ATTRACTION, METHOD FOR IMPLEMENTING SAME, COMPUTER PROGRAM AND COMPUTER-READABLE MEDIUM
20230311009 · 2023-10-05
Assignee
Inventors
Cpc classification
A63F13/219
HUMAN NECESSITIES
A63G1/24
HUMAN NECESSITIES
A63F13/27
HUMAN NECESSITIES
A63G33/00
HUMAN NECESSITIES
International classification
Abstract
An attraction that includes interactive targets, a plurality of vehicles capable of moving between a plurality of fixed positions. The vehicles are configured to convey participants of the attraction. Transmitters fitted to the vehicles are for interacting with the targets. In the fixed positions of the vehicles, the transmitters of a pair of vehicles interact with the same target.
Claims
1. An attraction comprising: a plurality of vehicles capable of moving between a plurality of fixed positions, the vehicles being configured to convey participants of the attraction; interactive targets transmitters fitted to the vehicles for interacting with the targets; wherein, in the fixed positions of the vehicles, the transmitters of a pair of vehicles interact with the same target; and wherein in each fixed position of the vehicles, each vehicle forms a pair with a different vehicle.
2. The attraction according to claim 1, wherein the participants of one vehicle are visible to the participants of the other vehicle of the pair of the vehicles in the fixed position of the vehicles.
3. The attraction according to of claim 1, wherein the transmitters are laser pointers.
4. The attraction according to claim 1, wherein the vehicles are capable of moving in rotation and/or translation.
5. The attraction according to claim 1, comprising supports each supporting at least two vehicles, the supports being capable of moving in rotation and/or translation between the fixed positions of the vehicles.
6. The attraction according to claim 5, comprising three supports, each of the supports having two vehicles.
7. The attraction according to claim 1, further comprising a platform mobile in rotation, driving the supports and the vehicles.
8. The attraction according to claim 1, wherein the targets are screens displaying images to be intercepted with the transmitters.
9. The attraction according to claim 1, wherein the targets are screens arranged around an area of movement of the vehicles and/or at a height with respect to the vehicles.
10. A method for implementing an attraction according to claim 1, comprising the steps of: moving the vehicles to a fixed position so that, in each fixed position of the vehicles, the vehicles form pairs with a different vehicle, in the fixed position of the vehicles, activating the transmitters of a pair of vehicles by the participants of those vehicles to interact with the same target, repeating the previous steps.
11. The method according to claim 10, comprising at least two fixed positions in which the participants activate the transmitters to interact with different targets.
12. The method according to claim 10, wherein in each fixed position of the vehicles, the transmitters of one vehicle interact only with the target shared with the other vehicle of the pair.
13. The method according to claim 10, wherein the vehicles take at least three fixed positions.
14. A non-transitory computer program comprising instructions that cause the attraction according to claim 1 to perform the steps of a method comprising: moving the vehicles to a fixed position so that, in each fixed position of the vehicles, the vehicles form pairs with a different vehicle, in the fixed position of the vehicles, activating the transmitters of a pair of vehicles by the participants of those vehicles to interact with the same target, repeating the previous steps.
15. A computer-readable medium on which the program according to claim 14 is recorded.
16. The attraction according to claim 5, wherein the attraction comprises four supports, each support having three vehicles.
17. The method according to claim 10, wherein the vehicles take four fixed positions.
Description
BRIEF DESCRIPTION OF THE FIGURES
[0034] Further features and advantages of the present invention will become apparent from the following detailed description, for the understanding of which reference is made to the attached figures, among which:
[0035]
[0036]
[0037]
[0038]
[0039]
[0040] The drawings in the figures are not to scale. Similar elements are generally denoted by similar references in the figures. For the purposes of this document, the same or similar elements may bear the same references. Furthermore, the presence of reference numbers or letters in the drawings cannot be considered limiting, even when such numbers or letters are indicated in the claims.
DETAILED DESCRIPTION OF EMBODIMENTS OF THE INVENTION
[0041] This section provides a detailed description of preferred embodiments of the present invention. The present invention is described with particular embodiments and references to figures, but the invention is not limited thereby. In particular, the drawings or figures described below are only schematic and are not limiting.
[0042]
[0043] The goal of the attraction is for the participants to hit as many targets as possible 10, 11, 12. The targets 10, 11, 12 can be screens on which images such as animations or large LCD or plasma screens—for example 6 metres long—are projected. The animations can be two-dimensional or three-dimensional to make the attraction more exciting. The participants can wear 3D glasses. As shown in
[0044] The vehicles 20 are mobile in the sense that their position and location vary during the attraction. The mobility of the vehicles between two fixed positions allows to offer different targets to the participants, which increases the interest of the attraction. The movement of the vehicles between two fixed positions is random. Even though the movement can be programmed in advance, the movement is unpredictable by the participants and is different when moving from a fixed position to a new fixed position. This allows to disorientate the participants. The mobility of the vehicles is ensured by rotation on themselves; the advantage is that in the same location in the attraction, the vehicle can offer several angular positions to allow the interaction with various targets. In addition, the rotational movement disorients the participants. The mobility can also be provided in translation; this allows for varying the distance to targets and interaction with various targets. Alternatively, we can consider a mobility that is a combination of rotation and translation to achieve all the advantages mentioned.
