REALISTIC SCORING FANTASY FOOTBALL
20220245995 · 2022-08-04
Inventors
Cpc classification
G07F17/3237
PHYSICS
International classification
Abstract
In accordance with one or more embodiments of the invention, realistic scoring systems and methods for fantasy football are presented, along with related league systems and methods. Positive and negative per-event and per-yard portions are evaluated.
Claims
1. A realistic scoring system for fantasy football that rewards individual performances by statistical distance at multiple positions with a quantified score proportional to team participation, the system comprising: a positive per-event portion of a fantasy football scoring algorithm that assigns positive points based on a multiplier for each of touchdown pass completed, touchdown rush completed, touchdown reception completed, turnovers for the team on defense from an interception, turnovers for the team on defense from a fumble recovery, 2-point conversions from passing, 2-point conversions from rushing, 2-point conversion receptions, successful extra points attempts, successful field goal attempts, interceptions by the defensive team, fumbles attributed to the team on defense, defensive sacks of a quarterback, safeties attributed to the team on defense, kickoff touchbacks, turnovers based on a fumble attributed to special teams, special teams touchdowns, special teams 1-point safety, and punts blocked by the defense; a negative per-event portion of a fantasy football scoring algorithm that assigns negative points based on a multiplier for each of turnovers from an interception charged against a team or player on offense, turnovers from a fumble recovery charged against a team or player on offense, unsuccessful kicking extra points attempts, and missed field goal attempts; a positive per-yard portion of a fantasy football scoring algorithm that assigns additional positive points based on a per-yard-multiplier for each of pass completed, rush completed, reception completed, touchdown pass completed, touchdown rush completed, touchdown reception completed, successful field goal attempts, touchdown yards by team on defense, touchdown yards by special teams, punt returns, kick off returns, and special teams touchdowns; and a negative per-yard portion of a fantasy football scoring algorithm that assigns negative points based on a per-yard-multiplier for yards against the team on defense, where yards against the team on defense includes completed offensive passing yards and completed offensive rushing yards, where different positions account for different proportions of a team's performance.
2. The realistic scoring system for fantasy football of claim 1, where scoring weightings are adjusted based on a statistical evaluation.
3. The realistic scoring system for fantasy football of claim 1, further comprising data analysis from real professional football games using the positive and negative per-event and per-yard portions of the fantasy football scoring algorithm, analyzing the top performers as quarterbacks, running backs, wide receivers, tight ends, kickers, defense, and special teams, where the analysis informs adjusted values of per-event and per-yard scoring such that fantasy football team scores are normalized to real professional football team scores.
4. The realistic scoring system for fantasy football of claim 1, where the scores are normalized to approximately 28 points per game per team.
5. The realistic scoring system for fantasy football of claim 1, wherein each team is comprised of nine players.
6. The realistic scoring system for fantasy football of claim 5, wherein the nine positions include one quarterback, two running backs, two wide receivers, one tight end, one kicker, one defensive player, and one special team player.
7. The realistic scoring system for fantasy football of claim 2, wherein the scoring system is normalized to an average score based on a series of professional football games.
8. The realistic scoring system for fantasy football of claim 7, wherein the average score based on a series of professional football games is a 28-point game for each team.
9. The realistic scoring system for fantasy football of claim 1, wherein the defense is given a fixed point amount for each game, to be subtracted by values per point scored against and per yard achieved against, and to be added by values per turnovers and negative yardage.
10. The realistic scoring system for fantasy football of claim 1, wherein the proportion of team score attributable to each position is approximately 15% for quarterbacks, 10% for each of the two running backs, 10% for each of the two wide receivers, 7% for tight ends, 10% for kickers, 25% for defense, and 3% for special teams.
