System and method for bingo card nesting in game feature resolution
11040272 · 2021-06-22
Assignee
Inventors
Cpc classification
G07F17/3267
PHYSICS
G07F17/3234
PHYSICS
G07F17/329
PHYSICS
G07F17/3225
PHYSICS
G07F17/3227
PHYSICS
International classification
A63F3/06
HUMAN NECESSITIES
Abstract
A gaming method and system are disclosed wherein the number of available bingo patterns that may be used in a class II game are significantly increased. When using a class II gaming engine to determine the results of a class II game play, a bingo card associated with a feature may award credit values and also one or more additional nested bingo cards, to all be played within the resolution of a single feature. This feature nesting increases the number of patterns available, thereby increasing the distribution of prizes in a class II game. By expanding the number of available patterns in this manner, it is possible to improve a player's experience when playing a class II game, and to better replicate the target prize distribution for all features of a class III game on a class II game.
Claims
1. A game terminal, comprising: a class II gaming engine communicatively connected to a game terminal, the class II gaming engine configured to (i) receive a game play request from a player and issue a card to determine prizes for a first class II game state, wherein (A) the prizes for the first class II game state are derived from occurrence of secondary patterns on the card played in a bingo game and (B) the first class II game state having a first pattern set associated with a single game feature defined by the game play request; and then (ii) process play requests for the first class II game state; and if the single game feature is resolved, instruct the game terminal to display resolution of the single game feature associated with the first class II game state; and if the single game feature is not resolved, issue an additional card as a prize for the first class II game state to determine prizes for a second class II game state, (A) the prizes for the second class II game state are derived from occurrence of secondary patterns on the additional card, and (B) the second class II game state having a second pattern set associated with the single game feature, and then process play requests for the second class II game state; and if the single game feature is resolved, instruct the game terminal to display resolution of the single game feature associated with the first class II game state and the second class II game state.
2. The game terminal of claim 1, wherein the prizes replicate the prizes within the single game feature of a class III game.
3. The game terminal of claim 1, wherein the prizes replicate the prizes within the single game feature of a class III game, and the Class III game is a slot machine.
4. The game terminal of claim 1, wherein the prizes replicate the prizes within the single game feature of a class III game, and the game terminal is located in a casino.
5. The game terminal of claim 1, wherein the prizes replicate the prizes within the single game feature of an existing class III game.
6. The game terminal of claim 1, wherein the single game feature is a base game state.
7. The game terminal of claim 1, wherein the single game feature is a bonus game state.
8. The game terminal of claim 1, wherein an outcome of the additional card is a second card, thereby further increasing the number of available pattern sets that may be used by the class II gaming engine to determine the prizes within a resolution of the single game feature.
9. The game terminal of claim 1, further having a display on which the card is displayed.
10. The game terminal of claim 1, further having a display on which the additional card is displayed.
11. The game terminal of claim 1, further having a display on which the resolution of the single game feature is displayed.
12. A game terminal comprising: a display, a payment apparatus, a user input apparatus, and a class II gaming engine communicatively connected to the display, the payment apparatus and the user input apparatus, the class II gaming engine being configured to receive a game play request from a player and issue a card to determine prizes for a first class II game state, the prizes for the first class II game state are derived from occurrence of secondary patterns on the card played in a bingo game and the first class II game state having a first pattern set associated with a single game feature defined by the game play request, and then process play requests for the first class II game state; and if the single game feature is resolved, instruct the game terminal to display resolution of the single game feature associated with the first class II game state; and if the single game feature is not resolved, issue an additional card as a prize in the first class II game state to determine prizes for a second class II game state, the prizes for the second class II game state are derived from occurrence of secondary patterns on the additional card played in a bingo game and the second class II game state having a second pattern set associated with the single game feature, and then process play requests for the second class II game state; and if the single game feature is resolved, instruct the game terminal to display resolution of the single game feature associated with the first class II game state and the second class II game state.
13. The game terminal of claim 12, wherein the prizes replicate the prizes within the single game feature of a class III game.
14. The game terminal of claim 12, wherein the prizes replicate the prizes within the single game feature of a class III game, and the Class III game is a slot machine.
