GAME CONTROLLER AND FORM TRANSFORMATION METHOD THEREOF, AND GAME OPERATION MODE SWITCHING METHOD
20220088473 · 2022-03-24
Inventors
Cpc classification
A63F13/22
HUMAN NECESSITIES
A63F13/219
HUMAN NECESSITIES
A63F13/245
HUMAN NECESSITIES
A63F2300/1062
HUMAN NECESSITIES
International classification
Abstract
The present disclosure discloses a game controller, including a gun-shaped body, a mode switching mechanism, a gamepad, and a screen positioning device arranged on the gun-shaped body. The mode switching mechanism switches different game operation modes; and the gamepad is rotatably connected to the gun-shaped body. The present disclosure can adapt to most games in the market, which can not only enhance the vicarious feeling of a game, but also provide a more comprehensive operation experience for a user.
Claims
1. A game controller, comprising a gun-shaped body, a switching mechanism, a gamepad, and a screen positioning device arranged on the gun-shaped body, wherein the mode switching mechanism switches different game operation modes, and the gamepad is rotatably connected to the gun-shaped body.
2. The game controller according to claim 1, wherein the mode switching mechanism is controlled to realize switching by a rotation position of the gamepad.
3. The game controller according to claim 1, wherein the gamepad is connected with the gun-shaped body through the rotation part.
4. game controller according to claim 3, wherein the rotation part comprises a rotating shaft and a sleeve sleeved on the rotating shalt an outer wall of the rotating shaft is provided with a ring slot in a circumferential direction; an inner wall of the sleeve is snapped to a snap ring in the ring slot; and the rotating shaft and the sleeve are fixedly connected to the gamepad and the gun-shaped body respectively.
5. The game controller according to claim 4, wherein two first magnets are embedded into a surface of the snap ring; connecting lines between the two first magnets and the axis of the rotating shaft are perpendicular to each other; and second magnets matching the first magnets are embedded into an inner surface of the ring slot.
6. The game controller according to claim 5, wherein the mode switching mechanism is arranged between the snap ring and the ring slot; the mode switching mechanism comprises a first arc-shaped contact sheet and a second arc-shaped contact sheet; connecting lines between the first arc-shaped contact sheet as well as the second arc-shaped contact sheet and the axis of the rotating shaft are perpendicular to each other; and the first arc-shaped contact sheet and the second arc-shaped contact sheet are respectively embedded to the surfaces of the snap ring and the ring slot.
7. A form transformation method for a game controller, wherein the transformation method realizes transformation by rotating a gamepad.
8. The form transformation method for the game controller according to claim 1, wherein the transformation method transform as the game controller into a gamepad form or a gun form by rotating the gamepad.
9. A game operation mode switching method, wherein the switching method realizes switching by rotating a gamepad.
10. The game operation mode switching method according to claim 9, wherein the switching method rotates the gamepad to trigger a mode switching mechanism to realize switching.
11. The game controller according to claim 2, wherein the gamepad is connected with the gun-shaped body through the rotation part.
12. The game controller according to claim 4, wherein the rotation part comprises a rotating shaft and a sleeve sleeved on the rotating shaft; an outer wall of the rotating shaft is provided with a ring slot in a circumferential direction; an inner wall of the sleeve is snapped to a snap ring in the ring slot; and the rotating shaft and the sleeve e fixedly connected to the gamepad and the gun-shaped body respectively.
13. The game controller according to claim 6, wherein two first magnets are embedded into a surface of the snap ring; connecting lines between the two first magnets and the axis of the rotating shaft are perpendicular each other; and second magnets matching the first magnets are embedded into an inner surface of the ring slot.
14. The game controller according to claim 9, wherein the mode switching mechanism is arranged between the snap ring and the ring slot; the mode switching mechanism comprises a first arc-shaped contact sheet and a second arc-shaped contact sheet; connecting lines between the first arc-shaped contact sheet as well as the second arc-shaped contact sheet and the axis of the rotating shaft are perpendicular to each other; and the first arc-shaped contact sheet and the second arc-shaped contact sheet are respectively embedded to the surfaces of the snap ring and the ring slot.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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[0046] Reference signs in drawings:
[0047] 1: gun-shaped body; 2: front gamepad; 3: rear gamepad; 4: rocker; 5: function control button; 6: rotating shaft; 7: sleeve; 8: ring slot; 9: snap ring; 10: first magnet; 11: second magnet; 12: first arc-shaped contact sheet; 13: second arc-shaped contact sheet; 14: direction control button; 15: gun-shaped main body; 16: clamping protrusion; 17: clamping slot; 18: clamping groove; 19: clamping block; 20: accommodating hole; 21: clamping ring; 22: spring; 23: function control button A; 24: function control button B; 25: function control button X; 26: function control button Y; 27: independent button; and 28: clamping body.
[0048] α: included angle between connection lines of two first magnets and the axis of a rotating shaft; β: an included angle between connecting lines of a first arc-shaped contact sheet as well as a second arc-shaped contact sheet and the axis of the rotating shaft; γ: an included angle between a gamepad and a gun-shaped body.
