Three-dimensional puzzle with movable segments
20210106908 · 2021-04-15
Assignee
Inventors
Cpc classification
A63F9/088
HUMAN NECESSITIES
A63F9/0834
HUMAN NECESSITIES
A63F2009/0815
HUMAN NECESSITIES
A63F9/0842
HUMAN NECESSITIES
A63F9/0865
HUMAN NECESSITIES
A63F9/0838
HUMAN NECESSITIES
A63F9/0861
HUMAN NECESSITIES
A63F9/34
HUMAN NECESSITIES
International classification
Abstract
The present invention relates to three-dimensional puzzles with segments capable of changing position in relation to one another, said segments having guides for allowing the movement of movable elements. According to the invention, the movable elements are configured in the form of permanent magnets, wherein the movement of each magnet is limited by its own guide, and each magnet is capable of being positioned in at least one of two end positions, wherein the guides in the movable segments are arranged to allow different magnets to interact with one another and to change position relative to movable elements. Movement of the magnets is provided by both the attraction and the repulsion of different magnets. The technical problem addressed is that of increasing the existing assortment of puzzles having movable segments.
Claims
1. A three-dimensional puzzle with movable sectors, which can change their positions relative to each other and have guides that allow movable elements to move and form various configurations of the three-dimensional puzzle, differing in that the movable elements are manufactured as permanent magnets, and the motion of each magnet is limited by its own guide, and each magnet can be situated in at least one of the two extreme positions, and the guides in movable sectors are installed so that different magnets can interact with each other and change their positions relative to the movable elements.
2. A three-dimensional puzzle according to claim 1, characterized in that the guides are shaped as hollow cylinders, inside which magnets can move.
3. A three dimensional puzzle according to claim 1, characterized in that the magnets are shaped as cylinders.
4. A three-dimensional puzzle according to claim 1, characterized in that the magnets are encased in decorative elements.
5. A three-dimensional puzzle according to claim 1, characterized in that each guide is made as a hinge with one end connected to the magnet, and the other, to the movable sector, which hinge allow the magnets to move relative to the pinning point of the guide on the movable sector.
6. A three-dimensional puzzle according to claim 1, characterized in that the magnets are encased in movable elements, or decorative elements, which move together with the magnets, are fixed on the magnets.
7. A three-dimensional puzzle with movable sectors capable of changing their positions relative to each other, in which movable elements are installed that form different configurations of the three-dimensional puzzle, differing in that at least some of the movable elements are made as permanent magnets, while the other movable elements are made of magnetically susceptible materials, and the movable sectors have hollows, inside which the movable elements are installed, and each movable element can rotate in the hollow it occupies, when affected by other permanent magnets of the puzzle, as the movable sectors change their positions relative to each other.
8. A three-dimensional puzzle according to claim 7, characterized in that the movable elements are shaped as spheres.
9. A three-dimensional puzzle according to claim 7, characterized in that the movable elements are shaped as cylinders.
10. A three-dimensional puzzle according to claim 7, characterized in that the movable elements are connected with decorative elements.
Description
BRIEF DESCRIPTION OF DRAWINGS
[0025] Other distinctive features and advantages of this invention appear clearly in the description, which is presented in what follows for the sake of illustration without being restrictive and refers to the figures attached, of which:
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[0056] The labels in the Figures have the following meaning: [0057] 1—movable sectors, [0058] 2—guides, [0059] 3—permanent magnets moving along guides, [0060] 4—decorative movable element, [0061] 5—stationary magnets, [0062] 6—hollows, [0063] 7—stationary part of the puzzle, [0064] 8—optional minor magnet, [0065] 9—bearing, [0066] 10—spherical permanent magnets.
[0067] According to the first independent claim and
[0068] Guides 2 in movable sectors 1 are located so that individual magnets can interact with each other and change their positions relative to the guide or the movable sector.
[0069] The guides can be shaped as cylinders, as well as the magnets (independently of the guides). However, in the general case, they can have other shapes: in particular, magnets 3 can be inserted to or connected with additional movable elements, e.g., decorative movable element 4.
[0070] Moreover, each magnet 3 can be painted in two colors corresponding to its magnetic poles, to make the magnet orientation visible to the user.
