SIZZLE THE OFFER ENGINE

20220292539 · 2022-09-15

Assignee

Inventors

Cpc classification

International classification

Abstract

A business and a technology platform uses triggers for making all forms of media, technologies and locations, instantly transactional, informational and interactive, on mobile devices, iot devices, virtual devices, tablets, and robots using a pull advertising/marketing model having triggers. The triggers include visual recognition, character recognition, machine learning, neural network, artificial intelligence, GPS, beacon, rfid, qr code, search, time, voice recognition, face recognition, expression recognition, object recognition, audio signals, augmented reality, screen pressure sensitivity, and games of all kinds, in all formats. Instantaneous transactional capabilities are also added. The platform also uses combinations of presentations in all media.

Claims

1. A business and a technology platform for transmitting offers to a consumer, comprising: an offer engine adapted to communicate an offer; at least one trigger associated with an object which can be activated by the consumer; said offer being communicated by activation of said at least one trigger.

2. A business and a technology platform as claimed in claim 1, wherein said at least one trigger includes any of an offer being communicated said at least one trigger includes any of visual recognition, character recognition, machine learning, neural network, artificial intelligence, GPS, beacon, rfid, qr code, search, time, voice recognition, face recognition, expression recognition, object recognition, audio signals, augmented reality, and screen pressure sensitivity.

3. A business and a technology platform as claimed in claim 1, wherein said offer engine is adapted to receive offers from third parties, which are then transmitted by said offer engine.

4. A business and a technology platform as claimed in claim 1, wherein as a result of activation of said trigger, instantaneous transactional capabilities are added to any of signs, billboards, out of home advertising, logos, packaging, business cards, advertising campaigns, direct response campaigns, and to all broadcast media, and gaming.

5. A business and a technology platform as claimed in claim 1, wherein said offer engine interacts with categories of transactional media including: gaming and wagering; streaming media; billboards and signs, phones, tablets and mobile devices; newspaper, magazine, and print media; and broadcast media and internet events.

6. A business and a technology platform as claimed in claim 1, wherein said offer engine is adapted to be implemented on mobile devices, iot devices, virtual devices, tablets, and robots using a pull advertising/marketing model

7. A business and a technology platform as claimed in claim 1, wherein said offer engine further comprises a transactional media platform which can investigate ad and user metrics within both graphical and statistical formats, and wherein said transactional media platform supports built in analytics capabilities, including dashboard summaries, traffic data, and transaction data.

8. A business and a technology platform for transmitting offers to a consumer, comprising: an offer engine adapted to receive an offer from a provider, and is adapted to add a transaction code to said offer and to then communicate said offer to media companies and metaverses; at least one trigger associated with an object which can be perceived by the consumer and which can be activated by the consumer; said offer being communicated by activation of said at least one trigger; and at least one merchant processor for processing transactions by the consumer as a result of receiving said offer.

9. A business and a technology platform as claimed in claim 8, wherein said at least one trigger includes any of an offer being communicated said at least one trigger includes any of visual recognition, character recognition, machine learning, neural network, artificial intelligence, GPS, beacon, rfid, qr code, search, time, voice recognition, face recognition, expression recognition, object recognition, audio signals, augmented reality, and screen pressure sensitivity.

10. A business and a technology platform as claimed in claim 8, wherein said offer engine is adapted to receive offers from third parties, which are then transmitted by said offer engine.

11. A business and a technology platform as claimed in claim 8, wherein as a result of activation of said trigger, instantaneous transactional capabilities are added to any of signs, billboards, out of home advertising, logos, packaging, business cards, advertising campaigns, direct response campaigns, and to all broadcast media, and gaming.

12. A business and a technology platform as claimed in claim 8, wherein said offer engine interacts with categories of transactional media including: gaming and wagering; streaming media; billboards and signs, phones, tablets and mobile devices; newspaper, magazine, and print media; and broadcast media and internet events.

13. A business and a technology platform as claimed in claim 8, wherein said offer engine is adapted to be implemented on mobile devices, iot devices, virtual devices, tablets, and robots using a pull advertising/marketing model

14. A business and a technology platform as claimed in claim 8, wherein said offer engine further comprises a transactional media platform which can investigate ad and user metrics within both graphical and statistical formats, and wherein said transactional media platform supports built in analytics capabilities, including dashboard summaries, traffic data, and transaction data.

