LOTTERY USING SMALL POOL OF SYMBOLS
20210038970 ยท 2021-02-11
Inventors
Cpc classification
A63F3/0665
HUMAN NECESSITIES
A63F3/061
HUMAN NECESSITIES
G07F17/329
PHYSICS
International classification
Abstract
A set of printed lottery cards using a symbol pool of from 6 to 16 symbols, in this example 9 symbols to be randomly drawn at the end of the lottery. Each card has two matrices of 33 cells each displaying a set of 9 differing symbols on each card, and has an area for recording the sequence of the numbers drawn, and an area for recording the total number of links achieved across the two matrices. This example shows the resulting links on each matrix after all numbers have been drawn. By printing two or more matrices per card, the total of number of links per card is additive but the number of possible permutations increases dramatically. These cards can be printed on demand at State Lottery retail outlets or pre-printed and used as scratch and win cards.
Claims
1-57. (canceled)
58. A set of cards for a link-lottery wherein each card contains at least two playing areas, each playing area comprising a plurality of adjoining cells, wherein a majority of cells in each playing area have at least 3 adjoining cells, each cell contains a symbol selected from a set of symbols, the symbol in each cell being different from the symbols in the other cells on that playing area, wherein the size of the set of symbols is between 6 and 16 symbols.
59. The set of cards for a link-lottery as claimed in claim 58, wherein each card has provision for displaying or recording the total number of links between adjoining cells in each playing area if the adjoining cells contain symbols which have been drawn or displayed in sequence in the link-lottery.
60. The set of cards for a link-lottery as claimed in claim 59, wherein each card has provision for recording the order in which the symbols have been drawn in the link lottery.
61. The set of cards for a link-lottery as claimed in claim 58, wherein each playing area is matrix of cells.
62. The set of cards for a link-lottery as claimed in claim 61, wherein each of the matrices having a defined layout of at least a subset of a set of symbols, wherein the set of symbols comprises between 6 and 16 different symbols, wherein each symbol in the set of symbols appears no more than once on each matrix, and wherein at least one of the matrices on each card is selected from the group comprising matrices of the following sizes: 23; 33; 34; and 44.
63. The set of cards for a link-lottery as claimed in claim 62, wherein the provision on each card for recording the total number of links between adjoining cells comprises designated locations on each card for recording the number of links on each playing area.
64. The set of cards for a link-lottery as claimed in claim 62, wherein each card contains two matrices, each of the matrices being a matrix of 33 cells, each cell containing a symbol selected from a set of 9 symbols, the symbol in each cell being different from the symbols in the other cells on that matrix.
65. The set of cards for a link-lottery as claimed in claim 64, wherein each card has provision for displaying or recording links between adjoining cells in each matrix if the adjoining cells contain symbols which have been drawn or displayed in sequence in the link-lottery.
66. The set of cards for a link-lottery as claimed in claim 64, wherein each card in the set differs from each other card in the set by the layout of symbols on each card.
67. The set of cards for a link-lottery as claimed in claim 64, wherein each card also includes instructions for playing the link-lottery game based on a draw of the symbols and the creation of links between symbols in adjoining cells on each matrix on each card, and prize rules setting out the number of links needed to claim a prize.
68. The set of cards for a link-lottery as claimed in claim 64, wherein each card is a scratch card having a removable layer, the symbols on each matrix are hidden under the removable layer, so that the symbols can only be revealed by removing the removable layer.
69. The set of cards for a link-lottery as claimed in claim 64, wherein each card is a scratch card having a removable layer, the draw of the symbols for that card is hidden under the removable layer, so that the draw can only be revealed by removing the removable layer, and the symbols on each matrix are also hidden under the removable layer, so that the symbols can only be revealed by removing the removable layer, allowing the player to check each matrix for links and to score the total number of links on each matrix.
70. The set of cards for a link-lottery as claimed in claim 69, wherein each card also includes at least one machine readable code to enable the player to check the result at a lottery outlet.
