Lockbox puzzle game
11148041 · 2021-10-19
Assignee
Inventors
Cpc classification
A63F2001/0441
HUMAN NECESSITIES
A63F9/001
HUMAN NECESSITIES
International classification
Abstract
A lockbox game is presented herein. The game includes a locked container with one or more prizes therein. The locked container, with the cover locked, is provided to a participant along with a series of puzzles. The participant is required to solve the puzzles in order to collectively reveal a lock code that can be used to open the locked container and retrieve the one or more prizes therein. The game can be presented in a number of different versions, including a stationary or tabletop version and a travel version. A mobile application may be used to display puzzles, convert puzzle solutions to portions of the lock code, or reveal locations to which the participant must travel during the game.
Claims
1. A game, comprising: a locked container, said locked container comprising a base and a cover, said base defining an interior portion, at least one prize item disposed within said interior portion of said base, a lock initially locking said cover to said base with said at least one prize item disposed within said interior portion, wherein said lock is movable from a locked orientation to an unlocked orientation with a lock code, a plurality of puzzles and a plurality of puzzle solutions, wherein each of said plurality of puzzles is associated with a corresponding one of said plurality of puzzle solutions, wherein said plurality of puzzle solutions are used to collectively determine said lock code, wherein, if one of said plurality of puzzle solutions correlates with a format of said lock code, then said one of said plurality of puzzle solutions comprises a portion of said lock code, and wherein, if one of said plurality of puzzle solutions does not correlate with said format of said lock code, then said one of said plurality of puzzle solutions is converted to correlate with said format of said lock code using a predetermined conversion algorithm.
2. The game as recited in claim 1 further comprising at least one physical medium comprising said plurality of puzzles disposed thereon.
3. The game as recited in claim 2 further comprising a plurality of cards, wherein each of said plurality of cards comprises a separate one of said plurality of puzzles disposed thereon.
4. The game as recited in claim 2 wherein said plurality of puzzles are ordered such that said plurality of puzzle solutions of said plurality of puzzles are ordered to match an order of said lock code.
5. The game as recited in claim 1 wherein said format of said lock code comprises a series of single digits.
6. The game as recited in claim 1 further comprising a mobile application operated on a mobile device, wherein said mobile application is configured to receive one of said plurality solutions and, in response, reveal a portion of said lock code.
7. A method for presenting a game, said method comprising: providing a locked container to a participant, the locked container comprising a base and a cover, the base defining an interior portion with at least one prize item disposed therein, the locked container being initially locked wherein the container can be unlocked via a lock code, providing a plurality of puzzles to the participant, wherein each of the plurality of puzzles comprise a puzzle solution, wherein the puzzle solution for each of the plurality of puzzles is used to determine a portion of the lock code, wherein, if the puzzle solution of at least one of the plurality of puzzles correlates with a format of the lock code, then the puzzle solution is a portion of the lock code, wherein, if the puzzle solution of at least one of the plurality of puzzles does not correlate with a format of the lock code, then converting the puzzle solution to correlate with the format of the lock code using a predetermined conversion algorithm, and when the entire lock code is determined using the puzzle solutions for the plurality of puzzles, using the lock code to unlock the locked container and retrieve the at least one prize item disposed therein.
8. The method as recited in claim 7 wherein the plurality of puzzles are provided on at least one physical medium.
9. The method as recited in claim 8 wherein each of the plurality of puzzles are provided on a separate one of a plurality of physical cards.
10. The game as recited in claim 9 wherein said plurality of physical cards are ordered such that the puzzle solutions of the plurality of puzzles are ordered to match an order of the lock code.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
(1)
(2)
(3)
(4)
(5)
(6)
(7)
(8)
(9)
(10)
(11)
(12)
(13)
(14)
(15)
(16)
(17)
(18)
(19)
(20)
(21)
(22) Like reference numerals refer to like parts throughout the several views of the drawings provided herein.
DETAILED DESCRIPTION OF THE INVENTION
(23) As shown in the accompanying drawings, the present invention is generally directed to a puzzle game that includes an initially locked container, represented as 10. Particularly, as described in accordance with the various embodiments of the present invention, the locked container 10 is provided to a participant who must solve a series of puzzles in order to eventually obtain a lock code that can be used to unlock the locked container 10. When the locked container 10 is opened, access to one or more prizes or items 20 is provided.
(24) The puzzles, in some embodiments, can be provided to the participant in a physical or tangible form, such as by being printed on physical cards or paper, while in other embodiments, the puzzles can be displayed on a mobile device via a mobile application, on a website, computer, etc. Furthermore, as described in more detail hereinafter, in some cases, the puzzle solution may directly correspond to a portion of the lock code, while in other cases, the puzzle solution may need to be converted into the portion of the lock code. This conversion of the puzzle solution to the portion of the lock code can be performed manually via a predetermined algorithm, process, instructions or look-up table, or it may be performed by the mobile application or website via a predetermined algorithm, process, instructions or look-up table.
