MANAGEMENT SYSTEM FOR SUBSTITUTE CURRENCY FOR GAMING
20210319661 · 2021-10-14
Inventors
Cpc classification
A44C21/00
HUMAN NECESSITIES
G07F17/3241
PHYSICS
G06K19/07722
PHYSICS
G07F17/3251
PHYSICS
G06K19/0723
PHYSICS
A63F2003/00845
HUMAN NECESSITIES
G07F17/3234
PHYSICS
International classification
G06K19/077
PHYSICS
Abstract
The management system for substitute currency includes a pattern acquiring device configured to acquire an image of the ground pattern of the substitute currency, a reading device configured to read an ID of the substitute currency currency, and a control device configured to associate a pattern of the ground pattern with the ID and store the associated pattern and ID in a database. The control device is configured to analyze the image of the ground pattern acquired by the pattern acquiring device to identify the pattern, and determine, based on the database, whether the pattern of the ground pattern of the substitute currency matches the pattern of the ground pattern associated with the ID of the substitute currency obtained from the reading device, thereby to determine authenticity of the substitute currency.
Claims
1-13. (canceled)
14. A management system for a plurality of substitute currency for gaming, wherein: each of the plurality of the substitute currency for gaming has an appearance that is difficult to distinguish from the other at first glance but is not completely identical to the other, and a unique ID that can be individually identified is assigned to each of the plurality of the substitute currency for gaming, the management system comprises: a database that, for a plurality of the substitute currency for gaming that is registered, associates the appearance of the substitute currency for gaming and the ID of the substitute currency for gaming and stores them; an image acquisition device configured to acquire an image by capturing the appearance of the substitute currency for gaming; an ID reading device that reads the ID of the substitute currency for gaming; and a management control device that determines whether an appearance associated in the database with the ID read by the ID reading device corresponds to the image acquired by the image acquisition device, thereby to determine authenticity of the substitute currency for gaming.
15. The management system according to claim 14, wherein: the substitute currency for gaming is provided with an RFID that stores the ID assigned to the substitute currency for gaming, and the ID reading device is a RFID reader configured to read the RFID.
16. The management system according to claim 14, wherein the appearance that is difficult to distinguish from the other at first glance but is not completely identical to the other is given due to manufacturing process or material of the substitute currency for gaming.
17. The management system according to claim 14, wherein the appearance that is difficult to distinguish from the other at first glance but is not completely identical to the other is a lace pattern.
18. The management system according to claim 14, wherein the appearance that is difficult to distinguish from the other at first glance but is not completely identical to the other is given due to printing.
19. The management system according to claim 14, wherein the appearance that is difficult to distinguish from the other at first glance but is not completely identical to the other is a ground pattern.
20. The management system according to claim 19, wherein: the substitute currency for gaming has multi-layered structure consisting of a plurality of layers that is laminated each other and includes a layer having the ground pattern and an indication plastic layer on which an indication indicating denomination or the like of the substitute currency for gaming, and the layer having the ground pattern is arranged inside the indication plastic layer, and the ground pattern is visible through the indication plastic layer.
21. A substitute currency for gaming that has an appearance and a unique ID, wherein: the appearance is difficult to distinguish from the other at first glance but is not completely identical to the other, due to manufacturing process or material of the substitute currency for gaming, and the substitute currency for gaming can be individually identified based on the appearance, the unique ID that can be individually identified, and the substitute currency for gaming can be individually identified by reading the ID, and it is capable to determine authenticity of the substitute currency for gaming by determining whether an appearance associated with the ID in a database corresponds to the appearance of the substitute currency for gaming.
22. A management system for a plurality of substitute currency for gaming, wherein: each of the plurality of the substitute currency for gaming has an appearance that is difficult to distinguish from the other at first glance but is not completely identical to the other, the management system comprises: an image acquisition devise configured to acquire an image by capturing the appearance of the substitute currency for gaming; and a management control device that uses an artificially intelligent device having a deep learning structure to identify which of a plurality of registered substitute currency for gaming the substitute currency for gaming in the image correspond to, wherein the deep learning structure inputs the image and outputs information, for respective appearance of the plurality of registered substitute currency for gaming, indicating whether or not it corresponds to the image.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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[0029]
DESCRIPTION OF EMBODIMENTS
[0030] The following is a description of embodiments of the present invention with reference to the drawings.
