Methods and Systems for Generating Dynamic Displays on a Game Display and Respective Player Displays

20200406159 ยท 2020-12-31

    Inventors

    Cpc classification

    International classification

    Abstract

    A method for generating dynamic displays on a game screen and player display screens for a live event performed on a stage in front of an audience and hosted by a host located on the stage. Each of the player display screens corresponds respectively to a player. The method includes displaying a playing phrase on the game screen. The playing phrase is generated from a winning phrase and includes blank spaces. The game screen is located in a fixed position with respect to the stage to be viewable by the players. For each round of a predetermined number of rounds, the method includes identifying, by one of the players, a first game to display on the game screen. The first game is displayed on a game selector in response to the player actuating the game selector. The method includes obtaining a first set of rules corresponding to the first game.

    Claims

    1. A method for transforming, in real-time dynamic displays on a game screen and a plurality of player display screens for a live event performed on a stage in front of an audience and hosted by a host located on the stage, each of the plurality of player display screens corresponding respectively to one of a plurality of players, the method comprising: displaying a playing phrase on the game screen, wherein the playing phrase is generated from a winning phrase and includes blank spaces, and wherein the game screen is located in a fixed position with respect to the stage to be viewable by the plurality of players; for each round of a predetermined number of rounds: identifying, by one of the plurality of players, a first game of a plurality of games to display on the game screen, wherein the first game is displayed on a game selector in response to the player actuating the game selector; upon the first game being identified, obtaining a first set of rules corresponding to the first game, wherein the first set of rules includes a first predetermined time and a first answer; generating an invitation, for display on the game screen, to the plurality of players to transmit respective game responses, wherein the plurality of player display screens displays hidden rewards corresponding to the respective player of the plurality of players, and wherein the plurality of player display screens are located in fixed positions on the stage to be viewable by the respective player but not by any of the other players; within the first predetermined time, accepting a set of game responses from the plurality of players; and in response to one response of the set of game responses from the plurality of players matching the first answer, transmitting a hidden reward for display on the player display screen associated with the respective player that transmitted the one response, wherein the hidden reward is only viewable to the respective player, and wherein the hidden reward is a clue related to the winning phrase; and in response to occurrence of the predetermined number of rounds: inviting the plurality of players to transmit winning phrase responses based on the displayed playing phrase and hidden rewards viewable to each of the plurality of players; transforming the plurality of player display screens based on the displayed playing phrase and hidden rewards viewable to each of the plurality of players; within a second predetermined time, accepting a set of winning phrase responses from the plurality of players; and in response to one of the winning phrase responses matching the winning phrase, selecting the player corresponding to the one of the winning phrase responses as a winner.

    2. The method of claim 1 wherein the plurality of player display screens are located within a respective podium of a plurality of podiums corresponding to a respective player.

    3. The method of claim 1 further comprising: determining, by the host, the winning phrase including a plurality of words, wherein each word of the plurality of words has a position within the winning phrase; and generating the playing phrase by reordering the winning phrase and replacing each of a first predetermined number of the plurality of words of the winning phrase with a respective blank space.

    4. The method of claim 1 wherein the plurality of player display screens are only viewable by an associated player and the audience.

    5. The method of claim 1 wherein the clue related to the winning phrase is at least one of: (i) a letter and (ii) a word.

    6. The method of claim 1 further comprising: accepting bids from the plurality of players after the predetermined number of rounds have occurred, wherein each bid is one of the players trading a monetary amount for a letter or a word previously replaced by a blank space in the winning phrase.

    7. The method of claim 6 wherein the letter and the word include information indicating a position within the winning phrase.

    8. The method of claim 1 wherein an indication of a monetary amount won by each player is viewable by the plurality of players, and wherein monetary amounts are won during the predetermined number of rounds by the plurality of players matching the first answer.

    9. The method of claim 8 wherein the indication of the monetary amount won by each player is displayed on a podium corresponding to the respective player, and wherein the respective player is located at the podium.

    10. The method of claim 1 wherein the plurality of players submit respective game responses and a respective winning phrase response using a computing device.

