Method and device for presenting and playing a card-type game
10943429 ยท 2021-03-09
Assignee
Inventors
Cpc classification
G07F17/3267
PHYSICS
G07F17/322
PHYSICS
G07F17/3213
PHYSICS
International classification
G07F17/00
PHYSICS
Abstract
In a method of presenting a game, a player places a game play wager and one or more optional bonus bets, such as via an input receiving device of a gaming table. Seven cards are dealt to each player and a dealer. The player and dealer attempt to form a highest ranking Straight, Flush or Straight Flush hand. The outcome of the player's game play wager is determined with reference to a rank of the dealer's hand or the player's hand as compared to the dealer's hand. The optional bonus bets are resolved with reference to the rank of the player's hand. Awards for winning game play wagers or bonus bets may be awarded in accordance with a pay table or via a wheel spin or other award selection event which is initiated by the player, such as to the input receiving device.
Claims
1. A method of presenting a game to at least two players at player positions of a gaming table, comprising the steps of: utilizing a table controller to activate, for an activation period, a first, a second, a third and a fourth input receiving device at each player position of said gaming table to enable said input receiving devices to receive wagers during said activation period; determining whether each player has placed a game play wager comprising sensing at least one wagering chip via said first input receiving device of the player position corresponding to the player while said first input receiving device is activated; determining whether each player has placed a first bonus bet, comprising sensing at least one wagering chip via said second input receiving device of the player position corresponding to the player while said second input receiving device is activated; determining whether each player has placed a second bonus bet, comprising sensing at least one wagering chip via said third input receiving device of the player position corresponding to the player while said third input receiving device is activated; determining whether each player has placed a third bonus bet, comprising sensing at least one wagering chip via said fourth input receiving device of the player position corresponding to the player while said fourth input receiving device is activated; deactivating said first, second, third and fourth input receiving devices at said player positions in response to a signal from said table controller; registering each game play wager and first, second and third bonus bets placed by said players at said table controller; displaying, based upon an output of said table controller, an indication to a dealer of each player that placed said game play wager; based upon said indication that said player placed said game play wager, dealing seven physical playing cards to said player and a dealer from at least one deck of physical playing cards; determining an outcome of said player's game play wager with reference either or both a rank of a player hand formed from said seven cards dealt to said player and a rank of a dealer hand formed from said seven cards dealt to said dealer, wherein hands are ranked by the highest number of cards of each of hand types ranked from highest to lowest of Straight Flush, Flush and Straight, wherein a hand with a higher number of cards of any hand type outranks a hand of a lower number of cards of any hand type, whereas between hands having the same number of cards of one of the hand types, the hand with the highest ranked hand type is ranked the highest, and wherein when hands have the same number of cards of the same hand type, then the hand with the highest ranked card or cards outranks the other hand, wherein an outcome of said player's game play wager is a first winning outcome if said rank of said dealer hand does not meet a predetermined qualifying rank, wherein said outcome of said player's game play wager is a push if said rank of said dealer hand and said rank of said player hand are the same, wherein said outcome of said player's game play wager is losing if said rank of said dealer hand is higher than said rank of said player's hand, and wherein said player's game play wager is a second winning outcome if said rank of said player's hand is higher than said rank of said dealer hand; awarding said player first winnings for a first winning outcome, returning said player's game play wager if said outcome of said player's game play wager is a push, and awarding said player second winnings for a second winning outcome; and relative to each first bonus bet, second bonus bet and/or third bonus bet placed by each player, determining an outcome of each of said first bonus bet, said second bonus bet and said third bonus bet with reference to said rank of said player's hand, wherein when said outcome of said third bonus bet is winning, activating, via signal from said table controller, one of said first, second, third or fourth input receiving devices, receiving a player spin input to said one of said input receiving devices at said table controller, and utilizing said table controller to cause a video display associated with said gaming table to display a wheel spin award selection event, said wheel spin award selection event comprising the random selection of an award outcome from a paytable of award outcomes and the display of a wheel spin representing said selected award outcome.
2. The method in accordance with claim 1 wherein said predetermined qualifying rank comprises at least a 3 card Straight.
3. The method in accordance with claim 1 wherein said second winnings comprise an amount paid based upon said player's game play wager according to the paytable: TABLE-US-00008 Player Hand Pay Table 7 Card Flush 50 to 1 7 Card Straight 5 to 1 6 Card Flush 3 to 1 6 Card Straight 2 to 1 Other Winning Hand 1 to 1
4. The method in accordance with claim 1 wherein said first bonus bet comprises a Flush bonus bet and said step of determining an outcome of said Flush bonus bet comprises declaring said Flush bonus bet to be winning if said player hand comprises a Flush hand having at least four cards and awarding an award for a winning optional Flush bonus bet.
5. The method in accordance with claim 4 wherein said award for a winning optional Flush bonus bet is paid based upon said player's Flush bonus bet according to the paytable: TABLE-US-00009 Player Hand Pay Table 1 Pay Table 2 Seven Suited Cards 200 to 1 500 to 1 Six Suited Cards 50 to 1 100 to 1 Five Suited Cards 8 to 1 10 to 1 Four Suited Cards 2 to 1 1 to 1
6. The method in accordance with claim 1 wherein said second bonus bet comprises a Straight Flush bonus bet and said step of determining an outcome of said Straight Flush bonus bet comprises declaring said Straight Flush bonus bet to be winning if said player hand comprises a Straight Flush having at least three cards, and awarding an award for a winning optional Straight Flush bonus bet.