DETAILED DESCRIPTION OF THE EMBODIMENTS
[0049] The embodiments of the present disclosure is described in detail below in combination with the accompanying drawings.
Embodiment 1
[0050] A game controller as shown in
[0051] The upper ends of the two gamepads are connected with the gun-shaped body 1 through a rotation part. As shown in
[0052] As shown in
[0053] As shown in
[0054] A working principle of the above-mentioned game controller is as follows.
[0055] In the gamepad operation mode, a user operates the front gamepad 2 and the rear gamepad 3 respectively with a left hand and a right hand. The gamepad operation mode is the existing operation mode, such as a gamepad operation mode in xbox and PlayStation. At this time, the two corresponding pairs of first magnets 10 and second magnets 11 attract each other to ensure the stability of the two gamepads in the gamepad operation mode. At the same time, the first arc-shaped contact sheet 12 and the second arc-shaped contact sheet 13 are in no contact, and the mechanical switch is not closed. At this time, the processor determines that the user selects the gamepad operation mode and transmits information to the game software. The game software uses the gamepad operation mode for the user to operate.
[0056] In the gun operation mode, after the front gamepad 2 and the rear gamepad 3 are anticlockwise rotated 90 degrees, the shape of the game controller is as shown in
[0057] Meanwhile, in order to improve the comfortableness of user's use of the gamepad, an included angle of 60 degrees (i.e., γ in
[0058] The above-mentioned game controller has the advantages that transformation of the form of the game controller is combined with switching of the game operation modes, so that different operation modes can be switched according to user's needs by rotating the gamepad. Meanwhile, after the gamepad is rotated, the game controller can simulate user's use of a real firearm to play a game, which enhances the vicarious feeling of a game and provides a more comprehensive operation experience for the user.
Embodiment 2
[0059] As shown in
[0060] Other structures and the working principle of Embodiment 2 are the same as Embodiment 1.
Embodiment 3
[0061] Embodiment 3 is improved on the basis of Embodiment 1. Specifically, in Embodiment 3, an inner wall of the sleeve 7 is provided with a ring slot 8 in a circumferential direction, and an outer wall of the rotating shaft 6 is provided with a snap ring 9 snapped to the ring slot 8. As such, reliable rotatable connection between the sleeve 7 and the rotating shaft 6 can still be ensured.
[0062] Other structures and the working principle of Embodiment 3 are the same as Embodiment 1.
Embodiment 4
[0063] As shown in
[0064] A user shifts the right end of the clamping block 19 to the right to separate the clamping block 19 from the clamping groove 18, that is, the clamping body 28 may be removed from a side surface of the gun-shaped main body 15 (that is, the clamping body 28 is removed from a direction perpendicular to the drawing in
[0065] Other structures and the working principle of Embodiment 4 are the same as Embodiment 1.
Embodiment 5
[0066] As shown in
[0067] The game controller in Embodiment 5 has the advantages that the user presses the function control button B24 and rotates the gamepad to simulate user's use of a real firearm to play a game, which enhances the vicarious feeling of the game and provides a more comprehensive operation experience for the user.
[0068] Other structures and the working principle of Embodiment 5 are the same as Embodiment 1.
Embodiment 6
[0069] As shown in
[0070] Other structures and the working principle of Embodiment 6 are the same as Embodiment 1.
Embodiment 7
[0071] As shown in
[0072] Other structures and the working principle of Embodiment 7 are the same as Embodiment 1.
Embodiment 8
[0073] As shown in
[0074] Other structures and the working principle of Embodiment 8 are the same as Embodiment 1.
Embodiment 9
[0075] Embodiment 9 uses the equipment structure in Embodiment 1 to play a game. A specific game is PLAYERUNKNOWN'S BATTLEGROUNDS. When a user manipulates a virtual character to explore a game map and pick up equipment, a gamepad operation mode is used to play the game. When the user manipulates the virtual character to raise the gun to aim and shoot, a gun operation mode is used to play the game. In the gun operation mode, what is different from a traditional moving screen image is that a center point of the screen image is taken as a shooting point. Gamepad function buttons are used to move and rotate a game image, and a screen positioning point captured by a positioning system is a game shooting point to simulate a real shooting feeling. Images during shooting are similar to Virtua Cop.
[0076] As such, the user can use different operation modes to play a game in the same game, and the user can switch the operation mode back and forth between the gun operation mode and the gamepad operation mode, so as to avoid phenomena of anchylosis and muscular soreness and further enhance the operation experience of the user.
[0077] The above-mentioned embodiments only express several implementation modes of the present disclosure, and their descriptions are more specific and detailed, but they cannot be understood as limiting the patent scope of the present disclosure. It should be noted that those of ordinary skill in the art can further make various transformations and improvements without departing from the concept of the disclosure, and these transformations and improvements all fall within the protection scope of the present disclosure.