15. The game terminal of claim 12, wherein the prizes replicate the prizes within the single game feature of a class III game, and the game terminal is located in a casino.
16. The game terminal of claim 12, wherein the prizes replicate the prizes within the single game feature of an existing class III game.
17. The game terminal of claim 12, wherein the single game feature is a base game state.
18. The game terminal of claim 12, wherein the single game feature is a bonus game state.
19. The game terminal of claim 12, wherein an outcome of the card is a second additional card, thereby further increasing the number of available pattern sets that may be used by the class II gaming engine to determine the prizes within a resolution of the single game feature.
20. The game terminal of claim 12, wherein the card is displayed on the display.
21. The game terminal of claim 12, wherein the additional card is displayed on the display.
22. The game terminal of claim 12, wherein a resolution of the single game feature is displayed on the display.
23. The game terminal of claim 12, wherein the payment apparatus is configured to accept payment or indicia of credit.
Description
DESCRIPTION OF THE DRAWINGS
(1) For a more complete understanding of the present invention, and the advantages thereof, reference is now made to the following description taken in conjunction with the accompanying drawing, in which:
(2)
(3)
(4)
(5)
DESCRIPTION OF THE PREFERRED EMBODIMENTS
(6) The present invention is directed to improved methods and systems for, among other things, feature nesting in class II gaming. The configuration and use of the presently preferred embodiments are discussed in detail below. It should be appreciated, however, that the present invention provides many applicable inventive concepts that may be embodied in a wide variety of contexts other than those specifically described herein. Accordingly, the specific embodiments discussed are merely illustrative of specific ways to make and use the invention, and do not limit the scope of the invention. In addition, the following terms shall have the associated meaning when used herein:
(7) “bingo game” means the combination of all cards played by players actively participating in a common ball draw in order to determine secondary pattern prizes and ending pattern prizes, as applicable per the rules and determined per the class II gaming engine;
(8) “card” means the bingo card assigned to a player by the class II gaming engine for participation in a bingo game, in accordance with the rules;
(9) “casino” means an Indian casino located in the U.S. authorized pursuant to applicable tribal, state and/or federal regulations, or any other class II market, or any other regulated casino market;
(10) “class II gaming” or “class II games” means (i) the game of chance commonly known as bingo (whether or not electronic, computer, or other technologic aids are used in connection therewith) (I) which is played for prizes, including monetary prizes, with cards bearing numbers or other designations, (II) in which the holder of the card covers such numbers or designations when objects, similarly numbered or designated, are drawn or electronically determined, and (III) in which the game is won by the first person covering a previously designated arrangement of numbers or designations on such cards, including (if played in the same location) pull-tabs, lotto, punch boards, tip jars, instant bingo, and other games similar to bingo, and (ii) card games that (I) are explicitly authorized by the laws of the applicable state, or (II) are not explicitly prohibited by the laws of such state and are played at any location in such state, but only if such card games are played in conformity with those laws and regulations (if any) of such state regarding hours or periods of operation of such card games or limitations on wagers or pot sizes in such card games; the term “class II gaming” does not include (A) any banking card games, including baccarat, chemin de fer, or blackjack (21), or (B) electronic or electromechanical facsimiles of any game of chance or slot machines of any kind, and the terms used herein have the meanings set forth in 25 U.S.C. § 2703. Moreover, electronic or electromechanical facsimiles do not include the game of bingo “when the electronic or electromechanical format broadens participation by allowing multiple players to play with or against each other rather than with or against a machine” as defined in 25 C.F.R. § 502.8;
(11) “class II gaming system” means all components, whether or not technologic aids in electronic, computer, mechanical, or other technologic form, that function together to aid the play of one or more class II games, including but not limited to a class II gaming engine and a game terminal;
(12) “ending pattern” means the predefined bingo pattern, per the rules, that once achieved by a player results in (i) the award of a predefined prize, and (ii) the end of a bingo game;
(13) “feature” means a distinct state, and its respective prizes, of a game;
(14) “game terminal” means any device, or electronic or electromechanical gaming machine, or platform, or player interface, or system used by a casino to provide games to players;
