Light engine for and method of simulating a flame
11746974 · 2023-09-05
Assignee
Inventors
Cpc classification
F21V23/006
MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
F21K9/232
MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
F21W2121/00
MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
Y02B20/40
GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
F21Y2107/30
MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
F21Y2115/10
MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
F21Y2107/00
MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
F21V23/026
MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
F21V23/06
MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
F21V19/006
MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
F21S10/043
MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
F21V3/061
MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
International classification
F21S10/04
MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
F21K9/232
MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
F21V19/00
MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
F21V23/00
MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
F21V23/02
MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
F21V23/06
MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
F21V3/06
MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
Abstract
An apparatus, system, and method for lighting effects, including simulating a flame. A three dimensional carrier includes an array of a plurality of light sources distributed on it. A control circuit coordinates on/off of the light sources in a manner to simulate a jumping flame. In one embodiment, the three dimensional carrier and LEDs are encapsulated in an at least partially light transmissive cover. This light modular engine includes a control circuit and an interface to electrical power. The system can include the light engine in a light fixture such as an architectural fixture. The methodology can include a sequence of on/off and brightness variations for the array of light sources.
Claims
1. A lighting device, comprising: a substrate having a longitudinal axis and an operating orientation, a plane passing through the longitudinal axis separating a first portion of the substrate from a second portion of the substrate, the first portion of the substrate having a first planar face, the second portion of the substrate having a second planar face, the first planar face not being coplanar with the second planar face; a plurality of LEDs positioned along the substrate; a first subset of the LEDs being positioned along the first portion of the substrate; a second subset of the LEDs being positioned along the second portion of the substrate; each of the plurality of LEDs respectively being in one and only one of the first subset or the second subset; a lowermost grouping of the LEDs containing a lowermost LED of the first subset and a lowermost LED of the second subset; a middle grouping of the LEDs containing some of the LEDs of the first subset and some of the LEDs of the second subset; the middle grouping having at least as many LEDs as are in the lowermost grouping; an uppermost grouping of the LEDs containing an uppermost LED of the first subset and an uppermost LED of the second subset; each of the plurality of LEDs respectively being in one and only one of the lowermost grouping, the middle grouping, or the uppermost grouping; the LEDs in the middle grouping being above the LEDs in the lowermost grouping when the substrate is at the operating orientation; the LEDs in the uppermost grouping being above the LEDs in the middle grouping when the substrate is at the operating orientation; at least one of the LEDs in the first subset having a light emission axis that is perpendicular to the plane in a first direction; at least one of the LEDs in the second subset having a light emission axis that is perpendicular to the plane in a second direction; the second direction being opposite the first direction; and a controller to cause the plurality of LEDs to simulate a flame, wherein the controller: actuates at least the lowermost LED of the first subset and the lowermost LED of the second subset to simulate combustion at a bottom of a flame; actuates at least some of the LEDs in the middle grouping to simulate a rise in flame height; and actuates at least some of the LEDs in the uppermost grouping to flicker to simulate a flame tip.
2. The lighting device of claim 1, wherein the first planar face is offset one hundred and eighty degrees from the second planar face.
3. The lighting device of claim 1, further comprising a translucent shroud at least partially around the substrate and the LEDs.
4. The lighting device of claim 1, wherein the middle grouping has at least as many LEDs as are in the uppermost grouping.
5. The lighting device of claim 1, wherein the controller: actuates each LED in the middle grouping less frequently on average than each LED in the lowermost grouping; and actuates each LED in the uppermost grouping less frequently on average than each LED in the middle grouping.
6. The lighting device of claim 1, wherein to provide light without a flame effect, the controller actuates at a constant level: at least some of the LEDs in the lowermost grouping; at least some of the LEDs in the middle grouping; and at least some of the LEDs in the uppermost grouping.
7. The lighting device of claim 1, further comprising a manual switch in communication with the controller to cause the controller to adjust at least one item selected from the group consisting of: simulated flame height and simulated flame speed.
