Game token management system
11847888 · 2023-12-19
Assignee
Inventors
Cpc classification
G07F17/322
PHYSICS
G07F17/3241
PHYSICS
H04N7/181
ELECTRICITY
G07F17/3248
PHYSICS
G07F17/3206
PHYSICS
International classification
A63F9/24
HUMAN NECESSITIES
Abstract
According to the present invention, there is provided a management system that prevents misuse of many game tokens during the operation of casino using card game tables in casino and other card game facilities using card game tables. The management system has a function that previously registers IDs of contemplated game tokens on database, manages IDs of game tokens present on a game table chip tray and a storage together with information on location on database, specifies the game token in the game table chip tray and the storage at predetermined timing, and generates an error signal when the following statuses is noticed: 1) a fact that ID absent on database is newly present and 2) a fact that two or more identical IDs are present.
Claims
1. A management system for managing gaming chips at a casino, the management system comprising: a cashier including a storage area in which the gaming chips are held; a gaming table tray configured to hold the gaming chips at a game table; an ID reader configured to read IDs provided on the gaming chips; a chip determination device configured to use the ID reader to identify the IDs of the gaming chips in at least the gaming table tray and the cashier; and a database configured to record the IDs of the gaming chips determined by the chip determination device along with their location information, wherein the management system is configured to use the database to determine the gaming chips owned by the casino, including the gaming chips existing in the gaming table tray and the gaming chips existing in the cashier.
2. The management system according to claim 1, wherein the gaming chips for amusement use held by the casino include substitute coins for amusement use that are being moved from a back yard of the casino.
3. The management system according to claim 1, wherein: the ID reader is provided in the cashier, the chip determination device is configured to identify, using the ID reader, the IDs of the gaming chips to be exchanged for cash paid by a game participant at the cashier, and the management system further comprises a control device configured to record the exchange at the cashier in a manner that enables the game participant to be identified, and to record the game participant in the database as the location information along with the IDs of the gaming chips.
4. A management system for managing gaming chips at a casino, the management system comprising: a cashier including a storage area in which the gaming chips are held; a gaming table tray configured to hold the gaming chips at a game table; an ID reader configured to read IDs provided on the gaming chips; a chip determination device configured to use the ID reader to identify the IDs of the gaming chips in at least the gaming table tray and the cashier; and a database configured to record the IDs of the gaming chips determined by the chip determination device along with their location information, wherein the management system is configured to use the database to determine the gaming chips owned by a game participant.
5. The management system according to claim 4, further comprising: a recording device configured to record: 1) an exchange between the gaming chips and cash made by the game participant; and 2) collection of the gaming chips from to the game participant and redemption of the gaming chips to the game participant based on a result of game.
6. The management system according to claim 5, wherein a control device of the management system is configured to identify, based on a record of the recording device in response to fraud being suspected, the game participant who performed 1) the exchange or 2) the collection.
7. A management system for managing gaming chips at a casino, the management system comprising: a cashier including a storage area in which the gaming chips are held; a gaming table tray configured to hold the gaming chips at a game table; an ID reader configured to read IDs of the gaming chips in the cashier and the gaming table tray; a chip determination device configured to uses the ID reader to identify at least the IDs of the gaming chips held in the gaming table tray and the cashier; a database configured to record location information of the gaming chips, including the cashier, the gaming table tray, and game participants, based on the IDs identified by the chip determination device, along with the IDs of all gaming chips that are expected to be used in the casino; and a control device configured to identify a suspicion of fraud with respect to the gaming chips based on the location information recorded in the database, and to identify a person pertaining to the suspicion of fraud.
8. A management system for managing gaming chips at a casino, the management system comprising: a reader configured to: acquire IDs of the gaming chips at a cashier including a storage area in which at least the gaming chips are held, and acquire the IDs of the gaming chips to be exchanged for cash paid by game participants at the cashier; a database configured to record the IDs of the gaming chips that are expected to be used in the casino, along with location information of the gaming chips; and a control device configured to record the exchange at the cashier in a manner that enables the game participant to be identified, and to record the game participant in the database as the location information along with the IDs of the gaming chips.
Description
BRIEF DESCRIPTION OF DRAWINGS
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(5)
DESCRIPTION OF EMBODIMENTS
(6) A management system of a game token in a game place having a game table in an embodiment of the present invention will be described.