    11. A system for dynamic displays of a live event, the system comprising: a stage including a player area and a host area, wherein, during the live event, a plurality of players are located in the player area and a host is located in the host area; a game screen that is located in a fixed position with respect to the stage to be viewable by the plurality of players, the host, and an audience; and a plurality of player display screens that are located in fixed positions and located in the player area, wherein: each of the plurality of player display screens corresponds respectively to one of the plurality of players and is viewable by the respective player but not by any of the other players; the game screen is configured to display a playing phrase, the playing phrase is generated from a winning phrase and includes blank spaces; for each round of a predetermined number of rounds: a selection of a first game is received from one of the plurality of players, wherein the first game is displayed on a game selector in response to the player actuating the game selector, and wherein a first set of rules corresponds to the first game and includes a first predetermined time and a first answer; the game screen generates and displays an invitation to the plurality of players to transmit respective game responses, wherein the plurality of player display screens displays hidden rewards corresponding to the respective player of the plurality of players; within the first predetermined time, a set of game responses from the plurality of players is accepted by at least one of (i) the host and (ii) the plurality of player display screens; and in response to one response of the set of game responses from the plurality of players matching the first answer, at least one of (i) the host and (ii) the game screen transmits a hidden reward for display on the player display screen associated with the respective player that transmitted the one response, wherein the hidden reward is only viewable to the respective player, and wherein the hidden reward is a clue related to the winning phrase; and in response to occurrence of the predetermined number of rounds: at least one of (i) the host and (ii) the game screen invites the plurality of players to transmit winning phrase responses based on the displayed playing phrase and hidden rewards viewable to each of the plurality of players; the plurality of player display screens are transformed based on the displayed playing phrase and hidden rewards viewable to each of the plurality of players; within a second predetermined time, at least one of (i) the host and (ii) the plurality of player display screens accepts a set of winning phrase responses from the plurality of players; and in response to one of the winning phrase responses matching the winning phrase, at least one of (i) the host and (ii) the game screen selects the player corresponding to the one of the winning phrase responses as a winner.

    12. The system of claim 11 further comprising a plurality of podiums corresponding respectively to the plurality of players, wherein the plurality of player display screens are located within a respective podium of the plurality of podiums corresponding to a respective player.

    13. The system of claim 11 wherein: the winning phrase is determined by the host and includes a plurality of words, each word of the plurality of words has a position within the winning phrase, and the playing phrase is generated by reordering the winning phrase and replacing each of a first predetermined number of the plurality of words of the winning phrase with a respective blank space.

    14. (canceled)

    15. The system of claim 11 wherein the clue related to the winning phrase is at least one of: (i) a letter and (ii) a word.

    16. The system of claim 11 wherein: at least one of (i) the host and (ii) the plurality of player display screens accepts bids from the plurality of players after the predetermined number of rounds have occurred, and each bid includes one of the players trading a monetary amount for at least one of (i) a letter and (ii) a word presently replaced by a blank space in the playing phrase.

    17. The system of claim 16 wherein the at least one of (i) the letter and (ii) the word include information indicating a position within the winning phrase.

    18. The system of claim 11 wherein an indication of a monetary amount won by each player is viewable by the plurality of players, and wherein monetary amounts are won during the predetermined number of rounds by the plurality of players matching the first answer.

    19. The system of claim 18 wherein the indication of the monetary amount won by each player is displayed on a podium corresponding to the respective player, and wherein the respective player is located at the podium.

    20. The system of claim 11 wherein the plurality of players submit respective game responses and a respective winning phrase response using a computing device.

    21. The system of claim 11 wherein: the game selector is a wheel configured to rotate around a center stand, the wheel includes a plurality of wedges, and each wedge of the plurality of wedges indicates a game.

    Description

    BRIEF DESCRIPTION OF THE DRAWINGS

    [0250] FIG. 1 drawing illustrates the Wordsmith Wars Game show embodiment in a TV Show standard, single game play screen stage setting.

    [0251] FIG. 2 drawing illustrates the Wordsmith Wars Game show embodiment in a TV Show stage setting that comprises both an audience viewing screen and another contestants or competitors' viewing screen.

    [0252] FIG. 3 drawing illustrates the Wordsmith Wars Game show optional chance selection means as a chance selection wheel having game module selectable wedges used preferably in a TV Show stage setting.

    [0253] FIG. 4 drawing illustrates the Wordsmith Wars Game show optional chance selection means as a chance selection multi-sided large dice piece having game module selectable facets used preferably in a TV Show stage or game board setting

    [0254] FIG. 5 drawing illustrates the Wordsmith Wars Game show optional chance selection means as a chance selection deck of cards having game module selectable indicator faces used preferably in a board game.

    [0255] FIG. 6 drawing illustrates the Wordsmith Wars Game show optional chance selection means as a chance selection balls within a rotating cage having game module selectable indicia on the ball faces used preferably in a TV Show stage setting.