8. The lighting device of claim 1, further comprising a remote control in communication with the controller to cause the controller to adjust at least one item selected from the group consisting of: simulated flame height and simulated flame speed.
9. A lighting device, comprising: a translucent outer shroud; a substrate inside the translucent outer shroud; the substrate having upper and lower ends and a longitudinal center axis; an imaginary plane passing through the longitudinal center axis separating a first side of the substrate from a second side of the substrate; a lower region of the substrate being relatively near the lower end; an upper region of the substrate being relatively distant the lower end; a mid region of the substrate being between the lower region and the upper region; a plurality of LEDs coupled to the at least one carrier such that lower LEDs are in the lower region, mid LEDs are in the mid region, and upper LEDs are in the upper region; there being at least as many of the mid LEDs as of the lower LEDs; the lower LEDs, the mid LEDs, and the upper LEDs collectively defining the plurality of LEDs; the plurality of LEDs being coupled to the at least one carrier in at least first and second rows; the first row being on the first side; the second row being on the second side; the first row having at least one of the lower LEDs, at least one of the mid LEDs, and at least one of the upper LEDs; the second row having at least one of the lower LEDs, at least one of the mid LEDs, and at least one of the upper LEDs; the LEDs in the first row each emitting light in a first angular direction relative to the imaginary plane; the LEDs in the second row each emitting light in a second angular direction relative to the imaginary plane; and a controller in communication with the plurality of LEDs; wherein, to simulate a flame, the controller: actuates at least one said lower LED in the first row and at least one said lower LED in the second row to simulate combustion at a bottom of a flame; sequentially actuates at least some of the mid LEDs in the first row and at least some of the mid LEDs in the second row to simulate a rise in flame height, the mid LEDs being actuated less frequently on average than the lower LEDs; and actuates at least one said upper LED in the first row and at least one said upper LED in the second row to simulate a flickering flame tip, the upper LEDs being actuated less frequently on average than the mid LEDs.
10. The lighting device of claim 9, wherein the first side of the substrate has a first planar face, the second side of the substrate has a second planar face, and the first planar face is offset one hundred and eighty degrees from the second planar face.
11. The lighting device of claim 10, wherein there are at least as many of the mid LEDs as of the upper LEDs.
12. The lighting device of claim 9, wherein there are at least as many of the mid LEDs as of the upper LEDs.
13. The lighting device of claim 9, wherein the substrate is generally cylindrical.
14. The lighting device of claim 9, wherein to provide light without a flame effect, the controller actuates at a constant level: at least some of the lower LEDs; at least some of the mid LEDs; and at least some of the upper LEDs.
15. The lighting device of claim 9, further comprising a manual switch in communication with the controller to cause the controller to adjust at least one item selected from the group consisting of: simulated flame height and simulated flame speed.
16. The lighting device of claim 9, further comprising a remote control in communication with the controller to cause the controller to adjust at least one item selected from the group consisting of: simulated flame height and simulated flame speed.
17. The lighting device of claim 9, wherein the upper LEDs have a color temperature that is different from a color temperature of the lower LEDs.
18. The lighting device of claim 9, further comprising a conductive threaded base for delivering electricity to the plurality of LEDs.
19. The lighting device of claim 9, wherein the plurality of LEDs are solar rechargeable.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
(1) The patent or application file contains at least one drawing executed in color. Copies of this patent or patent application publication with color drawing(s) will be provided by the U.S. Patent Office upon request and payment of the necessary fee.
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DETAILED DESCRIPTION OF EXEMPLARY EMBODIMENTS
A. Overview
(41) For a better understanding of the invention, several examples of forms and embodiments the invention could take are now described in detail. These are by way of example only and neither inclusive nor exclusive of all forms and embodiments the invention can take.
(42) Frequent reference will be taken to the drawings which have been summarized above. Reference numerals will be used to indicate certain parts and locations throughout the drawings. The same reference numerals will be used to indicate the same or similar parts or locations throughout the drawings unless otherwise indicated.