11. A method of realistic scoring for fantasy football that rewards individual performances by statistical distance at multiple positions with a quantified score proportional to team participation, the method comprising: receiving data representative of a positive per-event portion of a fantasy football scoring algorithm, that assigns positive points based on a multiplier for each of touchdown pass completed, touchdown rush completed, touchdown reception completed, turnovers for the team on defense from an interception, turnovers for the team on defense from a fumble recovery, 2-point conversions from passing, 2-point conversions from rushing, 2-point conversion receptions, successful extra points attempts, successful field goal attempts, interceptions by the defensive team, fumbles attributed to the team on defense, defensive sacks of a quarterback, safeties attributed to the team on defense, kickoff touchbacks, turnovers based on a fumble attributed to special teams, special teams touchdowns, special teams 1-point safety, and punts blocked by the defense; receiving data representative of a negative per-event portion of a fantasy football scoring algorithm, that assigns negative points based on a multiplier for each of turnovers from an interception charged against a team or player on offense, turnovers from a fumble recovery charged against a team or player on offense, unsuccessful kicking extra points attempts, and missed field goal attempts; receiving data representative of a positive per-yard portion of a fantasy football scoring algorithm, that assigns additional positive points based on a per-yard-multiplier for each of pass completed, rush completed, reception completed, touchdown pass completed, touchdown rush completed, touchdown reception completed, successful field goal attempts, touchdown yards by team on defense, touchdown yards by special teams, punt returns, kick off returns, and special teams touchdowns; and receiving data representative of a negative per-yard portion of a fantasy football scoring algorithm, that assigns negative points based on a per-yard-multiplier for yards against the team on defense, where yards against the team on defense includes completed offensive passing yards and completed offensive rushing yards; determining realistic scoring values for fantasy football, based at least in part on each of the received data representative of a positive per-event portion, the received data representative of a negative pet-even portion, the received data representative of a positive per-yard portion, and the received data representative of a negative per-yard portion, where different positions account for different proportions of a team's performance.
12. The method of realistic scoring for fantasy football of claim 12, where scoring weightings are adjusted based on a statistical evaluation.
13. The method of realistic scoring for fantasy football of claim 11, further comprising receiving data representative of analysis from real professional football games using the positive and negative per-event and per-yard portions of the fantasy football scoring algorithm, analyzing the top performers as quarterbacks, running backs, wide receivers, tight ends, kickers, defense, and special teams, where the analysis informs adjusted values of per-event and per-yard scoring such that fantasy football team scores are normalized to real professional football team scores.
14. The method of realistic scoring for fantasy football of claim 11, wherein the scoring system is normalized to an average score based on a series of professional football games.
15. A non-transitory computer-readable medium storing instructions that, when executed by a processor, cause the processor to: receive data representative of a positive per-event portion of a fantasy football scoring algorithm, that assigns positive points based on a multiplier for each of touchdown pass completed, touchdown rush completed, touchdown reception completed, turnovers for the team on defense from an interception, turnovers for the team on defense from a fumble recovery, 2-point conversions from passing, 2-point conversions from rushing, 2-point conversion receptions, successful extra points attempts, successful field goal attempts, interceptions by the defensive team, fumbles attributed to the team on defense, defensive sacks of a quarterback, safeties attributed to the team on defense, kickoff touchbacks, turnovers based on a fumble attributed to special teams, special teams touchdowns, special teams 1-point safety, and punts blocked by the defense; receive data representative of a negative per-event portion of a fantasy football scoring algorithm, that assigns negative points based on a multiplier for each of turnovers from an interception charged against a team or player on offense, turnovers from a fumble recovery charged against a team or player on offense, unsuccessful kicking extra points attempts, and missed field goal attempts; receive data representative of a positive per-yard portion of a fantasy football scoring algorithm, that assigns additional positive points based on a per-yard-multiplier for each of pass completed, rush completed, reception completed, touchdown pass completed, touchdown rush completed, touchdown reception completed, successful field goal attempts, touchdown yards by team on defense, touchdown yards by special teams, punt returns, kick off returns, and special teams touchdowns; receive data representative of a negative per-yard portion of a fantasy football scoring algorithm, that assigns negative points based on a per-yard-multiplier for yards against the team on defense, where yards against the team on defense includes completed offensive passing yards and completed offensive rushing yards; and determine realistic scoring values for fantasy football, based at least in part on each of the received data representative of a positive per-event portion, the received data representative of a negative pet-even portion, the received data representative of a positive per-yard portion, and the received data representative of a negative per-yard portion, where different positions account for different proportions of a team's performance.
16. The non-transitory computer-readable medium of claim 15, where scoring weightings are adjusted based on statistical evaluation.
17. The non-transitory computer-readable medium of claim 15, where the instructions, when executed by a processor, further cause the processer to receive data representative of analysis from real professional football games using the positive and negative per-event and per-yard portions of the fantasy football scoring algorithm, analyzing the top performers as quarterbacks, running backs, wide receivers, tight ends, kickers, defense, and special teams, where the analysis informs adjusted values of per-event and per-yard scoring such that fantasy football team scores are normalized to real professional football team scores.
18. The non-transitory computer-readable medium of claim 15, wherein the scoring system is normalized to an average score based on a series of professional football games.
19. The non-transitory computer-readable medium of claim 15, wherein the scores are normalized to approximately 28 points per game per team.
