SYSTEM FOR IDENTIFYING AND TRACKING OBJECTS ON A GAME BOARD
20220258036 · 2022-08-18
Inventors
Cpc classification
A63F3/00261
HUMAN NECESSITIES
A63F2003/00845
HUMAN NECESSITIES
A63F2009/2486
HUMAN NECESSITIES
International classification
Abstract
The finding and object of the invention relates to board games and parlour games characterized by the support of electronic components, such as a PC, tablet, smartphone or game console. More precisely, the invention consists of an economical and easy to construct system, able to identify and track the movements of objects, preferably but not necessarily pawns, on an interactive game board configurable by the user. Said playable and movable objects are tracked by means of a coordinated system of low-cost sensors and a method for the progressive storage of the positions assumed by the same objects as a result of voluntary user interactions. This result is achieved by means of: •A sensorized board (flexible or foldable) equipped with a series of magnetic sensors positioned according to a regular grid arrangement; •An electronic control board, connected to said sensorized board, adapted to the acquisition of data and the communication of the acquired information to a third system (PC, tablet, is smartphone, console) via interface (wired or radio); •An identification system, preferably but not exclusively of the RFID type consisting of reader chip and single antenna, integrated in the control board; •A series of modular tiles, of different shapes, which reproduce different environments, usable to create different game scenarios; •A series of profiled elements to keep the tiles integral with the interactive game board, once positioned above it; •A series of gaming elements, equipped with magnets and identification code (for example RFID TAG).
Claims
1-10. (canceled)
11. A system for identifying and tracking gaming elements provided with a magnetic marker and a unique identification code, comprising: a remote electronic device; a plurality of gaming elements configured to be positioned on an interactive modular game board progressively assembled by a player; a sensorized board equipped with Q magnetic sensors, where Q is a natural number, the magnetic sensors being arranged according to a fixed pitch grid; a plurality of of modular tiles (200) positionable by the player on the sensorized board so as to construct a game scenario, the modular tiles comprising at least one base surface element of dimensions equal to the pitch of the grid of Q magnetic sensors, the modular tiles being provided with decorations corresponding to the game scenario, the gaming elements being positioned on the modular tiles; a series of lines reproduced on the modular tiles for delimiting portions of the modular tiles corresponding to interactive areas of the game scenario; a plurality of graphic interaction elements for identifying the interactive areas of the game scenario, the graphic interaction elements being positioned at the centre of a base surface element; a series of profiled elements for keeping the modular tiles superimposed on the sensorized board and keeping the graphic interaction elements aligned with the magnetic sensor grid; a control unit connected to the sensorized board, the control unit being configured to acquire a vector [S.1, S.2, . . . , S.i, . . . , S.Q] of data relating to the Q sensors and transmit to, the remote electronic device, a vector [O.1, O.2, . . . , O.i, . . . , O.Q] of data relating to a subset of said magnetic sensors to be used to track the gaming elements; means for selecting the data of the vector [S.1, S.2, . . . , S.i, . . . , S.Q] corresponding to the subset of magnetic sensors underlying the graphic interaction elements of the modular tiles used by multiplying the corresponding components of the vector [S.1, S.2, . . . , S.i, . . . , S.Q] by a mask vector [F.1, F.2, . . . , F.i, . . . , F.Q] with discrete components F.i] [0,1], and filtering according to a following formula: [O.1, O.2, . . . , O.i, . . . , O.Q]=[S.1×F.1, S.2×F.2, . . . , S.i×F.i, . . . , S.Q×F.Q]; and means for identifying and tracking said gaming elements based on the vector.
12. The system for identifying and tracking according to claim 11, wherein the components Fi of the mask vector are acquired according to the tiles positioned by the player on the sensorized board according to the following formulas: (1) F.i=1 for the magnetic sensors underlying the graphic interaction elements of the tiles; and (2) F.i=0 for the remaining magnetic sensors.
13. The system for identifying and tracking according to claim 11, wherein the control unit comprises: an interface connected to the Q magnetic sensors; an identification apparatus configured to acquire unique identification codes; a central processing unit (CPU); a memory; and a wireless or wired communication interface.
14. The system for identifying and tracking according to claim 11, wherein the modular tiles further include an identification code.
15. The system for identifying and tracking according to claim 11, wherein the identification apparatus comprises a radio-frequency identification (RFID) reader equipped with a single antenna.
16. The system for identifying and tracking according to claim 13, wherein the identification apparatus comprises a radio-frequency identification (RFID) reader equipped with a single antenna.
17. The system for identifying and tracking according to claim 11, wherein the identification apparatus is an optical identification apparatus.
18. The system for identifying and tracking according to claim 13, wherein the identification apparatus is an optical identification apparatus.
19. The system for identifying and tracking according to claim 11, wherein the profiled elements comprise a shape used for anchoring to the sensorized board and further comprise a raised edge used as a side edge for the modular tiles.