(43) It is to be understood that many of the embodiments will be described in the context of what is called a light engine or module that essentially has the form factor of a light bulb. It has a threaded base that can be threaded into a conventional light bulb socket to provide electrical power. Therefore, it can be substituted in virtually any light fixture that has such a socket. It is to be understood, however, that the invention can take a variety of other forms. It can be scaled up or down within practical limits. It does not have to be packaged with the threaded conventional light bulb base. A different interface to electrical power and a different mount in a fixture are of course possible. But as will be taught by the specific embodiments that follow, basic features and operating principles can be applied in a variety of other form factors and applications.
(44) It is to be further understood that the invention is not necessarily limited to solid-state light sources. Other types of sources could be driven in a similar regimen. Solid-state sources themselves can vary. Examples include LEDs, OLEDS, PLEDs, and laser diodes. They give off light by solid state electroluminescence rather than thermal radiation or fluorescence.
(45) It is particularly to be noted that multiple light engines, or one integrated light engine of 3D carriers of the light sources can be implemented in a variety of applications which may or may not include an enclosing fixture. One example would be utilizing an embodiment of the invention to simulate leaping flames in a fireplace. One example is at
(46) It will be appreciated that even without a translucent cover or shroud, the light engine of
B. Apparatus
(47) 1. Exemplary Embodiment Light Engine 10
(48) a) Assembled Views of Light Engine 10 Self-contained Bulb
(49) With reference to
(50) As such, light engine 10 can be a self-contained light source assembly. It can be assembled and sold as a unit. In this embodiment, its universal threaded base allows it to be used in complementary threaded electrical sockets typical in light fixtures that can be connected to household line electrical power.
(51) As will be appreciated from
(52) As can be further appreciated, the components can be made out of a variety of materials. In one example the threaded base 19 is electrically conductive and thus typically metal. Other components such as the formed end 18, top cover 16, and cylindrical carrier and outer light transmissive cover 12 can be of electrically insulated material. One example would be any of a variety of plastics. The designer could select the materials according to need or desire. For example, for indoor applications, the materials may not need to be as robust as for outdoors applications.
(53) The shroud 12 in light engine 10 in
(54) LEDs or other light sources can be selected according to need or desire. In this example, the LEDs can be commercially available dies. They can be selected from a wide variety of operating characteristics including lumen output, light output distribution pattern, power requirements, color, etc. The designer could also elect to include either a thin layer coating that could change color of light output or other characteristics. The designer could also elect secondary optics at each die if desired. As can be appreciated, the designer can elect to use all the same LEDs or LEDs that vary in characteristics. The designer would normally evaluate all of those factors, including the color, light transmissiveness, and other characteristics of the cover 12, in selecting the light sources.
(55) The LEDs in light engine 10 are characterized in
(56) As will be further discussed later, an internal drive circuit in light module 10 can be configured to drive the LEDs in a certain pattern over time. This programmed lighting regimen can take many forms.
(57) As can be seen from
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(59) As discussed with regard to light engine 10, its inner shroud 12 is transparent. But panes 24 on fixture 20 are translucent (here hammered glass). Therefore, an observer of just light engine 10 would not be able to image any LED with clarity. Rather, the translucent outer shroud (panes 24) would scatter the LED light in a manner that the observer would perceive distorted and fuzzy images as the LEDs turn on and off in sets along the axis of the shroud. The light output distribution patterns, color, intensity, and other selected characteristics of the LEDs, in combination with the optical properties of the panes 14, would produce the perception of a 3D flame burning inside light engine 10. A subtlety of the design is that by intentionally obscuring the LEDs by hammered glass fixture panes 24, it actually enhances the simulation of a flame.