Description

BRIEF DESCRIPTION OF THE DRAWINGS

[0044] FIG. 1 is a schematic diagram of the offer engine of the present invention in use, receiving offers from companies, and communicating with media companies and other metaverses to distribute offers and transaction codes.

[0045] FIG. 2 is a schematic diagram depicting the offer engine interacting with various categories and types media, activities and functions.

[0046] FIG. 3 is a schematic flow diagram, which illustrates a flow path for making all media transactional.

[0047] FIG. 4 is a schematic diagram which illustrates six major categories of transactional media, used with the present invention.

[0048] FIG. 5 is a schematic diagram which depicts a display generated by one embodiment of the system and method of the invention, which illustrates the five major methods of monetizing the offer engine as a transactional media platform of the present invention.

[0049] FIG. 6 is a schematic diagram which depicts four major categories of user for the transactional media platform of the present invention.

[0050] FIG. 7 is a schematic diagram which illustrates flow of the offer from major categories of participants offering goods and services, to the offer engine of the present invention, and to various categories of results.

[0051] FIG. 8 is a schematic diagram which illustrates a technical stack, which collectively embody the features of the offer engine of the present invention, and specifically as it functions as a transactional media platform.

[0052] FIG. 9 is a schematic diagram illustrating an offer engine network diagram, depicting technical elements of a network within which the offer engine communicates with users and third parties, and depicts paths to perform transactions.

[0053] FIG. 10 is a schematic diagram of a consumer's computer having a metaverse viewer which includes interaction with trigger events for marketing, illustrating connection of the offer engine to the metaverse client viewer.

[0054] FIG. 11 is a flowchart illustrating steps for associating triggering events with a camera, and using the offer engine to provide offers to consumers.

[0055] FIG. 12 is a schematic block diagram, illustrating types of objects which can have triggers, and events which activate these triggers.

[0056] FIG. 13 is a schematic diagram of the offer engine of the present invention, surrounded by blocks showing things it can interact with, respond to, and use.

DETAILED DESCRIPTION OF THE INVENTION

[0057] FIG. 1 is a schematic diagram of an offer engine 100 of the present invention in use, receiving offers from companies shown in block 118, and communicating with media companies 110 and other metaverses 119 to distribute offers and transaction codes. The media companies 100, as well as the metaverses 119, carry the offers and transaction codes in encoded media such as broadcasts ans streams, and then to Sizzle apps 112 (such as offer engine-based apps for smart devices). The offer engine 100 can directly create and distribute targeted media to the sizzle apps 112.

[0058] The sizzle apps 112 transmits transactions to merchant processors 114, who in turn distribute payments as shown by the solid line from block 114 to a block 118 representing the companies and organizations who provide the initial offers to the offer engine 100. The sizzle apps 112 also communicate with consumers 116 for providing information, AR, games, discounts, and perks, among other possible features. The consumers 166 also can transact purchases, for example, with the sizzle apps 112.

[0059] The metaverses 119 similarly communicate with merchant processors as shown at block 120, and also communicate with consumers as shown at block 117.

[0060] FIG. 2 is a schematic diagram 200 depicting the offer engine 100 interacting with various categories and types media, activities and functions, which include television 10, GPS Fenced 12, custom stores 13, locations 14, AR games 15, AR stunts 16, Sizzle spins 17, entertainment 18, surveys 19, information 20, treasure hunt 21, scanning 22, AR television 23, print media 24, streaming 25, and radio 26.

[0061] FIG. 3 is a schematic flow diagram, which illustrates a flow path for making all media transactional. At block 301, a business or brand has a need, e.g. to generate sales, drive traffic, and so on, as listed in block 301. Then follows block 302, which is the offer engine 100, through which customers receive offers and information, and becomes engaged with the offers. This is followed by block 303, wherein offers are distributed to print media, broadcast media, and numerous others as listed in block 303.

[0062] As shown in FIG. 4, block 304 follows block 303, and shows sizzle apps for example in iOS Android, wherein consumers receive offers and information, and are engaged with the offers. This is followed by block 305, which represents resolution of the offers and information, e.g. a sale is consummated, content downloaded, and other items as listed in block 305. This leads to block 306, in which revenues are distributed, for example wherein merchant revenue and affiliate revenues are distributed, and wherein user sizzle points are distributed.