Description
BRIEF DESCRIPTION
[0182] These and other aspects of the inventions, which will be considered in all their novel aspects, will become apparent from the following descriptions, which are given by the way of examples only, with reference to the accompanying drawings in which:
[0183]
[0184]
[0185]
[0186]
[0187]
[0188]
[0189]
[0190]
[0191]
[0192]
[0193]
[0194]
[0195]
[0196]
[0197]
[0198]
[0199]
[0200]
[0201]
[0202]
[0203]
[0204]
[0205]
[0206]
[0207]
[0208]
[0209]
[0210]
[0211]
[0212]
[0213]
[0214]
[0215]
[0216]
[0217]
[0218]
[0219]
[0220]
[0221]
[0222]
[0223]
[0224]
[0225]
[0226]
[0227]
[0228]
[0229]
[0230]
[0231]
[0232]
[0233]
[0234]
[0235]
[0236]
[0237]
[0238]
[0239]
[0240]
[0241]
[0242]
[0243]
[0244]
[0245]
[0246]
DESCRIPTION OF THE PREFERRED EMBODIMENT(S)
[0247] The following description will describe the invention in relation to preferred embodiments of the invention, namely a set of cards for a lottery using small pool of symbols. The invention is in no way limited to these preferred embodiments as they are purely to exemplify the invention only and that possible variations and modifications would be readily apparent without departing from the scope of the invention.
[0248]
Overview of the Preferred Embodiments
[0249] Described below is a new draw game innovation. In summary, it address and solves all the previously discussed issues, as overviewed and summarised in
[0250] The sets of cards of this invention can be used for lotteries of different sizes, and can be configured for state lotteries using the land-based retail outlets, in which the cards are printed at the time of purchase by the customer, or they can be pre-printed as for example with the scratch to win type of lottery card in which the draw has already taken place, but the results of the draw are concealed underneath the removable layer on the card.
[0251] In both situations the customer does not have the ability to determine or select the layout of the symbols on the matrices, nor does the customer have the ability to influence the random draw of the symbols and hence the number of links on the customers card.
[0252] In the state lottery situation where cards are either pre-printed and distributed to the retail outlets, or more likely are printed on demand at a land-based retail outlet when a customer purchases an entry into the lottery and is supplied with a printed card (sometimes called a ticket) displaying the random allocation of the symbols on each of the matrices, the number of possible different permutations of layouts on each matrix or the number of possible permutations of two different layouts on a card together with the increased permutations from the in-game multipliers is sufficiently high that it is unlikely that two players would ever be provided with or have as their entry identical Cards. It is possible that two players may have one matrix layout in common, but it is extremely unlikely that just by chance two players would each have a Card containing the same two identical matrix layouts. Even then it is possible for the software, which controls the printing of the cards, to prevent such an occurrence.
[0253] In order to minimise the risk of fraud, it is preferred that in the case of a state lottery that the printing of the cards at the land-based point of sale includes a unique machine-readable code on each card, which machine-readable code and card layouts is stored in a secure database, and the card has other security features, not readily apparent to the customer, which can be used to verify a winning entry, and minimise the risk of fraudulent attempts to print or otherwise recreate a card after the draw has taken place.
[0254] It is also possible for the operator of the state lottery to program the various card layouts and to store each of them in a secure database together with a unique key for each of these card layouts, so that the stored layouts can be checked before issuance, to eliminate any possible duplicates. These stored or virtual card layouts can then be disseminated at random to the various land-based retail outlets, and allocated to customers by being printed on demand. If the operator wishes to ensure that a complete set of all possible permutations of card layouts are created and stored in the secure database, then it is preferable that the cards are allocated to the different retail outlets at random, even if the cards have not been created by a random process.
[0255] Preferably, the customer has no control over the layout of the symbols on each of the matrices on the card although it is possible that the customer could be allowed to select the position of the layout of symbols on one matrix. (This restriction is necessary because if a customer was allowed to select the position of the layouts of symbols on each of the matrices, then the customer could increase the chances of winning by selecting the same layout positions on both matrices).The completion of the lottery involves the random draw of the symbols and their display in the sequence of their draw, the chance of winning is unpredictable, but the odds table shows that the customer will more likely than not have a large number of Incremental Successes and near win experiences where they'd come very close to gaining enough links to win a prize. For example,
[0256] In the case of scratch cards, it is preferable that the required set of cards is pre-printed and that the draw has occurred prior to printing of that set of cards, with a set of cards being seeded with one or more winning cards. Each card is then covered with a suitable removable layer using relevant scratch card technology, where the removable layer is typically a rubberised ink which can be scratched off to reveal the draw, and in this case the links on each of the matrices. Once the scratch cards have been prepared and the winning information has been hidden, the cards then need to be distributed at random to the different retail outlets, since it is the distribution of the cards which is the primary random step of card disbursement so that a customer purchasing a scratch card has no way of knowing whether the card is a possible winning card until he has taken possession of the card and then removed at least part of the removable layer to reveal the outcome.