7. The method in accordance with claim 6 wherein said award for a winning optional Straight Flush bonus bet is paid according to the paytable: TABLE-US-00010 Hand Pay Table 7 Card Straight Flush Meter 1 Plus $25,000 6 Card Straight Flush Meter 1 4 Card Straight Flush Spades Meter 2 4 Card Straight Flush Hearts Meter 3 4 Card Straight Flush Diamonds Meter 4 4 Card Straight Flush Clubs Meter 5 5 Card Straight Flush $1,250 3 Card Straight Flush $30
8. The method in accordance with claim 7, wherein said meters each have amounts having a reset value and increment rate based upon placed Straight Flush bonus bets of: TABLE-US-00011 Jackpot Reset Increment Meter Value Rate 1 $5,000 2.50% 2 $200 4.00% 3 $200 4.00% 4 $200 4.00% 5 $200 4.00%
9. The method in accordance with claim 6 wherein said award for a winning optional Straight Flush bonus bet is paid according to the paytable: TABLE-US-00012 Hand Pay Table 7 Card Straight Flush 8000 to 1 6 Card Straight Flush 1000 to 1 5 Card Straight Flush 100 to 1 4 Card Straight Flush 60 to 1 3 Card Straight Flush 8 to 1
10. The method in accordance with claim 1, wherein said third bonus bet comprises a Straight to the Wheel bonus bet and said step of determining an outcome of said Straight to the Wheel bonus bet comprises declaring said Straight to the Wheel bonus bet to be winning if said player hand comprises a 5, 6 or 7 card Straight.
11. The method in accordance with claim 1 wherein said step of receiving a spin input comprises detecting at least a portion of said player's hand adjacent to said one of said input receiving devices.
12. The method in accordance with claim 1 wherein said first winnings comprise an award of 50% of the player's game play wager.
13. The method in accordance with claim 1 wherein said first, second, third and fourth input receiving devices each comprise a proximity sensor.
14. The method in accordance with claim 1 wherein said physical playing cards are dealt from a card shoe which reads said cards as they are dealt.
15. The method in accordance with claim 1, wherein said first bonus bet comprises an optional Flush bonus bet that is winning if said player's hand comprises 4, 5, 6 or 7 cards of the same suit, said second bonus bet comprises an optional Straight Flush bonus bet that is winning if said player's hand comprises a straight flush of at least 3 cards, and said third bonus bet comprises an optional Straight to the Wheel bonus bet that is winning if said player's hand comprises a 5, 6 or 7 card Straight.
16. The method in accordance with claim 1 wherein said selection of an award outcome from a paytable of award outcomes comprises comparison of a randomly generated number to a table of award positions populated by different awards, the frequencies o said different awards varying.
Description
DESCRIPTION OF THE DRAWINGS
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DETAILED DESCRIPTION OF THE INVENTION
(8) In the following description, numerous specific details are set forth in order to provide a more thorough description of the present invention. It will be apparent, however, to one skilled in the art, that the present invention may be practiced without these specific details. In other instances, well-known features have not been described in detail so as not to obscure the invention.
(9) Embodiments of the invention comprise methods of implementing (playing and presenting) games, and devices and systems for implementing or presenting games. In a preferred embodiment, the methods of game play and presentation are implemented relative to a gaming table.
(10) One embodiment of a gaming table in accordance with the invention will be described with reference to
(11) The shape of the playing surface 22 may vary. In one embodiment, the gaming table 20 has a rear having a rear edge 24 which is generally straight and has an opposing front having a front edge 26 which is generally arcuate. A bumper or cushion may be located at either or both edges 24,26.
(12) In one embodiment, the playing surface 22 is generally planar. However, the playing surface 22 could have one or more raised areas and/or one or more depressed areas or other features which are integrated into the table or added to the table, such as by being located on or mounted to the top surface thereof. Various game-related information or features are preferably associated with the gaming table 20. In one embodiment, the playing surface 22 comprises a gaming felt or similar element(s) which are located over a substrate, such as a planar support. The gaming felt may bear game play information or other information, such as by printing on the felt. This information may vary, such as depending upon the game or games which are to be implemented at the gaming table 20. For example, printing on the gaming felt may comprise one or more pay tables 42, card locations and the like.
(13) In one embodiment, the configuration of the gaming table 20, such as via elements which are associated with the table 20 and information printed on the gaming felt, defines a dealer station 28 where a dealer may run a game, and one or more player positions 30. The dealer station 28 is generally located at the rear edge 24 and the player positions 30 are located opposite the dealer station 28 at the front or front edge 26. The dealer may, for example, stand at the rear of the table adjacent to the dealer station 28. A player may stand or sit adjacent to each player position 30 at the front of the gaming table 20.