[0063] FIG. 4 is a schematic diagram 400 which illustrates six major categories of transactional media, used with the present invention. These categories include gaming and wagering 401, streaming media 402, billboards and signs at bus shelters and other locations 403, phones, tablets and mobile devices 404, newspaper, magazine, and print media 405, and broadcast media and internet events 406.

[0064] FIG. 5 is a schematic diagram 500 which depicts a display generated by one embodiment of the system and method of the invention, and which display illustrates five major methods of monetizing the offer engine 100 as a transactional media platform. The five major methods include advertising including the types listed in block 501, transactions of the types listed in block 502, programming including the types listed in block 503, licensing including the types listed in block 504, and transactions of the types listed at block 505.

[0065] FIG. 6 is a schematic diagram 600 which depicts four major categories of user for the transactional media platform portion of the offer engine 100 of the present invention. The product advertisers are at block 601, listing several types as examples. Specific retailers are listed by way of example at block 602. Specific service providers and specific services (such as travel, events, and so on) are listed in block 603. Specific content providers are listed in block 604, including TV and film producers, radio, and others listed at block 604.

[0066] FIG. 7 is a schematic diagram which illustrates flow of the offer 101 from major categories of participants offering goods and services as listed in block 101, to the offer engine 100 of the present invention listing numerous examples of the offer engine 100 functions at block 102, and to block 103 listing various categories of results.

[0067] FIG. 8 is a schematic diagram of transaction functions of the offer engine 100, which illustrates a technical stack, which collectively embody the features of the offer engine of the present invention, and specifically as it functions as a transactional media platform. These elements include an offer manager having the functions listed, a transaction manager, a fulfillment manager, a service manager, and an operations manager, all having the features and functions shown in FIG. 8.

[0068] FIG. 9 is a schematic diagram illustrating an offer engine 100 having a network diagram 900 of the offer engine 100, depicting technical elements of a network within which the offer engine 100 communicates with users and third parties, and depicts paths to perform transactions. The elements are as shown in FIG. 9, along with the functions thereof.

[0069] FIG. 10 is a schematic diagram of a consumer's computer 116 having a metaverse client viewer 162 which includes trigger events 164 for pull marketing. Pull marketing is any interaction initiated by a user, such as clicking on an object to gain information about that object, e.g. clicking on a specific car can result for example in a video promotion for that vehicle, among other possible results. The offer engine 100 communicates with the trigger events 164 in any of the previously discussed ways. The computer 116 also includes a network client 166, a processor 170, a display device 172, and a memory 168.

[0070] FIG. 11 is a flowchart illustrating steps for associating triggering events with a camera, and using the offer engine 100 to provide offers to consumers. In this flowchart, step 182 is to provide metaverse cameras, step 184 is to associate triggering events with each camera, step 186 is to determine when a triggering event has occurred for an active camera, and step 188 is to capture image data using the camera. Then, at step 190, an image database is consulted for the captured image. Following this, at step 192, is to use the offer engine 100 to provide offers to the consumer related to the captured image.

[0071] FIG. 12 is a schematic block diagram 290, illustrating types of objects which can have triggers, and events which activate these triggers. The objections can include publications, packaging, signs, and other items listed in the upper box in FIG. 12. The triggers are listed in the lower box, and include listening, location, augmented reality, streaming, games, and other items listed in the lower box. The triggers, when activated, communicate an offer or offers to a consumer who has activate that trigger.

[0072] FIG. 13 is a schematic diagram of the offer engine 100 of the present invention, surrounded by blocks showing what it can interact with, respond to, and use. The items are as shown in the blocks surrounding the offer engine 100.

[0073] The present invention relates to a business and a technology platform which uses triggers for making all forms of media, technologies and locations, instantly transactional, informational and interactive, on mobile devices, iot devices, virtual devices, tablets, and robots using a pull advertising/marketing model; and wherein the triggers include visual recognition, character recognition, machine learning, neural network, artificial intelligence, GPS, beacon, rfid, qr code, search, time, voice recognition, face recognition, expression recognition, object recognition, audio signals, augmented reality, screen pressure sensitivity, and games of all kinds, in all formats.