Introduction to Link Formation, Base Game Outputs and Odds
[0257] In respect of Linka games, the number of Base Game Outputs and the mathematical odds of each output are dependent on the size of the number pool and the corresponding size and shape of the relevant matrices being used.
[0258] Preferably, the size of the number pool is equal to the size of the relevant matrix being used in a game (and multiple matrices of the same size do not require any increase in the number pool or to the number of draws). For example, a number pool of 9 numbers can be used in a single game that uses two or more matrices of a 33 configuration (each 33 matrix having a space for each of the 9 numbers), and the single game is resulted by a single draw of 9 numbers, with such draw used to determine the sum total of links achieved on all the matrices.
[0259] Preferably, the rule for forming each link on each relevant matrix is as follows: a link is formed between any two numbers that are:
[0260] In sequence in a random draw, and
[0261] Are adjacent on the matrix (in any direction).
[0262] This rule results in the maximum number of links that can be achieved on each matrix being either: [0263] (i) the same size of the relevant number pool, less 1 (for a game where the draw sequence is shown in a linear line (and not as a Closed Loop Draw)); or [0264] (ii) The same or greater size as the relevant number pool (for a game where the draw sequence is shown as a Closed Loop Draw).
[0265]
Odds
[0266] The odds for linka games have been determined by using Monte Carlo simulations, as the probability of all the different Base Game Outputs from the various matrix sizes and combinations cannot be easily predicted. In respect of a linka game that use a single larger matrix size (such as a single 55 or 66 matrix) as in our earlier patent specifications, or a linka game that is designed to use the accumulation of links across multi matrices (such as two or more matrices each of a 33, 34 or 44 configurations), the determination of all the outcomes are potentially impossible or at least impractical to do any other way. In the odds tables we have used run sizes of at least 10.sup.9 (1 billion or more). Examples of run sizes are set out in Table 2 below:
TABLE-US-00002 TABLE 2 Linka Base Game Structure Ref: Run Size 2 Matrices of 3 3: FIG. 8, column B 15,983,290,221 3 Matrices of 3 3: FIG. 15A and 15B 2,183,879,297,798 4 Matrices of 3 3: FIG. 14A to 14C 1,222,080,620,408 2 Matrices of 3 4: FIG. 8, column D 11,929,787,273 1 Matrix of 3 4 FIG. 8, column C 48,800,000,000 1 Matrix of 4 4 FIG. 8, column E 20,922,789,888,000 1 Matrix of 5 5 FIG. 8, column F 13,080,318,311,853
[0267] The importance of undertaking very long run sizes is mainly in respect of Base Game Structures (with and/or without multipliers) where the very top odds are very high so as to more accurately/precisely determine such top odds. For example, the top odds of the 2 matrices of 34 have been Monte Carlo determined at 1 in 2,982,446,818 from a total run size of 11,929,787,273 (11.9 billion). This run size produced only 4 top outcomes, which shows that the run size of 11.9 billion is too small to accurately determine the top odds for 2 matrices of 34. However, we can sanity check this top odds figure by reference to the top odds for a single matrix of 34, which has been very accurately determined at 1 in 51,154.11 from a total run size of 48,800,000,000 (48.8 billion). This run size produced 953,980 outputs at the top outcome level (11 links), which is more than sufficient for very accurate determination of the top odds of a single matrix of 34. To then sanity check the expected top odds for 2 matrices of 34, this can be checked by undertaking the following squaring calculation: 51,154.11=2,616,742,970. This check is fairly close to the 1 in 2.98 billion figure achieved from the above mentioned run size of 11.9 billion.
[0268] Preferably, when determining the top odds of any relevant game by Monte Carlo simulation, the run size should produce at least 1,000 outputs or more at the top odds level.
