HINDU-THEMED BOARD GAME
20230405446 ยท 2023-12-21
Inventors
Cpc classification
International classification
Abstract
A Hindu-themed board game and method of playing the board game is provided. The game board is designed as a Mandala, with the avaranam arranged as concentric circles around a central point representing the Bindu. Players move along numbered positions on the avaranam, symbolizing achieving progressively higher levels of awareness, until they reach the Bindu, which represents total self-awareness. The distance moved by each player is determined by how much awareness that player has accumulated, as acquired by the players by playing awareness cards. Various other cards are provided which allow the players to interact, such as by taking cards from other players. The board game provides an entertaining past time, while simultaneously exposing players to aspects of Hindu culture, which may be of benefit to both Hindus and non-Hindus.
Claims
1. A Hindu-themed board game comprising: a game board comprising a path of numbered positions, the path passing through eight avaranams sequentially and terminating at a central Bindu, the first avaranam arranged as a set of rectilinear tracks at corners of the game board, the second to eighth avaranams in the form of progressively concentric rings as they near the Bindu; a plurality of playing cards comprising: a plurality of Awareness cards, each having an action cost, indicating least one awareness point value, and indicating of the number of matching Awareness cards needed for each of the at least one awareness point value; a plurality of Command cards, each having an action cost and a text command; and a plurality of Play Anytime cards, each having a text command; a plurality of playing pieces; a plurality of unlocked avaranam indicators; and an 8-sided die.
2. The Hindu-themed board game of claim 1 wherein the unlocked avaranam indicators each comprise: eight avaranam tokens, each uniquely identifying a different one of the avaranams on the game board; and one identifying the Bindu.
3. A method of playing the Hindu-themed board game of claim 1, comprising: setting up the board game by assigning one of the playing pieces to each of a plurality of players, having each player set the first avaranam as being unlocked using the unlocked avaranam indicators, dealing five of the playing cards to each player to be placed in the player's hand, dealing four of the playing cards face up as display cards, placing the remaining playing cards face down, and selecting a starting player; beginning with the starting player and continuing repeatedly cycling through the players until one of the players moves his or her playing piece to the Bindu, for the player whose turn it is: drawing either one of the display cards or two of the face down cards, at the player's choice, and if the player chose to draw one of the display cards then replacing the display card from the face down cards; playing, at the player's choice, zero or more cards from the player's hand, such that the action cost of cards played does not exceed three; executing the text command of any Command cards played by the player; adjusting the unlocked avaranam indicator of the player if at least one avaranam is indicated on any cards played by the player so as to indicate that the corresponding at least one avaranam is unlocked by that player; moving the playing piece of the player along the path a number of positions equal to the number of awareness points showing on any Awareness cards that have played by the player at any time throughout the game, subject to not being able to move the playing piece into an avaranam which has not been unlocked by the player as indicated by the unlocked avaranam indicator of the player; rolling the 8-sided die once for every ten awareness points showing on any Awareness cards that have been played by the player at any time throughout the game, if the player was unable to move the full number of positions equal to the number of awareness points showing on any Awareness cards that have played by the player at any time throughout the game and the any of the at least one die roll shows a number corresponding to the avaranam into which the player was prevented from moving, then adjusting the unlocked avaranam indicator of the player so as to indicate that the corresponding avaranam is unlocked by that player; if at least one 8-sided die was rolled by the player, then moving the playing piece of the player along the path a number of positions equal to the total of the at least one number shown on the at least one rolled die, subject to not being able to move the playing piece into an avaranam which has not been unlocked by the player as indicated by the unlocked avaranam indicator of the player; if the player is able to move his or her playing piece and the playing piece ends on the same numbered position as the playing piece of another player, then sending the playing piece of the other player back to the start of the path; and placing any Command cards played by the player face down in a discard pile, and discarding any cards in the player's hand in excess of seven, the cards to discard being at the choice of the player, face down in the discard pile; and at any time, any player optionally playing a Play Anytime card from that player's hand and executing the text command printed thereon.
