Piece of sports and leisure clothing having a geometric pattern thereon
10849380 ยท 2020-12-01
Assignee
Inventors
Cpc classification
A41H3/007
HUMAN NECESSITIES
International classification
A41H3/00
HUMAN NECESSITIES
A41D13/00
HUMAN NECESSITIES
Abstract
The present invention relates: to a piece of sports and leisure clothing, having a geometric pattern thereon, wherein the geometric pattern comprises at least one base item having a base boundary that forms the contour of the base item, a surrounding area that encompasses the base item, wherein the surrounding area is divided into a plurality of subareas, and a plurality of images, wherein within each subarea of the plurality of subareas at least one image of the plurality of images is disposed, such that the base boundary is visually defined by the plurality of images. The present invention further relates to a piece of sports and leisure clothing, having a geometric pattern thereon, wherein the geometric pattern comprises a base item having a base boundary, an area, wherein the area is encompassed by the base boundary, and wherein the area is divided into a plurality of subareas, a plurality of images, wherein within each subarea of the plurality of subareas one image of the plurality of images is disposed, such that the base boundary is visually defined by the plurality of images.
Claims
1. A method comprising a computer for generating a geometric pattern on a piece of sports and leisure clothing the method comprising: loading surface data of the piece of sports and leisure clothing into the computer; loading a base boundary into the computer, wherein the base boundary forms a contour of a base item that is to be visualized on the piece of sports and leisure clothing, dividing a surrounding area of the surface along the base boundary outside the base item into a plurality of subareas bordering among each other, loading a plurality of images into the computer, distributing the plurality of images over the plurality of subareas bordering among each other, so that each subarea contains at least one image, and such that the plurality of subareas visually define the contour of the base item formed by the base boundary, wherein the base boundary defines a visually abrupt transition from the base item to the surrounding area, and generating the geometric pattern on the piece of sports and leisure clothing.
2. A method comprising a computer for generating a geometric pattern on a piece of sports and leisure clothing, the method comprising: loading surface data of the piece of sports and leisure clothing into the computer, loading a base boundary into the computer, wherein the base boundary forms contour of a base item that is to be visualized on the piece of sports and leisure clothing, dividing an area of the surface along the base boundary that is encompassed by the base boundary into a plurality of subareas bordering among each other, loading a plurality of images into the computer, distributing the plurality of images over the plurality of subareas bordering among each other, so that each subarea contains one image, and such that the plurality of subareas visually define the contour of the base item formed by the base boundary, wherein the base boundary defines a visually abrupt transition from the base item to the area encompassed by the base boundary, and generating the geometric pattern on the piece of sports and leisure clothing.
Description
BRIEF DESCRIPTION OF DRAWINGS
(1) The invention will be more fully understood in view of the following detailed description of the invention, in conjunction with the drawings, of which:
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DESCRIPTION OF EMBODIMENTS
(12) Hereinafter, preferred embodiments are described by means of the Figures. Thereby, the same elements, similar elements, or elements with the same effect are indicated by identical reference signs. To avoid redundancies the following description partially goes without a repeated description of these elements
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(14) The geometric pattern 20 on the piece of sports and leisure clothing 10 comprises a base item 30 that embodies a number. Alternatively, the base item may embody at least one of a letter, a symbol, a logo, and an emblem.
(15) The base item 30 is visually defined by means of a base boundary 32. The base boundary itself is defined by the surrounding area 40 adjacent to the base item 30. The surrounding area 40 is divided into a plurality of subareas 42. In each subarea 42 one image of the plurality of images 50 is located. The images 50 in the subareas 42 adjacent to the base item 30 create a contrast, thus visually defining the base boundary 32 and, thus, the base item 30. In other words, the base item 30 results from locating the images 50 in the subareas 42 of the surrounding area 40 by leaving out the area within the base boundary 30.
(16) The geometric pattern shown in
(17) For example, a fan may hand in his portrait at a team or club, he or she supports. Several portraits of different fans may be collected. The portraits are digitalized, e.g. by a scanning method. It is also possible that the fans hand in their portraits in a digitalized form, e.g. via a smart phone. The digitalized portraits are then via a database and server architecture forwarded to a textile printing machine, which is able to print the portraits onto a piece of sports and leisure clothing, such as a jersey. This is carried out by means of a computer implemented method that runs in a central processing unit of the textile printing machine. As input variables the computer implemented method needs the coordinates of the base item, in particular the coordinates of the base boundary. Moreover, the information of the size of the subareas has to be provided. Then, by means of the computer implemented method the images, i.e. the fan portraits, are randomly distributed over the sub areas. As a result the jersey comprises a geometric pattern of a plurality of portraits, wherein the portraits leave out an area which defines the base item, e.g. a number.
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(21) A section 45 adjacent to the section 44 also comprises images 50 of a single color. However, the color of section 45 differs from the color of section 44. Thus, the sections 44, 45 are visually defined by the use of different colors among two adjacent sections 44, 45. The sections 44, 45 of the piece of sports and leisure clothing shown in
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(25) The distance between the base boundary 32 and the outer boundary 46 and thus the width of the frame area amounts to 1 inch. However, the distance may also be one of a range from 0.05 to 10 inches.
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(27) By means of the geometric pattern according to
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(29) The geometric pattern, which has been described in the context of a piece of sports and leisure clothing may also be provided on other articles which are related to the general realm of sports and sports merchandising, such as perimeter advertising, team busses, airships, stadium displays, sports equipment or the like.
(30) The base items of the geometric pattern illustrated in the
(31) As far as applicable, all individual features which are; illustrated in the various embodiments, can be combined and/or exchanged without departing from the scope of the invention.
LIST OF REFERENCE SKINS
(32) 10 Piece of sports and leisure clothing 20 Geometric pattern 30 Base item 32 Base boundary 34 Inner boundary 36 Subarea 40 Surrounding area 42 Subarea 44 Section 45 Section 50 Image