[0031] Though in this embodiment, the description is based on the assumption of a high-value substitute currency for gaming (mainly used in VIP rooms in casinos and generally rectangular in shape), which is generally called a “plaque” and for which the prevention of the use of counterfeit substitute currency for gaming is more important, the present invention can naturally be applied to the circular amusement substitute coins that are normally used.
[0032] First, the details of the substitute currency C for gaming used in the management system of the present invention will be explained. As shown in
[0033] In addition, as shown in
[0034] The middle opaque layer 5 is flanked on both sides by a layer 6 with a ground pattern 1. The layer 6 with the ground pattern 1 can be a sheet-like material 3 as it is, or a sheet-like material 3 laminated to another plastic material. As described above, the ground pattern 1 has patterns 4 that are difficult to distinguish from each other at first glance, but are not completely consistent with each other. Therefore, the layer 6 having the ground pattern 1 has patterns 4 that are difficult to distinguish from each other at first glance, but are not completely consistent with each other, on its front surface and back surface respectively.
[0035] In addition, on the outside of each of the layers 6 having the ground pattern 1, there is an indication plastic layer 7 on which is printed an indication 8 representing the denomination, etc., of the substitute currency C for gaming. The indication plastic layer 7 is transparent or tinted transparent, and the layer 6 having the ground pattern 1 placed inside the indication plastic layer 7 is configured so that the ground pattern 1 can be seen through the indication plastic layer 7. In addition to the denomination information indicating the value of the substitute currency C for gaming, the indication 8 indicating the denomination, etc., may further indicates, for example, information distinguishing whether it is a rolling chip or a cash chip, junket information that differs for each junket and identifies the junket, casino information that differs for each casino and identifies the casino, etc. In addition, a transparent layer 9, which serves as a protective layer, is laminated to the outside of each of the indication plastic layers 7. The transparent layer 9 may be tinted transparent.
[0036] By using such a multilayer structure, the substitute currency C for gaming can form a striped pattern in the stacking direction on the side as shown in
[0037] During the manufacture of the substitute currency C for gaming, thermo-compression bonding is performed with the plurality of members corresponding to each of the above layers stacked. This thermo-compression bonding causes the adjacent layers to be crimped together to form a multilayer laminate as a whole, which is punched into a predetermined shape, such as a rectangle or circle, by pressing or the like to form individual substitute currency C for gaming. When punching by pressing, R processing (round corners) is applied to the edge of the outermost layer by designing the dimensions of the die and punch for punching.
[0038] Next, the management system, in this embodiment, of the substitute currency C for gaming will be described as follows.
[0039] The ground pattern acquiring device 12 acquires the pattern 4 of the ground pattern 1 on the front surface of the substitute currency C for gaming and the pattern 4 of the ground pattern 1 on the back surface of the substitute currency C for gaming, each via a camera, and registers them in the database 15 as front pattern information 4h and back pattern information 4t. The pattern information 4h and 4t is either numeric data or the image data of the pattern 4 itself. The pattern information 4h and 4t may be feature values extracted from the image.
[0040] The ID reader 13 is configured to acquire, via a camera, the individually identifiable unique ID 2 represented in alphanumeric characters on the surface of the substitute currency C for gaming. Alternatively, the ID 2 may be acquired by direct input by a person via a keyboard or the like. The ID 2 may be RFID 10 embedded in the substitute currency C for gaming, and the ID reader 13 may have a function as an RF reader that acquires the information stored in the RFID 10 via an RF antenna.
[0041] As shown in
[0042] The management control unit 14 identifies the pattern 4 by analyzing the image of the pattern 1 of the substitute currency C for gaming acquired by the ground pattern acquiring device 12 and determining the pattern information 4h and 4t. The pattern 4 is identified by means of a program for extracting predetermined characteristic points (differences in light reflectance, distribution of pattern nodes, etc.). The pattern 4 of the substitute currency C for gaming is basically identified by using the pattern 4 of the entire substitute currency C for gaming as the target of judgment, but the pattern 4 of a portion of the substitute currency C for gaming may also be the target of judgment. In this case, the same portion of the substitute currency C for gaming must be determined in advance as the target of judgment. In this case, it is particularly effective to use the relative positional relationship between indication 8 indicating the amount of money etc. printed on the plastic layer 7 of the substitute currency C for gaming. In other words, for example, in
[0043] The management control system 14 may use an artificial intelligence type device with artificial intelligence utilization or deep learning structure to identify the pattern 4. In the artificially intelligent computer or control system or deep learning (structure) technology, it is possible to uniquely identify the pattern 4 of the ground pattern 1 of the substitute currency C for gaming acquired by the ground pattern acquiring device 12 by recognizing the differences between the patterns 4 using a self-learning function or the like.