4. The method of claim 3, wherein the unlocked avaranam indicators each comprise eight avaranam tokens, each uniquely identifying a different one of the avaranams on the game board, and one identifying the Bindu, and wherein: adjusting the unlocked avaranam indicator of the player in both the adjusting step and in the rolling step comprises drawing by the player an avaranam token corresponding to each of the at least one avaranams unlocked by the player.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0006] The features and advantages of embodiments of the invention will become more apparent from the following detailed description of the preferred embodiment(s) with reference to the attached figures, wherein:
[0007]
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[0014] It is noted that in the attached figures, like features bear similar labels.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0015] Referring to
[0016] Referring to
[0017] Each of the eight avaranams 20 to 34 has a unique colour with respect to the rest of the avaranams, and each of the eight avaranams 20 to 34 is formed of unique symbols with respect to the rest of the avaranams. The numbered positions of the first avaranam 20 are spread over the 12 tracks representing the first avaranam. The ring depicting the eighth avaranam has only three symbols, and the first four of the numbered positions for the eight avaranam are in blank spaces surrounding the ring depicting the eighth avaranam, but still inside the ring depicting the seventh avaranam. The numbered positions thereby define a path along which playing pieces move, the path passing through the eight avaranams sequentially and terminating at the Bindu.
[0018] As stated above, there are three types of playing card 12. In the preferred embodiment, the number of each type of cards is 53 Awareness cards, 51 Command cards, and 9 Play anytime cards. These numbers of each type of playing card is designed for up to four players. Referring to
[0019] The Awareness cards also contain information relevant to Hindu culture. The Colour group field 46 contains text. The text contains a name in Sanskrit of a figure depicted in portrait 52. The text also contains the English meaning of the Sanskrit name. In addition, the colour of the Colour group field 46 matches that of one of the avaranams in the Mandala, and indicates in which avaranam the figure in the portrait resides.
[0020] Referring to
[0021] Referring to
[0022] A subset of the Awareness cards 40 are special cards called Chakreswari cards, preferably 9 in number. These have the components of the other Awareness cards described above, but also comprise an indication of one of the avaranam. A subset of the Command cards 60 are special cards called Siddhi cards. These have the components of the other Command cards described above, but also comprise an indication of one of the avaranam. A subset of the Play Anytime cards 70 are special cards called Mudra Sakti cards. These have the components of the other Play Anytime cards described above, but also comprise an indication of one of the avaranam. The meaning of this indication of an avaranam is explained below.
[0023] Collectively, the Awareness cards 40, the Command cards 60, and the Play Anytime cards 70 are referred to as playing cards.
[0024] Referring to
[0025] The objective of the board game is to reach the Bindu by advancing ones playing piece along the numbered positions within the avaranams. Players generally advance their playing piece by accumulating awareness points, and also by rolling the die under certain circumstances. However, a player can only progress their playing piece into an avaranam if that particular avaranam has been unlocked by the player, as described below. In Hindu culture, this represents accessing a particular level of self-awareness. Reaching the Bindu represents achieving complete self-awareness.
[0026] Referring to
[0027] At step 102 the current player draws, at his or her choice, either one card from the Display cards or draws two cards from the pile of face down cards. These cards are placed in the current player's hand so that the rest of the players cannot see them, although the rest of the players would have seen which card was selected if the player chose to draw a card form among the Display cards. If the current player chooses to draw two cards from the file of face down cards, then he or she does not get to look at them before drawing them. If the current player chooses to draw one of the Display cards, then this card is replaced by drawing from the face down cards and turning the card face up so that all players can see it.
[0028] At step 103 the current player can use up to 3 actions. This is done by playing one or more cards if the player so wishes. As described above, each Awareness card and each Command card has an Action cost printed thereon. The cards played by the player remain in front of him or her, in what is called that player's Field.
[0029] If a Command card is played, then text command 62 of the Command card is executed. Only once the text command 62 is executed may the player play another Command card. Note however that a played Command card may possibly be cancelled if another player plays a Play Anytime card 70 with command text 62 instructing to cancel any action.
[0030] One or more of the cards played by the current player may include an indication of one of the avaranam, as described above. If so, and the current player does not already have an avaranam token 14 corresponding to the particular avaranam indicated by the one or more cards played, then the current player receives an avaranam token 14 corresponding to the particular avaranam indicated by the one or more cards played. Note that if more than one is played by the current player at step 103, then it is possible for more than one avaranam to be unlocked, and the current player receives an avaranam token 14 corresponding to each of the avaranams being unlocked by playing cards. The possession of a particular type of avaranam token indicates that the current player has unlocked the corresponding avaranam.
[0031] At step 104 the current player moves his or her playing piece if possible. The current player can move the playing piece a number of progression steps equal to the total amount of awareness that the current player has accumulated, as indicated by Awareness cards that the starting player has played throughout the game. As described above, the awareness points given by an Awareness card may depend on how many of that type of card is in a set and played by the current player. For example, for the third Awareness card shown in
[0032] Some Command cards may also temporarily adjust the total amount of awareness, for example by doubling the awareness for a complete set of Awareness cards.