(60) Thus, placement of light engine 10 inside a fixture with frosted or hammered glass panes (such as
(61) As can be appreciated, fixture 20 in this example of
(62) It is possible that panes 24 could be omitted and there be simply openings in fixture frame 22 to view the light engine 10. The transparent shroud 12 of light engine 10 would allow some viewing angles to have a direct view of the LEDs. However, if shroud 12 were made translucent, it could diffuse the LED output and help simulate a flame effect to observers even if there were no panes in the light fixture. Alternatively, there could be some other shroud, cover, or lens between light engine 10 and the light fixture that could be translucent and diffuse the light engine light.
(63) It can therefore be seen that a system for simulating a flame effect can comprise the combination of one, or more, light engines 10 operatively mounted in any of a number of styles of light fixtures 20. The realism of the flame simulation is enhanced by placing a translucent member between the LEDs of the light engine and viewers of the apparatus. In this embodiment, the light engine can simply be threaded out and replaced when needed. But when the light engine is installed in the fixture, the aesthetic can be that of a burning gas lamp. The 3D form factor of light engine 10 furthers the simulation for virtually all viewing angles of the fixture. c) Specific Example of Simulated Flame in One Fixture
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(65) One aspect of certain embodiments disclosed herein is simulation of a flame. To help in understanding of one form in which this is accomplished,
(66) But as can further be appreciated, as an alternative, cover or shroud 12 right at the LEDs of light engine 10 could be translucent (otherwise light diffusing) and the pane or panes 24 of light fixtures such as
(67) It is also possible that a light engine with a transparent shroud 12 be used in fixtures with transparent panes, shrouds, or lenses, or no panes, shrouds, or lenses. Operation of the light engine would still produce the pseudo-random light output which is designed to have characteristics that simulate an actual flame as described above. This is especially true when viewed from substantial distances, as light tends to disperse with distance. Visual acuity also degrades.
(68) 2. Exploded or Isolated Views of Components of Light Engine 10
(69) The internal parts in the assembly of light engine 10 are illustrated in
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(73) It this specific embodiment, the LEDs 15 are populated fairly evenly across most of the cylinder's outer surface from near the bottom or bottom cap open end towards the top or top cap open end. Note that here several clusters of LEDs 15 at or near the top extend nearer the top. The clusters are spaced apart circumferentially. This allows creation of “licking” or “lapping” flame tips at certain areas of carrier 14. This embodiment has the LEDs relatively heavily populated on the substrate, with the exception at the top.
(74) Spacing of LEDs 15 in this example are shown in
(75) The designer can alternatively adopt more of the arrangement of
(76) By automated manufacturing processes, the circuit board, printed traces, and LEDs can be assembled relatively efficiently and economically for mass production. This represents a minimal number of parts and manufacturing steps.
(77) The material of carrier 14 can vary. In this embodiment it is opaque, flexible circuit board material (e.g. dielectric) and is commercially available. It will be appreciated, however, that 3D shapes could be obtained with flat or rigid circuit boards assembled appropriately. Also, carrier 14 could be light transmissive (translucent or transparent) in areas without electric traces or LED dies. It also could be reflective in those areas (e.g. reflective paint, coating, or surface). One example would be white surface.
(78) It will be further appreciated that the carrier can be elongated in a horizontal operation direction, asymmetrical, or in almost any shape that has a peripheral surface from a lower end to an upper end over which light sources can be populated and operated. b) Bottom Cap and Threaded Base
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(80) As can be appreciated by those of skill in the art, heat management features can be incorporated into light engine 10, including bottom cap 18. For example air vents or openings can be formed in bottom cap 18 to promote air transfer and carrying away of heat from LED operation. Vents or openings could also be formed in top cap 16. Having them in both top and bottom caps could enhance such heat transfer by convention away from the LEDs. The vents or openings could be relatively small to allow gaseous state (air) transfer but deter liquid or solid state transfer (water, dirt, debris, insects). There could also be heat transfer from the LEDs by conduction through the circuit board and then the top and/or bottom caps. c) Internal Bracket to Hold Transformer and Shroud
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(82) Bracket 30 also will support shroud 12. As can be appreciated from the drawings, shroud 12 would fit concentrically over LED carrier 12 between bottom and top caps 18 and 16. Shroud 12 spacing from carrier 12 is shown in
(83) At its end opposite cap 18, bracket 30 additionally supports a control circuitry 34 that would operate the sequence of LED activation (see
(84) Bracket can be of metal (e.g. aluminum) or possibly of other rigid materials sufficient to support the components described.