    [0256] FIG. 7 drawing illustrates the Wordsmith Wars Game show as being adapted into an internet, electronic and interactive formats using an arrays various devices to support such distribution and game play.

    [0257] FIG. 8 drawing illustrates the Wordsmith Wars Game show game module SmytheSpell having been selected and being played on the Big Board or Big Screen.

    [0258] FIG. 9 drawing illustrates the Wordsmith Wars Game show game module Chime th Rhyme having been selected and being played on the Big Board or Big Screen.

    [0259] FIG. 10 drawing illustrates the Wordsmith Wars Game show game module Blazing Bellows having been selected and being played on the Big Board or Big Screen.

    [0260] FIG. 11 drawing illustrates the Wordsmith Wars Game show game module Pic-in-a-Poke having been selected and being played on the Big Board or Big Screen.

    [0261] FIG. 12 drawing illustrates the Wordsmith Wars Game show game module My Times Crossword having been selected and being played on the Big Board or Big Screen.

    [0262] FIG. 13 drawing illustrates the Wordsmith Wars Game show game module Quotable Quotes having been selected and being played on the Big Board or Big Screen.

    [0263] FIG. 14 drawing illustrates the Wordsmith Wars Game show game module Funny Forge having been selected and being played on the Big Board or Big Screen.

    [0264] FIG. 15 drawing illustrates the Wordsmith Wars Game show game module Sudden Scrabble having been selected and being played on the Big Board or Big Screen.

    [0265] FIG. 16 drawing illustrates the Wordsmith Wars Game show game module Pigeon Holes having been selected and being played on the Big Board or Big Screen.

    [0266] FIG. 17 drawing illustrates the Wordsmith Wars Game show game module Smitherines having been selected and being played on the Big Board or Big Screen.

    [0267] FIG. 18 drawing illustrates the Wordsmith Wars Game show game module Key Stokes having been selected and being played on the Big Board or Big Screen.

    [0268] FIG. 19 drawing illustrates the Wordsmith Wars Game show game module Word Wedges having been selected and being played on the Big Board or Big Screen.

    [0269] FIG. 20 drawing illustrates the Wordsmith Wars Game show game module Grammar Hammer having been selected and being played on the Big Board or Big Screen.

    [0270] FIG. 21 drawing illustrates the Wordsmith Wars Game show game module Coal Pile having been selected and being played on the Big Board or Big Screen.

    [0271] FIG. 22 drawing illustrates the Wordsmith Wars Game show game modules Pigeon Holes, Zig Zap, Blazing Bellows and Smythesaurus as game module indicia upon a wedge for a Wordsmith Wars Chance Wheel module selector means.

    [0272] FIG. 23 drawing illustrates the Wordsmith Wars Game show game modules Free Key Phrase Word! , Free Hot Letter! , Vote Now! Audience Choice and Smythstery as game module indicia upon a wedge for a Wordsmith Wars Chance Wheel module selector means.

    [0273] FIG. 24 drawing illustrates the Wordsmith Wars Game show game modules Scrabology Scrabulary, Scrabography and Sudden Scrabble as game module indicia upon a wedge for a Wordsmith Wars Chance Wheel module selector elector means.

    [0274] FIG. 25 drawing illustrates the Wordsmith Wars Game show game modules Key Stokes, Chime th Rhyme, and Coal Pile as game module indicia upon a wedge for a Wordsmith Wars Chance Wheel module selector means.

    [0275] FIG. 26 drawing illustrates the Wordsmith Wars Game show game modules Grammar Hammer, Horseshoe Hunch, and Blaze-a-Phrase as game module indicia upon a wedge for a Wordsmith Wars Chance Wheel module selector means.

    [0276] FIG. 27 drawing illustrates the Wordsmith Wars Game show game modules Macro Morph, Word Wedges, and Noggle as game module indicia upon a wedge for a Wordsmith Wars Chance Wheel module selector means.

    [0277] FIG. 28 drawing illustrates the Wordsmith Wars Game show game modules Kaboom 25% OFF and My Time Crossword as game module indicia upon a wedge for a Wordsmith Wars Chance Wheel module selector means.

    [0278] FIG. 29 drawing illustrates the Wordsmith Wars Game show game modules Smitherines, Quotable Quotes, and SmytheSpell as game module indicia upon a wedge for a Wordsmith Wars Chance Wheel module selector means.

