Chess M.D (mulit-dimensional)
20210077897 ยท 2021-03-18
Inventors
Cpc classification
International classification
Abstract
A three dimensional chess game method and apparatus which features four levels, one square, non-playing surface baseboard and four square sub-levels, one quarter the size of the baseboard, adjacent and above the base board at various heights. Sub-levels are divided into sixteen squares, by combining the squares from all of the sub-levels there are sixty-four possible playing positions. The King, queen, bishop and knight acquire three dimensional movement by using the height difference between sub-levels, and using square placement on each sub-levels as equal, when the king, queen, or bishop land on a square on any sub-level, all sub-levels holds a virtual playing piece on that square location. Three dimensional movement is obtained through rotation around center point of the chess board as the piece moves from sub-level to sub-level and X,Y and Z, movements between sub-levels which is utilized by the knight.
Claims
1) I claim a method for playing three dimensional chess comprising: (a) providing a tabletop apparatus for playing three dimensional chess having five levels; (b) one square, non-playing surface, base board composed of a transparent or non-transparent material, four square, sub-level playing boards composed of a transparent or non-transparent material; and (c) sixty four rods, composed of a transparent, or non-transparent material, divided into four sets of various lengths, connecting said four sub-level boards to said baseboard.
2) I claim said four sub-levels of claim 1 further includes, each said sub-level being one quarter the size of said baseboard.
3) I claim said sub-levels of claim 1 further includes, each sub-level board is divided into sixteen squares, whereby each of said square being colored with one of two different colors, said two different colors alternating between adjacent squares in each of said sub-level boards, whereby a four by four matrix playing board is formed.
4) I claim said sixty four rods of claim 1 further includes, each set of said rods located under the bottom of said sub-levels, positioned at the center of each said alternating colored squares, whereby said sixteen squares are connected to said sixteen rods.
5) I claim said sub-levels of claim 1 further includes, each said sub-level is positioned horizontally above said baseboard, with said baseboard connected to bottom of said sixteen rods for each said sub-level, one corner of each said sub-level being above one corner of said baseboard, wherein an eight by eight matrix playing board is formed.
6) I claim said sub-levels of claim 5 further includes, each of said sub-levels being horizontally above said baseboard at specific heights, and attached to each other using said sixty four rods, closest said sub-level to baseboard, is labeled level one, next said sub-levels above baseboard are labeled sub-level two and sub-level three both said sub-levels are located equidistance above said baseboard, positioned whereby one edge from each said sub-level is above and adjacent to one edge of said level one, next said sub-level above said baseboard is labeled sub-level four, said sub-level is located above said level two and said sub-level three, positioned whereby one edge from said sub-level four is above and adjacent to one edge of said sub-level two and one edge from said sub-level four is above and adjacent to said sub-level three, said four sub-levels positioned in this arrangements forms an eight by eight matrix playing chess board.
7) I claim a three dimensional chess game playing method comprising the steps of: (d) providing a tabletop apparatus for playing three dimensional chess having five levels; (e) providing two sets of chess playing pieces, each of said sets comprising at least a pawn, a rook, a knight, a bishop, a queen and a king; and (f) providing new rules for three dimensional chess, that add extra dimensional moves for said king, said queen, said bishop and said knight.
8) I claim the basic rules of three dimensional chess of claim 7, further comprising the step of: (g) one said square non-playing surface, base board, composed of a transparent or non-transparent material, four said square, sub-level playing surfaces, each said sub-level is one quarter the size of said baseboard and composed of a transparent or non-transparent material; (h) said sub-levels are positioned above said baseboard with one corner of said sub-levels directly above one corner of said baseboard, closest said sub-level to said baseboard is labeled level one, next two closest said sub-levels equidistance to said baseboard is labeled level two and level three, last sub-level, labeled level four located above said level two and level three, said level two is above said level one with one edge adjacent and above one edge of level one, level three is above level one with one edge adjacent and above one edge of said level one, said level four is above said level two and said level three, with one edge above and adjacent to one edge from said level two and one said level four edge above and adjacent to one edge from said level three; and (i) each said levels being divided into sixteen squares, whereby a four by four matrix is formed, arranging all four said levels produces an eight by eight square, playable chess board with four said sub-levels at three different heights above said baseboard, said squares on each said level are designated through a location notation number, counting rows from bottom to top and columns, from left to right, on all said levels, said squares between rows two and four, and between columns one and four, with the same said location notation numbers are equal playable squares.
9) I claim the method of claim 7, further comprising steps of: (j) defining movement of said king as allowing said king to follow basic chess rules to move around said chess board, three dimensional movement is obtained through the use of said location notation numbers for said squares located between rows two, three, and four, and columns one, two, three and four, wherein said king is allowed to move to any said level, by landing on said squares that share same said location notation numbers; (k) defining movement of said queen as allowing said queen to follow basic chess rules to move around said chess board, three dimensional movement is obtained through the use of said location notation numbers for said squares located between rows two, three and four, and columns one, two, three and four, wherein said queen is allowed to move to any said level, by landing on said squares that share same said location notation numbers; (l) defining movement of said bishop as allowing said bishop to follow basic chess rules to move around said chess board, three dimensional movement is obtained through the use of said location notation numbers for said squares located between rows two, three and four, and columns one, two, three and four, wherein said bishop is allowed to move to certain said levels, by landing on said squares that share same said location notation number, only said levels that are diagonal to the movement of said bishop; and (m) defining movement of said knight as allowing said knight to follow basic chess rules to move around said chess board, three dimensional movement is obtained through the use of said height difference between levels, whereby anytime said knight is positioned on any said square along the border of any two said levels, the movement of said knight includes moving one said square vertically and one said square horizontally.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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POSSIBLE VARIATION OF THE GAME BOARD
[0040] Having described what I currently believe to be the best mode of carrying out my invention, I shall now describe possible variations to the game board, which is presented as an alternate embodiment of the invention. One possible variation of the game board is to place two different color LEDS into the base level, directly under each of the rods supporting the sub levels. The two different colors will be assigned to the two different color game pieces, such that when a piece is picked up off of the board to move, one of the two color LEDS will light up all of the potential playing positions squares. The LEDS will be controlled by a small micro-processor, light sensors and a power source, such as a battery. Players now have the option to play against an opponent or against the computer. Another alternative to the game is to place multiple LEDS into the pyramid found on the base board. The LEDS will light up whenever a player is check mated. Another alternative is substitute the pyramid shape at the center of the baseboard to any geometric shape.