(7) In a casher 10 of a game place, a game token 5 is replaced with cash 11 paid by a game participant 2, and in the casher 10, the game token 5 is stored in a storage 12 that stores the game token 5. Further, in the casher 10 in the game place, the game token 5 brought by the game participant 2 is refunded in cash 11. In a game table 1, the game token 5 is held by a game table chip tray 13. Game tokens 5 bet by a game participant 2 who has lost in each game are collected from the table 1 by the dealer 3 and are returned to the game table chip tray 13. Thereafter, game tokens 5 are redeemed to the game participant 2 who has won the game. Interaction between the game participant 2 and the casher 10 or the dealer 3 in the game place is wholly photographed and recorded by a camera 4. In the storage 12 and the game table chip tray 13, every time when there is an interaction between the game participant 2 and the game token 5, the number of game tokens 5 stored in the storage 12 and the game table chip tray 13 is increased or decreased. The type and number of game tokens 5 held in the game table chip tray 13 and the storage 12 are monitored by the ID reading device 8 and the chip determination device 9 through the camera 4 at predetermined timing or on a steady basis. The management control device 7 previously holds, on database 14, IDs 6 of all the game tokens 5 that are contemplated to be used in the game place (in the game place, IDs 6 of all the game tokens 5 that are contemplated to be used are previously registered).
(8) Thus, the management control device 7 that manages IDs 6 attached to the game token 5 on the database manages, using the database 14 in the game place, at least all the IDs 6 of game tokens 5 present on the game table chip tray 13 and the storage 12 together with information about location (for example, in the storage 12 or the game table chip tray 13, or in transit from a backyard (not shown), or held by the game participant 2 on the database 14. The management control device 7 specifies all the game tokens 5 in the game table chip tray 13 and the storage 12 at predetermined timing or on a steady basis by IDs 6, and further retrieves the database 14 to determine the following events by the retrieval of the database 14.
(9) The following determination is made: 1) a fact that IDs 6 that have been absent (or are absent) in the database 14 are newly present; 2) a fact that two or more identical IDs are present. When the status 1) or 2) is noticed, an error signal that indicates abnormality is generated, and a management section or a security section 15 in the game place is informed of the error signal. The management control device 7 has the above function.
(10) Since the management control device 7 specifies all the game tokens 5 in the game table chip tray 13 and the storage 12 at predetermined timing or on a steady basis by IDs 6 and stores the game token 5 on the database 14, 1) a fact that IDs 6 that have been absent (or are absent) in the database 14 are newly present can be determined. Further, 2) a fact that two or more identical I IDs 6 are present can also be determined.
(11) The management control device 7 further has a function that when there is a change in presence of the game token 5 in at least the game table chip tray 13 and the storage 12, records, on the database 14, a time or a place (the storage 12, the game table chip tray 13, and the like) at which the change has occurred, in association with the ID 6, retrieves the database 14, and, when two or more identical IDs 6 are present, and extracts and stores the ID 6 and the time or the place recorded in association with the ID 6 on the database 14 from the database 14, and specifies, by the database 14, the time at which the detected game token 5 (already used or converted) attached with the ID 6 goes in or goes out the game table chip tray 13 or the storage 13, or the place of the game table chip tray 13 or the storage 13 in which the game token 5 has been held. When the time and the place are specified, for example, a person with suspected misuse of the game token 5 can be specified from the record image of the camera 4.
(12) In the game token management system, the management control device 7 can specify the type and number of game tokens 5 bet on a bet area 16 in the game table 1 by an ID reading device 8. The game token 5 in the bet area 16 is photographed by a camera 4b that particularly takes photographs of the bet area 16, and also for IDs 6 of the game tokens 5 present on the bet area 16 in the game table 1, the following events are determined by the retrieval of the database 14: 1) a fact that ID 6 that has been absent on the database 14 is newly present on the bet area 16; 2) a fact that two or more identical IDs are present. When the status 1) or 2) is noticed, an error signal is generated. The management control device 7 has the above function.
(13) In this system, the management control device 7, the ID reading device 8 provided in the interior of the system, and the chip determination device 9 that specifies the type and number of game tokens 5 have a structure that compositely includes a computer and a program and a memory integrally or as a plurality of constructions.
(14) Next, the game token 5 (the so-called “chip”) used in this system will be described in more detail.