[0074] The sizzle offer engine is a system and method for using triggers to provide instantaneous transactional, informational, interactive and entertainment capabilities to all locations and all forms of prerecorded media, live media, streaming media, print media, physical locations, virtual reality, augmented reality, mixed reality, gaming systems, internet of things, robotics, and social media.

[0075] Instantaneous transactional capabilities are also added to signs, billboards, out of home advertising, logos, packaging, business cards, advertising campaigns, direct response campaigns, and to all broadcast media, gaming and all other forms of media.

[0076] The sizzle offer engine uses combinations of presentations in all media, combined with a merchant banking global infrastructure, to create transactions of all kinds, by embedding the triggers into all forms of media for commercial, informational, educational, promotional, entertainment and other applications.

[0077] The present invention, The Sizzle Offer Engine, relates generally to the system and process of making all media instantly transactional, informational, interactive and entertaining through the use of triggers.

[0078] These triggers are created using:

TABLE-US-00002 Visual recognition RFID Audio signals Character recognition QRcode Augmented reality Machine learning Search Screen pressure Artificial intelligence Time Sensitivity GPS Voice recognition Games of all kinds Beacon Face recognition
The triggers are embedded in all forms of existing and to be created media platforms and available in all locations that have access to the internet, worldwide.
These triggers deliver offers, information, interactivity and entertainment by linking the user to many possible outcomes to that offer, including:

TABLE-US-00003 A specific URL Virtual reality experiences A specific page in the Sizzle Shop Augmented Reality Holograms A video experiences Printed content in a PDF, GIF or Viral content for creating and sharing HTML5 format on social media Interactive content Contact information to add to an Games of all kinds address book Quizzes Regionalized offer to where the Tests consumer is currently standing Polls An augmented reality treasure hunt Surveys A directed text message Donation requests A directed phone call Contests of all kinds An appointment set on the calendar Sweepstakes Download an app Virtual tours Download a white paper 360° videos Interact with Artificial Intelligence Augmented reality experiences Interaction with any IOT technologies Interaction with any robot technologies
The offers are paired with responses to those offers, on a smart phone, smart television, smart tablet, VR headset or mobile device.

Additional Application Functionalities

Bump Portfolio and Digital Business Card

[0079] Portfolios may be loaded with three files which may be bumped to a receiving phone. So in the event a conference was created where everyone has the app, one person could collect files from participants that he wishes to review materials from in the same way a business card is exchanged.

Additional Augmented Reality Functionalities

[0080] Additional features may also include potential insertion of sign conversions for language translations, technology overlays and product overlays for description, museum tagging for exhibit information, information expansion systems for opening signs into scrollable information systems with menus, insertion of 3D objects or characters into a room to accentuate the entertainment, or informational experience of the end user.

Social Network Functionalities

[0081] Share with friend or business associate via social network publishing from the Sizzle app, E-mail content of all kinds from the ARH app. Store content may be provided on a mobile or smart device for use in other locations. Send offers from a User's wallet to another User for redemption.

Monetization of the Invention

[0082] For those who choose to set additional revenue creation and growth as a priority within their overall The Transactional Media Platform™ deployments. These include:

A. The Store

[0083] A Virtual Shop selling digital and tangible assets of any desirable kind. Products, experiences, services, entertainment, information, games, apps, discounts for brick and mortar businesses and more.

B. Transactional Media

[0084] The Transactional Media Platform™ comes equipped with the ability to lay an invisible layer on top of any streaming live or prerecorded media, game, virtual reality, augmented reality, mixed reality media and make it instantly transactional.

Reporting and Analytics

[0085] The Transactional Media Platform will also be configured to quickly investigate ad and user metrics within both graphical and statistical formats. The Transactional Media

[0086] Platform supports an extensive variety of built in analytics capabilities, ranging from quick dashboard summaries to detailed traffic and transaction data. The reports may be integrated directly into a dashboard, which may provide a broad overview of the distribution metric performance. Operations control and media distribution may be provided via distributed and local server clusters.

[0087] The reporting and analytics functionality may include:

i. Activity Reports

[0088] Identify a user's browsing and purchasing pattern, viewing patterns and monitor the performance of specific titles, sets, props, interactive features, games, etc. Know exactly who did what, where and when.

ii. Traffic Reports

[0089] Identify the primary sources of traffic to each part of The Transactional Media Platform

iii. Title Completion

[0090] See how often a specific title is typically viewed to completion.

iv. Affiliate Performance

[0091] Track the incremental traffic specific affiliates are driving to a user's app and the user's app's content. Understand how individual titles are performing across all of your affiliates.

vi. Custom Analytics

[0092] Customize information captured to the specific client requirements.