    [0279] FIG. 30 drawing illustrates the Wordsmith Wars Game show TV preferred embodiment #1 live game episode flow process chart being divided into four uniquely arranged show segments.

    [0280] FIG. 31 drawing illustrates the Wordsmith Wars Game show TV preferred embodiment #1 continued live game episode flow process chart being divided into four uniquely arranged show segments.

    [0281] FIG. 32 drawing illustrates the Wordsmith Wars Game show TV preferred embodiment #2 live game episode flow process chart being divided into four uniquely arranged show segments.

    [0282] FIG. 33 drawing illustrates the Wordsmith Wars Game show TV preferred embodiment #2 continued live game episode flow process chart being divided into four uniquely arranged show segments.

    [0283] FIG. 34 drawing illustrates the Wordsmith Wars Game show TV preferred embodiment #3 live game episode flow process chart being divided into four uniquely arranged show segments.

    [0284] FIG. 35 drawing illustrates the Wordsmith Wars Game show TV preferred embodiment #3 continued live game episode flow process chart being divided into four uniquely arranged show segments.

    [0285] FIG. 36 drawing illustrates the Wordsmith Wars Game show embodiment in a standard game board format that would normally be play upon a table.

    [0286] FIG. 37 drawing illustrates the Wordsmith Wars Game show embodiment in an internet electronic screen game play format.

    [0287] FIG. 38 drawing illustrates the Wordsmith Wars Game show game module Scramble for Your Life! three- part intro page being played on the Big Board or Big Screen.

    [0288] FIG. 39 drawing illustrates the Wordsmith Wars Game show game module Scramble for Your Life! Auction intro page being played on the Big Board or Big Screen.

    [0289] FIG. 40 drawing illustrates and describes the Auction Rules for the Wordsmith Wars Game show game module Scramble for Your Life! and the Non-Positioned Hot Letters and Key Phrase Words Auction being played on the Big Board or Big Screen.

    [0290] FIG. 41 drawing illustrates the three contestants or competitors' private screens in the Wordsmith Wars Game show game module Scramble for Your Life! Scrambled Key Phrase, and the Non-Positioned Hot Letters and Key Phrase Words now being privately placed into final blue position (according the contestants or competitors letter and word earlier game earnings) on the Big Board or Big Screen.

    [0291] FIG. 42 drawing illustrates the three contestants or competitors' private screens in the Wordsmith Wars Game show game module Scramble for Your Life! Scrambled Key Phrase, and the ADDITIONAL (remaining) Non-Positioned Hot Letters now being privately placed into final blue position (according the contestants or competitors letter and word successful bid earnings) on the Big Board or Big Screen.

    [0292] FIG. 43 drawing illustrates the three contestants or competitors' private screens in the Wordsmith Wars Game show game module Scramble for Your Life! Scrambled Key Phrase, and the ADDITIONAL (remaining) Non-Positioned Key Phrase Words now being privately placed into final blue position (according the contestants or competitors letter and word successful bid earnings) on the Big Board or Big Screen.

    [0293] FIG. 44 drawing illustrates the Wordsmith Wars Game show game module Scramble for Your Life! part two Puzzle Solving on the Big Board or Big Screen.

    [0294] FIG. 45 drawing illustrates the three contestants or competitors' private screens in the Wordsmith Wars Game show game module Scramble for Your Life! on the Big Board or Big Screen, but hidden to them.

    [0295] FIG. 46 drawing illustrates the Win Spin, the third and final part of the Wordsmith Wars Game show game module Scramble for Your Life! on the Big Board or Big Screen.

    [0296] FIG. 47 drawing illustrates both the Win Spin Bonus Wheel Overlay and Surprise Overlay for the Wordsmith Wars Game show game module Scramble for Your Life! on the Big Board or Big Screen.

    [0297] FIG. 48 drawing illustrates the Win Spin Bonus Wheel Overlay wedge option prize and chance outcomes for the Wordsmith Wars Game show game module Scramble for Your Life! on the Big Board or Big Screen

    [0298] FIG. 49 drawing illustrates the Wordsmith Wars Game show main game module board template for the Wordsmith Wheel