(85) Cylindrical internal LED carrier 14 can have mounting holes 45 (see
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(87) Cover or lens 12 can be slid down over the foregoing combination and its bottom end 62 seated on a complementary flange and ledge at the top of bottom cap 18.
(88) The nature of shroud 12 in this embodiment is a transparent cover over the 3D array of LEDs. As mentioned, in some embodiments, shroud 12 could be translucent. Translucency can be obtained in a number of ways. Several non-limiting examples are materials which can be frosted, textured, moire patterned, or otherwise configured so that direct imaging of the LEDs is not possible with the human eye.
(89) It is to be appreciated however, that light engine lens or shroud 12 could have other or different optical properties.
(90) As mentioned previously, in this embodiment a translucent shroud has been found to enhance simulated flame appearance. To do so with light engine 10 with a transparent shroud or cover 12, another shroud, this one translucent, would need to be placed between light engine 10 and the viewer(s). As discussed above, one way is to mount light engine in a fixture that has such a translucent shroud. Non-limiting examples are panes, a cover, a shroud, or a lens. It is not necessarily required however. As mentioned, embodiments could simply be used to essentially have a light show or aesthetically pleasing lighting effect. In other cases there may be a distance from normal viewers or pre-existing layers (e.g. glass doors to a fireplace) that would allow one form of the light engine to produce a reasonable or good simulated flame effect without a hammered glass or similar translucent shroud.
(91) Thus, any of the embodiments described herein could have a substrate in a 3D form factor populated with LEDs, and the LEDs operated in a pre-programmed timing sequence. It could be just be aesthetic or other effect. Or the timing sequence could follow the pseudo-random flame simulations, the same or similar to discussed above, by having a pulsing lower portion and pseudo-random traveling upward to simulated flame tips, all just with LEDs and no cover, shroud, or lens. Alternatively, the cover, shroud, or lens right at the LEDs could be translucent or otherwise light diffusing. Or that shroud, cover, or lens could be transparent and another shroud, cover, or lens (e.g. panes) could between the light engine with transparent shroud and the viewers. It is also possible to have a translucent shroud at the light engine and another translucent shroud over that. Furthermore, the shape of shroud 12 covers the output light distribution patterns of the LEDs in the array inside light engine 10. In this embodiment, this means shroud 12 is elongated along the longitudinal axis of light engine between bottom cap 18 and top cap 16, and thus, emits relatively unaltered light from the 3D LED array radially all along that axial length. This allows flame simulation in both a 3D form and from 360 degree viewing angles radially from the axis.
(92) Because light engine 10 of this embodiment would typically be used for flame simulation, and this embodiment operates the LEDs to simulate a flame jumping in the direction of top cap 16, light engine 10 is typically mounted threaded-base-down. However, as will be appreciated by those skilled in the art, if base up operation were desired, the on-off sequence could be inverted by appropriate configuration of the control circuit.
(93) And, it is not required that light engine be operated with its longitudinal axis vertical. e) Top Cap
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(96) Therefore, as can be appreciated, assembled light engine 10 (see e.g.
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(100) Power filter module 102 can be any of a variety of filtering techniques to help manage typical household voltage. Those skilled in the art could select the type of filtering and voltage regulation deemed needed or desired for a given light engine according to the invention.
