NOVELTY GIFT - CAT IN THE BOX
20220008836 ยท 2022-01-13
Inventors
Cpc classification
A63H5/00
HUMAN NECESSITIES
A63H37/00
HUMAN NECESSITIES
International classification
A63H37/00
HUMAN NECESSITIES
A63H13/02
HUMAN NECESSITIES
Abstract
The present invention is a novelty gift that includes a power supply such as a DC voltage source, a motor with an eccentric loading that can cause a shimmy or vibration when operated, an audio card or sound player with speaker to emit a recorded sound, and a processor that can receive a proximal wireless signal and actuate the motor and audio card simultaneously or sequentially. The device includes a small remote device that can be preferably hidden in the palm of a hand, and can activate the device with the press of a button on the remote. Once activated, the motor will produce vibrations that are transferred to the box itself, while the audio card emits sounds through the speaker simulating an animal.
Claims
1. A novelty device, comprising: a wireless remote control; and an animal simulating unit having a housing, a power supply within the housing, a switch for controlling the power supply, an eccentrically weighted motor, a random output generator coupled to the eccentrically weighted motor for generating random motion, a processor having a receiver adapted to receive a signal from the wireless remote control, and audio device, and a speaker; wherein the wireless remote control sends a signal to the processor to initiate the motor to cause ransom vibration influenced by the random output generator while simultaneously initiating audio to be played through the speaker from the audio unit.
2. The novelty device of claim 1, wherein the audio device is an audio card having record and play capability.
3. The novelty device of claim 2, wherein the animal simulating unit simulates a cat.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0008]
[0009]
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0010] The present invention is a novelty gift that can be reused over and over again as a fake present that can simulate a cat (or other animal) trapped in a box.
[0011]
[0012] The power supply 24 is also connected to a motor 40 that includes a spinning component 42 that may be eccentrically loaded with a weight 44 to cause a vibration when the motor is activated. The electrical power can be directed through a random output generator 48 and motor output relay 49 to cause a random movement of the box, leading to a more realistic appearance of an organic being in the box rather than a mechanical device. The device 20 can play the audio device and cause the motor to oscillate with random vibrations upon activation of the system by the remote control 14.
[0013] In operation, the device 20 is attached to the gift box 10 by the adhesive strip and the switch 26 is turned to the on position, whereupon the box 10 is closed and wrapped. The stored audio on the audio device 32 may have prerecorded sounds such as a cat purring, screeching, etc., or the record/play option would allow the user to record a specific audio for the situation. The gift box 10 is then given to the recipient for opening as if it were any other present. The user preferably has the remote control 14 hidden but ready to activate as the recipient holds or observes the gift box 10. As the recipient receives the box, the remote control 14 is activated such that a signal is sent from the remote control 14 to the processing unit 30 with the receiver, which receives the signal from the remote control and closes a switch to send power to the audio device 32. The audio device begins to play the stored audio on the audio device through the speaker 36 while a relay sends power to the random output generator that actuates the motor 40. The motor 40 spins the eccentrically weighted component 42, causing the device 20 and box 10 to vibrate or shimmy while audio sounds are emitted though the box. The effect is to simulate the presence of an animal, such as a cat, trying to escape the box while the recipient is left to wonder what is happening.
[0014] The invention can be used to simulate many different types of animals, from a cat to a snake to something more exotic, using the stored audio to simulate the type of animal. The amount of vibration can also be used to suggest a larger or smaller animal as the situation dictates. There can be other variations of the invention as to the various components without departing from the spirit of the invention, and a person of ordinary skill in the art would readily recognize various substitutions and modifications apart from the disclosed and depicted embodiments. The invention is not intended to be limited to the specific embodiments herein, but rather is intended to include and incorporate all such substitutions and modifications. Accordingly, the scope of the present invention is not limited to any specific description or depiction herein, but rather is properly determined by the words of the appended claims using their ordinary meanings consistent with, but not limited by, this disclosure.