(15) “game” means any casino game, including but not limited to its features, rules, and the graphical representations, or technologic aids, derived from the game results and shown or otherwise presented to the player on the game terminal. For a class II game, the specific game selected for play by the player determines the rules applied by the class II gaming engine for each player participation in every bingo game;
(16) “non-transitory” means a limitation of the medium itself (i.e., tangible, not a signal) as opposed to a limitation on data storage persistency (e.g., RAM vs. ROM);
(17) “pattern set” means the secondary patterns and ending patterns that define a class II game;
(18) “player” means the patrons of a casino utilizing a game terminal to participate in a game;
(19) “prizes” means the universe of credit wins and state transitions for each state played within a game;
(20) “rules” means the complete description of the game's play cycle, and other defined rules for the player specific to a game. For a class II game, rules include the defined pattern sets, corresponding prizes, and other defined rules for the player specific to a game;
(21) “secondary pattern” means the predefined bingo patterns, per the rule, that once achieved by a player result in the award of a predefined prize, but NOT the end of a bingo game; and
(22) “state” means the various ways that a game may be played according to the rules, and its features (i.e. base game, bonus game, free spins, etc.). For a class II game, each state includes player participation in a bingo game, each state has a defined pattern set, and each state is associated with a defined feature when played in connection with a class II gaming engine.
(23) Embodiments of the present invention provide a vastly increased array of available patterns, by allowing the bingo card played the ability to award not only credit values, but also nested bingo cards to be played by the class II gaming engine. In other words, each bingo result may possibly open play for a new, or previously obtained, nested bingo card to be played in a defined class II game state, whereby the target feature's prize is either resolved or is further nested in the class II game play of yet another card, without limit, until the feature is resolved. This has previously been defined as “feature nesting”.
(24) While not immediately obvious, those skilled in the art will conclude and appreciate that this feature nesting allows for quick growth in the set of useable winning patterns for a class II game.
(25) For example, assume, for a given bingo card-size, the pattern saturation limit is N. Since each pattern may win another nested bingo card that also has a pattern saturation limit of N, we have a total of:
N×N=N.sup.2
useable patterns with a single nesting.
(26) More generally speaking, if we nested C cards, we have a possible pattern
(27)
(28) By nesting patterns in this manner, any feature probability space may be readily divided into partitioned subspaces, thereby resolving the core problem of pattern scarcity.
(29) For example, if we have nested five cards having a pattern saturation limit of four, the number of possible patterns would be 4.sup.5, or 1,024.
(30) Referring now to
(31) Embodiments of the present invention may include a game terminal in which technologic aids provide that bingo game results correspond to the resolution of features in a class III game such as, for example, a slot game, a roulette game, a keno game or a poker game. Through analysis, it may be determined that the class III game has a number of options for determining the distribution of prizes. The options may be, for example, a number of pay lines for a simulated slot game, a number of hands for a simulated poker game, a number of spots picked for a simulated keno game or a number of wagers placed on a simulated roulette game.
(32) Those skilled in the art will readily appreciate that the creation of a robust class II gaming engine and the replication of class III game results using class II bingo math design to create successful class II games and class II gaming systems is an intellectually challenging and time consuming project. In fact, many casino game manufacturers may be delayed or entirely deterred from entering the class II market because of the complexities and the development time involved, and others have tried unsuccessfully or failed altogether because of such issues.
(33) Embodiments of the present invention allow casino game manufacturers to enter the class II market in a short period of time with class II games that deliver the bingo math design accuracy required to produce the player experience and earning potential nearly identical to, or indistinguishable from, that of the original game design targets. The manufacturer's original game design targets may be selected from newly created games, existing class III games, class II games that need a better bingo math design to better match the targeted player experience/earning potential, or any type of game where a probability of winning a certain prize is defined for the player. The manufacturer may integrate the class II gaming engine into a new or existing game terminal to easily and readily deploy a new game design as, or convert an existing game design to, a class II game and accurately replicate the original game design targets.
