MATHEMATICAL LEARNING GAME
20230386359 · 2023-11-30
Inventors
Cpc classification
International classification
Abstract
A mathematical learning game that facilitates engagement through playing cards that define the target mathematical equations that opposing teams attempt to solve first to win battles against each other. The mathematical equations interplay with the results of rolled dice, wherein these rolled results provide the operand of the mathematical equations. The playing cards also provide a character narrative and/or a set of actions or rules that enhances and/or defines the rewards of correctly solving the mathematical equation first.
Claims
1. A mathematical learning game comprising: a hit point count for each player; a plurality of game dice, each die having a plurality of die faces; a plurality of playing cards each having a set of action instructions thereon, the set of action instructions comprising: at least one mathematical operation question; and a dice indicator; and the set of action instructions and dice indicator being useable during game play to indicate the mathematical operation question being presented, wherein the dice indicator being useable during game play to indicate a number of the plurality of game dice to be rolled, wherein each rolled die face is an operand of the mathematical operation question.
2. The mathematical learning game of claim 1, wherein the set of action instructions further comprises an action instruction being useable during game play to indicate a reduction or an increase in the hit point count for a player having a correct mathematical operation answer to the presented mathematical operation question.
3. The mathematical learning game of claim 2, wherein each die face has a set of two numbers.
4. The mathematical learning game of claim 3, wherein each playing card provides a playing card type indicator indicating a sequence of playing said playing card.
5. The mathematical learning game of claim 4, wherein said mathematical operation questions on the plurality of playing cards are taken from the group consisting of addition, subtraction, multiplication, and division.
6. The mathematical learning game of claim 5, wherein each playing card provides a character indicia portion indicating a character associated with the card.
7. A method of playing a mathematical learning game, the method comprising: providing the mathematical learning game of claim 1; assigning players into two teams; assigning a hit point count and a predetermined number of playing cards of the plurality of playing cards for each team; and taking turns between the two teams.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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DETAILED DESCRIPTION OF THE INVENTION
[0018] The following detailed description is of the best currently contemplated modes of carrying out exemplary embodiments of the invention. The description is not to be taken in a limiting sense but is made merely for the purpose of illustrating the general principles of the invention, since the scope of the invention is best defined by the appended claims.
[0019] Broadly, an embodiment of the present invention provides a mathematical learning game that facilitates engagement through playing cards that define the target mathematical equations that opposing teams attempt to solve first to win battles against each other. The mathematical equations interplay with the results of rolled dice, wherein these rolled results provide the operand of the mathematical equations. The playing cards also provide a character narrative and/or a set of actions or rules that enhances and/or defines the rewards of correctly solving the mathematical equation first.
[0020] Referring now to
[0021] The present invention is played by two or more players or teams, each being assigned a predetermined number of hit points and selecting a predetermined number of playing cards 10 from a deck. Each playing card 10 in the deck contains an image of character which as a unique ability to achieve a desired outcome in game, this character image or artwork may be embodied in the character indicia portion 12, as illustrated in
[0022] Each turn may begin with a regular roll of a die 20 or play of a playing card 10. For instance, two dice 20 may be rolled and the product of the numbers rolled (e.g., from the set of two numbers) is the correct answer. When a playing card 10 is played, the playing card 10 defines or further defines the equation to be solved by, in some embodiments, instructing how many dice are rolled and what operation or operations is or are required for obtaining the correct answer. Common mathematical operations such as addition, subtraction, multiplication, and division, as well as knowledge of mathematical relationships may be demanded.
[0023] Game play contemplates that each turn, whichever team first answers the mathematical equation, function, or operation correctly, reaps the benefit. If the attacking team is the first to answer correctly, the answer or a set number is subtracted from the defending teams hit point, and the effect/action based on the set of action instructions 16 are implemented to the benefit of the attacker. If the defending team answers correctly first, then no damage is done, and the effect/action based on the set of action instructions 16 are implemented to the benefit of the defender. If there is not correct answer, the turn may be replayed. In one embodiment, if the player/team that played the playing card 10 wins, then they implement or effectuate the effect/action of the playing card 10.
[0024] The teams take turns cycling through attack and defend modes, each team having the opportunity to attack, which means they can play a playing card 10. The other team must defend and calculate the math operation first to be successful.
[0025] A method of making the making the present invention may include the following. A manufacturer would need to print a deck of unique playing cards of playing card dimensions. They would also need to create a plurality of unique dice 20. It is critical to having set of uniquely printed playing cards.
[0026] A method of using the present invention includes the following. The game embodied in the present invention is played by a group of people divided into two teams. These two teams select a predetermined amount of (e.g., eight) playing cards from their deck and another eight playing cards are randomly given to them. Each playing card 10 may have the character indicia portion 12, the playing card type indicator 14, the set of action instructions 16, and the dice indicator 18. The playing card type icon 14 distinguishes between a defense playing card and an attacking playing card. The set of action instructions 16 further define the mathematical equation to be solved as well as an action/effect that the team possessing the playing card 10 effectuates upon a precondition (e.g., it is their turn as attacker or they successfully answered the mathematical equation first). For instance, the action may be for the associated team to add hit points to a predefined damage or make the damage a function of a roll of the dice or the like. The dice indicator 18 informs the player the number of dice that are to be rolled during an attack or in response to the action from the set of action instructions 16.
[0027] The game may include an impartial judge who facilitates game play. The judge may prepare a plurality of word problems and computation problems that are utilized during game play or to break ties. The judge may be empowered to adjust the difficulty of play. The judge may decide which team start in attack or defense mode. The judge may resort teams after each round. The designated judge may be given an answer chart containing the correct answers to all the mathematical equation and operation questions in the game. Alternatively, playing cards can be used to facilitate these judge functions.
[0028] The two teams then take turns attacking or defending. Each team has an agreed-upon number of hit points. The attacking team can choose an attacking playing card to play and is able to do damage if they win their turn. The defending team can play a defending playing card and can avoid or deflect damage. Each turn requires the players solve a math operation using numbers from a set of rolled dice. The team which reduces the other teams hit points to zero wins.
[0029] As used in this application, the term “about” or “approximately” refers to a range of values within plus or minus 10% of the specified number. And the term “substantially” refers to up to 90% or more of an entirety. Recitation of ranges of values herein are not intended to be limiting, referring instead individually to any and all values falling within the range, unless otherwise indicated, and each separate value within such a range is incorporated into the specification as if it were individually recited herein. The words “about,” “approximately,” or the like, when accompanying a numerical value, are to be construed as indicating a deviation as would be appreciated by one of ordinary skill in the art to operate satisfactorily for an intended purpose. Ranges of values and/or numeric values are provided herein as examples only, and do not constitute a limitation on the scope of the described embodiments. The use of all examples, or exemplary language (“e.g.,” “such as,” or the like) provided herein, is intended merely to better illuminate the embodiments and does not pose a limitation on the scope of the embodiments or the claims. No language in the specification should be construed as indicating any unclaimed element as essential to the practice of the disclosed embodiments.
[0030] In the following description, it is understood that terms such as “first,” “second,” “top,” “bottom,” “up,” “down,” and the like, are words of convenience and are not to be construed as limiting terms unless specifically stated to the contrary.
[0031] It should be understood, of course, that the foregoing relates to exemplary embodiments of the invention and that modifications may be made without departing from the spirit and scope of the invention as set forth in the following claims.