Bead-On-Tile Apparatus And Methods
20210005107 ยท 2021-01-07
Inventors
Cpc classification
G09B5/06
PHYSICS
G09B1/04
PHYSICS
International classification
Abstract
Apparatus and methods for providing instruction include at least one instruction site defining an instruction board and at least one instruction piece configured to be received on the instruction site. A user manipulates the at least one instruction piece to perform a change of state operation relating to the instruction. The apparatus and methods are based on applied cognitive science, where children play the lead role in storylines staged upon a rule-enforcing apparatus and by so doing, become self-enlightened about denumerability, rank-wise denumerability, addition, subtraction, multiplication, division, and other change-of-state processes encountered in mathematics and the quantifiable sciences.
Claims
1-14. (canceled)
15. An apparatus for providing instruction, comprising: at least one instruction tile, the instruction tile defining a plurality of instruction locations arranged in a predetermined pattern on a generally planar surface of the instruction tile; and at least one instruction piece configured to be received on one of the plurality of instruction locations in a predetermined sequence; wherein each instruction location represents a change of state in an instruction operation when the instruction piece is received on the one of the plurality of instruction locations.
16. The apparatus of claim 15, wherein each instruction location is defined by a recess formed in the surface of the instruction tile.
17. The apparatus of claim 15, wherein the predetermined pattern of the plurality of instruction locations comprises three (3) ascending rows having three (3) instruction locations within each row.
18. The apparatus of claim 17, wherein the predetermined sequence of the instruction locations comprises right-to-left in each ascending row.
19. The apparatus of claim 15, wherein the change of state in the instruction operation relates to at least one of mathematics and quantifiable sciences.
20. The apparatus of claim 15, wherein the plurality of instruction locations is arranged in a predetermined pattern within a predefined plateau region on the surface of the instruction tile, and wherein the instruction tile further defines a saturation state instruction location that is not within the predefined plateau region.
21. The apparatus of claim 20, wherein the plateau region is defined by two (2) generally horizontal channels and one (1) generally vertical channel formed in the surface of the instruction tile, and wherein the channels define a sliding pathway for the instruction piece.
22. An apparatus for providing instruction, comprising: an instruction board comprising at least one instruction tile having a plurality of instruction locations arranged in a predetermined pattern within a predefined area on a generally planar surface of the instruction tile, the predefined area being defined by a first horizontal channel, a second horizontal channel and a vertical channel extending between the first channel and the second channel, the instruction tile further having a saturation state instruction location on the surface of the instruction tile that located within at least one of the first channel, the second channel and the vertical channel; and a plurality of instruction pieces configured to be received on the plurality of instruction locations and the saturation state instruction location.
23. The apparatus of claim 22, wherein a plurality of the instruction tiles are arranged contiguous to one another to form a tessellation that defines the instruction board.
24. The apparatus of claim 23, wherein an edge of a first instruction tile adjoins an edge of a second instruction tile to form the tessellation that defines the instruction board.
25. The apparatus of claim 22, wherein each of the plurality of instruction locations and the saturation state instruction location is a recess formed in the surface of the instruction tile.
26. The apparatus of claim 22, wherein each of the plurality of instruction locations and the saturation state instruction location represents a change of state in an instruction operation when the instruction piece is positioned thereon.
27. The apparatus of claim 22, further comprising at least one stencil configured for covering at least one of the plurality of instruction locations and the saturation state instruction location with the stencil overlaid on the instruction tile.
28. The apparatus of claim 22, further comprising a tray positioned adjacent the instruction tile and configured for retaining the plurality of instruction pieces.
29. The apparatus of claim 28, wherein at least the vertical channel and the tray are arranged to define a sliding pathway for the plurality of instruction pieces.
30. A method for providing instruction in plosive state equilibrium, comprising: providing an instruction board formed from at least one instruction tile, each instruction tiles having a plurality of instruction locations arranged in a predetermined pattern within a predefined area on a surface of the instruction tile and a saturation state instruction location that is not located within the predefined area; providing a plurality of instruction pieces configured to be positioned on one of the plurality of instruction locations and the saturation state instruction location; positioning at least one of the plurality of instruction pieces on the plurality of instruction locations and the saturation state instruction location in a predetermined order to perform a change of state in an instruction operation.
31. The method of claim 30, wherein the change of state in the instruction operation relates to at least one of an operation in mathematics and an operation in quantifiable sciences.
32. The method of claim 30, wherein the change of state in the instruction operation relates to at least one of addition, subtraction, multiplication and division.
33. The method of claim 30, wherein each of the instruction locations is defined by a recess formed in the surface of the instruction tile.
34. The method of claim 30, further comprising providing a plurality of the instruction tiles having at least one edge, and wherein the edges of adjacent instruction tiles abut one another to define a tessellation that forms the instruction board.
Description
BRIEF DESCRIPTION OF THE DRAWING FIGURES
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DETAILED DESCRIPTION OF EXEMPLARY EMBODIMENTS OF THE INVENTION
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[0044] Because modeling and game play on the apparatus is straightforward to anyone knowledgeable in the art, the two essential methods that completely cover the use of the apparatus for doing Addition, Subtraction, Multiplication and Division will provide details on use of the apparatus.