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(103) As can be appreciated, control circuitry can be programmed to operate timing, sequence, intensity, or other operating parameters of individual LED sources. This could include simulation of flame size and speed. In other words, the speed of sequencing of on and off of certain LEDs to simulate the speed of lapping flames could be sped up or slowed down. Also, there could be selectivity as to which LEDs are turned off and on relative from bottom to top to affect at least the appearance or simulation of height of flame for a given array of LEDs. As can be further appreciated, this can be programmed into a light engine on a one-time basis. Alternatively, by techniques known in the art, it can be changed by reprogramming. There could also be several different flame effects preprogrammed into a light engine and some sort of selection ability to choose between them from time to time. Furthermore, there could be added some adjustable control (manual or wireless) that would allow a user to tweak operating parameters such as flame height and speed. This would give the user control of preferred aesthetic operation of the light engine.
(104) Control module 101 is an 8-bit microcontroller. Control module 101 has the following features: A Nested interrupt controller with 32 interrupts. Up to 37 external interrupts on 6 vectors. 2.times. 16-bit general purpose timers, with 2+3 CAPCOM channels (IC, OC or PWM). 16-bit, 4 CAPCOM channels, 3 complementary outputs, dead-time insertion and flexible synchronization. 8-bit basic timer with 8-bit prescaler. Auto wake-up timer. Window and independent watchdog timers. UART with clock output for synchronous operation, Smartcard, IrDA, LIN. SPI interface up to 8 Mbit/s. I2C interface up to 400 Kbit/s. 10-bit, +−.1 LSB ADC with up to 10 multiplexed channels, scan mode and analog watchdog I/Os. Up to 38 I/Os on a 48-pin package including 16 high sink outputs. Highly robust I/O design, immune against current injection.
(105) Driver module(s) 104 (
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(109) As can be appreciated, the precise number of LEDs, their placement, and the electrical components and circuitry related to them, can vary according to need or desire.
(110) It is to be appreciated that the circuitry allows both pulse width modulation of driving electrical power to be adjusted to each LED and in concert or in coordination with other LEDs.
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(112) As can be appreciated by those skilled in the art, the designer could select from a variety of options regarding the light sources. For example, LEDs come in a variety of different form factors, packages, mounting tape techniques, power usage, size, light output distribution, and color or color temperature. All LEDs for a given light engine might be the same in all operating characteristics. On the other hand, the designer could select differences between LEDs in the same light engine. In one example, LEDs of different color temperatures could be placed at different positions to try to enhance simulation of actual flames. Actual flames tend to have different color at different portions at different times. For example, different color temperature LEDs could be at the very top of the LED array for the tips of the lapping flames of the simulated flame whereas perhaps different or deeper yellows, oranges, or reds could be distributed lower down. And, of course, if not simulating a flame effect, any color temperature LEDs might be selected according to the designer's choice for an aesthetic effect. C. Method of Operation
(113) As can be seen from the foregoing, light engine 10 is a self-contained, replaceable light source assembly. It can project light from the three dimensional carrier 14 through lens or cover 12 in all radial directions. Combinations of LEDs can be turned on at certain times. The speed of on/off of the combinations, which LEDs are turned off and on, and intensity or brightness can be adjusted through programming of CPU 101.
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(115) TABLE-US-00001 TABLE 1 Sequence in Time LED subset/status of operation 1 14/FB; 15/FB/ 16/FB, 11/LB 2 11/FB; 12/FB; 13/FB 3 8/FB; 9/FB; 10/FB 4 8/off; 9/off; 10/off; 5/FB; 6/FB; 7/FB 5 5/off; 3/FB; 4/FB 6 11/off; 6/off; 1/FB; 4/FB 7 1/off; 3/off; 4/off; 7/off; 11/FB 8 12/off; 13/off/ 8/FB 9 8/off; 5/FB/ 9/FB; 10/FB 10 9/off; 10/off/ 2/FB; 6/FB; 7/FB 11 2/off; 5/off; 7/off; 3/FB 12 11/off; 3/off/ 6/FB; 13/FB 13 12/off; 11/off; 13/FB 14 8/off; 10/off; 12/FB 15 8/off; 10/off/ 12/FB 16 13/off/9/off; 6/FB/2/FB 17 2/off; 5/off; 3/FB; 13/FB 18 11/off; 13/off; 1/FB 19 1/off; 3/off/ 12/FB; 11/FB; 13/FB Key: “FB” means the LEDs are at full instructed PWM brightness; “LB” means PWM non-full or low brightness; and “off” means completely off
(116) By referencing Table 1 above in combination with
(117) In particular note how sequence 1 (
(118) Table 2 indicates lighting period (length of lamp being on) of each lamp in a single cycle:
(119) TABLE-US-00002 TABLE 2 Longest period Shortest period Top- 1.44 ms 320 ms most end Bottom- 1.44 ms 560 μs most end
(120) As can be appreciated, this timing sequence coordinates on/off of certain LEDs all around light engine 10. As indicated at Table 1, this can simulate a flame by simulating not only intensities varying over time but also the flame jumping in height over time.