(14) In one embodiment, the game which is presented at the gaming table 20 comprises a wagering game. Wagers may be placed using physical gaming chips or other elements. In one embodiment, wagers by players may be sensed by detecting the association of one or gaming chips (or monies or other wagering implements) with one or more input receiving devices or input sensors 32. The input receiving devices or input sensors 32 might comprise buttons (wired or wireless), or other input device, but preferably comprise proximity sensors. The input receiving devices 32 may be located in or on the gaming table 20 and are configured to detect inputs, such as provided by players at the playing surface 22. In the case of proximity sensors, the sensors may be any type of proximity sensor now known or later developed, such as IR, acoustic, capacitive, or the like. In other embodiments, other types of sensors might be utilized, such as RFID or the like. For example, the input receiving devices 32 might comprise capacitive type sensors such as Lanbao CR30S series capacitive sensors (produced by Shanghai Lanbao Sensing Technology Co.; www.shlanbao.cn), which sensors behave as standard electrical 4-pin switches where the switch status changes when a chip (or other object, such as a player's hand) is placed on it. In another embodiment, the input receiving devices or sensors 32 might comprise a light sensing device which measures the distance between the sensor and a chip (or other object, such as a player's hand), such as the VL6180X ambient light sensing proximity sensor produced by STMICRO (www.st.com).
(15) In one embodiment, one or more input receiving devices 32 are associated with each player position 30, thereby providing a means for each player to provide input relative to game play at the gaming table.
(16) In one embodiment, the dealer station 28 may include one or more chip trays 34 which are located on or at the gaming table 20 for storing chips 40 which may be used to pay player winnings and/or in which chips which were used by players to place wagers may be collected.
(17) In one embodiment, the gaming table 20 may include a number of other features. For example, the gaming table 20 may include one or more table displays 36. The table display 36 may comprise an electronic video display (such as an LCD, LED, OLED, DLP or other types of displays which are now known or later developed) or might even comprise a mechanical and/or electro-mechanical display device such as one or more spinning wheels or reels. The table display 36 may be located at or near the gaming table 20 for use in displaying game related information such as pay table information, game status information, game outcome information, bonus information or the like. The table display 36 might also be used to display promotional information or advertising.
(18) The gaming table 20 might also comprise or include various input devices and/or other display devices. The input devices might include one or more dealer input devices such as one or more buttons or a dealer touchscreen display 38. For example, the dealer display 38 might comprise a display which displays game-related information to the dealer and allows the dealer to provide various inputs. Of course, various other types of input and display devices might be associated with the gaming table 20. The gaming table 20 might also include player touch-screens, inputs buttons or the like.
(19) Additional details of a gaming table in accordance with one embodiment of the invention will be described with reference to
(20) In one embodiment, the table controller 100 comprises at least one processor 102 which is configured to execute machine readable code fixed in a tangible medium (e.g. software). The table controller 100 may also comprise one or more information or data storage devices 104. These data storage devices 104 may comprise any type of data storage device such as ROM, RAM, EPROM or the like, as well as mass storage devices such as hard drives. The data storage devices 104 may store various data, including game code or software which is executable by the processor(s) 102 and other data, such as game data including wager data, game outcome data, images, etc.
(21) The table controller 100 preferably includes one or more communication interfaces 106. The communication interface(s) 106 may facilitate wireless and/or wired communications with one or more remote systems or devices in accordance with various protocols (USB, Wi-Fi, Bluetooth, Ethernet, Firewire, etc.). In one embodiment, data or information may be exchanged between the processor(s) 102, data storage device(s) 104 and communication interface(s) 106 via one or more interfaces, such as a system bus 108. Of course, the table controller 100 might have other configurations, including other elements or features.
(22) As illustrated in
(23) In one embodiment, the table controller 100 or other devices associated with the gaming table 20 may determine player monetary or chip value balances, including based upon monies associated with the table by the player (such as chips purchased), amounts wagered and amounts won or the like.
(24) The gaming table 20 of the invention may include or be associated with other elements or devices. For example, the gaming table 20 might include other gaming equipment, such as one or more player displays (such as located at each player position and configured to display game information, player tracking information, advertising or other information), card shoe(s), card reader(s), card shuffler(s), player tracking devices (such as for reading a player tracking card or other media of a player for use in tracking the player's game play) and the like. The gaming table 20 might also be connected to external devices. For example, the table controller 100 might be connected to one or more casino servers or systems, such as a casino accounting server which tracks game play at each gaming table 20, such as relative to the amounts of wagers placed and winnings paid to the players, among other information. The gaming table 20 might also be connected to a player tracking server and include player tracking elements such as player card readers.
(25) The gaming system might include other elements, such as input receiving device controllers or the like. In one embodiment, the input receiving devices 32 communicate with a hub or aggregator 110 which communicates with the table controller 100. The hub 110 may be configured to read or determine the status of each input receiving device 32 and provide information to the table controller 100, such as when the status of an input receiving device 32 changes. The hub 110 may also comprise a power source for the input receiving devices 100. As another example, a proximity-type input sensor might be configured as a USB type device having a USB controller. The table controller 100 may be configured to control the proximity device as a USB device. In this regard, the processor 102 and/or one or more sub-processors or controllers may be utilized to control the input receiving devices.
(26) In one embodiment of the invention, different input devices might be utilized for receiving different inputs (such as one input device for receiving a wager input and another input device for receiving a spin input or the like). In another embodiment, the one or more input receiving devices 32 are configured to receive multiple inputs. Each input receiving device 32 may be configured to receive two or more inputs. The inputs may be game-related inputs by a player and comprise two or more different types of inputs at two or more different times.