(15) Further, as illustrated in
(16) In particular, in the present embodiment, the unique ID 6 is constructed and provided by the absence or presence of mark C provided in a plurality of lines and a plurality of rows. In the marks C in the plurality of lines and the plurality of rows, as illustrated in
(17) The game token 5 in the present embodiment has a construction having a multilayer structure including a plurality of laminated plastic layers having different colors, at least one layer being a colored layer 101, a white layer 102 or a light-color layer being laminated on an outer side of the colored layer 101, the multilayer structure having a striped pattern on a side face thereof in a laminated direction, the type of the game token 5 being identifiable by the colored layer 101. The unique ID 6 is provided at at least three places (desirably six places) on a side face of the white layer 102 or the light-color layer. In the present embodiment, six IDs are provided while providing a predetermined spacing at 60 degrees in a rotating direction. In the game token 5, unique IDs 6 that are individually identifiable (different from each other one by one) are provided while providing a predetermined spacing at 60 degrees in a rotating direction so that IDs 6 can be necessarily viewed from the side. The unique ID 6 provided on the game token 5 is read by the ID reading device 8. For example, the type and information about manufacture of the game token 5 can be specified by reading the ID 6 with the ID reading device 8, and the ID 6 can be managed on the database 14. In the present embodiment, the unique ID has been inkjet-printed with an ink viewable in visible light. The unique IDs 6 may be attached by inkjet printing with inks (UV ink, carbon black ink or infrared reaction ink) which are not visible with visible light.
(18) The unique IDs 6 attached to the game token 5 are read by the ID reading device 8, the ID reading device 8 can read game tokens 5 held in the storage 12 held by the casher in the game place and the game table chip tray 13 in the game table, and, in fact, even when game tokens 5 are stacked horizontally (laterally) as illustrated in
(19) Further, in the game token 5, a mark M formed of UV ink or carbon black ink is provided on a surface (X) of the white layer 102. This mark M is provided for the indication of truth or falsity of the game token 5. When the mark M is exposed to ultraviolet light (or infrared light), the mark M can be viewed with the naked eye. An authentic game token can be determined by combining the shape and number of marks. A transparent layer 104 is thermocompression-bonded or coated as an outermost layer so as to cover a print 103 (for example, 100 points) or mark M for game place specifying purposes on the surface of the game token. The transparent layer 104 is subjected to embossing or varnish processing to prevent mutual intimate contact of the game token 5 or to improve slipperiness.
(20) The end of the transparent layer 104 that is the outermost layer on which the print 103 (for example, 100 points) is formed in R-shape (R) to prevent appearance of the white layer 102 on the side surface due to deformation of the surface of the white layer 102 in the step of punching of a game token 100. Further, this prevents a sharp end of the game token 100 from damaging hands or other chips T. The colored layer 101 may be formed of one colored layer or a plurality of colored layers. In order to increase the weight, metal or ceramics may be incorporated within the layer constituting the colored layer 101. Further, a part of the colored layer 101 may be bored, or alternatively a space may be provided between the colored layer 101 and the white layer 102, followed by incorporation of RFID in the space. In this case, a combination of IDs by the mark C-derived codes and RFID is adopted as the ID 6 of the game token 5.
(21) In the game token 5 thus constructed, the type and number of game tokens 5 held in the game table chip tray 13 and the storage 12 are specified by the chip determination device 9 through the camera 4 and the ID reading device 8, and IDs 6 of game tokens 5 present on the game table chip tray 13 and the storage 12, together with information about location, are managed on the database 14. This makes it possible to examine at least the following events: 1) a fact that ID 6 that has been absent on the database 14 is newly present; and 2) a fact that two or more identical IDs are present. The occurrence of the status 1) or 2) can be realized by the retrieval and determination of all the IDs 6.
(22) The management control device 7 may be a control device having an artificial intelligent-type or deep-learning-type structure. The management control device 7 can grasp a position 24 (a position where the token is bet to a player, a banker, or a pair), the type (different values are allocated for each color in the game token), and the number of game tokens 5, using, for example, artificial intelligence-type computers or control systems, deep-learning (structure) techniques, and self-learning functions.
(23) Variants of the game token 5 will be described. In a variant, a seven-digit figure is printed as ID 6 on a side face of the game token 5. In an embodiment illustrated in
REFERENCE SIGNS LIST
(24) 5 game token 6 ID 7 management control device 8 ID reading device 9 chip determination device 12 storage 13 chip tray 14 database M mark