N. Downloadable Video On Demand (“VOD”)

[0093] In some embodiments of the invention, the Transactional Media Platform may be equipped with a downloadable movie function. Or a pay wall to pay for the viewing of restricted pay per view content.

[0094] Other features and aspects of the present invention may also include one or more of the following:

[0095] A system and/or method for providing virtual environments on a mobile device which integrate with gyro technologies on the device for integrated Augmented Reality Holograms comprising:

[0096] A remote device usable by a first participant which downloads the app from the app store, launches the app and initiates the creation of a virtual environment.

[0097] A system and/or method, wherein the virtual world integrates precisely with a real world for combinations of virtual and augmented reality interactions between the two for the benefit and entertainment of the end user.

[0098] A system wherein the virtual world integrates an ever changing game for each end recipient by providing a series of tiles/buttons/stimuli of any nature to determine if they have won a prize. Based on the number of correct choices that they made, end user wins increasing level of prizes. Answers to puzzles are changed daily for each individual end user based upon his unique user ID and other mathematical variables like serial number, date, time, cell phone number to ensure that the daily answers are changed for each user, each day.

[0099] A system and/or method wherein the virtual world integrates a digital membership card that enables them to be scanned at brick and mortar locations for discounts provided on the virtual world platform.

[0100] A system and/or method wherein the virtual world integrates a code redemption system and/or method wherein the codes issued in the brick and mortar world are redeemed in the virtual world for digital products, swag or access to new territories or media materials.

[0101] A system and/or method wherein the virtual world integrates an individual digital stage for the end user to customize to their liking and send end users to catch their bump shared swag materials through their customized stage portal.

[0102] A system and/or method wherein the virtual world integrates a bump portfolio and digital business card. Bump technology allows end users to bump digital files from their phone to any willing recipient so that a trade of swag material is easily accomplished.

[0103] A system and/or method wherein the app integrates all augmented reality functionalities such as the insertion of sign conversions for language translations, technology overlays and product overlays for description and training, museum tagging for exhibit information, information expansion systems for opening signs into scrollable information systems with menus, insertion of 3D objects or characters into a room to accentuate the entertainment, or informational experience of the end user.

[0104] A system and/or method wherein the app integrates swag trading. Share with friend or business associate via social network publishing from app, Email content of all kinds from app. Store content on your mobile device for use in other locations. Trade swag remotely through intraconnected system.

[0105] A system and/or method wherein the app integrates a Virtual Shop selling digital assets of any kind. Entertainment, Information, Games, Apps, discounts for brick and mortar businesses and more. Also micropurchases for decoration of the end user's space/office decor.

[0106] A system and/or method wherein the app integrates virtual currency within the app. Customers may purchase the virtual currency through the app store for in app purchases.

[0107] A system and/or method wherein the app integrates the powerful opportunity to intelligently weave sponsors into this program through great Perks, Prizes, Contests, Promotions, Sponsorship, and Product Placement.

[0108] A system and/or method wherein the app integrates support for advertising insertions of commercials, prerolls, sign graphics, 3D object interactivity, game sponsorships, that range from standard to cutting-edge, to drive maximum value.

[0109] A system and/or method wherein the app integrates synced ad unit, and optionally a coordinated preroll commercials which connect to 3D object interactivity, games, poster/sign graphics or incoming messages.

[0110] A system and/or method wherein the app integrates Ad targeting, featuring a wide range of targeting options

[0111] A system and/or method wherein the app integrates Player targeting. Target ads to specific players that may represent sections of websites, affiliate networks, or Social Networking channels.

[0112] A system and/or method wherein the app integrates Line Up Targeting. Target ads to specific lineups that may run in one or multiple players in the network.

[0113] A system and/or method wherein the app integrates Title Targeting. Target ads to specific video titles in the media distribution network.

[0114] A system and/or method wherein the app integrates geo targeted advertising. Targeting ads to specific geographic locations,

[0115] A system and/or method wherein the app integrates frequency capping. Control the number of times viewers in your network see an ad.