Considerations Undertaken for New Draw Game Innovation
[0269] It is considered important that for there to be any new draw game innovation, there needs to be a core innovation first, and it must be in respect of an underlying Base Game Structure, and not as may be manipulated by adding in any external non unique add-on features and or additions and or multipliers which can usually be applied to most if not all Base Game Structures, for example such as may be achieved by an additional 1/10 multiplier from an extra number pool (of 10 numbers), with the player selecting one number from that extra pool, and an extra draw of 1 number from that extra pool to result the multiplier.
[0270] The considerations undertaken in the development of this new draw game included the following core considerations:
[0271] Firstly, the initial considerations were focused on the Base Game Outputs of various Base Game Structures of certain selected and recognised Lotto and Keno games as identified in
[0272] By way of a further illustrative and visual comparison, the preferred Base Game Outputs of the selected Linka game and the Base Game Outputs of the standard 6/49 Lotto game the 8-Spot and 10-Spot Keno games were each charted to show for each of the four games, the range of outputs and the chances of each output occurringsee
[0273] Three of the features considered as being critical and to be contained within any new Base Game Structure derived from a linka draw game innovation, and for such to be compared against the comparable performance of the existing Base Game Structures of 6/49 Lotto game and existing Keno draw games (for 4, 6, 8 and 10-Spot Keno), the three features being that: [0274] i. the Most Frequently Attained Base Output Level of any such new Base Game Structure must be at a level that is materially greater than the Most Frequently Attained Base Output Level of the existing Base Game Structures of 6/49 Lotto and Keno draw games (for 4, 6, 8 and 10-Spot Keno), with such materiality preferably being at a level that is at least 100% greater, or alternatively, preferably greater by 4 or more Incremental Successes (whichever is the greater). This is achieved by cards of this invention. [0275] ii. there is an overall and mathematically provable greater level of Incremental Successes to be experienced by the entries (players) in any new Base Game Structure derived from a linka draw game innovation; and [0276] iii. a much lower sized number pool is used when compared to that used by the existing Base Game Structures of 6/49 Lotto (which uses a 49 number pool) and Keno draw games (which all use an 80 number pool), with such lower sized number pool preferably being no greater than 16 numbers, but more preferably, no greater than 9 numbers. [0277] iv. A further important feature considered as being very important to be achieved is that any new Base Game Structure derived from a linka draw game innovation must be able to be used with in-game multiplier features to further generate additional outcomes and prize winning opportunities and to generate high top odds that are not less than the top odds in recognized big prize multi jurisdictional lotto draw games, such as in EuroMillions, where the top odds are 1 in 139.8 million, and American PowerBall, where the top odds are 1 in 292.2 million.
[0278] Preferably: the top odds are to be in excess of the top odds in EuroMillions and American PowerBall; and with the ability to have frequent winnings of the top prizes; and with design flexibility such that the overall game can be changed to deliver different top odds ranges and other outputs without any change to the underlying Base Game Structure.
Linka Base Game Structure Considerations
[0279]
[0280] Note: that columns B. and D. in
Consideration of Single Matrix Base Game Structure
[0281] As can be seen from
[0282] The above shows that while increasing the size of the underling linka game derived from any Base Game Structure using a single matrix does significantly increases the top odds and the total number of Base Game Outputs, the draw backs when increasing the size are the use of an increased number pool and, as can be seen by reference to the single matrix Base Game Structures set out in columns A, C, E and F, increasing the size of the underling game derived from a Base Game Structure using a single matrix does not materially add to or increase the levels of player engagements that are generally experienced by the majority of players of such games as there is no material corresponding increase to the level or number of Incremental Successes.
[0283] When increasing the size of a game, the above discussed issue of there not being a correspondingly similar level of increase to the Incremental Successes to be experienced by the majority of players also exists in the Base Game Structure of all recognised Lotto and Keno draw games, and this can be seen in the Base Game Structures for the Lotto and Keno games identified in
[0284] As mentioned previously, and summarised again, the three features considered as being critical and to be contained within any new Base Game Structure derived from any linka draw game innovation are that: [0285] i. the Most Frequently Attained Base Output Level of any such new Base Game Structure must be at a level that is materially greater than in existing Base Game Structures of 6/49 Lotto and Keno draw games, with such materiality preferably being at a level that is at least 100% greater, or alternatively, preferably greater by 4 or more Incremental Successes (whichever is the greater); and [0286] ii. there is an overall and mathematically provable greater level of Incremental Successes; and [0287] iii. a much lower sized number pool is used, preferably being no greater than 16 numbers, but more preferably, no greater than 9 numbers.