(34) Embodiments of the invention include a robust class II gaming engine that handles the many ways that games can be played. Multiple games and game terminals may be connected to one class II gaming engine. In addition, multiple games from multiple manufacturers may be connected to the same class II gaming engine.
(35) Referring now to
(36) To convert a class III game to a class II game using embodiments of the present invention, a blueprint showing the architecture of the class III game is first created. The class III game is partitioned into each of its separate states and transitions, if any. The states and their identifying properties are defined in a data set used by the class II gaming engine. Statistics are collected throughout the game play cycle of the class III game, including the prizes and state transitions. The states and prize distributions are then appropriately restructured or repartitioned to begin construction of a class II game that will replicate the class III game.
(37) As shown in
(38) Those skilled in the art will appreciate that, in order to be class II-compliant, it is fundamental that the results generated by the class II gaming engine be derived from a bingo event. For example, if the odds of a particular prize or state transition occurring in the class III game are P, a bingo event having a probability of P would be used by the class II gaming engine to determine the occurrence of that prize or state transition. Subsets of the universe of bingo patterns are selected as a working basis for a search algorithm. Replicating a class III game, its rules, states, transitions, and credit win probabilities using bingo patterns and a class II gaming engine is a non-trivial task.
(39) The class III game prizes and distribution statistics are paired against matching distributions of pattern set solutions to a bingo game. Feature nesting is utilized to increase the number of available patterns used by the class II gaming engine to determine the bingo-generated game results for a targeted prize distribution within a single feature. Upon finding a solution that adequately replicates the class III game state using a bingo-game distribution, a bingo prize table with the targeted credit wins and transitions for the class II game state, and its representative pattern sets, is generated. In some embodiments, certain non-standard transitions (e.g., player-choice between different types of bonus game states to play next) might be identified within an auxiliary table. Visual layouts corresponding to the resultant prizes of a class III game state are also compiled to create a visual map data set for providing visual aid results to the game terminal (e.g., the reel stops of a slot machine game state or outcome displays of a bonus game state). Once the game is designed, the data is summarized and placed in storage to be used by the game engine. The game engine plays bingo games for all the participating players using the rules and patterns from the design.
(40) The class II gaming engine processes requests to participate in a bingo game from players made at game terminals. Based on the game selected by the player, pattern sets are defined in the class II gaming engine. Upon successfully joining a new or open bingo game, a player is issued a card by the class II gaming engine that is evaluated for any ending pattern or secondary pattern prizes, as defined for the specific class II game state played by the player. The class II gaming engine may instruct the game terminal, based on the bingo game results, to resolve the feature associated with bingo card and class II game state played, or results may cause nested bingo cards to be played against their respective defined class II game states by the class II gaming engine until the feature is resolved, as defined by the prizes in the pattern sets for the nested cards played. The class II gaming engine instructs the game terminal to display the nested bingo cards, their respective bingo game play results, and the associated feature resolution of the game.
(41) In one exemplary embodiment, a class III game is required to be converted into a class II game for operation in a casino. The class III game has a slot reel using 15 lines as the base game state and a pick 'em bonus game state with 16 possible prize results. The statistical results for the class III game features are collected and it is determined that the base game state has 1,000 different prize amounts that may be awarded across all possible game play results of such state. Using bingo patterns to create the probabilities for each prize amount, the number of prize amounts that may typically be handled on a single bingo card evaluation is in the range of 200 to 250. Using a single bingo card to resolve the targeted prize distribution of the feature would, therefore, require truncating three-fourths of the prize amounts, thus changing the play and the feel of the targeted game design.
(42) Using feature nesting, the initial bingo card played would have 5 prizes that could be won. Each of these prizes would be a win of an additional bingo card. Each nested bingo card would have 200 prize amounts that could be won. This allows for 1,000 different prize levels to be won and used to resolve the feature. At least one of the patterns on one of the nested bingo cards could win the bonus game feature.