[0071] If guide 2 has the shape of a hollow cylinder, in which magnets 3 can move, one such channel can contain several spherical permanent magnets 3, or no magnets. Such hollow cylinders can cross, when static configurations of the puzzle vary, and, when crossed, let a magnet pass from one cylinder to another, or may not cross at all.
[0072] When they move under magnetic fields, magnets can activate additional elements of the puzzle, e.g., flags, as well as perform additional functions, e.g., close electric contacts.
[0073] Generally speaking, movable and stationary magnets can be used simultaneously.
[0074] Arrows show the direction of rotation of movable sectors 1 and spherical permanent magnets 3.
[0075] One can see in
[0076] It is evident in
[0080] In an alternative variant of the puzzle (see
[0081] According to the second independent claim and
[0082] Movable sectors have hollows 6, inside which the movable elements are situated, and each movable element can turn in its hollow under the action of other permanent magnets of the puzzle, as movable sectors change their relative positions.
[0083] The movable elements can be shaped as spheres or cylinders.
[0084] Movable elements can be connected to decorative elements (not shown in the figures).
[0085] A part of the puzzle can be stationary (7), e.g., its central element, and all other elements move relative to this stationary part.
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[0087] Each movable element of magnet 10 can additionally be painted in two colors or have images marking the halves or parts of the element (usually corresponding to its magnetic pole), which lets the user tell one side of the magnet from the other.
[0088] As they move under magnetic fields, the magnets can touch additional parts of the puzzle (e.g., flags) and perform additional functions, e.g., close electric contacts.
[0089] Generally speaking, movable and stationary magnets can be used simultaneously.
[0090] The arrows in the figures show the direction of rotation of the movable sectors.
IMPLEMENTATION OF THE INVENTION
[0091] The three-dimensional puzzle with movable sectors works as follows. Let us give a most comprehensive example of implementation of the invention bearing in mind that this example does not restrict applications of the invention.
[0092] In the initial configuration of the three-dimensional puzzle with movable sectors, all magnets are paired off and are attracted to (or repulsed from) their counterparts. After “jumbling”, i.e., chaotic repositioning, of the movable sectors, the problem is to revert the three-dimensional puzzle with movable sectors to its initial configuration.
[0093] In the problem-solving process, as movable sectors change their positions, magnets also move in space.
[0094] It is seen in
[0095] Movements of the magnets are due to both attraction and repulsion of individual magnets.
[0096] In particular, there can exist various implementations of the puzzle, e.g., as in
[0097] Note that movable elements rotate under magnetic fields of the internal magnets, whose fields are oppositely directed, see
[0098] In this case, the known combination, which is the initial and final configuration of the puzzle, is established, and the mission of the player is to create a chaotic state first by moving the sectors around, and then solve the puzzle by putting the colors or images on the elements in order.
[0099] The “UFO” variant (
[0100] The “Bagel” variant of the puzzle (
[0101] The “Sirius” variant of the puzzle (
[0102] The “Ring” variant of the puzzle (
[0103] The “Mayan Cycle” variant of the puzzle (
[0104] The “Sphere” variant of the puzzle (
Implementation Example 1. Tokamak/A2
[0105] See
Implementation Example 2. Hydra
[0106] See
Implementation Example 3. Levers
[0107] See
Implementation Example 4. Os Cube
[0108] See
Implementation Example 5. UFO
[0109] See 14-17. In this variant, sixteen balls painted in two colors can rotate freely each in its own hollow. They are situated on the both sides of the puzzle, eight on each side. Their orientation is determined by eight hidden stationary magnets, two in each sector. The sectors can move in circles. Since the puzzle can rotate around the x axis and they axis (see
[0110] The player is to gather all balls according to their color (one color on the outside), which is not a simple task. To enhance the gaming perception and make the puzzle more pleasing to trifle with, the central part sits on a bearing fixed on the body, which allows turning the puzzle in the hands very fast holding it with two fingers on the opposite sides, like a spinner.
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Implementation Example 6. Bagel
[0112] See
[0113] The possibility to shuffle elements around additional axes makes the number of possible combinations greater. Stationary magnets 5 and the painted sides of spherical permanent magnets 10 are arranged so that there is a configuration, when all spherical permanent magnets 10 on the outside are of the same color (or the opposite configuration, when all of them are of the opposite color). The mission of the player is to find one of these combinations and ignore all intermediate, mixed combinations.