(121) All output signals listed above are PWM output signals. PWM control digitally saves costs and power consumption. Spaces between LEDS can be increased or decreased proportionally, or more or less LEDs can be used per given area. Color temperature of LEDs in this embodiment can be within 3 color temperature ranges, depending on demands of end-users or according to a designer's wishes: 180 K-2000 K (redder); 2000 K-2200 K (red-yellow); and 2200 K-2400 K (yellower). Light emitted form LEDs is scattered or refracted in order to irradiate softly, achieving the flame effect. However, these parameters can differ according to needs or desires.
(122) As can be seen by the foregoing, PWM control regulates energy flow to the LEDs to control brightness as well as when they are on or off. Each repeating cycle of the timing sequence of Table 1 generally turns “on” several subsets of LEDs near the bottom for a brief period, and then sequentially turns “on” and “off” subsets higher and higher until Sequence step 6 in Table 1 has the top-most subsets all on at full brightness, as well as a few subsets (subsets “4”) immediately below at full brightness them off while turning LEDs. The “on” subsets jumps back down towards the middle (see Sequence steps 7-15), and then builds back to the top (steps 16-18) before dropping way to bottom (step 190). This building up, then falling back, building up, and then falling way back, in repeating cycles, simulates the jumping of real flames, including the licking or lapping of upper flame tips.
(123) At the relatively short time durations of each cycle, the observer would get the perception of jumping flames. And this would be from any available radial viewing direction.
(124) It will be appreciated by those skilled in the art that the exact timing sequence could vary, including by the designer's desire and need. The sequence can be programmed into CPU 101 by conventional techniques. Upon installation of light engine 10 to an electrical socket, and electrical power to light engine by an on-off switch to the socket, CPU 101 would automatically begin the cycling of the sequence of Table 1 and continue as long as power is provided to the socket.
(125) One example of a regime for driving the LEDs is shown at
(126) As indicated above, light engine is capable of re-programming. Not only could a different timing sequence be installed, the speed of each cycle and the number of levels of LEDs operated could be changed. This would allow a faster or slower flame jumping and a taller or shorter flame. D. Options and Alternatives
(127) As mentioned, the invention can take many forms and embodiments. Variations obvious to those skilled in the art will be included with the invention, which is not limited by the embodiments discussed herein.
(128) 1. Different Forms of Light Engines
(129) For example, light engine 10 can take different form factors. As mentioned previously, different populations, arrangement, and types of light sources are possible.
(130) Different driving regimes are possible. The light engine can carry on-board a shroud, cover, or lens that is translucent, or it can be transparent, or a combination. It does not necessarily have to have a shroud, cover, lens, or the like. a) Different Types of Light Fixtures
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(135) As noted in
(136) 2. Other Polyhedron Forms (Stars, Domes, Cones, etc.)