20. The system for identifying and tracking according to claim 11, wherein the sensorized board is foldable.
21. A method, comprising: providing the system for identifying and tracking according to claim 11; determining the vector using the system for identifying and tracking gaming elements; identifying the modular tiles and the position thereof on the sensorized board; identifying the subset of magnetic sensors underlying the graphic interaction elements of the modular tiles as identified; determining the mask vector corresponding to the subset of magnetic sensors as identified; acquiring the vector [S.1, S.2, . . . , S.i, . . . , S.Q] of the status of all the Q magnetic sensors; and determining the vector [O.1, O.2, . . . , O.i, . . . , O.Q] according to the formula: [O.1, O.2, . . . , O.i, . . . , O.Q]=[S.1×F.1, S.2×F.2, . . . , S.i×F.i, . . . , S.Q×F.Q].
22. The method according to claim 21, further comprising: detecting the unique identification code of each new gaming element positioned on the sensorized board; identifying an initial position of the new gaming element as identified by analysing variations in the vector [O.1, O.2, . . . , O.i, . . . , O.Q] following the positioning of the gaming element on a graphic interaction element; storing the unique identification data and a current position for each gaming element; defining a sequential order of turns, in which each gaming element interacts with the gaming surface created by the tiles positioned on the sensorized board; detecting, at each turn of play, changes in the vector [O.1, O.2., . . . , O.i, . . . , O.Q] and determining the interactive areas of the game scenario in which the gaming element is used, the gaming element being positioned on the graphic interaction element corresponding to the portion; and defining the mode of interaction or movement of the gaming element in turn with the portion of the gaming surface based on predefined rules associated with the game.
Description
BRIEF DESCRIPTION OF DRAWINGS
[0016] Further characteristics and advantages of the proposed technical solution will appear more evident in the following description of a preferred but not exclusive embodiment shown by way of non-limiting example in the accompanying 6 drawings, in which:
[0017]
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[0020]
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[0022]
BEST MODE FOR CARRYING OUT THE INVENTION
[0023] According to an embodiment shown by way of non-limiting example, the invention can be realized through: [0024] A game board or table consisting of a flexible or folding board, equipped with a series of magnetic sensors, positioned according to a regular grid arrangement; [0025] An electronic control board, integrated or connected to said game board and used for the acquisition of magnetic sensor data and for the transmission of said information to a remote electronic device such as a PC, a tablet, a smartphone, a console; said transmission being possible by means of an interface and a wired or radio frequency connection; [0026] An identification system, by way of non-limiting example of the RFID type consisting of a reader chip and single antenna, integrated in the aforementioned control board; [0027] A series of modular tiles, positioned on the game board and characterized by variable shapes and sizes according to criteria defined subsequently; said tiles containing lines, signs and symbols useful for the progressive creation of a gaming table on which to move pieces and playable elements, said modular tiles being, therefore, used to dynamically create different gaming environments and scenarios; [0028] A series of profiled elements to keep the tiles integral with the interactive game board, once positioned above it, and aligned with the underlying magnetic sensor grid; [0029] A series of gaming elements, each equipped with a magnet and possibly characterized by a unique identification code such as an RFID TAG.
[0030] With reference to the accompanying drawings and in particular to
[0031] With reference to the accompanying drawings and particularly to
[0032] The modular tiles (200), although having different shapes and sizes, are actually formed from the same base surface element (201); in particular they can be formed, for example, from squares having a side equal to the pitch of the magnetic sensor grid (101), i.e., the fixed distance which passes between two adjacent rows or columns of magnetic sensors (101) of the board (100). Following this constructive precaution, each modular tile (200) is characterized by a variable surface, provided that it is a multiple of the area of the base surface element (201), and by a variable shape, provided that it is obtained by flanking and combining said base surface elements (201) joined together on one or more sides. This constructive feature allows the modular tiles (200), once correctly positioned on the board (100), to align perfectly with the magnetic sensor grid (101). In this way the modular tiles (200), despite having different shapes and sizes, will regularly occupy the coverage area of the underlying magnetic sensors (101) and, in particular, the edges of said tiles will be positioned exactly in the centre of the space between contiguous rows and columns of the grid formed by said magnetic sensors (101), thus avoiding interference, overlapping, covering.
[0033] Furthermore, the modular tiles (200) are held in place by some lateral containment edges or elements (208), which engage the underlying board (100) and create a raised edge (209) which prevents the tiles from moving, thereby ensuring alignment between the graphic interaction points (202), reproduced on the tiles, and the magnetic sensors (101), integrated into the underlying board.