[0116] A system and/or method wherein the app integrates Key Value Identifiers. Target ads to specific criteria that are associated with insertion points within The Augmented Reality Holograms Platform™

[0117] A system and/or method wherein the app integrates reporting and analytics. Quickly investigate ad and user metrics within both graphical and statistical formats. The Transactional Media Platform supports a variety of built in analytics capabilities, ranging from quick dashboard summaries to detailed traffic and transaction data. The reports are integrated directly into a dashboard, gives a broad over view of the distribution metric performance. Operations control and media distribution are handled via distributed and local server clusters, including Activity Reports. Identify a user's viewing patterns and monitor the performance of specific titles, sets, props, interactive features, games, etc. Know exactly who did what, where and when.

[0118] Traffic Reports—Identify the primary sources of traffic to each part of The global transmedia network that is created within the Sizzle Offer Engine.

[0119] Title Completion—See how often a specific title is typically viewed to completion.

[0120] Affiliate Performance—Track the incremental traffic specific affiliates are driving to your app and your app's content.

[0121] Syndicated Content Performance—Understand how individual titles are performing across all of your affiliates.

[0122] Custom Analytics—The system and/or method may comprise customized information captured to the specific client requirements.

[0123] Downloadable VOD.—The Transactional Media Platform may be equipped with a downloadable movie function.

[0124] Augmented reality further enhances the virtual experience through the addition of visuals and information that bring new dimensions to the real world through programmed functionalities, features and interactive functions In graphics, animation, film, text and artistic interpretations. It will be apparent to one skilled in the art, that the invention may be practiced without at least some of the specific details provided herein. In other instances, well-known features have not been described in detail so as not to obscure the invention. It should also be understood that any method steps discussed herein may further include or involve the transmission, receipt and processing of data through conventional hardware and/or software technology to effectuate the steps as described herein.

[0125] The systems and methods disclosed herein may be implemented in digital electronic circuitry, in computer hardware, firmware, software, or in combinations of them. Apparatus of certain embodiments of the invention may be implemented in a computer program product tangibly embodied in a machine-readable storage device for execution by a programmable processor. Method steps according to certain embodiments of the invention may be performed by a programmable processor executing a program of instructions to perform functions of such embodiment by operating based on input data, and by generating output data.