(27) In one or more embodiments of the invention, aspects of the input receiving devices 32 and/or other devices or elements may be controlled or utilized to facilitate the receipt of the different player inputs. For example, the input receiving devices 32 and/or the table controller 100 may be configured to control the receipt of inputs, such as by selectively activating and deactivating the input receiving devices 32 so that they will receive input at certain times, but not others. In other embodiments of the invention described below, the configuration of the input receiving devices 32 may change to facilitate the input(s), such as by changing a detecting sensitivity to detect an intended player input from an unintended input. In yet other embodiments described herein, one or more secondary elements, such as audible and/or visual indicators may be used in conjunction with the input receiving devices 32 to facilitate the input receiving functionality of the input receiving devices 32.
(28) In one example embodiment of the invention, such as disclosed in more detail below, a wagering game may be presented at the gaming table 20. The game may have a base game portion and a secondary or bonus game portion. For example, the base game portion may comprise a card game which is played with one or more decks of physical playing cards. The bonus game might comprise a bonus wheel spin for a potential bonus award. As detailed herein, however, other types or configurations of games which require player input may be implemented relative to the invention.
(29) In one embodiment, the input receiving devices 32 may be turned off or be configured to not receive inputs except during designated times. This prevents, for example, inadvertent inputs from being received when games are not being presented or when other activities are occurring. For example, it may be preferable for the input receiving devices 32 to not receive inputs between games or during certain portions of a game.
(30) In one embodiment, the input receiving devices 32 may be turned off by providing an instruction to them to not receive or transmit inputs. In other embodiments, the table controller 100 could be configured to ignore input signals from the input receiving devices 32.
(31) In one embodiment, the input receiving devices 32 may be activated, such as by turning them on or by causing the table controller 100 to be configured to receive inputs from the input receiving devices 32. This step may be implemented by a dealer, such as by input to the one or more dealer input devices. For example, the dealer display 38 might display a start game/receive wagers button which the dealer may select. In response to that input, the table controller 100 may be configured to receive inputs from the input receiving devices 32 or may send control instructions to those devices to cause them to be activated.
(32) After activation, one or more first inputs may be provided to the one or more input receiving devices 32. This may comprise, for example, a first type of input such as a wager input, such as via the detection of one or more chips.
(33) In one embodiment, each player who wishes to play the game may be required to place one or more wagers. The player might optionally be permitted to place other wagers. For example, a player might be required to place one or more base wagers to play the game and might be permitted to optionally place a bonus bet or wager. In one embodiment, one or more input receiving devices 32 are associated with each player position 30. More than one input receiving device 32 may be provided relative to each player, such as for receiving a base wager and a bonus wager.
(34) In one embodiment, a wager input may be provided by a player placing one or more chips 40 on or adjacent to a particular input receiving device 32, such as illustrated in
(35) In one embodiment, after a first input period, the input receiving devices 32 may again be de-activated. Once again, this may comprise a dealer providing input to the dealer input device(s), such as the dealer touchscreen 38. For example, the dealer touchscreen 38 might display a close wager button which the dealer may select. This may cause the table controller 100 to no longer receive inputs from the input receiving devices 32 and/or to send a control instruction to those devices to de-activate them.
(36) At one or more times, the input receiving devices 32 may be configured to receive one or more additional or second inputs. Such a secondary input might comprise a secondary or other additional wager. One or more of the secondary inputs may comprise a different type of input than the first input. In order to receive the at least one secondary input, the input receiving devices 32 may again be re-activated. In one embodiment, only certain input receiving devices 32 may be activated for receiving particular inputs. For example, a player who placed a bonus wager and received a certain bonus-triggering result from the play of a base game might be permitted to participate in a bonus event, such as a bonus wheel spin. As described below, in another embodiment, a player might be entitled to spin award wheel which selects or reveals one or more awards, such as an award for a winning bet. Preferably, the input receiving devices 32 corresponding to only those players who are entitled to participate in the bonus event, award event or the like might be activated. The input receiving devices 32 relative to the other players preferably remain inactive, such as to prevent accidental input thereto.
(37) In one embodiment, an input might comprise a player placing their hand, one or more fingers or another body part or the like on or adjacent to the input receiving device 32, or waving their hand across the device, such as illustrated in
(38) In one embodiment, the system might include one or more input receiving device indicators. These indicators might comprise, for example, audible and/or visual indicators. The indicators may provide an indication, such as by sound, light (including color), text or the like, of a status of an input receiving device 32 or an activity associated therewith. As one example, a visual indicator such as a color or multi-color light ring 200 might be located around an input receiving device, such as illustrated in
(39) In one embodiment, the indicator(s) might provide an indication or information to a user comprising one or more of: (1) an inactive status of the input receiving device; (2) an active or ready for input status of the input receiving device; and (3) accepted or received input to the input receiving device. In one embodiment, the one or more indicator(s) are controlled in conjunction with the input receiving devices, such as via the table controller.
(40) As one example, when an input receiving device is inactivate, an associated indicator (such as a light ring around the input receiving device) might be illuminated red. When it is active, and ready for a particular input, it might be illuminated flashing green. When an input is received, the flashing green light might transition to a steady green light.
(41) In another embodiment, text or other instructions might be displayed by the one or more associated indicators. For example, as illustrated in
(42) Of course, the indicator(s) may have various configurations. Preferably, the indicator(s) are located adjacent to or are associated with (and may even be integrated with) the input receiving device(s) 32.