    DETAILED DESCRIPTION

    [0299] For the sake of repetition of all the content of the Summary, the reader is urged to study the terminology and function or processes, methods of the Summary to enhance understanding of the following Detailed Description. Noting FIG. 1 through FIG. 48, particularly FIG. 1, wherein a non-traditional stage floor 14 or game show venue stage 14 comprises a Wordsmith Wars, aka., WSW (or other appropriately named game show name for the game invention disclosed herein) game board 1, aka Big Board or main board 1 that may be fully or partially electronic in its graphics and of varying height, width or screen thickness. Said Big Board may be constructed of large screens that are pieced together in a grid network of screen that can be quite large in active color surface area, or it may be a huge projector screen, or series of projector screens. Said Big board 1 may include a name banner 2 area where the said game show name may be displayed. This optional stage set up, said non-traditional stage 14 of FIG. 1 may comprise a second game screen 25 supplied for contestants or competitors 18 and host only that has line-of-site path 26 unique to themselves. This is especially important to facilitate the audience as always being able to see both the big board screen and the contestants or competitors 18 faces, which is unlike the standard game show stage wherein the cameras must constantly pan and switch views and film shoot back and forth the said game board 1 screen and then the contestants or competitors 18 directly face-on. This stage set up with a second screen arranges the contestants or competitors backs toward the said Big Board screen 1 and eliminates a significant amount of camera multi angles viewing and thus allows for a more rapid action play and excitement, with less interruption of this minimized panning and camera switching process described. Compare then the Stage Set Up of FIG. 1 with FIG. 2, wherein is a typical stage Set Up that has only the one screen, the said Big Board 1 whereupon both the host's line of sight 27 and said contestants or competitors 18 said line-of- site 26 is directedas well as the audience viewboth upon the same said Big Board 1.

    [0300] Within the confines of main board 1 over game theme 10 which graphically is depicted on a game board/screen background 9 is a game module name 3 and module game screen 4 that comprises and displays one of many graphically displayed game modules aka., game modules 3, which modules are what may be called also mini- games on display, typically one said module 3 at a time, for contestants or competitors 18, to play and both game host 17 with host assistant 16 to moderate, (all of them show participants), that said module being Zig Zap 3, presently on the said screen 4. At or near said banner 2 is a display area 5 for contestant names 6 and winnings, including Hot Letter(s) won 7, and additionally, Key Phrase Word (s) (final positions') Won Space 8 or Icon Key Section 8 (comprising Icon Key Graphic 12) to display Key Phrase Word(s) 39, FIG. 41, out of Scrambled Key Phrase 39, FIG. 41, which said Key Phrase Words 39 are to be distinguished from additional Key Phrase Word(s) Won (their final positions) 45 in Scramble For Your Life bidding or auction process, illustrated and described in FIG. 40.

    [0301] Said WSW is played as contestant or host spins or activates chance selector means 19, which in the preferred embodiment is a chance wheel board 19, which may comprise a physical printed graphic overlay of wedge indicia or as a chance wheel game board 20, may be large rotatable screen that may have any electronic graphic configuration programmed thereon, including a wedge pattern of game module indica. However, this said chance wheel may be substituted by another chance selector mechanism, as a multi-sided dice piece 19a with game module indicia, as shown in FIG. 4, or a Ball-in-cage selector 19b, with indicia chance ball 62, or even a chance selector means of a deck of cards 19c with game module name indicia. However, the card deck would combine better with the WSW board game, as depicted in FIG. 36, having board path 64 and board game path steps 33, board game tokens 32 (Note: these tokens are like small donuts and could stacked upon themselveslike Checkers or they could be placed upon the neck of a token pawn (not shown). and board game awards 34, which in said FIG. 36 are shown to be stackable award discs 34 as collected and won throughout the WSW board game. The Board Game goal is entrance in to the center of the board win position 35 which is aka as the WordSmith Word Shop, which signifies winning the game. It is to be noted that all of these above said Chance Mechanisms in FIG. 3 through FIG. 5, in numbers 19, 19a 19b, 19c, respectivelyincluding the said Board Game of FIG. 36may be readily and efficiently computerized and CONVERTED INTO ELECTRONIC mechanisms to be used in the electronic formats through for example, a WSW software version of the said WSW Game, discussed throughout this specification.

    [0302] Further, the WSW game may be adapted beyond the above physical stage TV show environment to interactively engage audiences through any electronic formats that involve players watching or participating in the game through use of any of the broadcast mediums in which persons watch or play games. Noting FIG. 7, TV and other potentially interactive communication media, through a WSW software version that may be play and/or downloaded such as over the internet or other communications networks such as desktop computer 30, laptop computer 31 and small computer pad format 29, smart phones 28 and many other connected devices, such as having an app for home audiences to play along during live broadcasts, all part of what is commonly being called the Cloud and Internet of Things or IoT are potential mediums for formats that may support and distribute the said WSW game. The said WSW computerized Game may be simply downloadable directly from the internet or through any physical storage media, such as optical storage disc, as DVD's or through magnetic media, as thumb drives, etc. . . . to where playing offline even alone or in person with another contestant/competitor is a preferred method of play, as well.