20. The non-transitory computer-readable medium of claim 15, wherein the positions include one quarterback, two running backs, two wide receivers, one tight end, one kicker, one defensive player, and one special team player.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0011] For a more complete understanding of various embodiments of the present invention, reference is now made to the following descriptions taken in connection with the accompanying drawings in which:
[0012]
[0013]
[0014]
DETAILED DESCRIPTION OF EMBODIMENTS OF THE INVENTION
[0015] The inventions disclosed herein allow for realistic scoring of fantasy football, and related league systems and methods.
[0016] The fantasy football league of the present invention provides a competitive and realistic coaching and scoring experience. The number of teams in a fantasy league of the present invention may vary, but a preferred embodiment comprises a 12 team league and another preferred embodiment comprises an 8 team league. The scoring system may reward individual performances by the yard at each position, with a quantified score proportional to team participation. The points integrate into a team score that is realistic to an actual football score. The competition may start at a draft and may end at the Super Bowl with a selected Coach of the Year as the overall champion. The regular season schedule is dynamic, such that week 1 may be as exciting as week 17. Division and conference rivalries may be scheduled along with two positioning rounds during the first 14 weeks. Weeks 15 through 17 may consist of an end of the season tournament that establishes a new dimension to evaluate coaching ability. The playoffs have a unique twist that challenges coaching ability and strategy all the way to the Super Bowl. The Fantasy Coach of the Year represents an analytical determination based on performances in many categories throughout the season. The league may start out with a commissioner who would send out invites to the other coaches or each individual may sign up and be assigned a league. A basic breakdown of the league, and the scoring system, is summarized in the following paragraphs.
[0017] Draft: The draft order typically establishes the team number for each team owner, which then determines the divisions and conferences for the teams along with their schedule. The order is preferably selected randomly for the draft and proceeds from selection of random numbers 1 through 12 assigned to each team. The 12.sup.th pick may make two selections and the order then descends back down to the first pick. This order may continue through nine rounds of selections. Each owner selects, e.g., 9 positions during the draft, which preferably consists of 1 Quarterback, 2 Running Backs, 2 Wide Receivers, 1 Tight End, 1 Kicker, 1 Defense and 1 Special Team to establish their fantasy football team. Each bench is preferably only used for potentially injured players and byes for that position.
[0018] Conferences and Divisions: In a 12-team league, Teams 1 through 3 may be designated as the North Division. Teams 4 through 6 may be designated as the South Division. The North and South Divisions may make up the National Conference. Teams 7 through 9 may be designated as the East Division. Teams 10 through 12 may be designated as the West Division. The East and West Divisions may make up the American Conference. These are illustrated in the figures, and this is known as the head to head record which reflects the teams record as they play in the regular season and tournament.
[0019] Schedule: The regular season schedule may have three different components during a 17-week season. These components would consist of the regular schedule, positioning rounds, and the end of the season tournament. During the regular season schedule, Weeks 1 through 6 and weeks 8 through 13 may have each team playing the other teams in their division once in each section for a total of two times. Each team may also play the other teams in their conference one time during these 12 weeks. The remaining games may include match ups with teams from the other conference with the exception of one team. Weeks 7 and 14 may be positioning rounds, e.g., having the 1.sup.st place team playing the 2.sup.nd place team, 3.sup.rd playing 4.sup.th, 5.sup.th, playing 6.sup.th, 7.sup.th playing 8.sup.th, 9.sup.th playing 10.sup.th and 11.sup.th playing 12.sup.th. This method tightens up the competition prior to the regular season tournament. The regular season schedule matrix is illustrated in the figures.
[0020] Regular Season Tournament: The end of the regular season tournament is preferably played during weeks 15, 16 and 17. It may consist of each division team playing the other teams within their division in week 15 or playing two games that week. The National conference may be bracketed together as well as the American conference. The winners of both games in week 15 may move forward in the winners' bracket of their division and proceed to the conference championship (tournament semifinals) against their other division winner. The losers may move to the consolation round and play the other three teams in their conference. The winners of the conference championship (tournament semifinals) may play each other in the tournament championship finals (tournament 1.sup.st and 2.sup.nd place). The losers of the conference championships may move to the consolation finals along with the top two winners from the consolation round of each conference. These six teams may play each other (five games) in the consolation finals (3.sup.rd through 8.sup.th place). The two losers from each conference of the consolation round may move to the Toilet Bowl of the tournament. These four teams may play each other (three games) for the Toilet Bowl results (9.sup.th through 12.sup.th place). This preferably results in any individual team playing as little as 18 games or as many as 24 games in the regular season. The division champions may be based on their winning percentage at the end of the regular 17 week season. So the team that wins the tournament may have a 4 wins 0 loss record for the final three weeks. However, the 3.sup.rd place team may have anywhere between 9 wins and 1 loss, 7 wins and 1 loss, 8 wins and 2 losses or 7 wins and 3 losses depending on when they moved into the consolation rounds and how they performed. This gives several teams an opportunity to improve their regular season winning percentage and possibly win their division from behind.
