Modular Virtual Reality Headset and Virtual Reality Systems for Use in Public Venues
20200374509 ยท 2020-11-26
Inventors
- Scott Sullivan (San Francisco, CA, US)
- Phillip Lucas Williams (Glendale, CA, US)
- Jason Alderman (Duarte, CA, US)
Cpc classification
International classification
G07F17/16
PHYSICS
Abstract
A modular VR system is provided with features that are specifically beneficial to public venues. The system includes a mask unit that is preferably custom fit to the user, and a modular, selectively-connectable viewing unit. The viewing unit houses all the required virtual reality optics and may be selectively secured to the mask unit. The mask unit includes an electrical memory which is electrically connected to the viewing unit when the two are connected. The viewing unit includes activatable covers to automatically protect the lenses whenever the viewing unit is disconnected from the mask unit. The viewing unit further includes a system to automatically adjust the distance between the lenses to match the interpupillary distance of the user. The viewing unit also includes an integral payment device and a handle.
Claims
1) A modular virtual reality headset for use by a user having two eyes positioned along an eye-to-eye axis and defining an interpupilary distance value therebetween, said virtual reality headset comprising: a display for selectively showing video content to said user, said display being positioned within a display plane located in front of said user's two eyes; a first lens located in a lens plane between said display and a first of said user's two eyes, said first lens defining a first optical center, said lens plane being parallel to said display plane; a second lens located in said lens plane between said display and a second of said user's two eyes, said second lens defining a second optical center; said first and second lenses being selectively movable within said lens plane, a mechanism for automatically moving said lenses within said lens plane to an aligned position wherein said first optical center of said first lens aligns with said user's first of said two eyes and said second optical center of said second lens aligns with said user's second of said two eyes, wherein, at said aligned position, the distance between said first and second optical centers of said first and second lenses generally equals said user's interpupilary distance value; and a controller for controlling said mechanism based on said user's interpupilary distance value.
2. The virtual reality headset of claim 1, wherein said controller includes a microprocessor and an electronic memory.
3. The virtual reality headset of claim 2, wherein said electronic memory includes said interpupilary distance value of said user.
4. The virtual reality headset of claim 1, wherein said lenses are selectively movable, by said mechanism, along a lens axis that is within said lens plane and parallel to said eye-to-eye axis of said user's eyes.
5. The virtual reality headset of claim 4, wherein said first lens is secured to a first lens mount and wherein said second lens is mounted to a second lens mount.
6. The virtual reality headset of claim 5, wherein said mechanism includes a linear drive connected to said first and second lens mounts and wherein activation of said linear drive causes said first and second lens mounts, and said first and second lenses to linearly displace with respect to each other.
7. The virtual reality headset of claim 6, wherein said linear drive is a lead screw having right-hand threads along a first half of its length, and left-hand threads along the remaining half of its length, said first lens mount includes a threaded bore having right-hand threads and sized to engagingly receive said right-hand threads of said lead screw, said second lens mount includes a threaded bore having left-hand threads and sized to engagingly receive said left-hand threads of said lead screw, so that rotation of said lead screw in a first direction causes said lens mounts and said lenses to move linearly towards each other, and rotation of said lead screw in an opposite second direction causes said lens mounts and said lenses to move linearly away from each other.
8. The virtual reality headset of claim 7, further comprising an electric drive motor connected to said lead screw, said drive motor selectively rotating said lead screw in either a clockwise or counter-clockwise rotation.
9. The virtual reality headset of claim 6, wherein said controller reads said user's interpupilary distance value from said memory and uses this information to control said drive motor so that said first and second lenses are linearly positioned to match said read user's interpupilary distance value.
10) A method for automatically adjusting the lenses of a virtual reality headset to match a user's interpupilary distance value, said virtual reality headset includes a first lens having a center and being slidably-displaceable along a first axis, a second lens having a center and being slidably-displaceable along said first axis, a linear drive mechanism mechanically connected to said first and second lenses, an electronic memory, and a controller for controlling the operation of said drive mechanism, said method comprising the steps of: inputting, to said electronic memory, said user's interpupilary distance value; reading, by said controller, said interpupilary distance value from said electronic memory; and activating, by said controller, said drive mechanism, based on said read interpupilary distance value, so that said drive mechanism linearly displaces said first and second lenses along said first axis until the distance measured between the center of said first and second lenses matches said user's interpupilary distance value.
11) A modular virtual reality headset for use by a user having two eyes positioned along an eye-to-eye axis and defining an interpupilary distance value therebetween, said virtual reality headset comprising: a display for selectively showing video content to said user, said display being positioned within a display plane located in front of said user's two eyes; a first lens located in a lens plane between said display and a first of said user's two eyes, said first lens defining a first optical center, said lens plane being parallel to said display plane; a second lens located in said lens plane between said display and a second of said user's two eyes, said second lens defining a second optical center; said first and second lenses being selectively movable within said lens plane, a mechanism for automatically moving said lenses within said lens plane to an aligned position wherein said first optical center of said first lens aligns with said user's first of said two eyes and said second optical center of said second lens aligns with said user's second of said two eyes, wherein, at said aligned position, the distance between said first and second optical centers of said first and second lenses generally equals said user's interpupilary distance value; a controller for controlling said mechanism based on said user's interpupilary distance value; and an electronic memory connected to said controller for storing said interpupilary distance value.