    [0303] Note: All the software related to the electronic formatting and distribution of the said WSW Game, in all it various formats and possible modifications may include not only a unique said Board Game version FIG. 36, but even any of the said chance selector means of said 19, 19a, 19b, 19c, may be converted in digital animations and incorporated through WSW computer related game software to enable a near as realistic as possible computerized experience on the said electronic devices of FIG. 7, as possible.

    [0304] Noting FIG. 37, the format game module screen 3 on for example, a WSW software version is that of a typical computer pad screen such as an iPad or Android based tablet 29 or a said smart phone 28 game being played is Word Wedges. Note Wordsmith Wars logo 77, which depicts two metal smiths pounding over one anvil as a potential Trademark establishing the heated competition to pound out words in order to be the winning game show contestant or winning player in the other game format venues discussed throughout this application.

    [0305] However, in the preferred invention embodiment the said chance wheel 19 is spun by a contestant, or show host, by grasping the annular grasping member 21, and turning the chance wheel game board 20. It is preferred that the applicant's former wheel related inventions of applicant/inventor's U.S. Pat. No. 8,596,638 for Rotatable Hand Grip System and a second U.S. Pat. No. 8,690,154 entitled: Safe and Novel, Lightweight Hand Grip Systems for Manually Spinning Gaming Wheels, aka., The New Wheel would be a preferred said chance mechanism 19 to assist in supporting the present WSW Game Invention of the subject application. Said Zig Zap 3 is the game module wedge 22 selected by chance as sector identification means or flippers 24 oscillate (click) against wheel pins 23 until coming to a stop. Game block build letters 11 of said Zig Zap 3 module are arranged on said screen 4 and contestant and audience may read Quick Rules 15 for each unique said game module 3 that is played. Note: It is obvious that more than one said module 3 game can be played simultaneously and it may be that a preferred way to add intensity to the said WSWS game is to play more than one said game module concurrently.

    [0306] As to the various said game modules 3 that may be played in WSW, FIG. 8 through FIG. 21 comprise sample said Big Board 1 screen shots of sample views of such game modules, the rules, structure and optional methods of play thoroughly discussed in the above Summary, in the Brief Description of the Drawings and throughout the text itself that is embedded in the said FIG. 8 through FIG. 21's graphics. The Summary also discloses the response format, as it may be Respond In Turn, meaning contestants or competitors go on order of response opportunity. Other responses are Click-In meaning the first to click gets to guess answer. Scoring is also discussed in said Summary above and answers are recorded, nearly instantaneously processed by back stage judges (not shown) and standard value scoring or special scoring is discussed therein. Judges also provide validating means for evaluating the correctness of submitted answers, as well as typical timing means for limiting answer time limit duration, as well as other game module and segment duration.

    [0307] FIG. 22 through FIG. 29 are simply detailed enlarged views of the said module names 3 affixed within the said game module wedges 22. A full detailed view of the said chance wheel game board 20, as a game module board template, is illustrated in FIG. 4. It should be noted that each game module name is tailor designed in its text font chosen and refined to exemplify and capture the nature and character of the game being played. For example, Grammar Hammer has a text font and feel of very orthodox and textbook style Old School lettering, whereas Word Wedges has a more block-type feel to the shape and style of the font letters.

    [0308] FIG. 39 through FIG. 45 illustrate and explain, with embedded text within the graphics, the Scramble For Your Life Game modules and round. Scramble For Your Life is introduced and the host, or an accomplished auctioneer, introduces a category (i.e., Victorian Novel), that would be in keeping with the said main theme 10, such as Old Europe. Then the host reveals the scrambled puzzle on the Big Board so the contestants or competitors 18 see how many word blanks it has. All the words of the puzzle will be scrambled, but two or more or more words will be scrambled letter by letter in a Remaining Hot Letter Line 37 as in FIG. 41 and FIG. 42.

    [0309] Note: These blank-letter words 40, comprising a series of Hot Letter Block Blanks 41, are also called Hot Words 40 and are in the CORRECT word position within the said Key Phraseit is just that their letters are only partial or missing until filled in by the contestant.