[0045] The vehicles 20 reach fixed positions after a move. The positions are fixed in the sense that the movement of the vehicles 20 stops. The immobility of the vehicles then enables the participants to interact with the targets 10, 11, 12 using the transmitters 52. The plurality of fixed positions allows the targets with which participants interact to be varied—in particular, by providing different settings for different targets or by providing targets with different positions (for example, around or above the vehicles) to capture the attention of participants.
[0046] In the fixed positions of the vehicles, the transmitters 52 of a pair of vehicles interact with the same target. For example, in the lower right-hand corner of
[0047] The participants of a vehicle 20 are visible to the participants of the other vehicle 20 of the pair of vehicles in the fixed position of the vehicles. For example in
[0048] It is conceivable that in each fixed position, the transmitters 52 of each vehicle are interacting with the same target. After moving, the vehicles can then return to the same location. The pairs of vehicles then remain the same, the same participants compete during the attraction. The animation on the same target can then be expected to vary.
[0049] Preferably, in each fixed position of the vehicles 20, the transmitters 52 of the vehicles interact with a different target. This makes the attraction more exciting, as the participants wonder during the movement of the vehicle which location will be reached. In addition, in each fixed position, the vehicles form a pair with a different vehicle; this allows participants on one vehicle to compete with some or all of the other participants on the other vehicles. A tournament is thus organised between the vehicles, which takes place in successive rounds at each fixed position. In this way, the participants are confronted with more teams without increasing the space requirement of the attraction.
[0050] The attraction 9 may further comprise supports 30a, 30b, 30c, 30d each supporting at least two vehicles 20. The supports 30 may be trays, for example 8 metres in diameter. The supports are capable of moving in rotation and/or translation between the fixed positions of the vehicles 20. In other words, the supports 30 drive the vehicles 20 in motion towards their fixed positions. The supports 30 allow the movement of groups of vehicles, thus increasing the possible movements and fixed positions of the vehicles and thus the possibility of pairs of vehicles interacting with the targets.
[0051] According to
[0052] The number of vehicles is not limited.
[0053] The movement of the vehicles is a combination of the vehicles' own movement (rotational and/or translational) and the movement of the supports (rotational and/or translational). Preferably, the vehicles 20 are mobile in rotation on the supports 30, the supports themselves being rotatable. Thus, the movement of the vehicles is a combination of two rotational movements which increases the possible movements of the vehicles.
[0054] The vehicles 20 have individual stations to accommodate the participants and ensure their safety during the attraction. According to
[0055]
[0056] A status of the scores per participant and/or per vehicles is available in real time on a screen 59 visible in
[0057] The attraction 9 comprises an enclosure 13 in which the darkness reigns during the duration of the attraction. The participants of the pairs of vehicle in the positions are able to see each other through the brightness of the targets or through lighting effects. The occupation or the evacuation of the attraction is done simultaneously by the participants, i.e., not sequentially. This reduces the downtime between each use of the attraction. Accesses 60 at the entrance and exit are provided. The entrances 60 are arranged around the area of movement of the vehicles so as to allow such occupancy and egress. In
[0058] The enclosure 13 may be decorated to give participants a sense of a sporting event. Screens can be used to show trailers. A boxing match atmosphere can be reproduced with fan cheers, bright lights and music. The audio tapes, the lights, a screen displaying the results, increasing speeds of the vehicles contribute to a playful increase in pressure on the participants.
[0059] The invention also relates to a method for implementing the attraction 9. During the method, the vehicles 20 are moved to a fixed position; in this position, the participants of a pair of vehicles activate the transmitters 52 to interact with the same target. In the fixed positions, the vehicles, and thus the participants, face the targets in order to interact with the target. The method then repeats these steps a predefined number of times. [0060]
[0062] In
[0063] In
[0064] The speed of movement of the vehicles can be constant or increasing to increase the interest of the game.
[0065] Preferably, the participants activate the transmitters 52 to interact with a different target in each fixed position of the vehicles. This increases the interest of the attraction. Also, in these fixed positions, the vehicles form pairs with a different vehicle, allowing participants of one vehicle to compete with different participants during the method of implementing the attraction.
[0066] The method can be implemented by starting with the fixed position and activating the transmitters and then a moving step or conversely by a moving step to reach a fixed position. The vehicles are repeatedly in a fixed position, a variable number of times predefined before the attraction is launched. This is determined in advance by the organiser of the attraction according to the time of each stage and the number of visitors to the attraction. The attraction can therefore be easily adapted to different implementations. In each fixed position, the vehicles preferably form a pair with a different vehicle, which increases the number of duels between different teams without increasing the space requirement of the attraction. For example, the organiser can arrange for the vehicles to be in a fixed position at least three times to give participants several opportunities to interact with the targets; preferably the vehicles are in a fixed position four times. With three or four fixed positions, the vehicles preferably form a pair with a different vehicle, thus increasing the number of duels between different teams without increasing the space requirement of the attraction.
[0067] The invention also relates to a computer program comprising instructions that cause the attraction to perform the described steps of the method. The program may include several scenarios in which the number of fixed positions varies according to parameters such as attendance, desired duration of the steps of the method, etc. Also, the programme allows the atmosphere within the enclosure to be changed. The invention also relates to a computer-readable medium on which this program is recorded.
[0068] The present invention has been described in relation to specific embodiments, which are purely illustrative and should not be considered limiting. In general, it will be apparent to one skilled in the art that the present invention is not limited to the examples illustrated and/or described above.