[0288] While the single matrix Base Game Structures (
The Two Matrix Base Game Structures
[0289] The two matrix Base Game Structures as set out in columns B. and D. of
[0290] The range of Base Game Outputs is also superior to the relevant single matrix game using the same number pool size, with the 9 and 12 number pool games having respectively 16 and 22 Base Game Outputs (compared to 8 and 11).
[0291] Importantly, both these two matrix Base Game Structures have extremely slim chances of getting game outcomes with only a low level of Incremental Successes, as in respect of both these Base Game Structures, it is almost certain, based on the probabilities, that the number of Incremental Successes in each will be 6 links or more, as this occurs respectively on the probabilities, 98.19% and 97.91% of the time, which can be determined by reference to
[0292] In comparison, in respect of the single 44 matrix Base Game Structure using a number pool of 16 numbers as set out in column E. of
[0293] In these important respects, the single 44 matrix Base Game Structure is significantly inferior to the two 33 matrix Base Game Structure. Further, it uses a number pool size of 16, which is 1.8 greater than the 9 number pool used in the two 33 matrix Base Game Structure. Accordingly, and because the two 33 matrix Base Game Structure is capable of very high odds (with the use of in game multipliers and no additional draw (or if with an additional draw, then also of a low number set), as discussed later) the single 44 matrix Base Game Structure is not part of this invention.
EXAMPLE 1
[0294] A first example is a card having a single 33 matrix as shown in
[0295] Leaving aside the possibility of prize multipliers or additional choices by the customer, the Base Game Structure involves: one number pool of nine numbers; the nine numbers distributed in different locations on the 33 matrix; there is one random draw involving those nine numbers used to result the game; and the formation of links follows the method set out in
[0296] The draw can either be a linear draw or a Closed Loop Draw. For example with nine symbols drawn one after the other and displayed in a single line (this is called a linear draw) there is a maximum number of eight potential links on a matrix using the linking rules set out in
EXAMPLE 2Preferred Base Game Structure
[0297] The preferred card layout is shown in
[0298] The two 33 matrix Base Game Structure as set out in column B of
[0303] For the reasons set out, this two matrix Base Game Structure, as set out in columns B of
Comparing Base Game StructuresLotto & Keno Vs Preferred Linka
[0304]
[0305] As can be seen from
Reason for the Outstanding Output
[0306] While the Base Game Structures of the single matrix linka games produce increased levels of Incremental Successes when compared to comparable Lotto and Keno games, it was not initially appreciated that the number and makeup of Incremental Successes arising from a single game using two (or more) matrices as described above, would result in the outstanding outputs as described above. These outputs are exceptional and they can be further enhanced by the use of in game multipliers.
[0307] By way of explanation and using the change in odds and outcomes from a single 33 matrix to a double 33 matrix, the very top and very bottom odds have been compounded (by a squaring factor) which has a huge effect on both ends of the odds spectrum, decreasing exponentially the relevant top and bottom odds. This effect is still felt but is not as great for the second top and bottom odds. However, as this consideration moves towards the middle of the odds table, these middle odds are generally unaffected and display odds levels that are comparable with the single matrix. This effect is demonstrated in Table 3 below.
[0308] Note: The Illustrative Increase Factor shown in column E of Table 3 is, as described, illustrative only as it is difficult to undertake exact comparisons. For example, taking the 4 Link/8 & 9 Links comparison in the centre of the table (identified with a bolded border), while the 8 and 9 links outcomes in the two matrices are shown at odds of 1 in 4.8 and 1 in 4.2 respectively, if these odds were to be combined so as to better equate to the odds of 1 in 3.2 in the single matrix, the combined odds of getting 8 or 9 links would reduce the face value of the odds to 1 in 2.2, thereby resulting in a decrease factor (being less than 1) of 0.69.