    [0310] Said Remaining Hot Letter Line 37 are NON-positioned Hot Lettersand the contestants or competitors 18 are bidding for their CORRECT POSTION INSIDE the said Hot Words 40 (Note: These Hot Words MUST be discovered to complete the unscrambling of the Key Phrase, so they are highly important letters and words to secure in order to win the WSW Gamethus the bidding process becomes highly intensified to bid for and secure them). Early-in-game won said Hot Letters 7 are extracted out of certain hot words are won from the inception of play throughout which are embedded letters of correct words won during the early standard modules of the game, until needed in final round(s) of game by a contestant. As well, word(s), and/or their correct word-in-phrase and Hot Letters-in-Hot-Word positions, in addition to points or money won, may also be won throughout play. These word and/or letter threads, are strings or a series of letters (that will be used to create words, later used in a final round, preferably called, Scramble For Your Life) described further below. NOTE: These said Hot Letters in line 37 are those that remain AFTER the normal (earlier) game play said Hot Letters 7 are PRIVATELY distributed, as shown in FIG. 41, for the Hot Letters. These said yet unassigned Hot Letters 37 are distributed into the private contestant screens FIG. 41-FIG. 42 and FIG. 45 (in all three private screens groupall three screens seen by the audience but not by the contestants or competitors 18, as per said Non traditional stage floor 14 that has TWO said game module screens, 3, 25, respectively) screens, referring to FIG. 42, and are respectively Cindi's Hot Letters 42 (won in Auction/Bid), John's Hot Letters 43 (won in Auction/Bid), Kaitlin's Hot Letters 44 (won in Auction/Bid.

    [0311] Noting FIG. 45 and number hot letters needing placement 79, placed at the bottom of each contestant screen.

    [0312] Note: It is PRECISELY the pursuit of this thread of said module earned Hot Letters 7 and said bid-earned Hot Letters 37 (literally, a two-phase pursuit) in order to fill in the said Hot Letters said Hot Words 40 of the said Key Phrase called Hot Words 40 (including blanks and partial filled Hot Letters) that creates such urgency and intensity of competition among the contestants or competitors 18, resulting in the game WSW a major word- related learning tool for students of the English language, while providing riveting and entertaining engagement of the audience. But there is ALSO another auction. That Key Phrase Word Bid of FIG. 43, where specific FINAL word positions 76 of the remaining (remaining, since the WSW Wheel has a FRRE Key Phrase Word wedge that may be won earlier in the game). The host auctions off the said Key Phrase Words 76 in their correct FINAL position designated ordinal (numerical) places within the scrambled phrase of the said Scramble For Your Life round or puzzle, namely: FIRST, LAST, SECOND, SECOND-TO-LAST, and MIDDLE (Note: if the word ends up in a non-dead middle, the MIDDLE word moves to the NEXT higher middle position. Note in FIG. 43 that Cindi won the FIRST word AND 45 and the word is assigned in her said Key Phrase screen 3.

    [0313] John won MY 46 in the bid, the SECOND-TO-LAST word in the Key Phrase, and Kaitlin won IF the SECOND word. Continued bidding would continue until the MIDDLE word (HEsee: Correct Phrase word order ANSWER in FIG. 45) would be bid and won. Noting FIG. 45 and number hot letters needing placement 79, placed at the bottom of each contestant screen.

    [0314] The contestants or competitors 18 use their accumulated winnings to bid on privately revealed (known only to the highest/winning bidder) the words in the KEY Phrase round/puzzle, then the host auctions off the said Hot Letters, the said Remaining Hot Letter Line positions 37, or this bidding order may be reversed.

    [0315] When the auction is finished, the host announces that the contestants or competitors 18 have (up to) one minute to solve the puzzle. The contestants or competitors 18 use individual interactive electronic devices to solve the puzzles. It is preferred that each contestant have their own private electronic computer work pad 29, or 31, located at their podiumcomputer pads, such as #29 in FIG. 7, or built right into the podium, itself (not shown). The words and letters they have won in the auction are properly placed in sequence on their own individual devices, with much highly likelihood of giving a particular contestant 18 an advantage over the others, depending upon how many and what positions letters/words they gain. The first contestant to correctly solve the puzzle is the winner. Once 15 seconds or so of the approximately one minute of Scramble time have elapsed, it is preferable that the WSW stage computers begin to electronically POP in HOT LETERS into their correct place (simultaneously, AND in to ALL three contestants or competitors' 18 private screens) into the said Hot Words AND POP Key Phrase words into proper places, too. It is to be noted that all WON letters and words in this bidding process are in a preferably BLUE color, representing a FINAL correct position within the scrambled phrase, and all non-final positioned letters are in a RED color.

