COMPUTER-IMPLEMENTED METHODS FOR ENHANCING, HANDLING, AND RESIZING 3D GARMENT MODELS
20220087352 · 2022-03-24
Inventors
Cpc classification
G06F3/04842
PHYSICS
G06F30/12
PHYSICS
G06F3/04815
PHYSICS
G06F3/04812
PHYSICS
G05B19/4097
PHYSICS
A41H3/007
HUMAN NECESSITIES
International classification
A41H3/00
HUMAN NECESSITIES
G05B19/4097
PHYSICS
Abstract
The present invention relates to a first computer-implemented method for embedding a manufacturing definition model into a first 3D garment model representing a first garment to be fabricated. Further, the invention relates to a second computer-implemented method for digitally approving a modified second 3D garment model representing a second garment to be fabricated. The invention also relates to a third computer-implemented method for automatically grading a third 3D garment model representing a second garment to be fabricated in at least one different size.
Claims
1. A computer-implemented method, with program code being stored on a machine readable medium or embodied as an electromagnetic wave, for embedding a manufacturing definition model into a first 3D garment model representing a first garment to be fabricated, the computer-implemented method comprising: providing the first 3D garment model, generating the manufacturing definition model representing a garment element of the first garment and comprising all manufacturing parameters which are necessary to manufacture the garment element, the garment element relating to assembly of the first garment, a finish of the garment element, or an embellishment of the first garment, embedding the manufacturing definition model into the first 3D garment model at a designated position and orientation.
2. The computer-implemented method according to claim 1, comprising determining the manufacturing definition model to be an access element, displaying the first 3D garment model on a graphical user interface (GUI), and, when the access element is at least one of selected and being hovered over by a pointing element, changing a view of the first 3D garment model on the GUI so as to display the manufacturing definition model in more detail, wherein a pose and a magnification of the view are optimized.
3. The computer-implemented method according to claim 1, comprising providing manufacturing instructions describing how to manufacture the garment element, determining the manufacturing definition model to be an access element, linking the access element to the manufacturing instructions, displaying the first 3D garment model on a graphical user interface (GUI), and when the access element is at least one of: selected and being hovered over by a pointing element, displaying the manufacturing instructions on the GUI.
4. The computer-implemented method according to claim 3, wherein the manufacturing instructions comprise at least one of: textual information, image data, arrows, and size data.
5. The computer-implemented method according to claim 3, comprising storing the first 3D garment model, the manufacturing definition model, and the manufacturing instructions in a single data file.
6. The computer-implemented method according to claim 3, wherein providing manufacturing instructions comprises automatically deriving the manufacturing instructions from the manufacturing definition model.
7. The computer-implemented method according to claim 1, comprising generating and embedding into the first 3D garment model a plurality of manufacturing definition models, displaying the first 3D garment model on a graphical user interface (GUI), and displaying on the GUI and order of the plurality of manufacturing definition model, the order representing steps in which the first garment is to be manufactured.
8. The computer-implemented method according to claim 1, wherein the garment element is a seam with defined sewing stitches.
9. The computer-implemented method according to claim 1, wherein the garment element is a binding on a neck opening, a sleeve opening, a waist opening, or a bottom opening of the first garment.
10. The computer-implemented method according to claim 1, wherein the garment element is a closure on the first garment.
11. The computer-implemented method according to claim 1, wherein the garment element is a pocket, a waistband, or a belt-loop on the first garment.
12. The computer-implemented method according to claim 1, wherein the garment element comprises at least one of a collar and collar stand on a neck opening of the first garment.
13. The computer-implemented method according to claim 1, wherein the garment element is an end-type of a sleeve, a pant leg, a dress, or a skirt.
14. The computer-implemented method according to claim 1, wherein the manufacturing definition model comprises information relating to fabric properties of the garment element.
15. The computer-implemented method according to claim 1, comprising generating a plurality of manufacturing definition models and embedding the plurality of manufacturing definition models into the first 3D garment model, wherein each of the plurality of manufacturing definition models have at least a first version and a second version, wherein the plurality of first versions of manufacturing definition models are associated to a first colorway of the first garment and the plurality of second versions of manufacturing definition models are associated to a second colorway of the first garment.
16. The computer-implemented method according to claim 15, comprising receiving user input for switching between the first and second colorway of the first garment, and displaying the first 3D garment model on a graphical user interface (GUI) with the first versions of the manufacturing definition models or with the second versions of the manufacturing definition models depending on the user input.
17. A computer-implemented method, with program code being stored on a machine readable medium or embodied as an electromagnetic wave, for digitally approving a modified second 3D garment model representing a second garment to be fabricated, the computer-implemented method comprising: providing a graphical user interface (GUI) of a 3D garment model design program with at least a first and a second access point, generating the second 3D garment model via the GUI at the first access point, providing the second 3D garment model at the second access point, modifying the second 3D garment model via the GUI at the second access point, providing the modified second 3D garment at the first access point, associating an approval indicator with the modified second 3D garment model via the GUI at the first access point, and providing the approved modified second 3D garment model at the second access point.
18. A computer-implemented method, with program code being stored on a machine readable medium or embodied as an electromagnetic wave, for automatically grading a third 3D garment model representing a third garment to be fabricated in at least one different size, the computer-implemented method comprising: providing a first 3D avatar representing at least a part of a body of a human, the first 3D avatar having first avatar dimensions, providing the third 3D garment model having garment dimensions to fit the first 3D avatar, providing a second 3D avatar having second avatar dimensions other than the first avatar dimensions, generating a fourth 3D garment model by numerically determining dimensional and proportional differences between the first 3D avatar and the second 3D avatar with respect to a plurality of spatial parameters, modifying the garment dimensions of the third 3D garment model according to a relation between the determined differences and the first 3D avatar.
