to play a virtual golf hole by iteratively performing a sequence of targeting a desired physical marker, taking a golf shot, and watching the monitor (400) draw the virtual golf ball flight path (495) that corresponds to the flight path of said physical golf ball (110) from said tee box (100) onto said range surface (200).
19. The virtual game-play environment of claim 18 wherein the virtual game-play environment (10) depicts a virtual final resting place of the virtual golf ball (490) corresponding to a relative position and distance from each of said plurality of visual cues (450, 460, 470, 480) that correspond to a relative position and distance of said physical golf ball (110) from each of said plurality of physical markers (210, 220, 230, 240) of said range surface (200).
20. The virtual game-play environment of claim 18 wherein the at least one visual component that does not correspond to said physical markers (210, 220, 230, 240) comprises a virtual golf hole.
21. The virtual game-play environment of claim 20 wherein the at least one visual component that does not correspond to said physical markers (210, 220, 230, 240) further comprises a virtual golf green, a virtual golf fairway, a virtual directional indicator, a virtual sand trap, a virtual water hazard, a virtual out of bounds marker, a virtual background feature, or a combination thereof.
22. The virtual game-play environment of any claim 18 wherein said virtual game-play environment is configured to selectively rotate the depiction of the plurality of visual cues relative to the plurality of visual components so that a visual cue in the plurality of visual cues is depicted in closer proximity to a visual component within the plurality of visual components.
23. The virtual game-play environment of claim 18 wherein the at least one visual component comprises a playing card, a dart board, a concentric ring, or a combination thereof.
24. The virtual game-play environment of claim 23 wherein said virtual game-play environment is configured to change a target size of the at least one visual component based on an associated player skill level.
25. The virtual game-play environment of claim 18 wherein said virtual game-play environment is configured to selectively adjust the depiction of the virtual environment (10) so that said plurality of visual cues (450, 460, 470, 480) that correspond to the plurality of physical markers (210, 220, 230, 240) are depicted in alignment with the desired visual components.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
(1) These and further aspects of the invention are described in detail in the following examples and accompanying drawings.
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DETAILED DESCRIPTION OF THE INVENTION
(19) While this invention is susceptible of embodiment in many different forms, there is shown in the drawings, and will herein be described hereinafter in detail, some specific embodiments of the invention. It should be understood, however, that the present disclosure is to be considered an exemplification of the principles of the invention and is not intended to limit the invention to the specific embodiments so described.
(20) In accordance with an illustrative embodiment of the invention, a game-play environment 10 includes a tee box 100 and a range surface 200. The tee box 100 includes a ball 110 and a monitor 400. The range surface 200 includes a plurality of physical markers 210, 220, 230, and 240.
(21) Turning to
(22) Some of these visual components correspond with physical aspects of the range surface 200 and tee box 100. For example, the visual cues 450, 460, 470, and 480 correspond with the physical markers 210, 220, 230, and 240 respectively. Importantly, the relative positions and distances between the physical markers 210, 220, 230, and 240 are the same relative positions and distances depicted between the visual cues 450, 460, 470, and 480. It will be understood that by depicting a plurality of visual cues in the virtual environment that correspond to a plurality of physical markers on the range surface 200, various desirable features of the golf game become possible. It will be further understood that other games can benefit from the correspondence of physical markers with visual cues, including without limitation baseball, football, ultimate frisbee, tennis, and others.
(23) One such benefit is that after a player 300 strikes the golf ball 110, the place that the golf ball 110 comes to rest on the range surface 200 can be depicted within the virtual environment as being in a position and distance from each of the plurality of visual cues that corresponds to position and distance of the golf ball 110 from each of the plurality of physical markers on the range surface. For example, if the resting place of the golf ball 110 is 10 feet north of physical marker 220, 15 feet west of physical marker 230, and 40 feet south of physical marker 240, the monitor 400 will display a virtual golf ball 490 as being 10 feet north of visual cue 450, 15 feet west of visual cue 460, and 40 feet south of 470.
(24) Another benefit of depicting a plurality of visual cues in the virtual environment that correspond to a plurality of physical markers on the range surface 200, is that the actual path that the golf ball 110 travels from the tee box 110 to the range surface 200 can be depicted within the virtual environment and displayed on the monitor 400.
(25) Yet another benefit of depicting a plurality of visual cues in the virtual environment that correspond to a plurality of physical markers on the range surface 200 is that the player 300 can use the plurality of physical markers as targets that correspond to particular visual components depicted within the virtual environment. For example turning to
(26) It will be understood that the virtual environment may also be adjusted so that the visual cues 450, 460, 470, and 480 that correspond to physical markers 210, 220, 230, and 240 are better aligned with the desired visual components. For example,
(27) It will be further understood that other visual components can be displayed to assist the player 300 in aiming. For example, in
(28) It will be understood that other visual components appropriate to a golf game, if desired, may be used including without limitation fairways, sand traps, virtual tee boxes, water hazards, and out of bounds markers. In addition, it may be desirable to include other visual components to be depicted within the virtual environment that do not necessarily affect the play of the virtual golf game, but rather fill the background of the virtual environment, including without limitation, rivers, lakes, houses and other structures, mountains, trees, oceans, cliffs, clouds, and other weather-related constructs.