    [0316] This electronic Popping In of Hot Letters and Key Phrase words accelerates so that by the time fifty seconds of the sixty seconds is up they are moving in quickly (ie. They are moved and TURN FROM A RED COLOR TO A BLUE COLOR, so that the contestants or competitors who has MORE of the actual scrambled Key Phrase words (and Hot Letters) in correct position will INEVITABLY BEAT the other contests 18 to the finish when the computer gets near the 50+ second duration with only seconds left. This creates a sort of Fun Frenzy that the audience will love to experience with the players since the audience is participating on their TV at home of even interactively in real time with the show through the internet. Note that Post Bid auction scores 78 are LOWER by the end of what may be an exciting, but brutal auction process, and may even go down to 0 after the fierce round of bidding for said Hot Letters and said Key Phrase Words. The two contestants or competitors 18 who do not win lose half their winnings. (Perhaps down to a predetermined level, such as $1,000, so no one leaves empty-handed). The results are tallied, the winner is announced.

    [0317] The winner receives, for example, a sizeable award of $25,000 plus his/her remaining accumulated winnings. Noting FIG. 46 to FIG. 48, it is preferred that the winner is then given an OPTION to try to INCREASE his or her monetary winnings or add to their monetary gain in The Win Spin. However, there is a risk, since FIG. 47 and FIG. 48 illustrate Win Spin Wedge Options 49 that can cause a loss of 25% or even 50% of winnings (See Kaboom! Wedges). In the event the winner chooses to take the said Win Spin, the host then shows the winner to the wheel, which has been prepared specially for the said Win Spin (aka. Bonus, or final, or Mystery Spin). In order to avoid having to provide another wheel for a One Spin bonus round (like, for example, Wheel of Fortune having their additional mini wheel), it is preferable to have a mechanical overlay or Win Spin Bonus Wheel Overlay 48 which, if the Win Spin is played, a stage crew places over the original said chance wheel game board 20. In addition, it is preferable to ALSO COVER the said Win Spin Bonus Wheel Overlay 48 with the Surprise Win Spin Overlay 50, and then have the stage crew remove the said Surprise Overlay 50 AFTER the Win Spin of the winning contestant 18 to reveal the said prize or said loss possible. Based upon the said Win Spin Wedge Options 49, the winner simply spins the wheel one more time to determine whether he or she will be able to multiply their total winnings by a factor of 1, 2, or 3, possibly receive additional non-monetary prizes, such as vacation cruises, lose half or one-fourth of their winnings, or possibly win the rare prize of one million dollars (wedge position not shown). The host then closes out the show.

    [0318] Finally, 30 through FIG. 35 illustrate in a flow chart format the actual three sample embodiments of the how a typical 30 minute WSW Game Show episode would be segmented and arranged. The Summary above thoroughly discusses the same content in a simple text format that may be as or more preferable to the reader. Each flow box is self-explanatory simply by following the directional arrow through the segments. All three embodiments have four show segments, but the variation comes in as to how many said modules 3, and for how long the modules are played within those segments that primarily makes the difference. The content of the show is still the same challenging, exciting WSW game content in all three said embodiments. It would be up to the show producer to find the right sweet spot as to how to most skillfully place commercial breaks and internal sponsorship ads within the industry standard of about 10 minutes of commercial related breaks for every 30 minutes of actual TV show or game show time events illustrated.

    [0319] Other variations and modifications of the present invention will be apparent to those of ordinary skill in the art, and it is the intent of the appended claims that such variations and modifications be covered. The particular values, game modules, their order of play, duration and content and configurations discussed above can be varied, and are cited to illustrate representative embodiments of the present invention and are not intended to limit the scope of the invention. Other equivalent elements, methods and steps can be substituted for those described and illustrated herein; parts, steps and elements may be reversed, expanded, modified and certain features of the invention maybe used independently of the use of other features, all without departing for the spirit and scope of the invention, as defined in the subjoining claims. As well, it is contemplated that the use of the present invention can involve components, methods, processes and steps having different characteristics, different order or duration, even steps absent, as long as the principle, the presentation of various optional processes, methods or steps are followed, and thus fit within the spirit and scope of the claims.