Implementation Example 7. Sirius
[0114] See
[0115] External spherical permanent magnets 10 move together with sectors 1 both along the equator and in the meridional direction (in this case, the puzzle splits in two, in a manner of speaking). Thus, sectors 1 can be shuffled by the player, switched from the “southern” hemisphere to the “north” and back, mixing the sequence up.
[0116] Since external magnets 5 are fixed, and the poles are oriented in the opposite directions, built-in external spherical magnets 10 will reverse during each movement of sectors 1, as they are reoriented obeying the position of internal magnets 5. The sides of spherical permanent magnets 10 look differently (they are of different colors or marked with different images/labels), moving a sector will change the way spherical magnets 10 look.
[0117] For example, opposite sides of spherical permanent magnets 10 may be painted blue and red, or have images of open and closed eyes on them, or bear numbers on one side and no numbers, on the other.
[0118] Internal and external magnets 5 are arranged so that at least one of their configurations corresponds to the case, where all matching sides (of the same color or bearing the same marks) spherical permanent magnets 3 look outwards. However, the indication does not correspond to the poles of the magnets, but is arranged chaotically.
[0119] The mission of the player is first to shuffle the puzzle, e.g., to make the combination of the colors on the sides of the magnetic balls look chaotic. Then, he or she should rearrange the configuration of the balls, collecting one color on the outside, and the other, on the inside of the puzzle. Experience has shown that this is an intricate and sophisticated problem that can take much time to solve.
Implementation Example 8. Ring
[0120] See
[0121] The external ring contains spherical permanent magnets 10, which rotate freely in their retainers. The internal ring hides stationary permanent magnets 5, whose fields determines orientation of spherical permanent magnets 10 facing them.
[0122] Each movement of the rings changes the combination of colors, because the poles of the internal magnets are oriented in different directions, and opposite sides of spheres 5 are painted differently. Since the amount of combinations is fairly small, and the structure can be rotated around one axis only, the Ring is a very simple puzzle, and the player will check all possible configurations easily and very fast. However, it is useful as a stress-relieving toy similar to a fidget spinner, which can be fidgeted with and will enchant the use constantly by new combinations of colors or images after each turn.
Implementation Example 9. Mayan Cycle
[0123] See
[0124] Disk A and rings B, C, and D around it can move relative to each other around a common center. Magnets 5 are built into disk A and affect the positions of spherical permanent magnets 3 inside guides 2 by attracting or pushing them back depending on the current relative positions of rings A and B and relative polarities of spherical permanent magnets 3 and 5. If a magnet is moved inside ring C, it will affect spherical permanent magnet 10 turning it this way or that (opposite sides of spherical permanent magnet 10 are painted in different colors or marked with different labels/images).
[0125] Optional minor magnet 8 directs spherical permanent magnet 10 to an intermediate position, for the sake of certainty. For example, if magnet 8 is situated too far, it does not have a sufficient effect on the orientation of spherical permanent magnet 10.
[0126] The player's mission is to set magnets 3 in the same position and make the identically marked sides of magnets 10 look inward or outward, which is a rather sophisticated task.
Implementation Example 10. Sphere
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[0128] See
[0129] A schematic sectional view is shown in
[0130] The orientation of the magnetic poles of the internal magnets hidden in different sectors is different. The player's mission is to rearrange the orientation of all external spherical magnets in such a way that identically colored sides would be seen, i.e., order the chaotic configuration of the puzzle, which is a rather sophisticated problem.
Implementation Example 11. Mayan Cycle 2
[0131] See
INDUSTRIAL APPLICABILITY
[0132] The three-dimensional puzzle with movable sectors can be implemented in practice by a specialist and, when implemented, achieve the stated purpose, which makes it possible to conclude that the criterion of industrial applicability is complied with for this invention.
[0133] In accordance with the proposed invention, a prototype of the three-dimensional puzzle with movable sectors has been manufactured.
[0134] Tests of the prototype of the three-dimensional puzzle with movable sectors have demonstrated that:
[0135] the puzzle allows the player to move movable sectors easily, while preventing its integrity;
[0136] as movable sectors move around, the magnets, which are situated in hollow guides or fixed on hinges, interact and change their positions relative to the movable sector depending on their environment.