19. The computer-implemented method according to claim 18, wherein the fourth garment is to be fabricated from fourth garment panels, and wherein the method further comprises deriving based on the fourth 3D garment model a plurality of 2D pattern pieces representing the fourth garment panels.
20. The computer-implemented method according to claim 18, wherein the second 3D avatar is based on a standard clothing size or an individually measured actual 3D body model of a specific customer.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0045] By way of example only, preferred embodiments of the invention will be described more fully hereinafter with reference to the accompanying figures, wherein:
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DETAILED DESCRIPTION OF THE DRAWINGS
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[0058] In
[0059] The manufacturing definition models 3a-d in
[0060] For example, a user about to generate the manufacturing definition models has at hand the basic model 20 as shown in
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[0062] In some embodiments, the first computer-implemented method may as well comprise providing manufacturing instructions. These can also be embedded into the file 4 of the 3D garment model 20 either by the designer entering them manually or they might be automatically derived from the manufacturing definition model 3. For example, if the manufacturing definition model defines a specific stitch used for assembling the garment panels 8, the first computer implemented method may provide explanations, description, or instructions as to how, when, and/or where to sew the panels together. This automatic extraction might be possible because the instruction is inherently defined by the manufacturing definition model. The according element of the garment may be declared as an access element for retrieving the manufacturing instructions interactively in the GUI.
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[0065] The manufacturing definition model 12a is representing a rivet on the pocket of the jeans 1. The model 12, in particular including an area surrounding the model 12a, is determined as an access element. When the cursor 11 is hovering over the access element or selecting it, an extra window 13a is opening containing a high-resolution depiction of the rivet and showing the exact specification of the part. Additionally or alternatively, the window 13a may also comprise a video or illustration on how to manufacture the element. If applicable for the clicked item, it could also comprise information of color, type, tool to be used, setting of the tool, dimensional information of the feature, etc.
[0066] In
[0067] The GUI of this garment design program may be shown on a screen of a computer, on a tablet PC, a smartphone, an augmented reality device, or an artificial reality system, etc. in 2D or 3D.
[0068] Displaying the manufacturing instruction is an optional feature as all the information necessary to produce the garment are already defined by the manufacturing definition models. They merely render a support for more unexperienced workers or in case there is an unexpected ambiguity.
[0069] Instead of opening up an extra instruction window 13, in an embodiment, the access element could also trigger the 3D garment model 30 to turn and enlarge in order to provide a more detailed view of the corresponding manufacturing definition model.
[0070] Leaving this specific example again and going back to schematic
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[0074] At step 101, the second 3D garment model is generated via the GUI at the first access point. In other words, the designer or design team is designing a new garment design by generating the second 3D garment model with help of the GUI.
[0075] At step 102, the second 3D garment model is provided at the second access point. Sticking to the example from above, that means that the newly created 3D garment model is transferred to the factory (e.g. sent by email or other channels) or simply retrieved by the second access point in Vietnam since the file of the second 3D garment model is and stays on the remote server.
[0076] At step 103, the second 3D garment model is modified via the GUI at the second access point. In case the factory workers reviewing the 3D garment model find out that at least an aspect of the 3D model cannot be realized in the their factory (be it for the lack of tools, skills, or merely a mistake built in by the designers), the 3D garment model can be adjusted or modified, in particular with regard to manufacturing definition models, by the manufacturing team by means of the GUI.
[0077] At step 104, the modified second 3D garment is provided at the first access point. Again, this means e.g. that the modified file containing the modified 3D garment model is sent back, or the designer or design team in the USA is merely opening the modified file stored on the server.
[0078] At step 105, an approval indicator is associated with the modified second 3D garment model via the GUI at the first access point. The designers can thus approve of the modification and release the file. As an optional intermediate step, the designers can also adjust the modifications in case the manufacturer also made a mistake or the designers are not satisfied with the design and agree to a new compromise.
[0079] At step 106 finally, the approved modified second 3D garment model is provided at the second access point. In other words, to stick to the above example, the file is sent back again to Vietnam, or the manufacturer retrieves the approved modified 3D model from the server.
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[0081] The ease refers to the amount of roominess in a specified garment. There are two kinds of ease, a fitting ease and a design ease. A garment must contain adequate ease beyond the actual measurements of the wearer to allow room for ordinary human body movements like arm movements, walking, sitting, riding and even breathing.
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[0083] A bigger avatar 51 as shown in
[0084] According to
[0085] When applying the matrix to the t-shirt 40 to arrive at the modified t-shirt 50, the t-shirt 40 is uniformly expanded as depicted in
[0086] The third computer-implemented method particularly provides that the 3D garment model 40 is associated with corresponding 2D patterns 42. In a preferred embodiment, the method further comprises deriving from the modified 3D garment model 50 a corresponding set of modified 2D patterns 52. In this way, a factory is, in a fast and efficient way, provided with a desired variety of 2D pattern pieces sets, each set fitting a differently sized and/or shaped human body.
[0087] In a combination with the aspects of the first computer-implemented method as presented herein, the adaption of the 3D garment model 40 may also take into account the embedded manufacturing definition models. For example, the modified model 50 may include longer zippers, additional buttons, stronger threads, or the required length of thread.
[0088] The avatar 51 may be obtained from a catalog of reference sized avatars, e.g. in standardized sizes and/or shapes. Alternatively, the avatar 51 can also be an individual body shape of a specific customer, e.g. a body shape scanned in 3D or an avatar parametrized by multiple measurements at the customers' body.
[0089] It is noted that the text in
[0090] Although the invention is illustrated above, partly with reference to some preferred embodiments, it must be understood that numerous modifications and combinations of different features of the embodiments can be made. All of these modifications lie within the scope of the appended claims.