(43) Therefore, the final outcomes for the player in the base game feature are (A) there is no winner on the first bingo card played, or (B) a nested card is won on the first card played, and when the nested card is played, the possible outcomes for the player are: (1) there is no winner on the nested bingo card, (2) there is a credit win on the nested card, (3) there is a bonus game feature win on the nested card, or (4) there is a credit win and a bonus game feature win on the nested card. Furthermore, if there is a bonus game feature win as a result of the first bingo card or any nested card played, then the class II gaming engine instructs the game terminal to transition to the bonus game feature and display the pick 'em bonus game to the player. Since the pick 'em bonus game state only has 20 possible prize outcomes, this feature is resolved by the results of one card played.
(44) The class II game terminal may include a first display for displaying the bingo game results, a second display for displaying an associated feature resolution, a class II gaming engine for processing bingo game play requests, results, and other relevant data, a payment apparatus for accepting payment or indicia of credit, at least one user input apparatus, and a network interface connecting the first display, the second display, the class II gaming engine, the payment apparatus, and the user input apparatus to a network, such as the internet. In some embodiments, a single display may display both the bingo game results and the associated feature resolution. During each bingo game, essential information is sent from the game engine to the game terminal such that the bingo game and the simulated slot game can be displayed.
(45) The game terminal also includes at least one computer processor configured to acknowledge receipt of payment or an indicia of credit to initiate a game from the payment apparatus, receive instructions from the user input apparatus to play a class II game, instruct the first display to display one or more nested bingo cards, instruct the second display to display the feature resolution through instructions processed through the network interface from the class II gaming engine, determine a secondary pattern or ending pattern of the bingo game, display the a secondary pattern or ending pattern on the first display, use the a secondary pattern or ending pattern to process the result of the class III game, and display the result of the features on the second display.
(46) Yet other implementations of the invention provide a computer program embodied on tangible memory or on other non-transitory, machine-readable medium. The terms “tangible” and “non-transitory,” as used herein, are intended to describe a computer-readable storage medium (or “memory”) excluding propagating electromagnetic signals, but are not intended to otherwise limit the type of physical computer-readable storage device that is encompassed by the phrase computer-readable medium or memory. For instance, the terms “non-transitory computer readable medium” or “tangible memory” are intended to encompass types of storage devices that do not necessarily store information permanently, including for example, random access memory (RAM). Program instructions and data stored on a tangible computer-accessible storage medium in non-transitory form may further be transmitted by transmission media or signals such as electrical, electromagnetic, or digital signals, which may be conveyed via a communication medium such as a network and/or a wireless link.
(47) While the present system has been disclosed according to the preferred embodiment of the invention, those of ordinary skill in the art will understand that other embodiments have also been enabled. Although specific advantages have been enumerated above, various embodiments may include some, none, or all of the enumerated advantages. Even though the foregoing discussion has focused on particular embodiments, it is understood that other configurations are contemplated. In particular, even though the expressions “in one embodiment” or “in another embodiment” are used herein, these phrases are meant to generally reference embodiment possibilities and are not intended to limit the invention to those particular embodiment configurations. These terms may reference the same or different embodiments, and unless indicated otherwise, are combinable into aggregate embodiments. The terms “a”, “an” and “the” mean “one or more” unless expressly specified otherwise. The term “connect, connected, connecting” or “integrate” means “communicatively connected” unless otherwise defined.
(48) When a single embodiment is described herein, it will be readily apparent that more than one embodiment may be used in place of a single embodiment. Similarly, where more than one embodiment is described herein, it will be readily apparent that a single embodiment may be substituted for that one device.
(49) In light of the wide variety of class III games, class II games, and class II gaming systems known in the art, the detailed embodiments are intended to be illustrative only and should not be taken as limiting the scope of the invention. Rather, what is claimed as the invention is all such modifications as may come within the spirit and scope of the following claims and equivalents thereto.
(50) None of the description in this specification should be read as implying that any particular element, step or function is an essential element which must be included in the claim scope. The scope of the patented subject matter is defined only by the allowed claims and their equivalents. Unless explicitly recited, other aspects of the present invention as described in this specification do not limit the scope of the claims.
(51) To aid the Patent Office and any readers of any patent issued on this application in interpreting the claims appended hereto, the applicant wishes to note that it does not intend any of the appended claims or claim elements to invoke 35 U.S.C. 112(f) unless the words “means for” or “step for” are explicitly used in the particular claim.