[0044] The management control unit 14 can further search the database 15 based on the ID information of the substitute currency C for gaming to be judged obtained from the ID reader 13 and identify the pattern 4 of the ground pattern 1 associated with said ID 2 on the database 15.
[0045] As described above, the management control unit 14 has a function to determine, by searching the database 15, whether or not the pattern 4 of the substitute currency C for gaming identified by image analysis of the ground pattern 1 acquired by the ground pattern acquiring device 12 matches the pattern 4 of the ground pattern 1 associated with the ID information of the substitute currency C for gaming obtained from the ID reader 13. The management control unit 14 has a configuration of performing an authenticity judgment of the substitute currency C for gaming by judging the substitute currency C for gaming as a counterfeit when the pattern 4 of the substitute currency C for gaming identified by image analysis of the ground pattern 1 acquired by the ground pattern acquiring device 12 does not match the pattern 4 of the ground pattern 1 associated with the ID information of the substitute currency C for gaming obtained from the ID reader 13.
[0046] The management control unit 14 is preferably configured to perform the authenticity judgement of the substitute currency C for gaming by determining, by searching the database 15, whether or not the pattern 4 on both sides (front and back) of the substitute currency C for gaming identified by image analysis of the ground pattern 1 on both sides (front and back) acquired by the ground pattern acquiring device 12, instead of the pattern 4 of the ground pattern 1 on one side of the substitute currency C for gaming, matches the pattern 4 on both sides (front and back) of the ground pattern 1 associated with the ID information of the substitute currency C for gaming obtained from the ID reader 13.
[0047] A variant of the substitute currency C for gaming will be described below. In the variant shown in
[0048] As a management system corresponding to this variation, the management control unit 14, in particular, may be configured to determine the positions of the intersections of the meshes of the lace pattern L and to identify the pattern 40 from the shape of the distribution pattern of the intersections.
[0049] The substitute currency C for gaming may be configured with both the pearl pattern P and the lace pattern L, and the management system may also be configured to use both the pearl pattern P and the lace pattern L for determining the authenticity of the substitute currency C for gaming.
[0050]
[0051] As a management system corresponding to this variation, in particular, the management control device 14 can set the halftone dot pattern of a predetermined position of the indication 8 representing the amount of the substitute currency C for gaming, etc., as a judgment position in advance.
[0052] In this variation, the layer 6 having the ground pattern 2 is not necessarily required, but the camera 11 and its image analysis may have difficulty in reading the fine halftone dot pattern of the printing, and it is considered advantageous for the image analysis to use it in combination with the pearl pattern P and the lace pattern L of the above embodiments.
[0053] In the above embodiment and its variants, pearl patterns, lace patterns, and halftone dot patterns of printing were used, but other individual features that cannot be controlled in manufacturing and are formed naturally, such as misalignment of printing, cutting positions of substitute currency C for gaming, misalignment of cutting positions, defects such as dust and dirt, etc., can be linked to each other or to other unique IDs.
[0054] In the above embodiment, we have described an example in which a substitute currency C for gaming has a naturally formed pattern or design, such as a pearl pattern, and also has a unique ID, and the pattern or design and the unique ID are associated and stored in the database 15. However, the present invention is not limited thereto, and it is not necessary that a unique ID be attached to the substitute currency C for gaming for game use. In this case, the database stores the image of the pattern or design itself of the registered substitute currency for gaming or the amount of characteristics extracted from the image.
[0055] When the management control unit 14 obtains an image of the pattern or design of the substitute currency C for gaming used in the casino, it refers to the database 15 to determine whether or not the pattern or design appearing in the image are stored in the database 15, thereby to determine whether or not the substitute currency C for gaming is a registered and genuine substitute currency for gaming.
[0056] In this case as well, the database 15 may store various identification and attribute information such as the unique ID and value (amount) of the substitute currency for gaming in association with the pattern or design information of the registered substitute currency C for gaming.
TABLE-US-00001 REFERENCE NUMERALS C, Substitute currency for gaming P, Pearl pattern L, Lace pattern 1, Ground pattern 2, ID 3, Sheet-like material 4, 40, 41, Pattern 4h, 4t, Pattern information 5, Opaque layer 6, Layer with ground pattern 7, Display plastic layer 8, Indication of amount, etc. 9, Transparent layer 10, RFID 11, Camera 12, Ground pattern acquiring device 13, ID reading device 14, Management control device 15, Database