(25) With reference now to
(26) In any event, still referring to
(27) For example, the lock 30 illustrated in the exemplary embodiment of
(28) Furthermore, still referring to
(29) Even further locking mechanisms are contemplated within the full spirit and scope of the present invention. For example, the lock may be integral with or built into the container 10. In some cases, the lock may be at least partially internal, meaning that at least some of the locking components that lock the cover 14 to the base 12 may be internal and/or otherwise not accessible external to the container 10. The lock may, in some cases, be digitally operable or manually operable.
(30) In addition, the game of the various embodiments disclosed herein includes a plurality of puzzles, each of which can be solved with a corresponding puzzle solution. The term puzzle is used broadly and can include but is in no way limited to brain teasers, logic games, logic puzzles, riddles, trivia questions, math questions, etc. In some cases, the participant may need to have some knowledge of history, geography, sports, or pop culture. Some puzzles may be enigmatic puzzles that have no defined rules; however, the participant must figure out how to solve it anyway.
(31) With reference to
(32) In some embodiments, as shown in
(33) In this manner, the mobile or other user device 50 may include, among other components and devices structured to facilitate implementation of the present invention in the intended manner, a computer processor, memory, data storage device, and a communication or network device. In some embodiments, the mobile or user device may need location services or capabilities including a Global Positioning System. The processor, as used herein, may include any device cooperatively structured to implement or execute computer instructions, software, etc., for example, the methods described herein and the mobile application described herein. The data storage device may include a hard disk drive, solid state drive, virtual drive, cloud drive, or other volatile or non-volatile memory. The memory, as used herein, may include, but is not limited to random access memory (RAM) or other like devices or structured configured to implement the present invention in the intended manner, for example, by storing and assisting with the execution of one or more application, modules or components of the method and mobile application disclosed herein. It should also be noted that non-transitory computer readable media includes all computer-readable media except for a transitory, propagating signal.
(34) With reference now to
(35) For instance, in at least one method 100, and as shown at 104 in
(36) Next, as shown at 106, the participant(s) will solve the puzzles to obtain a puzzle solution. The puzzle solution(s) is/are then used to determine the lock code for unlocking the locked container 10. In some embodiments, the puzzles may be numbered, labeled or ordered in some way to indicate to the participant in which order the puzzle solutions translate to the lock code. In other words, the puzzles or cards may be ordered (e.g., via labelling, numbering or positions on a page) such that the puzzle solutions are ordered to match the order of the lock code.
(37) For instance, as shown in
(38) In some cases, the lock code may include a format of four single digits, although, as mentioned above, other code formats are contemplated. As shown at 108, if the puzzle solution of one of the puzzles matches or correlates with the format of the lock code (e.g., if the lock code includes four single digits and the puzzle solution is a single digit, or if the lock code has a series of double digits and the puzzle solution is a double digit), then the puzzle solution can equal or otherwise be a portion of the lock code. However, as shown at 110, if the puzzle solution does not match or correlate with the format of the lock code, then the puzzle solution will need to be converted or translated into a portion of the lock code using a predetermined algorithm or process.
(39) An exemplary algorithm or process for converting the puzzle solution to a portion of the lock code can include, but is not limited to the following. If the puzzle solution is multiple digits (e.g., two or more digits), then each digit is added together continuously until only a single digit remains. The remaining single digit will then be the portion of the lock code. As an example, if the puzzle solution is 97, the process would first add 9 to 7, which equals 16 (9+7=16). Since 16 is still multiple digits, the process would continue by adding 1 to 6, which equals 7. In this example, 7 would be a portion of the lock code.
(40) Furthermore, continuing the exemplary algorithm or process, if the solution is one or more letters, words or alphanumeric combinations, the process will begin by converting the letters into numbers. This can be done a number of different ways, for example, by replacing all or some of the letters with its position in the alphabet (e.g., a=1, b=2, c=3, d=4, . . . x=24, y=25, z=26). In other cases, there may be a different look-up table, converter, or cipher to convert letters to numbers. Once the designated letters are converted to numbers, if a single digit remains, then that single digit may be the lock code. If there are multiple numbers or digits, the process may continue by adding the numbers together continuously until only a single digit remains. The remaining single digit will then be the portion of the lock code.
(41) In one case, the process may take the numeric value of the first and last letter of each word. For example, if the solution is “Challenge Me,” the process will begin by converting the first and last letter of each word into numbers, which in some embodiments may become 3, 5, 13, 5. These are then added together (3+5+13+15) which equals 26. Since 26 is still a multiple digit number, the process continues by adding 2+6, which equals 8. In this example, 8 will be a portion of the lock code.