TABLE-US-00003 TABLE 3 Illustrative Odds Increase Factor 1 Matrix (3 3) Vs 2 Matrices (3 3) B. D. E. 1 Matrix 2 Matrices Illustrative A. (3 3) C. (3 3) Increase Links Odds 1 in . . . Links Odds 1 in . . . Factor 8 462.9 16 214,236.7 462.9x 7 32.8 15 7,585.0 231.3x 14 637.2 19.4x 6 6.8 13 96.9 14.3x 12 24.0 3.5x 5 3.3 11 9.2 2.8x 10 5.2 1.6x 4 3.2 9 4.2 1.3x 8 4.8 1.5x 3 6.1 7 7.9 1.3x 6 18.7 3.1x 2 24.8 5 66.0 2.7x 4 372.6 15.4x 1 306.5 3 3,806.7 12.4x (or 153.5x) 2 93,934.0 306.5x 0 Never 0 1 Never 1 n/a 0 Never 0 n/a
Design of the New Linka Draw Game
[0309] The design specifications of the new Linka draw game innovation are based on the preferred Base Game Structure. The core specifications are set out in Table 4 below:
TABLE-US-00004 TABLE 4 New Linka Draw Game - Core Specifications Base Game Structure Number Pool/s Single pool of 9 numbers Draw Resulted by a single draw of 9 numbers Number of Matrices Two matrices Matrix Sizes 3 3 and 3 3 Matrix population Each matrix is randomly populated with 9 numbers (1-9) Draw Reveal Type By linear draw Game Objective To accumulate links on the two matrices and to win prizes based on the number of links achieved. Forming each Link According with the rules set out in FIG. 9. Number of Base Game There are 17 in total, being 0-16 links, although it Outputs is not possible to have a game outcome that achieves just 0 or 1 link. In Game Multipliers Multiplier 1 Lucky Link Multiplier: This multiplier is achieved on any one or both of the two matrices. It occurs when the 1.sup.st two drawn numbers in the draw undertaken to result the game result in a link being achieved on one matrix or both matrices in accordance with the rules set out in FIG. 9, and where such link/s involves the middle square of the matrix/matrices. Multiplier 2 Pick 2 Multiplier: The Pick 2 numbers are randomly allocated when entering the game, with an allocation of 2 numbers in order from 9. The aim for the player is to have the 2 numbers in order based on what the order of the 8.sup.th and 9.sup.th drawn numbers are going to be. This Pick 2 multiplier operates when the 8.sup.th and 9.sup.th drawn numbers match in correct order the Pick 2 numbers allocated to the player. The odds of achieving this event are 1 in 72. Odds and Outcomes Outcomes There are 3 core outcomes (A, B, or C) and each core outcome has one of 2 sub-outcomes, all of which are set out in FIG. 13P. Firstly, the 3 core outcomes are: i. 0 Lucky Links (A); or ii. 1 Lucky Link (B); or iii. 2 Lucky Links (C). A player will end up in one of these 3 core outcomes following the 1.sup.st 2 numbers being drawn, which determines how many Lucky Links are achieved and which of the 3 core outcomes applies (either A for 0 Lucky Links; B for 1 Lucky Links; or C for 2 Lucky Links). Then in respect of each of the 3 core outcomes, each has 2 outcomes, either with or without the achievement of Multiplier 2 (the player's Pick 2 multiplier). Number of Total There are 102 in total (being 17 Base Game Outputs Game Outputs 6 (being 3 core outcomes, each with 2 sub outcomes). Odds The odds of each of the 102 outputs are set out in FIG. 13P. Note: 12 outcomes relate to 0 or 1 Link, which will never be achieved as an end game result for the reasons discussed previously. Prizes Exampled prizes are set out in FIG. 13O.
[0310] This game is played on an entry Card (
[0311] In this exampled game, it is not an option for the player to select the Pick 2 multiplier with knowledge of the order in which the two matrices are or have been populated as this would allow players to improve their chances to win the very top jackpot prize by choosing Pick 2 numbers that were: (a) not contained in the centre squares of the matrices; and (b) located next to each other on each of the matrices (and which therefore could form links, for example such as the location of numbers 2 & 3 or 6 & 8 on the two matrices contained in
[0312] This exampled game can allow the player to select the Pick 2 multiplier, but only if the player is committed to the entry and only without knowledge of the position of the numbers on the two matrices.