(29) Turning back to
(30) It is understood that the various embodiments of the game have different objectives and goals. The objective is to get the virtual golf ball 490 to the cup on the golf green 498 taking the fewest number of golf shots possible.
(31) Turning now to
(32) The plurality of selectable menu items 502 allow a player of the virtual golf game to select the desired virtual environment they wish to encounter during their play time. Each of the virtual environments are displayed to the user on a screen or monitor and are imposed virtually onto the physical range, which allows the physical range to remain unchanged and present a variety of virtual environments to the player(s). The plurality of selectable menu items 502 may include, but is not limited to virtual golf games, courses, tournaments, coaching levels and practice environments.
(33) Each of the selectable menu items 502 may include a variety of options which may be selected to determine the desired virtual environment. For example, the selectable menu item 502 entitled “Games” may include the virtual game of golf described above, card games such as 21 or poker, darts, long drive, HORSE, and the like. By way of further example, the selectable menu item 502 entitled “Courses” may include a list of golf courses with different environments and topography which may be selected. The selectable menu item 502 entitled “Tournaments” may include a list of various contests, or special instances of a game or golf course, in which there are a limited number of players or entries allowed, and within which players can earn rewards for earning the best score. The selectable menu item 502 entitled “Coaching” may provide a list of various coaching modules to select, such as distance training, use of various clubs, swing modification, etc. Also, the selectable menu item 502 entitled “Practice” may provide a list of practice courses, clubs, greens, distances and other variables which may be selected.
(34) The game setup screen 500 also allows additional players and player information to be added, deleted, or revised by selecting from the plurality of player boxes 504. Additionally, the skill level of a particular player may be added or changed by selecting the drop-down menu 506 associated with a particular player box 504. Referring to
(35) Turning to
(36) Each of the target layouts in
(37) When the next button 510 from the game setup screen 500 is pressed, and a particular game has been selected from the plurality of selectable menu items 502, the screen will display a new screen showing the game settings for the game selected. Turning to
(38) Turning now to
(39) One or more players take turns trying to hit a particular playing card from the plurality of playing cards 540 with a sports ball to win the card or value assigned to the playing card. The players may take numerous turns to attempt to reach a certain total value, such as 21 for blackjack, or the values necessary to win 3 card or 5 card poker, etc. After all of the players have made the set number of attempts, the system resolves the players' resulting hands against each other based on the rules and hand hierarchy as required by the game and then announces the winner to be the player with the best hand. For example, in Blackjack, or 21, the player with the points total closest to 21 without going over 21 wins. Additionally, if there is a tie, the tied players may be allowed to take another turn to attempt to hit the highest value card on the virtual playing field. If a player does not hit a card during a turn, the player may have the opportunity to draw a card from the cards remaining in the deck, which is randomly assigned by the computer system. The probability of drawing a card helpful to that player's hand can be weighted such that a player of higher skill is more likely to draw a card that is unhelpful, while a player of lower skill is more likely to draw a card that is helpful based on the cards in the player's hand during that turn.
(40) Turning now to
(41) One or more players take turns trying to hit a particular target from the plurality of visual targets 540 with a sports ball to win the value assigned to that target and/or the rings around the target. After all of the players have made the set number of attempts, the system resolves each player's resulting scores against the other player's scores by summing the total number of points for each player. Additionally, if there is a tie, the tied players may be allowed to take another turn to attempt to hit the highest value target on the virtual playing field. If a player misses all of the targets during a turn, the player may be awarded a minimum number of points based on the skill level of the player.
(42) Although the plurality of visual targets 540 are shown in two dimensions, such that they are lying flat on the playing surface area on the X-Y axis, it will be understood that the plurality of visual targets 540 could also be displayed in three dimensions similar to the plurality of playing cards 530 in
(43) Although
(44) It will also be understood that although the virtual environment shown in
(45) Turning to
(46) As used herein, the term “computer” may refer, but is not limited to a laptop or desktop computer, or a mobile device, such as a desktop, laptop, tablet, cellular phone, smart phone, personal media user (e.g., iPod), wearable computer, implantable computer, or the like. Such computing devices may operate using one or more operating systems, including, but not limited to, Windows, MacOS, Linux, Unix, iOS, Android, Chrome OS, Windows Mobile, Windows CE, Windows Phone OS, Blackberry OS, and the like.
(47) As used herein, the term “mobile device” may refer, but is not limited to any computer, as defined herein, that is not fixed in one location. Examples of mobile devices include smart phones, personal media users, portable digital assistants, tablet computers, wearable computers, implanted computers, and laptop computers.
(48) The system and method described herein may be deployed in part or in whole through network infrastructures. The network infrastructure may include elements such as computing devices, servers, routers, hubs, firewalls, clients, personal computers, communication devices, routing devices and other active and passive devices, modules and/or components as known in the art. The computing and/or non-computing device(s) associated with the network infrastructure may include, apart from other components, a storage medium such as flash memory, buffer, stack, RAM, ROM and the like. The processes, methods, program codes, instructions described herein and elsewhere may be executed by one or more of the network infrastructural elements.