Example 1: The Method of Plosive-State Equilibration
[0045] Plosive-state equilibration is how the Candy Board emulates the pencil-on-paper methods called Carry and Borrow. Plosive-state equilibration is the preferred method for one tile group/rank to interact with another tile group/rank. On the Digit-Square 27, a plosive-state lock up occurs when beads occupy every allowable bead site. As depicted in
[0046] More generally described, the method of plosive-state equilibration is triggered whenever a plosive-state bead condition arises on a tile during an operation in progress. Preferred tile designs employ a bead site layout that causes a physical lock-up that arrests further bead play. In order for the operation to proceed further, the method of plosive-state equilibration must resolve the lock-up. Thereafter the operation in progress may resume. Otherwise the operation in progress must abort and perform a related exception state process.
[0047] A cogently designed bead-on-tile model is admirably suited for handling many seemingly complex problems. For example, mixed-radix systems such as days, hours, minutes, and seconds, can be represented and operated on to solve a complex problem. As depicted in
[0048] Rigor makes for relatability. In the clock tessellation, a dual Digit-Square subassembly emulates radix-60 via a specialized stencil.
[0049] During the operation of Subtraction, the initial setup on a two Digit-Square row Candy Board sites the Subtrahend on the bottom Digit-Square row and the Minuend on the top Digit-Square row. The goal is to completely zero-out the Minuend. Subtraction is the game where a child slides beads from top and bottom Digit-Square rows simultaneously, placing them in the adjacent top and bottom Trays. A Borrow lock-up condition arises when the subtrahend in the focus rank runs down to zero beads, but beads still remain in the minuend. In this event, plosive-state equilibration under subtraction, dictates that a bead in the next higher rank of the subtrahend is slid into the Tray, and ten beads in the focus subtrahend rank are slid from the Tray to saturate every bead site in the focus Digit-Square of the subtrahend, forming the TEN bead pattern of
[0050] Plosive-state equilibration is also the means for exploded value representations to normalize into canonical representations and visa-versa. For example, on the Candy Board during addition, a candy packaging operation converts plosive-state TEN Candies into 1 Packet, 0 Candies, namely 10 in the canonical form adults speak aloud as ten.
Example 2: The Method of 632M on the Candy Board
[0051] Super-subitization breaks the Digit-Square states 0 through 9 into two components. The Spine components 6, 3, 0, (vertical axis) and the Rib components 2, 1, 0 (horizontal axis), except that 9 is 6+3. This formulation creates a bi-level tree representing every digit. The Spine+Rib approach gives rise to the 632M-Table which handily slays the so-called complex operations of multiplication and division, as illustrated via pencil-on-paper form in
[0052] The M in 632M denotes the baseline multiplicand or the divisor value relevant to the problem, also called 1M M-value associated with the 1S S-value. The 632 designates three other S-values, namely 6S, 3S and 2S, being the additional multiples of 1M, calculated via three addition operations.
[0053] The method of 632M multiplication and quotient auto-generation enables children to do multiplication and division without multiplication tables, without the need for memorizing them, without doing single digit multiplication in their heads, and without guess-estimating a candidate quotient digit, rather the quotient is auto-generated as 632M division unfolds. The method requires 1.4 additions or subtractions for each multiplier or quotient digit on average.
[0054] The 632M-Table, manifested in the form of a Candy Board, called the 632M-Board, comprises a column for four S-values with an adjoining column for the four M-Values, where the column is one rank higher than the 1M value, so the highest possible 6M value is accommodated. Illustrating a pencil-on-paper breakdown of the 632M method,
[0055] Furthermore, the method of 632M is open to obvious optimization, such as a fall through execution tree requiring at most two M-value operations. Certain digits repeated in a multiplier may give a better M-value selection, such as 532M, for example, whenever 5's outnumber 6's by two to one and 9's are scarce. Similarly, for 742M and 732M, which have an overhead of four additions to setup the M-Table, but otherwise super-subitize over radix-10 as well as 632M does, and are optimal for radix-11, as well. Similar extensions of the method apply to other radixes. For example, using a nine M-value 50/40/30/20/10/632M-Table with its setup overhead of nine additions, radix-60 arithmetic requires no more than 3 operations per step.
[0056] The setup of a four row 632M-Board executes as follows: Step (A): Setup a series of S-values from top to bottom rows, namely 6, 3, 2, 1 in the S-value field of the 632M-Board. Step (B): Setup the 1M value on both the bottom, next row up and top row (S=1, 2, 6 rows). Step (C): Add the bottom row into the next row up, which yields 2M in the S=2 row. Step (D): Duplicate the 2M value into the row above it (S=3 row). Step (E): Add the topmost row (S=6) downwards into the row beneath, which yields 3M in the S=3 row. Step (F): Duplicate the 3M value into the topmost row and the bottom row (S=1 and 6 rows). Step (G): Add the bottom row into the topmost row, which yields 6M in the topmost row. As an alternative, double the topmost row in-situ, which makes needless the Step (F) process of duplicating 3M into the bottom row. Step (H): Finally, setup the 1M value in the bottom row (S=1).
[0057] A 632M-Board detached from the Candy Board facilitates both rank shifting and duplication of M-value presets onto the Candy Board in the partial product row during multiplication and the divisor/subtrahend row during division. A child merely needs to replicate the add-shift process for multiplication or the subtract-shift process for division, as illustrated in