(42) In other cases, the process may include converting all of the letters to numbers, or converting only the first letter, or the first and second letter, etc.
(43) Furthermore, in at least one embodiment, a look-up table may be provided to convert a solution (e.g., a number, words, letter, etc.) to a portion of the lock code.
(44) In addition, there may be more puzzles that there are portions of the lock code. For example, if the lock code is four single digit numbers, the game may have more than four puzzles. In that case, the instructions or algorithm may require the participant to aggregate the solutions to multiple puzzles (e.g., using the exemplary process above) to finally achieve a single digit. This allows for a lengthened game experience.
(45) Turning to the exemplary puzzles shown in
(46) Turning back to the method 100 of
(47)
(48) The mobile application, website, etc. can use a multitude of different algorithms, processes, instructions, tables or conversion modules to determine a portion of the lock code from the puzzle solution. In one embodiment, the mobile application, website, etc. may use the same or similar process exemplified above.
(49)
(50) Again, once the entire lock code is determined, the participant will enter the lock code into the locked container to retrieve the prize, as shown at 212.
(51)
(52) Furthermore, the locked container 10 may include an image or code, such as but not limited to a Quick Response (QR) code. The participant may scan the QR code 502 with the mobile device 50 in order to synchronize the mobile device to the particular locked container 10. For example, the QR code may contain identifying or unique information relative to the particular locked container 10 which will synchronize with the mobile application 52 or otherwise tell the mobile application 52 what puzzles will need to be displayed to the participant. Of course, the solutions to the puzzles are used to decipher or determine the lock code, so it is important to make sure that the puzzles shown to the participant will match the locked container 10.
(53) Once the participant solves the puzzle(s) to obtain the puzzle solutions 306 he/she may enter the solutions into a mobile application or website 308. The mobile application or website will then receive the entered puzzle solutions and, using a conversion module, determine the lock code or a portion of the lock code therefrom 310, similar to that discussed above with reference to 210. Similarly, once the entire lock code is determined, the participant will enter the lock code into the locked container to retrieve the prize, as shown at 312.
(54)
(55) With reference now to
(56) In some instances, the locked container 10 may include an image or code, such as but not limited to a Quick Response (QR) code. The participant may scan the QR code 502 with the mobile device 50 in order to synchronize the mobile device to the particular locked container 10. For example, the QR code may contain identifying or unique information relative to the particular locked container 10 which will synchronize with the mobile application 52 or otherwise tell the mobile application 52 what puzzles will need to be displayed to the participant. Of course, the solutions to the puzzles are used to decipher or determine the lock code, so it is important to make sure that the puzzles shown to the participant will match the locked container 10.
(57) In one embodiment, as shown at 506, the mobile application may display a first puzzle to the participant in a similar manner as described herein with reference to other embodiments. Once the first puzzle is solved 508, the mobile application will reveal a first location to the participant 510. With reference to
(58) Using the GPS capabilities or geofencing capabilities of the mobile device, the application will determine when the participant has arrived at the first or next location, as shown at 512. When the participant has successfully traveled to the first or next location, the mobile device will display or reveal one or more puzzles. In one embodiment, as shown at 514, the method 500 or mobile application 52 will reveal two puzzles when the participant arrives at the first or next location—correctly solving one puzzle will reveal the next location and correctly solving the other puzzle will reveal a portion of the lock code in a similar manner as described in accordance with other embodiments herein.
(59) It should be noted that other embodiments may display or reveal more or less puzzles when the participant arrives at the first or next location. For example, the method 500 or mobile application 52 may reveal one puzzle which, when correctly solved, will reveal both the next location and a portion of the lock code. In other cases, the method or mobile application may reveal three or more puzzles at a single location, revealing the next location and/or portion of the lock code when correctly solved.
(60) The participant will continue to solve puzzles and travel to the next location until the entire lock code is determined or revealed. As shown at 516 and 518 in
(61) As before, when the participant has figured out or obtained the entire lock code, as shown at 520, he or she can enter the code into the locked container 10 to retrieve the prize(s) therein.
(62) Since other modifications and changes varied to fit particular operating requirements and environments will be apparent to those skilled in the art, the invention is not considered limited to the example chosen for purposes of disclosure, and covers all changes and modifications which do not constitute departures from the true spirit and scope of this invention. This written description provides an illustrative explanation and/or account of the present invention. It may be possible to deliver equivalent benefits using variations of the specific embodiments, without departing from the inventive concept. This description and these drawings, therefore, are to be regarded as illustrative and not restrictive.