(43) As one example of the use of an input device where one or more indicators are utilized, an indicator associated with an input receiving device or sensor 32 may be activated to indicate to a player that their input receiving device 32 is ready to accept a wager. This might comprise, as indicated above, causing the indicator to illuminate a flashing green light, to cause a display to show a place wager instruction or the like. The input receiving device 32 may then receive an input in the form of one or more chips placed by the player.
(44) The indicators may then be activated to indicate that the wager period is closed. This might comprise, for example, the indicators being illuminated red or displaying a wagers closed instruction or the like. Thereafter, such as after various steps of the game, an indicator may be activated to indicate that an associated input receiving device or sensor 32 is ready for a bonus spin input. This may comprise the indicator illuminating a flashing green light, showing a touch to spin instruction or the like, after which a player's input to the associated input receiving device 32 may be detected.
(45) In one embodiment, the indicator may be activated to indicate that the input was received from the player. For example, once the input receiving device 32 detected the player input and sent information regarding this input to the table controller 100, the table controller 100 may cause the indicator to display a steady green light or to display an input received indication. Thereafter, the game feature might then be implemented based upon the player input.
(46) Of course, at a gaming table where multiple players are playing, the indicators may indicate a particular status of an input receiving device corresponding to each player, where the status may vary from player to player. This allows the indicators to provide information to each player which is unique to that player. For example, during a bonus spin or award selection event phase, only the indicator associated with the input receiving device of a player whose turn it is to spin may indicate such (while the indicators associated with the input receiving devices of the other players may indicate that no input is to be provided by those players).
(47) Of course, the indicators may be used in various manners. For example, the indicators might always be activated in a manner which confirms a player input, whether of a wager or a direct input, rather than just a player's direct input. In one embodiment, the status of the indicators may be automatically controlled by the table controller 100 or might be controlled by the dealer, or both. For example, a dealer might provide input which opens and closes a wagering period. When the dealer opens the wagering period, the indicators (via control from the table controller based upon the dealer's input) might indicate that the input receiving devices 32 are ready to receive wagers and when the dealer closes the wagering, the indicators may indicate that no more wagering inputs are being accepted (again as controlled from the table controller based upon the dealer's input).
(48) As indicated herein, in one embodiment, input receiving device(s) 32 may move between active and inactive conditions. While the dealer may provide inputs to the table controller 100 to control input receiving device activation and de-activation, such might be at least partially automated. For example, in response to a dealer selecting a start game option, the table controller 100 might activate the input receiving devices 32 for purposes of receiving player wagers. The table controller 100 might automatically close wagering after a certain time, such as 1 minute, but automatically de-activating them.
(49) In another embodiment of the invention, the input receiving device(s) 32 might always be active or might be inactive between games but always active during game play. In this embodiment, in order to reduce chance of inadvertent input to the input receiving devices(s), the indicators described above might be utilized. For example, instead of an input receiving device being truly inactivated, the associated indicator may indicate to a player that they should not provide an input to the device (although if the player did, such an inadvertent input might then still be registered).
(50) In one embodiment, the input receiving device(s) 32 may be controlled to change one or more characteristics thereof, such as a sensitivity of the device. As one example, the table controller 100 or another controller might be used to implement a first input sensitivity of an input receiving device, such as relative to the detection of one or more chips, but another or second input sensitivity at another times. For example, an input sensitivity or similar characteristic might be controlled in order to reduce the chances for inadvertent input to the input receiving device 32, such a player's hand inadvertently passing over or near the device. This feature might be used, for example, to distinguish between a true spin input (or other input from the player) which is provided by a player's hand or the like, and an inadvertent passing of a portion of the player's hand or another object near the sensor which is not intended as an input. As another example, the input receiving device 32 might be configured to require an input of a length of time, such via detection of a player's hand adjacent to the input receiving device(s) for a period of time which would essentially avoid in inadvertent input from being logged. This type of input receiving device control, particularly relative to a proximity sensor, has particular applicability to the invention where the game may require multiple inputs from a player, including different types of inputs, during different times of the game.
(51) Additional details of methods, devices and systems of the invention will now be described. Another aspect of the invention comprise a method of presenting and playing a game. In one embodiment, the game is played between one or more players (at least one) and a dealer or the house. In one example embodiment of the invention, the method may be implemented relative to a gaming table. The gaming table might comprise the gaming table 20 described above, such as including the various input devices 32, table display 36 and other features, or it might comprise a gaming table which does not include some or all of such features, or might include other features.
(52) Referring to
(53) In one embodiment, a player may optionally place one or more bonus bets (which may also be referred to as side bets or by other terminology, wherein regardless of the terminology used, the bet is in addition to the game play wager). The bonus bets may comprise a first optional bonus bet, such as a bonus bet which is referred to herein as a Flush bonus bet 204. This bonus bet 204 is winning if the player's hand comprises a predetermined winning flush hand. As described below, the one or more bonus bets may instead comprise or also comprise a second optional bonus bet, such as a bonus bet which is referred to herein as a Straight Flush bonus bet 206. This bonus bet 204 is winning if the player's hand comprises a predetermined winning straight flush hand. As also described below, the one or more bonus bets may instead comprise or also comprise a third optional bonus bet, such as a bonus bet which is referred to herein as a Straight to the Wheel bonus bet 208. This bonus bet 208 is winning if the player's hand comprises a predetermined winning straight hand. The player may place the bonus bet(s) at the corresponding bonus bet locations, which again may be associated with one or more input devices 32. Again, each bonus bet may have a required minimum or maximum value. In a preferred embodiment, a player can only place a bonus bet if the player also places a game play wager.