[0033] Movement by the current player of his or her playing piece is limited however to avaranams which have been unlocked by the current player. For example, if the playing piece was on numbered position 47 and the current player had 10 awareness points, he or her could only move the playing piece to numbered position 52 if the current player had not unlocked the fourth avaranam. The current player would then be stuck at numbered position 52, just outside the fourth avaranam. If the current player had unlocked the fourth avaranam, then the playing piece could be moved as far as numbered position 57, as indicated by the awareness points accumulated by the current player.
[0034] For every 10 awareness points accumulated by the current player, the current player then rolls the 8-sided die. The total of all the one or more die rolls is the amount by which the current player can further move his or her playing piece, subject to the same limitations described above regarding unlocked avaranams. However, the die provides another manner of unlocking avaranams. If the current player is stuck outside an avaranam then the one or more die rolls can be used to unlock the next avaranam. If the number shown by any of the one or more die rolls corresponds to the avaranam outside of which the current player is stuck, then that avaranam becomes unlocked for the current player and the current player receives one of the avaranam tokens corresponding to that avaranam. If the current player is stuck outside the Bindu and any of the one or more die rolls shows a 1, then the Bindu becomes unlocked for the current player and the current player receives one of the avaranam tokens corresponding to the Bindu. If the avaranam into which the current player cannot move is unlocked in this way, then the current player can move a number of numbered positions equal to the total of the die rolls, subject to being blocked by a later avaranam.
[0035] If the final position of the playing piece is such that the playing piece occupies the same numbered position as the playing piece of another player, then the playing piece of the other player is sent back to the start, i.e. numbered position 0. Note however that if a specific Play Anytime card with command text that allows the other player to not be kicked out is owned by the other player, then the other player may play such a card and avoid being sent back to the start, and both playing pieces occupy the same numbered position.
[0036] For the seventh avaranam, the eighth avaranam, and the Bindu, each numbered position costs double the awareness points for each new numbered position to which the current player wishes to move.
[0037] If the playing piece of the current player reaches the Bindu, then the board game is over and the current player has won the game.
[0038] Play Anytime cards be played at anytime by any player, even if that player is not the current player. In other words, any player may optionally play a Play Anytime card even if it is not that player's turn When a Play Anytime card is played, the text command thereon is executed.
[0039] If the current player did not reach the Bindu after moving his or her playing piece at step 104, then at step 106 the cards are adjusted. The current player places all Command cards he or she played that turn, if any, face down into a Discard pile. In addition, if the current player has more than seven cards in his or her hand, then the current player chooses which cards to discard until there are only seven cards in the palyer's hand. The discarded cards are placed face down in the Discard pile.
[0040] Any Play Anytime cards are also placed face down in the Discard pile when they are played, whether they are played by the current player or another player, as soon as they are played.
[0041] At step 108 play passes to the next player, who becomes the current player. That player then draws one or two cards, optionally plays cards, possibly moves, and possibly adjusts cards as described above for the starting player. Game play continues to cycle repeatedly through the players, with each player taking his or her turn sequentially until someone reaches the Bindu.
[0042] The board game has been described as using avaranam tokens as unlocked avaranam indicators. Alternatively, other forms of unlocked avaranam indicators could be used. For example, each player could receive a small board with a number of toggle switches or sliders equal to the number of avaranams plus one for the Bindu, and as the player unlocks avaranams or the Bindu the positions of the toggle switches or sliders may be changed. As another example, a paper grid on which penciled check marks can be made to indicate which avaranams have been unlocked by each player and whether the Bindu has been unlocked by each player. Any means of unambiguously indicating which avaranams have been unlocked by which players and whether the Bindu has been unlocked by which player may be used.
[0043] The board game has been described as allowing up to four players. Alternatively, the board game could be played with more players, but there would then optimally be an increase in the number of cards of each type.
[0044] The board game has been described as including various educational features, such as the images 64 of an aspect of Hindu culture on some playing cards, and an educational portion 66 on some playing that includes a Sanskrit name of the image along with an English meaning of the Sanskrit name. The playing pieces 16 may also be shaped like vimanam. Alternatively, the board game could omit these features.
[0045] The embodiments presented are exemplary only and persons skilled in the art would appreciate that variations to the embodiments described above may be made without departing from the spirit of the invention. The scope of the invention is solely defined by the appended claims.