[0126] Certain embodiments of the invention may be implemented in one or several computer programs that are executable in a programmable system, which may comprise at least one programmable processor coupled to, receive data from, and/or transmit data to, a storage system, at least one input device, and/or at least one output device. In some embodiments, a computer program includes a web application. In light of the disclosure provided herein, those of skill in the art will recognize that a web application, in various embodiments, utilizes one or more software frameworks and one or more database systems. In some embodiments, a web application is created upon a software framework such as Laravel, Microsoft®.NET or Ruby on Rails (RoR). In some embodiments, a web application utilizes one or more database systems including, by way of non-limiting examples, relational, non-relational, object oriented, associative, and XML database systems. In further embodiments, suitable relational database systems include, by way of non-limiting examples, Microsoft® SQL Server, mySQL™, and Oracle®. Those of skill in the art will also recognize that a web application, in various embodiments, is written in one or more versions of one or more languages. A web application may be written in one or more markup languages, presentation definition languages, client-side scripting languages, server-side coding languages, database query languages, or combinations thereof. In some embodiments, a web application is written to some extent in a markup language such as Hypertext Markup Language (HTML), Extensible Hypertext Markup Language (XHTML), or eXtensible Markup Language (XML). In some embodiments, a web application is written to some extent in a presentation definition language such as Cascading Style Sheets (CSS). In some embodiments, a web application is written to some extent in a client-side scripting language such as Asynchronous Javascript and XML (AJAX), Flash® Actionscript, Javascript, or Silverlight®. In some embodiments, a web application is written to some extent in a server-side coding language such as Active Server Pages (ASP), ColdFusion®, Perl, Java™, JavaServer Pages (JSP), Hypertext Preprocessor (PHP), Python™, Ruby, Tcl, Smalltalk, WebDNA®, or Groovy. In some embodiments, a web application is written to some extent in a database query language such as Structured Query Language (SQL). In some embodiments, a web application integrates enterprise server products such as IBM® Lotus Domino®. In some embodiments, a computer program includes a mobile application provided to a mobile digital processing device. In some embodiments, the mobile application is provided to a mobile digital processing device at the time it is manufactured. In other embodiments, the mobile application is provided to a mobile digital processing device via the computer network described herein. In view of the disclosure provided herein, a mobile application is created by techniques known to those of skill in the art using hardware, languages, and development environments known to the art. Those of skill in the art will recognize that mobile applications are written in several languages. Suitable programming languages include, by way of non-limiting examples, C, C++, C#, Objective-C, Java™, Javascript, Pascal, Object Pascal, Python™, Ruby, VB.NET, WML, and XHTML/HTML with or without CSS, or combinations thereof. Suitable mobile application development environments are available from several sources. In some embodiments, a computer program includes a standalone application, which is a program that is run as an independent computer process, not an add-on to an existing process, e.g., not a plug-in. Those of skill in the art will recognize that standalone applications are often compiled. A compiler is a computer program(s) that transforms source code written in a programming language into binary object code such as assembly language or machine code. Suitable compiled programming languages include, by way of non-limiting examples, C, C++, Objective-C, COBOL, Delphi, Eiffel, Java™, Lisp, Python™, Visual Basic, and VB .NET, or combinations thereof. Compilation is often performed, at least in part, to create an executable program. In some embodiments, a computer program includes one or more executable complied applications. In some embodiments, the computer program includes a web browser plug-in. In computing, a plug-in is one or more software components that add specific functionality to a larger software application. Makers of software applications support plug-ins to enable third-party developers to create abilities which extend an application, to support easily adding new features, and to reduce the size of an application. When supported, plug-ins enable customizing the functionality of a software application. For example, plug-ins are commonly used in web browsers to play video, generate interactivity, scan for viruses, and display particular file types. Those of skill in the art will be familiar with several web browser plug-ins including, Adobe® Flash® Player, Microsoft® Silverlight®, and Apple® QuickTime®. In some embodiments, the toolbar comprises one or more web browser extensions, add-ins, or add-ons. In some embodiments, the toolbar comprises one or more explorer bars, tool bands, or desk bands. In view of the disclosure provided herein, those of skill in the art will recognize that several plug-in frameworks are available that enable development of plug-ins in various programming languages, including, by way of non-limiting examples, C++, Delphi, Java™, PHP, Python™, and VB .NET, or combinations thereof. In some embodiments, the methods, systems, and media disclosed herein include software, server, and/or database modules, or use of the same. In view of the disclosure provided herein, software modules are created by techniques known to those of skill in the art using machines, software, and languages known to the art. The software modules disclosed herein are implemented in a multitude of ways. In various embodiments, a software module comprises a file, a section of code, a programming object, a programming structure, or combinations thereof. In further various embodiments, a software module comprises a plurality of files, a plurality of sections of code, a plurality of programming objects, a plurality of programming structures, or combinations thereof. In various embodiments, the one or more software modules comprise, by way of non-limiting examples, a web application, a mobile application, and a standalone application. In some embodiments, software modules are in one computer program or application. In other embodiments, software modules are in more than one computer program or application. In some embodiments, software modules are hosted on one machine. In other embodiments, software modules are hosted on more than one machine. In further embodiments, software modules are hosted on cloud computing platforms. In some embodiments, software modules are hosted on one or more machines in one location. In other embodiments, software modules are hosted on one or more machines in more than one location.

[0127] In some embodiments, the methods, systems, and media disclosed herein include one or more databases, or use of the same. In view of the disclosure provided herein, those of skill in the art will recognize that many databases are suitable for storage and retrieval user profile and geolocation information. In various embodiments, suitable databases include, by way of non-limiting examples, relational databases, non-relational databases, object oriented databases, object databases, entity-relationship model databases, associative databases, and XML databases. In some embodiments, a database is internet-based. In further embodiments, a database is web-based. In still further embodiments, a database is cloud computing-based. In other embodiments, a database is based on one or more local computer storage devices. The functionality and principles of the embodiments disclosed herein are typically implemented by or with software programs, instructions and applications, operating in connection with computer hardware, such as data input/output devices, data processing devices and data storage devices, which may be within the same housing or independent and connected remotely. It is expected that one of ordinary skill, notwithstanding the many design choices motivated by, for example, available time, current technology, and economic considerations, when guided by the concepts and principles disclosed herein will be readily capable of generating such software and selecting appropriate hardware with minimal experimentation. Therefore, in the interest of brevity and minimization of any risk of obscuring the principles and concepts according to this embodiment of the invention, further discussion of such software and hardware, if any, will be limited to the essentials with respect to the principles and concepts used by the preferred or exemplary embodiments. Some embodiments of the invention are directed to systems and methods as described above which are wholly or partially provided through a website and/or downloadable applications and may be supported, enabled or facilitated through components that may include various computer and network related software and hardware, that is, programs, operating systems, memory storage devices, data input/output devices, data processors, servers with links to data communication systems, wireless or otherwise, such as those which take the form of a local or wide area network, and a plurality of data transceiving terminals capable of interfacing with the network, such as personal computers, handheld devices, PDAs, cell phones or any other devices capable of displaying a user interface.