(54) In a step S2, seven (7) cards are dealt to each player and the dealer. In a preferred embodiment, the dealer deals or causes the cards to be dealt, such as from one or more decks of physical playing cards. The one or more decks of cards preferably comprise 52 card decks where the cards have a front and a back, wherein the front or face thereof (but not the back) displays card rank and suit indicia comprising the suits Hearts, Diamonds, Spades and Clubs, with the ranks (from lowest to highest) 2-10, Jack, Queen, King and Ace.
(55) In one embodiment, the one or more decks of cards may be shuffled by a shuffling device which is located at the gaming table and the dealer may deal cards which are provided by the shuffler. In another embodiment, the dealer might deal the cards from a card shoe located at the gaming table, such as from a card shoe device which stores one or more decks of cards and reads the cards as they are dispensed or dealt therefrom. The card shuffler and/or card shoe may be linked to the table controller, such as to provide information regarding read cards and the like.
(56) In one embodiment, seven (7) cards are dealt to each participating player, e.g. a player who has placed the required game play wager, such as detected and registered by the input device 32 and/or as confirmed by the dealer. In one embodiment, the cards are dealt to each player at their player position 30, such as to a card area 210, and the dealer's cards are dealt to the dealer position 28. In one embodiment, the player's cards and the dealer's cards are dealt face down.
(57) In a step S3, each player and the dealer form their hands. Preferably, each player and the dealer form a hand comprising the best Straight, Flush or Straight Flush hand. In one embodiment, hands are ranked as follows, wherein a Straight Flush comprises two or more cards of a consecutive rank of the same suit, a Flush comprises cards of the same suit, and a Straight comprises two or more cards of a consecutive rank but not of the same suit.
(58) First, hands are ranked by the highest number of cards of each of the following hand types, wherein the hands with a higher number of cards of a type outrank hands of lower numbers of cards:
(59) 1) Straight Flush (highest)
(60) 2) Flush
(61) 3) Straight (lowest)
(62) For example, a 5 card Straight would outrank a 4 card Flush.
(63) Next, as between hands having the same number of cards of a hand type, the hand with the highest ranked hand type is ranked the highest. For example, a 5 card Flush would outrank or beat a 5 card Straight.
(64) Lastly, when hands have the same number of cards of the same hand type, then the hand with the highest ranked card or cards would outrank the other hand (wherein the ranks of the individual cards may be traditional of 2 to Ace, wherein 2 has the lowest rank and Ace has the highest rank). For example, a 6 card Flush with a King high would outrank or beat a 6 card Flush with a 9 high card.
(65) Formation of the hands may comprise each player and the dealer simply evaluating their cards for their best hand. In other embodiments, each player and the dealer may separate cards which form their hand from remaining cards, wherein the cards that form the hand may be displayed face-up on the table 20 and the remaining cards might be stacked face-down.
(66) In a step S4, the dealer preferably reveals the dealer hand and it is determined if the dealer's hand qualifies. In one embodiment, this comprises determining if the dealer's hand has a rank of at least a 3 card Straight.
(67) In a step S5, if the dealer's hand does not qualify, then each player's game wager is paid a first winning amount, such as 50% of the amount of the player's wager. For example, if a player placed a $10 game wager, the player's $10 game wager would be returned along with $5 in winnings.
(68) In a step S6, if the dealer's hand does qualify, then it is determined whether the player's hand beats the dealer's hand, ties the dealer's hand, or loses to the dealer's hand. Preferably, this determination is made with reference to the hand rankings noted above.
(69) In a step S7, if the player's hand does not beat the dealer's hand, then the player's game play wager is losing and the dealer/house collects the player's game play wager.
(70) In a step S8, if the player's hand and the dealer's hand tie (have the exact same rank), then the player's game play wager is a push and the player's game play wager is preferably returned with no additional winnings.
(71) In a step S9, if the player's hand beats the dealer's hand, then the player's game play wager is winning and the player's game play wager is preferably returned along with an award of second winnings. In one embodiment, the player's game play wager is paid winnings based upon the following pay table:
(72) TABLE-US-00001 TABLE 1 Game Play Wager pay table Player Hand Pay Table 7 Card Flush 50 to 1 7 Card Straight 5 to 1 6 Card Flush 3 to 1 6 Card Straight 2 to 1 Other Winning Hand 1 to 1
(73) In a step S10, regardless of whether the dealer's hand qualified or not and regardless of the outcome of the player's game play wager, the outcome of each of the player's bonus bets is determined. For example, if placed, the outcome of the player's Flush bonus bet, Straight Flush bonus bet and/or Straight to the Wheel bonus bet, is determined.
(74) The outcome of the player's Flush bonus bet 204 is preferably determined with reference to the following pay table, wherein the player's hand must comprise at least a four (4) card Flush in order to be winning, and winnings are paid as indicated therein.