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(138) Conforming translucent shrouds can cover each of the 3D shapes. Again, a translucent shroud can enhance the flame effect by diffusing light output of the individual LEDs to create an appearance of more of the ball or volume of light or luminance. The jumping around in various intensities, including in the embodiment described above relative to
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(141) 3. Fire Place Fire Simulator
(142)
(143) According to similar operational principles discussed above, the LEDs 15L and 15R on both boards 14L and 14R could be operated to simulate a jumping flame all along the base 102. This still has a 3D effect in that viewers from almost any viewing direction would see plural LED surfaces. It also can follow an analogous timing sequence top to bottom for together simulating flames of a fire in a fireplace.
(144) A translucent shroud may be placed over the LEDs in an analogous way to the other embodiments.
(145) As can be appreciated, and as mentioned earlier, the operation sequence of the individual light sources in a light engine can be programmed according to need or desire. This can include different patterns, different speed, different heights, and potentially different colors. In one example, the substrate could be populated with LEDs of different operating characteristics. One of them could be different colors. The program could take advantage of the different colors to enhance simulation of the subtle variety of colors of actual flames. Alternatively, programming might change which color of LED is turned on at different times in the same sequence steps. In other words, some LEDs of one color can be turned on at a first step in a first cycle. LEDs of a different color at that same step in a second cycle.
(146) The determination of whether a shroud is used or not is within the discretion of the designer. Again, it has been found that a translucent shroud can enhance simulation of a flame appearance.
(147) Another potential option is to install several independent sets of LEDs on the same substrate. Each set could be distributed around the three dimensional substrate shape. Either by a separate timing circuit or by appropriate driving of the different sets from the same control circuit, the same light engine could operate simultaneously two or more circuits of LEDs. This could also enhance simulation of a flame by further giving the pseudorandom effect by now multiple separately timed circuits operating concurrently on the same light engine. As indicated in some of the figures, alternatively separate circuits could be operated in a nested relationship spatially and have transparent or translucent substrates so that when operated concurrently, the user sees the light output sequencing of all the plural nested sets of LEDs. An example is shown at
(148) Still further, there could be more than one timing device per light engine. The user could select between the two or the different devices could operate different LEDs. The different timing devices or circuits could operate different sets of LEDs as previously described. Different sets could vary also in their spacing from one another, their color, their timing, their intensity, or other operating parameters.
(149) As has been mentioned, an option would be to utilize infrared remote control technology with such things as a DMX protocol to allow remote control of on-off of a light engine. It could also be used to change between states. One example is steady state on for all LEDs so that it functions as a constant on porch light for example, but then switch to the timing for simulated flame to simulate a gaslight.
(150) As can be appreciated, a light engine such as
(151) On the other hand, any of the light engines could simply have either connection points for an electrical cord to be plugged in to provide electrical power. Alternatively, the light engine could have its own power cord with terminal plug. Still further, the light engine could be hardwired and permanently connected to the power grid by wiring. Still further, one optional embodiment would have either on board or connection to a battery source. Examples would be AA batteries, 18V rechargeable, or even solar rechargeable by including a connection to a solar photovoltaic panel or panels.
(152) As can be further appreciated, by appropriate manufacturing techniques, the light engine can be ruggedized. For example, it could be made of materials that are sealable against at least fluids and have appropriate power connection such that the light engine could be placed underwater. This could give aesthetic effect to such things as swimming pools, artificial or real ponds, fountains, or other underwater applications. The materials and their assembly could also be ruggedized in the sense of being sealed against environmental conditions such as rain, sleet, snow, dirt, dust, and debris. The materials could also be selected to have good lifespan relative to environmental conditions such as the extremes of outdoor temperature, humidity, wind, and the like.
(153) As will be appreciated, and as shown by the non-limiting examples in the figures, the form factor for the light engine and/or shroud can vary. Another example would be in the form of recessed lights, in the form of simulated torches on poles, or almost any other form factor. This would include customized form factors according to need or desire. a) Other
(154) As will be appreciated by those skilled in the art, other changes or modifications are possible to implement the invention. Variations obvious to those skilled in the art will be included within the invention, which is defined by the following claims.