[0313] This game can be modified slightly to allow for the player to select the Pick 2 modifier with the knowledge of the position of the numbers on the two matrices, with such modification involving a second draw of 2/9. In this event there would need to be new Monte Carlo simulations run to determine any change in the odds (in particular the top odds) as set out in
[0314] In all other respects, the operation of this new draw game can be determined from
[0315]
[0316] The face of the card has a machine-readable code at the top left for security and identity purposes, it has a linear sequence of cells to enable the player to record the draw in order of the numbers drawn, to assist the player in then identifying and recording the links in the two playing areas. The playing areas comprise two 33 matrices, with individual numbers appearing once only on each matrix, and with the layout of the numbers on the matrices being randomly achieved, with the numbers appearing in different positions on the different matrices. There are a number of different ways of achieving such layouts, and whilst epos makes it possible to randomly generate these layouts at the point of sale, it is preferable that the layouts are pre-established, and stored in a central server, and then distributed to the retail outlets as needed so that the distribution of the layouts to customers is in itself a random process. On the face of the card there is provision for the player to record the results of the number of links, and any other price multiplier consistent with the prizes and instructions for that particular lottery. The reverse of the card is shown in
[0317] The player will also have identified that the central cells contain numbers five and four which were drawn first and second, meaning that the player will achieve a total of two Lucky Links.
[0318]
[0319]
[0320]
[0321]
[0322] In
[0323]
[0324]
[0325]
[0326]
[0327]
[0328]
EXAMPLE 3
[0329] This involves a card having four 33 matrices preferably side-by-side as shown in
[0330] The card is similar to that of
[0331] Reverse of the card shown in
[0332] This information is expanded in
[0333]
[0334]
[0335]
[0336]
EXAMPLE 4
[0337] This is the KenoLinka type of game which is illustrated in
[0338] This KenoLinka game has large player choice, with a number of sub games, all resulted from one draw of 9 numbers. This choice is similar to that available in the Keno games in set out in
[0339] It has been given the name KenoLinka because it is a draw game that has player choice and because it has some similarity with the odds profile of the Keno games.
[0340]
[0341]
[0342]
[0343] Pattern A, by 5similar to the odds of getting pattern A (1 in 4.5);
[0344] Pattern B, by 50;not similar to the odds of getting pattern B (1 in 9)
[0345] Pattern C, by 100;not similar to the odds of getting pattern C (1 in 18)
[0346] Pattern D, by 200not similar to the odds of getting pattern D (1 in 36)
[0347] Excluding pattern A, achieving the maximum number of links on each of the other patterns B-D is about 5 harder than the associated odds of getting the pattern. This is because patterns B-D do not allow for a lucky link involving the middle square and a corner, but only allow a bar link, like that shown in pattern D. As a consequence it becomes much more difficult to achieve the top number of 8 Links on the Card. In essence the use of a bar pattern restricts the number of top link outcomes.
[0348] As an illustrative example, lucky link with pattern B is an event that will happen on average 1 game out of every 9. While the odds of achieving this lucky link are 1 in 9, this modifier's occurrence is not independent of the number of links formed. If it were independent, then the odds of getting any number of links in combination with getting the lucky link with pattern B would be nine times harder. The table in
[0349] This creates a striking advantage: it provides comparatively good chances for players to achieve the extra win (1 in 9 for pattern B), and it makes the top outcome of 8 Links much harder to achieve (1 in 49), thus allowing the operator to offer a much bigger top prize than would otherwise be able to be done. This is a unique factor, which flows throughout the KenoLinka number games.
[0350]
[0351]
EXAMPLE 5
[0352]
[0353]
[0354]
[0355] Nevertheless these cards with unequal matrices have been included to show that with a linear draw, for example the card of
[0356]
[0357]
[0358] In this example, the playing area 102 on the right of the card has for example 9 cells but the odds of achieving the different number of links on each of these matrices will differ from that of the more regular 33 matrix described above in
[0359] This drawing has been included to show that the game can be played with cards having unusual playing areas, so long as a majority of the cells in that playing area have three or more neighbours. The playing areas need not be the same shape or size and need not have the same number of cells.