(75) TABLE-US-00002 TABLE 2 Flush bonus bet pay table Player Hand Pay Table 1 Pay Table 2 Seven Suited Cards 200 to 1 500 to 1 Six Suited Cards 50 to 1 100 to 1 Five Suited Cards 8 to 1 10 to 1 Four Suited Cards 2 to 1 1 to 1
(76) The outcome of the player's Straight Flush bonus bet 206 is preferably determined with reference to the following pay table, wherein the player's hand must comprise at least a three (3) card Straight Flush in order to be winning, and winnings are paid as indicated therein (wherein if a particular meter or jackpot does not comprise a whole dollar award value, the amount of the award is rounded up to the next whole dollar valuee.g. a meter amount of $575.56 would be rounded up to an award of $576.00).
(77) TABLE-US-00003 TABLE 3 Straight Flush bonus bet Hand Pay Table 7 Card Straight Flush Meter 1 Plus $25,000 6 Card Straight Flush Meter 1 4 Card Straight Flush Spades Meter 2 4 Card Straight Flush Hearts Meter 3 4 Card Straight Flush Diamonds Meter 4 4 Card Straight Flush Clubs Meter 5 5 Card Straight Flush $1,250 3 Card Straight Flush $30
(78) As indicated in Table 3, in a preferred embodiment, certain awards preferably comprise a progressive jackpote.g. an award which increases over time based upon amounts wagered, until it the award is one (at which point the award resets). In one embodiment, a portion of each Straight Flush bonus bet is allocated to a progressive jackpot meter and, after being awarded, each meter resets to a base value, pursuant to the following table.
(79) TABLE-US-00004 TABLE 4 Jackpot Reset Increment Meter Value Rate 1 $5,000 2.50% 2 $200 4.00% 3 $200 4.00% 4 $200 4.00% 5 $200 4.00%
(80) In another embodiment, the Straight Flush bonus bet might have the following winning outcomes and associated awards:
(81) TABLE-US-00005 TABLE 5 Hand Pay Table 7 Card Straight Flush 8000 to 1 6 Card Straight Flush 1000 to 1 5 Card Straight Flush 100 to 1 4 Card Straight Flush 60 to 1 3 Card Straight Flush 8 to 1
(82) The outcome of the player's Straight to the Wheel bonus bet 208 is preferably winning if the player's hand has a rank of a 5 card Straight, a 6 card Straight or a 7 card Straight. Winnings are then awarded pursuant to the following pay table:
(83) TABLE-US-00006 TABLE 6 Outcome Pay Table 1 5 Card Straight Wheel Amount 6 Card Straight 3 times the Wheel Amount 7 Card Straight 10 times the Wheel Amount
(84) The wheel amount set forth in the Table 5 comprise an amount which is awarded as a result of a spin of a bonus or award wheel. Referring to
(85) In one embodiment, the input receiving devices 32 located at each participating player position may be activated in sequence. For example, six (6) players may be playing the game of the invention and only players in positions 1, 2 and 5 may have won their Straight to the Wheel bonus bet. In one embodiment, the dealer may indicate that it is time for those players to spin the award wheel to determine their awards. The input receiving device 32 corresponding to the player in position 1 might be activated first (such as by turning green, etc.) while the input receiving devices 32 at all other player locations may remain inactive. The player in position 1 may then provide input to their input device 32, thus initiating the wheel spin event. Thereafter, the input receiving device 32 corresponding to the player in position 1 is de-activated and the one corresponding to the player in position 2 is activated, and so on.
(86) In one embodiment, the virtual wheel may be configured with segments which have associated awards and the probability of a particular segment being selected may be weighted. In the wheel spin event, a random number generator or the like may be used to generate a random number which is then compared to a lookup table of outcomes. The selected outcome corresponds to a segment having an assigned award. The controller may then cause the display 36 to display a wheel spin in which the wheel stops at the selected segment. In this configuration, certain outcomes or awards are more likely to occur than others. Set forth below in Table 7 is one configuration for a virtual award wheel for the Straight to the Wheel bonus bet.
(87) TABLE-US-00007 TABLE 7 Wheel Position Weight Prize Type Pay (to 1) Value Frequency Cost 1 100 Multiplier 100 $100.00 0.00333 0.33 2 300 Multiplier 50 $50.00 0.01000 0.50 3 700 Multiplier 30 $30.00 0.02333 0.70 4 1000 Multiplier 20 $20.00 0.03333 0.67 5 1100 Multiplier 15 $15.00 0.03667 0.55 6 2500 Multiplier 12 $12.00 0.08333 1.00 7 5000 Multiplier 10 $10.00 0.16667 1.67 8 5000 Multiplier 7 $7.00 0.16667 1.17 9 5000 Multiplier 5 $5.00 0.16667 0.83 10 5000 Multiplier 4 $4.00 0.16667 0.67 11 2800 Multiplier 3 $3.00 0.09333 0.28 12 1500 Multiplier 2 $2.00 0.05000 0.10 Total 30000 1.00000 8.46
(88) In this configuration, there are 30,000 potential outcomes based upon 12 wheel positions or segments, wherein each wheel position or segment has associated odds that it will be selected (such as implemented by a processor executing software to make selections, such as via a random number generator, of a wheel segment).
(89) The outcome of the player's wheel spin is then increased by the amount reflected in Table 6, depending upon the player's hand. For example, a player may win a $10 Straight to the Wheel bonus bet with a 6 card Straight hand. The player may spin the wheel and Position 5 may be selected. This entitles the player to a wheel award of 15 times their wager, or $150, and wherein the player's total winnings then comprises that amount ($150) increased 3 times (because their winning hand was a 6 card Straight hand), for total winnings of $450.