[0128] Those skilled in the art will appreciate that the particular types of communication network and devices, software and hardware are not vital to the full implementation of the embodiments described herein or other embodiments within the scope and spirit of the invention. It should be understood that the type of communication network and devices, software and hardware may also vary based on the rapid advances in technology that are ongoing in the industry. In other words, the precise software and hardware configuration of the various embodiments of the invention may vary accordingly while still remaining within the scope and spirit of the invention. Although this description discloses exemplary embodiments including, among other components, software executed on hardware, it should be noted that the embodiments are merely illustrative and should not be considered as limiting. For example, it is contemplated that any or all of the hardware and software components may be embodied exclusively in hardware, exclusively in software, exclusively in firmware, or in any combination of hardware, software, and/or firmware. Accordingly, certain embodiments may be implemented in other ways. Furthermore, well known process steps and computer components may have not been described in detail herein in order to avoid unnecessarily obscuring the underlying concepts.

[0129] The system and methods of the invention may be used to provide a website through the Internet or otherwise accessible through a global communication network that will allow users to submit and view data.

[0130] It should be understood that the order of execution or performance of the steps in the embodiments of the invention described herein is not essential, unless otherwise specified. That is, the steps described herein may be performed in any order, unless otherwise specified, and embodiments of the invention may include additional or fewer operations than those disclosed herein. For example, it is contemplated that executing or performing a particular step before, contemporaneously with, or after another step is within the scope of aspects of the invention. Additionally, features and steps of the embodiments of the invention may be combined and alternated as independent elements of the invention.

[0131] In certain embodiments computer programs may be implemented in a high-level and/or object-oriented programming language, and/or in assembly and/or machine code. The language and/or code may be a compiled and/or interpreted language and/or code.

[0132] The processors utilized in certain embodiments may include general and/or special purpose microprocessors. Such processors may receive instructions, data, and/or other information from memory devices, storage devices, and/or other internal or external sources.

[0133] Memory devices, storage devices, and/or other internal or external sources may be suitable for tangibly embodying computer program instructions and data include forms of non-volatile memory, including by way of example, the cloud, semiconductor memory devices, such as EPROM, EEPROM, and flash memory devices; magnetic disks such as internal hard disks and removable disks; magneto-optical disks; and Compact Disk. Any of the foregoing can be supplemented by or incorporated in ASICs (application-specific integrated circuits).

[0134] The foregoing description of the exemplary embodiments has been presented only for the purposes of illustration and description and is not intended to be exhaustive or to limit the inventions to the precise forms disclosed. Many modifications and variations are possible in light of the above teaching.

[0135] The embodiments were chosen and described in order to explain the principles of the inventions and their practical application so as to enable others skilled in the art to utilize the inventions and various embodiments and with various modifications as are suited to the particular use contemplated. Alternative embodiments will become apparent to those skilled in the art to which the present inventions pertain without departing from their spirit and scope. Accordingly, the scope of the present inventions is defined by the eventual claims rather than the foregoing description and the exemplary embodiments described therein.

[0136] The disclosure herein is directed to the variations and modifications of the elements and methods of the invention disclosed that will be apparent to those skilled in the art in light of the disclosure herein. Thus, it is intended that the present invention covers the modifications and variations of this invention, provided those modifications and variations come within the scope of the inventions described herein and the equivalents thereof.

[0137] The invention being thus described, it will be evident that the same may be varied in many ways by any one having skill in the applicable arts. Such variations are not to be regarded as a departure from the spirit and scope of the invention and all such modifications are intended to be included within the scope of the claims.