[0360] Card 100 shows only the two playing areas (as the other card information has been omitted for ease of explanation). It has two irregular playing areas 101 and 102. Area 101 has 12 cells one of which is labelled 105 (in this case irregular areas separated from other cells by boundary lines), and another 106. Each cell contains a symbol, in this case a numeral from 1-12.
[0361] These numerals will be drawn at random during the lottery to determine if links can be recorded on the playing areas as described above. Playing area 102 has a different shape and different number of cells, one of which is labelled 105A and another is labelled 107. Most cells in each playing area have at least 3 neighbours. For example cell 105 is bounded by the cells containing numbers 2, 7, 8 and arguably the cell containing the numeral 1this shows a problem with these irregular layouts as the layouts need to be unambiguous in terms of neighbouring cellshence requiring more time in their preparation for printing than the much simpler rectangular matrices of cells described above.
[0362] Cells 106 and 107 illustrate an advantage of this irregular layout in that these two cells around the periphery of the playing areas can potentially have a large number of neighbouring cells. For example cell 106 contains the number 4 and has neighbouring cells containing the numbers 2, 5, 11 (at one vertex of this cell), 12, 9 (at vertex), 3 and 10 (at one vertex of this cell). Cell 107 has fewer neighbours but still more than 3 neighbours.
[0363] Since playing area 101 has more cells than playing area 102, 11 cells compared to 9 cells, this means that the numbers drawn are preferably from 1 to 11 allowing for a full contingent of links in area 101 but giving rise to discontinuities in play of area 102 when numbers 10 or 11 are drawn. Conversely the numbers drawn could be the smaller set of 9 numbers creating a discontinuity in the play of area 101.
EXAMPLE 6
[0364]
[0365]
[0366]
[0367]
EXAMPLE 7
[0368]
[0369]
ADVANTAGES
[0370] The preferred set of cards allows the operation of a lottery with a small number pool (from 6 to 16 numbers) yet allows the complexity of different numbers of potential links as shown in the odds tables in the drawings.
[0371] By producing cards with 2 or more matrices the number of permutations is multiplicative though the number of symbols drawn to complete the lottery remains the same, as the same symbols appear on each matrixalbeit in different locations. In addition by having two or more 33 matrices on the card the player cannot have an outcome of no links at allas the player will always have at least two links or above, which enhances player satisfaction, and the number of near win experiences (where the player achieves a significant number of the required links for a win) is increased, making the game more interesting and tantalising for players.
[0372] In particular: [0373] i. the Most Frequently Attained Base Output Level of the Base Game Structure provided by the preferred set of cards may be at a level that is materially greater than in Base Game Structures of some conventional Lotto or Keno type games, and may be at a level that is at least 100% greater, or alternatively, greater by 4 or more Incremental Successes (whichever is the greater); and [0374] ii. there may be an overall and mathematically provable greater level of Incremental Successes; and [0375] iii. a much lower sized number pool may be used, preferably being no greater than 16 numbers, but more preferably, no greater than 9 numbers.
INDUSTRIAL APPLICABILITY
[0376] The set of cards of the invention are typically used in State Lotteries to raise funds for a State Government. They are a tangible and saleable commodity with an interaction between the different cards in a set, as each card in the set contains the same set of symbols but the layout of the symbols on each card is different and hence the number of links achieved by players in a link-lottery will be different. The use of two or more matrices enhances the player engagement by creating numerous near win experiences. In enhancing player engagement and hence promoting the popularity of the game provided by the present set of cards, the invention promises to be of significant use in raising funds alongside and/or independently of existing Government-run Lottery schemes and models. A system of storing card information and printing cars on demand is also described, as is the production and use of scratch to win cards. The invention can also be used in the manufacture of and form part of casino or slot machines.
EQUIVALENTS
[0377] The Invention may also broadly be said to consist in the parts, elements and features referred or indicated in the specification, individually or collectively, and any or all combinations of any of two or more parts, elements, members or features and where specific integers are mentioned herein which have known equivalents such equivalents are deemed to be incorporated herein as if individually set forth.
[0378] The examples and the particular proportions set forth are intended to be illustrative only and are thus non-limiting.
VARIATIONS
[0379] The invention has been described with particular reference to certain embodiments thereof. It will be understood that various modifications can be made to the above-mentioned embodiment without departing from the ambit of the invention. The skilled reader will also understand the concept of what is meant by purposive construction.