(90) Of course, the wheel spin event could be implemented by spinning a physical spinning wheel, such as where the stopping position of the wheel relative to a pointer or other selector is controlled, such as via a motor. The award selection event might also be represented by other than a wheel spin, but by other events.
(91) Of course, the above method is applied to each participating player in the game (e.g. each player's game play wager and any bonus/side bets is evaluated).
(92) It will be appreciated that the amount of winnings for particular winning outcomes might vary from those set forth herein. In one embodiment, the player may be paid winnings in the form of monetary value chips which are distributed to the player, such as by the dealer from the dealer's chip tray. Of course, the player might be paid winnings in other forms, such as by an increase in an electronic credit balance (which credit balance may preferably be cashed-out by the player by transfer of equivalent funds to a financial account such as a bank account, in the form of monies, etc.).
(93) The game might include additional wagers or bets, such as additional bonus bets. The game might be presented with only certain of the bonus or side bets, but not all of them. It will also be appreciated that the winning values and odds for the bonus bets might vary.
(94) Further, the manner in which awards are paid may vary. For example, instead of awarding winnings for a player's winning Flush bonus bet via a pay table, the player's award could be determined by a wheel spin event. Of course, the award configuration for such a wheel might be different than that for the Straight to the Wheel bonus bet.
(95) While the game may be presented at a gaming table by a live dealer using physical cards, the game may be presented at an automated gaming table. In this embodiment, the cards may automatically be dealt, such as by a card dealing device. It is also possible to present the game at a gaming table using virtual cards. For example, cards may be displayed on one or more video displays. As one example, community cards may be displayed graphically on a common video display and a player's cards may be displayed on a separate player display.
(96) The game might also be presented at one or more electronic gaming devices or gaming machines, or via kiosks or the like which are tied or linked to a gaming table.
(97) For example,
(98) In one embodiment, the e-table 400 also includes a table display 438. The table display 438 may be configured to display game-play related information to all of the players. In one embodiment, for example, card information 210 may be displayed to each player, such as a plurality of cards dealt to each player. In one embodiment, the card information may also comprise cards dealt or being played by the dealer.
(99) In this embodiment, the dealer might be represented graphically, such as by a video representation or graphical representation, such as displayed on a dealer display 428. In one embodiment, the dealer display 428 is generally vertically oriented and faces forward.
(100) One or more table controllers 450 (which preferably comprise a processor, a memory, machine-readable code stored in the memory and executable by the processor, and one or more communication interfaces, such as video device interfaces) may be used to control the e-table elements, such as the video displays, to receive inputs from players and process those inputs, to generate game information (or when remotely generated by an external game server, receive and process that information) for display on the displays, etc. As indicated, the table controller 450 may be interfaced with other systems or devices, such as a ticketing system, a player tracking system, an accounting system or the like.
(101) Presentation and play of a game of the invention using the e-table 400 is similar to that illustrated in
(102) In this embodiment, instead of dealing physical cards, dealt cards may be displayed graphically, such as on the main table display 438 and/or at the player stations 430. In one embodiment, the step of dealing may be graphically represented by displaying a virtual dealer 428 who appears to deal the cards. The virtual dealer may also provide game play instructions, such as via one or more speakers.
(103) Once again, the player and dealer hands are evaluated in a similar manner to that described above. In this configuration, wagers may be placed from an electronic credit balance (rather than via chips) and winnings may be paid by credits which increase the player's credit balance. The player might cash-out by requesting a value ticket which can be redeemed for monetary funds, by moving their credit balance to an electronic monetary account (at the casino or at a bank, etc.) or the like.
(104) In this embodiment, if a player wins the Straight to the Wheel bonus bet, the player may make a spin input to the touchscreen of their player station 430. This input may cause a virtual wheel which may be displayed on the table display 438 or a separate wheel display (not shown) to display a wheel segment selection event.
(105) The game has numerous advantages. The game which offers a unique combination of features and elements which result in a game which is exciting to the player and viable for the house. Among other thing, the game is configured to allow the player to play the dealer rather than other players.
(106) Further, the game is not as complex as poker games, including games such as Texas Hold'em, Omaha Hold'em or the like, either as to the betting sequence or the formation of winning hands. In particular, the player of the present game needs to only form a best Flush, Straight or Straight Flush hand, and is not required to form that hand from community cards and does not need to make complex decisions regarding which card to discard or hold.
(107) Also, the player is only required to place a single game play wager to play the game. The player thus does not need to make later decisions, such as based upon an incomplete hand or the like, as to whether to make further wagers or to fold and lose their already placed wagers.
(108) Yet another advantage of the game is that the player does not need to have a particular hand or else loses the game. Instead, the player wins automatically if the dealer's hand does not qualify.
(109) As another aspect of the game, a player may place and have the opportunity to win one or more optional bonus bets. In the preferred embodiment, the outcome of these bonus bets is determined regardless of the outcome of the player's game play wager.
(110) It will be understood that the above described arrangements of apparatus and the method there from are merely illustrative of applications of the principles of this invention and many other embodiments and modifications may be made without departing from the spirit and scope of the invention as defined in the claims.