Board game system. method of use, and method of assembly
10981049 ยท 2021-04-20
Inventors
Cpc classification
A63F2009/0213
HUMAN NECESSITIES
A63F9/0208
HUMAN NECESSITIES
A63F3/00261
HUMAN NECESSITIES
A63F2003/00302
HUMAN NECESSITIES
A63F3/00006
HUMAN NECESSITIES
International classification
Abstract
A board game featuring a board having a removable rotatable tower having an arm extending away from it and a hook for receiving a ring hung from a string from the arm. Players move their pieces about the board. Cards may be drawn at random intervals. The player may be required to toss the ring towards the hook located on the tower. Successfully hooking the ring to the tower may affect the outcome of the player's turn. The tower may be rotated on the board, so that each player can swing the ring, depending on outcomes from the various features of the game, including the cards, dice rolls, and space locations on the game board.
Claims
1. A method of interacting with game system, the method comprising the steps: placing a game board and connecting a mounting element against said game board such that a nodule of said mounting element is placed at a center point of said game board; placing a rotatable tower onto said game board such that said rotatable tower engages with said nodule of said mounting element and is rotatable about said nodule of said mounting element; connecting an arm to said rotatable tower via a first end of said arm; connecting a first end of a string to said a second end of said arm, wherein a second end of said string is affixed to a tossable object, thereby suspending said tossable object from said second end of said arm; connecting a target to said rotatable tower, said target configured to receive and retain said tossable object; placing at least two game pieces on said game board; playing the game by periodically rolling at least one dice and moving at least one of said at least two game pieces along a path of game spaces on said game board; drawing a card from a plurality of cards during the course of play after moving said at least one of said at least two games pieces; rotating said rotatable tower during course of play upon the meeting of specific criteria of game play; and tossing said tossable object toward said target.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
(1) The drawings constitute a part of this specification and include exemplary embodiments of the present invention illustrating various objects and features thereof.
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DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
(9) I. Introduction and Environment
(10) As required, detailed aspects of the present invention are disclosed herein, however, it is to be understood that the disclosed aspects are merely exemplary of the invention, which may be embodied in various forms. Therefore, specific structural and functional details disclosed herein are not to be interpreted as limiting, but merely as a basis for the claims and as a representative basis for teaching one skilled in the art how to variously employ the present invention in virtually any appropriately detailed structure.
(11) Certain terminology will be used in the following description for convenience in reference only and will not be limiting. For example, up, down, front, back, right and left refer to the invention as orientated in the view being referred to. The words, inwardly and outwardly refer to directions toward and away from, respectively, the geometric center of the aspect being described and designated parts thereof. Forwardly and rearwardly are generally in reference to the direction of travel, if appropriate. Said terminology will include the words specifically mentioned, derivatives thereof and words of similar meaning.
(12) II. Preferred Embodiment Game System 2
(13) As shown in
(14) The mounting element 24 can be connected to the board using a nodule 36 which passes through a hole 38 in the board 4 and connects to another hole 39 in the bottom of the tower 6. This allows the tower 6 to be rotated about the mounting element 24 so that each player around the board can access the tower, hook 22 and ring 20 when needed.
(15) An optional cap 40 which may have a sign on it can be placed atop the tower 6.
(16) An arm 8 is slotted into the side of the tower 6 during assembly. The ring 20 hangs from the arm 8 from a string 18 such that it can be tossed towards the hook 22 with the goal of securing the ring 20 onto the hook 22 as part of standard gameplay. A string lock 12 has a first 14 and second 16 hole, and another hole 10 passes through the end of the arm 8. The string is looped through the hole 10 in the arm and through the first 14 and second 16 holes of the string lock, such that the string remains secured about the end of the arm. This also allows for the user to easily adjust the length of the string 18 such that the ring 20 rests against the hook 22 with proper slack.
(17) As the game is played, the central tower 6 is rotated as a regular part of gameplay. This may be performed at a standard interval or based upon actions taking during the game either through dice rolls, card actions, or when players land on particular tiles. At other periods during gameplay a user may be tasked at tossing the ring 20 hanging from the string 18 from the end of the arm 8 connected to the central tower towards the hook 22 inserted into the central tower. Different results during gameplay will occur depending on whether the user hooks the ring onto the hook or not. The arm 8 and hook 22 may be selectively removable from the tower for storage.
(18) III. Method of Play of Board Game System 52
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(20) Continuing on
(21) Continued on
(22) A check is made at the end of the player's turn to see if all cards have been collected at 106. If yes, a check is made to determine if the player is on the correct ending space at 108. If yes, the player wins at 112 and the game ends at 114. Otherwise the player's turn ends at 110. Continued back on
(23) It is to be understood that while certain embodiments and/or aspects of the invention have been shown and described, the invention is not limited thereto and encompasses various other embodiments and aspects. For example, the ring element could be replaced with a ball or other tossable object, and the hook element could be replaced with a hoop, basket, or other target or goal.