[0021] Scoring: The scoring system disclosed herein is predicated on individual performances and how they relate to the total team participation. The scoring system of the present invention yields results in a more realistic football score (example 28.24-27.78) based on, e.g., 28 points per game, which is approximately what the top 12 professional teams score. A quarterback may score as little as 1 point for a poor performance or as many as 7 points for an outstanding performance, and may average about 4.2 points per game which is approximately 15% of the team score. Likewise, a running back or wide receiver may score as little as 0.5 points for a poor performance and as many as 7 points for an outstanding performance averaging about 2.8 points per game which is approximately 10% of the team score. A tight end may score as little as 0.1 points for a poor performance or as many as 5 points for an outstanding performance, averaging about 1.9 points per game which is approximately 7% of the team score. A kicker may score as little as 0 or possibly negative points (missed field goals) or as many as 7 points, averaging about 2.8 points per game which is approximately 10% of the team score. A defense may score as little as 3 points for a poor performance and as many as 14 points for an outstanding performance, averaging about 7 points per game which is approximately 25% of the team score. A special team may score as little as 0 points for a poor or inactive performance or as many as 5 points averaging 1 point per game. A typical team score may range anywhere between 12 or 14 points for a poor performance to over 40 points for an outstanding performance. Many of the team scores are between 26 and 32 points since each team typically has some outstanding performers as well as some poor performers.
[0022] Quarterbacks (“QBs”), running backs (“RBs”), wide receivers (“WRs”) and tight ends (“TEs”) points are preferably accumulated for each yard gained, each touchdown scored as well as a bonus points for each yard of the touchdown scored, in increments of thousandths (0.001) and hundredths (0.01) of a point, respectively. Likewise, negative points may be deducted for each interception thrown or fumble loss. Kickers points may be accumulated for extra points and field goals and negative points deducted for misses. Defenses may start out with 12 points and have points deducted for each yard gained and each point scored against them. Points may be accumulated for defensive touchdowns scored as well as bonus points for each yard of the touchdown scored in increments of thousandths (0.001) and hundredths (0.01) of a point, respectively. Points may also be accumulated for fumbles recovered and interceptions received, as well as safeties scored. Special team points may be accumulated for each yard gained and each touchdown scored, as well as a bonus points for each yard of the touchdown scored in increments of thousandths (0.001) and hundredths (0.01) of a point, respectively for punt and kickoff returns. Touchbacks may be rewarded as twenty accumulated yards gained. Likewise, negative points may be deducted for each fumble loss or punts blocked.
[0023] Bench or Reserve Players: One of the main reasons that leagues using the disclosed scoring system are so competitive is the player pool of potential players. The bench can preferably only be used for a player that has a questionable or doubtful injury, on injured reserve, in-active, suspended, or has a bye. If a player has a bye that week than the bye player may be placed on the bench and an active free agent player of the same position may be selected in the lineup in the place of the benched player. If a player has an injury or suspension then the owner may have first rights to the player's backup in a depth chart at the same position. Typically, an owner can only select one player for a replacement, so if this player is injured as well, it would then be at the owners risk. Team lineups of the professional football teams may be scanned periodically prior to and potentially just before a game to check or confirm the status of a player and to potentially automatically pick up the next player on the depth chart or possibly drop the bench player if the active player is deemed uninjured or has a probable status.
[0024] Waivers Preferably at the beginning of each week after the Monday night game, and before any team can pick up any players, a waiver process is performed. During this process each owner may submit their choices for adds and or drops for that week including their injury replacements. A team must typically have established a legal lineup to make these selections dropping any extra players or the replacement player from their team used the previous week for a bye or injury. The waivers may be performed at a designated time and date (e.g. on Wednesdays at 8 PM EST) for that week's selection. The team with the lowest coaches score may have the first priority to any player all the way through the team with the highest coaches score with the last priority. After the waiver process, then drop adds are based on a first come first serve basis except for injuries.