[0034] With reference to the accompanying figures and particularly to
[0035] With reference to the accompanying drawings and in particular to
[0036] With reference to the accompanying drawings, and particularly to
[0037] With reference to the accompanying drawings, and particularly to
[0038] The mask vector is characterized by “Q” components, where Q corresponds to the number of magnetic sensors (101) employed in the grid of the sensorized board (100). The values of said mask vector components will be “0” or “1” depending on whether the n-th magnet information is respectively to be discarded or taken into account for the purpose of the gaming element tracking procedure (300), (301). At each play turn, the system scans the entire grid of the Q magnetic sensors (101) and obtains a vector of the excitation state of all the magnetic sensors [S.1, S.2, . . . , S.Q]. Said magnetic sensor status vector is multiplied by the aforementioned mask vector (multiplication intended for corresponding components), returning a masked result vector O, which resets the unnecessary magnet information and retains only the magnetic sensor information useful for tracking objects on the assembled gaming table and, therefore, intended to be transmitted to the remote electronic device (400).
[0039] With reference to all the previous figures, an example of functional use of the proposed solution is described below, by way of non-limiting explanation.
[0040] In the current use, a preparatory step is provided, during which the modular tiles (200) are positioned on the sensorized board (100) so as to construct the selected game scenario; said positioning may be guided by the remote electronic device (400), based on the game to be performed or be freely undertaken by the user. In either case, once the arrangement of the modular tiles (200) on the sensorized board (100) has been completed, the information relating to the final layout of the assembled gaming table such as mapping, type of tiles used, etc., must be transmitted to the remote electronic device (400) so that it can take this into account in the subsequent steps. The acquisition of such information may take place, for example but not limited to, by means of camera acquisition or screen reconstruction with graphic tools which reproduce the individual tiles, etc. Alternatively, the modular tiles (200) may be provided with an identification code (optical TAG or ID or otherwise) and be automatically recognized by the system, leaving the user the sole task of indicating to the remote electronic device (400) the position and orientation in which the modular tile (200) has been positioned on the sensorized board (100).
[0041] Once the modular tiles (200) have been positioned, the lateral containment edges or elements (208) are arranged, useful to align the mosaic composed of the modular tiles (200) with the underlying sensorized board (100) and, more precisely, to ensure that the graphic interaction points (202) of the modular tiles (200) are perfectly aligned with the magnetic sensors (101) of the sensorized board (100). The control unit then proceeds, through the algorithm (600), to generate the mask vector which characterizes the scenario set up by placing said modular tiles (200) on the sensorized board (100), in order to limit the analysis of the status of the magnetic sensors (101) only to the significant sensors.
[0042] The scenario elements (301) must be positioned on the gaming table with magnets (302) located at the interaction points (202) of the modular tiles (200), such that the removal or displacement thereof may be detected by the control system. The presence of a scenario element (301) prevents, in fact, interaction with the area occupied by the same, keeping the underlying sensor constantly energized, unless said element is removed. In this circumstance, the system, noticing the sudden absence of a signal on the magnetic sensor hitherto occupied by the scenario element, identifies the interaction performed by the user and can associate it with gaming events corresponding to said action, such as the opening of a door, the removal of an obstacle, etc., according to the rules of the game implemented.
[0043] Once the modular tiles (200) and scenario elements (301) have been positioned, the gaming pawns (300) are positioned. Said gaming pawns or elements (300) are first arranged, to be recognized by the identification apparatus (106), for example near the antenna (107) in case of RFID recognition or, in any case, in an area of the board dedicated to recognition. Once identified, the pawns (300) are positioned on the magnetic sensor which identifies the first “area”, where the object is located at the initial moment. The controller (102) thus stores the identifier and first location for each of the objects used.
[0044] According to an alternative implementation, the control unit or the remote electronic device (400) to which it is connected, could indicate the order in which to place the pawns on the gaming table, thus rendering their identification unnecessary and allowing to match each gaming element (300) with the initial position, without having to resort to a unique identification code for each of them.
[0045] Once this setting has been completed, the playable objects (300, 301) can then be moved voluntarily by users, from one area of the gaming table created by the positioning of the modular tiles (200), simply by taking them from the area in which they are located and positioning them at the graphic interaction point (202) of the new area in which the element is to be moved, thus activating the magnetic sensor (101) corresponding to the new position. At each movement, the CPU (104) identifies, through the algorithm (500), the action which the user intends to perform and, in the case of a movement, updates the position of each of the playable objects (300, 301) tracked, based on the sequence of magnetic sensors (101) deactivated/activated.
INDUSTRIAL APPLICABILITY
[0046] The invention can be realized with technical equivalents, with supplementary materials or solutions suitable for the purpose and the application scope. Conformation and dimensions of the constituent parts may vary in a suitable, but consistent way with the proposed solution.
[0047] By way of non-limiting example, it is noted that the geometric shapes of the involved parts may be varied while maintaining the above-mentioned functionalities and constructive types. In particular, RFID or optical identification and detection systems, radio transmission systems, if present, and the different types of magnetic sensors used may be changed. Furthermore, the arrangement of the magnetic sensors (101) arranged in grid form on the sensorized board (100) may be changed: for example, a regular square grid, but characterized by a different pitch, or rectangular or differently shaped grids, may be used to fit modular tiles (200) whose base surface element (201) differs from the square shape illustrated in the example embodiment, such as tiles consisting of hexagonal or triangular base elements.