(49) The computer software, program codes, and/or instructions may be stored and/or accessed on machine readable media that may include: computer components, devices, and recording media that retain digital data used for computing for some interval of time; semiconductor storage known as random access memory (RAM); mass storage typically for more permanent storage, such as optical discs, forms of magnetic storage like hard disks, tapes, drums, cards and other types; processor registers, cache memory, volatile memory, non-volatile memory; optical storage such as CD, DVD; removable media such as flash memory (e.g. USB sticks or keys), floppy disks, magnetic tape, paper tape, punch cards, standalone RAM disks, Zip drives, removable mass storage, off-line, and the like; other computer memory such as dynamic memory, static memory, read/write storage, mutable storage, read only, random access, sequential access, location addressable, file addressable, content addressable, network attached storage, storage area network, bar codes, magnetic ink, and the like, and preferably includes at least one tangible, non-transitory medium storing instructions executable to cause the system to perform functions described herein. Preferably, the computer-readable storage device includes a tangible, non-transitory medium. Such non-transitory media excludes, for example, transitory waves and signals. “Non-transitory memory” should be interpreted to exclude computer readable transmission media, such as signals, per se.
(50) The systems and/or methods described herein, and steps thereof, may be realized in hardware, software or any combination of hardware and software suitable for a particular application. The hardware may include a general-purpose computer and/or dedicated computing device or specific computing device or particular aspect or component of a specific computing device. The processes may be realized in one or more microprocessors, microcontrollers, embedded microcontrollers, programmable digital signal processors or other programmable device, along with internal and/or external memory. The processes may also, or instead, be embodied in an application specific integrated circuit, a programmable gate array, programmable array logic, or any other device or combination of devices that may be configured to process electronic signals. It will further be appreciated that one or more of the processes may be realized as a computer executable code capable of being executed on a machine-readable medium.
(51) The computer executable code may be created using a structured programming language such as C, an object oriented programming language such as .NET and C++, a lightweight data-interchange programming language such as JavaScript Object Notation (JSON) data-interchange format over HTTP POST request/response, or any other high-level or low-level programming language (including assembly languages, hardware description languages, and database programming languages and technologies) that may be stored, compiled or interpreted to run on one of the above devices, as well as heterogeneous combinations of processors, processor architectures, or combinations of different hardware and software, or any other machine capable of executing program instructions.
(52) Thus, in one aspect, each method described above and combinations thereof may be embodied in computer executable code that, when executing on one or more computing devices, performs the steps thereof. In another aspect, the processes may be embodied in systems that perform the steps thereof, and may be distributed across devices in a number of ways, or all of the functionality may be integrated into a dedicated, standalone device or other hardware. In another aspect, the means for performing the steps associated with the processes described above may include any of the hardware and/or software described above. All such permutations and combinations are intended to fall within the scope of the present disclosure.
(53) It is to be understood that the terms “including”, “comprising”, “consisting” and grammatical variants thereof do not preclude the addition of one or more components, features, steps, or integers or groups thereof and that the terms are to be construed as specifying components, features, steps or integers.
(54) If the specification or claims refer to “an additional” element, that does not preclude there being more than one of the additional element.
(55) It is to be understood that where the claims or specification refer to “a” or “an” element, such reference is not to be construed that there is only one of that element.
(56) It is to be understood that where the specification states that a component, feature, structure, or characteristic “may”, “might”, “can” or “could” be included, that particular component, feature, structure, or characteristic is not required to be included.
(57) Where applicable, although state diagrams, flow diagrams or both may be used to describe embodiments, the invention is not limited to those diagrams or to the corresponding descriptions. For example, flow need not move through each illustrated box or state, or in exactly the same order as illustrated and described.
(58) Methods of the instant disclosure may be implemented by performing or completing manually, automatically, or a combination thereof, selected steps or tasks.
(59) The term “method” may refer to manners, means, techniques and procedures for accomplishing a given task including, but not limited to, those manners, means, techniques and procedures either known to, or readily developed from known manners, means, techniques and procedures by practitioners of the art to which the invention belongs.
(60) It should be noted that where reference is made herein to a method comprising two or more defined steps, the defined steps can be carried out in any order or simultaneously (except where context excludes that possibility), and the method can also include one or more other steps which are carried out before any of the defined steps, between two of the defined steps, or after all of the defined steps (except where context excludes that possibility).
(61) Still further, additional aspects of the instant invention may be found in one or more appendices attached hereto and/or filed herewith, the disclosures of which are incorporated herein by reference as if fully set out at this point.
(62) Thus, the invention is well adapted to carry out and attain the ends and advantages mentioned above as well as those inherent therein. While the inventive concept has been described and illustrated herein by reference to certain illustrative embodiments in relation to the drawings attached thereto, various changes and further modifications, apart from those shown or suggested herein, may be made therein by those of ordinary skill in the art, without departing from the spirit of the inventive concept the scope of which is to be determined by the following claims.