[0025] Overall Record The overall record is preferably based on a simulation of playing each and every team each week as illustrated in the drawings, except the “played” may be replaced with Head to Head and the “ALL” may be replaced with Overall.
[0026] Regular Season Competition: The regular season competition is preferably based on each team's rankings in four categories of achievement over the 17 weeks of the season, all combined into a coaching score. The regular season Head to Head game record based on the schedule may determine the champion of each division. Total scoring represents a teams points accumulated from each week's scores, and may be quantified on the conference and division page. The overall record was discussed above. Finally, each team's tournament placement may be determined. These rankings are preferably given point values of 12 for first place all the way down to 1 point for twelfth place, in the example of a 12-team league. This accumulated point value then determines a team's coaching score. This is illustrated in the figures.
[0027] Each position preferably has a most valuable player selected based on the players fantasy points accumulated throughout the season. The league most valuable player may be selected by the 12 coaches based on their interpretation of the player's fantasy football performance.
[0028] Regular Season Prize Distribution: An exemplary prize point distribution for each team is illustrated in the figures.
[0029] Post Season Competition: The post season competition preferably has each team's roster cleared and each coach may select any player from any of the professional football teams playing in the playoffs that week. Any player may be on multiple fantasy teams. A single player may even be on all fantasy teams. The only stipulation is preferably that a fantasy team should not have more than two players from any one professional team, with the exception of the special team which can be from any team playing that week. No two teams can typically be exactly the same on a first come first serve basis and the owners may change their team right up to even a few minutes before game time. Each week in the post season the rosters should be cleared and new players may be selected, based on only the teams playing that week for the Wildcard Games, Division Games and the Conference Championship Games. As the teams accumulate points in real time, their position may change on a related graphic. An example is illustrated in the figures.
[0030] For a Super bowl game, each team may preferably be comprised of any amount of players from either team.
[0031] Coach of the Year Competition: The coach of the year is preferably an analytical breakdown based on each team's performance when compared to each other team and is illustrated in the figures.
[0032]
[0033] Yardage 120, including pass yardage 121, rush yardage 122, and receiving yardage 123 are shown, along with the respective per-yard multiple for each. As illustrated in
[0034] Turnovers 140, including interceptions 141 and fumbles 142 are illustrated, along with the negative per-event points associated with each. As illustrated in
[0035] Extra points 160, including made extra points 161 and missed extra points 162 are illustrated, along with their respective positive and negative per-event value. As illustrated in
[0036] Points against 181, yards against 182, touchdown yards 183, turnovers 184 including interceptions 185 and fumbles 186, quarterback sacks 187, and safety 188 are all illustrated, along with their respective points allocated to position 111 of DEF, or defense. As illustrated in
[0037] Punts 191 including punt return yards 192 and punt touchbacks 193, kick off 194, including kick off return yards 195 and kick off touchbacks 196, turnover fumbles 197, touchdown yards 198, and special team 1 point safety 199, blocked field goals 175, blocked extra points 176, and blocked punts 177, all of which are attributable to position 111 of ST, or special teams, are shown with their respective point values. As illustrated in
[0038] Specific per-event and per-yard points applicable to each position, and illustrated in
[0039]
[0040]
[0041] Average score per year 321 illustrates the average score per year per position, based on an average of the top 12 (for QB 310, TE 313, K 314, D 315, and ST 316) or 24 (for RB 311 and WR 312) players/teams by position. Average score per game 322 illustrates the average of average score per year 312 divided by 16 games based on a regular season number of games per team. Percent of 28.0 Point Score 323 illustrates the proportion of a theoretical 28.0 point score that each of average score per game 322 represents.
[0042] Target 324 illustrates the ideal weight of each position, based on a team score of 28.00. Target Percentage 325 illustrates the percentage of total points, in the ideal weighting of Target 324, for each position, totaling one hundred percent. Percent Difference 326 illustrates the relationship between Percent of 28.0 Point Score 323 and Target Percentage 325. Average by Player 331 illustrates average score per game 322, summed across all of the positions, and also the sum of Percent of 28.0 Point Score 323 summed across all of the positions. Average per team 332 is the target average score per game, of 28.0 points.
[0043] Turnovers may include fumbles, interceptions, or quarterback sacks.
[0044] As will be realized, the systems and methods disclosed herein are capable of other and different embodiments and its several details may be capable of modifications in various respects, all without departing from the invention as set out in the appended claims. Accordingly, the drawings and description are to be regarded as illustrative in nature and not in a restrictive or limiting sense with the scope of the application being indicated in the claims.