12. The virtual reality headset of claim 11, wherein said lenses are selectively movable, by said mechanism, along a lens axis that is within said lens plane and parallel to said eye-to-eye axis of said user's eyes.
13. The virtual reality headset of claim 12, wherein said first lens is secured to a first lens mount and wherein said second lens is mounted to a second lens mount.
14. The virtual reality headset of claim 13, wherein said mechanism includes a linear drive connected to said first and second lens mounts and wherein activation of said linear drive causes said first and second lens mounts, and said first and second lenses to linearly displace with respect to each other.
15. The virtual reality headset of claim 14, wherein said linear drive is a lead screw having right-hand threads along a first half of its length, and left-hand threads along the remaining half of its length, said first lens mount includes a threaded bore having right-hand threads and sized to engagingly receive said right-hand threads of said lead screw, said second lens mount includes a threaded bore having left-hand threads and sized to engagingly receive said left-hand threads of said lead screw, so that rotation of said lead screw in a first direction causes said lens mounts and said lenses to move linearly towards each other, and rotation of said lead screw in an opposite second direction causes said lens mounts and said lenses to move linearly away from each other.
16. The virtual reality headset of claim 15, further comprising an electric drive motor connected to said lead screw, said drive motor selectively rotating said lead screw in either a clockwise or counter-clockwise rotation.
17. The virtual reality headset of claim 14, wherein said controller reads said user's interpupilary distance value from said memory and uses this information to control said drive motor so that said first and second lenses are linearly positioned to match said read user's interpupilary distance value.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0019]
[0020]
[0021]
[0022]
[0023]
[0024]
[0025]
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0026] By way of overview, the present invention solves specific important deficiencies with current virtual reality (VR) headsets regarding their use in a public setting. First, the present invention is modular and includes a mask portion and a viewing assembly. The viewing assembly includes features which help keep the optical system of the VR headset clean and inaccessible to the user's fingers. Second, the invention includes features which allow payment for VR services to be made quickly and easily on the device itself. Thirdly, the present invention allows for automatic adjustment of a user's interpupillary distance (IPD), in response to securing the viewing assembly to the mask portion, as described below.
[0027] Although the present invention is directed to improvements of so-called virtual reality headsets, the invention may be applied to any head worn electronic device that includes a lens and an electronic display screen, including such gear that houses dedicated LED display screens and also gear that selectively receives and borrows the display of a user's inserted smart phone. Also, the term virtual reality (VR) is meant to include so-called augmented (AR) and so-called mixed reality (MR) headsets. Also, the term headset is meant to include goggles, glasses, masks, and headgear.
[0028] According to the present invention and referring to
[0029] Face shroud 16 may be made from an appropriate lightweight plastic or rubber and its construction may include conventional features without departing from the gist of the present invention. As well understood by those skilled in the art, the edges and surfaces 22 of face shroud 16 which contact the user's face and nose during use should be made from or include a pliant, comfortable, durable and easily cleanable material (such as a closed-cell foam-rubber, with a firm surface skin) so that when donned on a user's face, the fit is comfortable and provides a lightproof seal between it and the user's face. Straps 18 are attached to appropriate locations of face shroud 16 so that when tightened, the tension in the straps provide an even and controllable compression force between face shroud 16 and the user's face, as is understood by those skilled in the art.
[0030] Mechanical Registration (with Magnets):
[0031] According to the present invention and referring now to
[0032] As shown in
[0033] Since it is not uncommon for a user enjoying an immersive experience to be somewhat animated, moving their head and body around in their virtual world, magnets 30, 36 must be strong enough to prevent accidental separation of mask unit and viewing unit during the user's dynamic motions.
[0034] Electrical Connection:
[0035] Referring now to
[0036] As shown in
[0037] As described in greater detail below (in
[0038] Viewing Unit:
[0039] Referring now to
[0040] In operation of conventional VR systems, as is understood by those skilled in the art, a carefully generated image is displayed on each display 70, 78. Each lens 64, 72 is used to allow the user's eyes to independently view each respect display in focus and without distortion. Each lens shroud 68, 76 is used to ensure that no external light enters the system during use. The present VR system operates similarly, but includes important features that help overcome deficiencies of the prior art VR systems, especially those systems which are intended for public use.
[0041] Lens Protection:
[0042] According to the invention, each lens is covered by lens protector 66, 74, which may employ any of several different mechanical covering structures, but is preferably a structure similar to the structure of a conventional mechanical iris (or diaphragm) used to control the passage of light through a camera lens in photography.
[0043] As is well known, this diaphragm structure is made up of radially disposed, individually pivotal petal-like plates 80. Each plate, which is made from strong lightweight thin metal or an appropriate opaque plastic (such as Acrylonitrile Butadiene Styrene (ABS)) may selectively and simultaneously pivot between a deployed orientation, wherein collectively, the radial plates effectively cover and protect the entire surface of the otherwise exposed lens, and a retracted position, wherein each plate 80 pivots past the edge of the lens so that the entire lens becomes exposed and functional. Other effective shutter-like mechanisms may be employed to selectively cover and protect lenses 64, 72, when viewing unit 12 is disconnected from mask unit 14, including a single panel or plate (not shown) that slides across each lens, when instructed to do so, to protect the lenses, and then slides back to reveal the lenses when desired. Plates 80 are made to handle accidental contact with a user's finger without damage.
[0044] Whichever type of lens protector is used to selectively protect the lenses, each lens protector is preferably automatically operated, either solely mechanically, or mechanically as driven using an electromagnetic actuator, such as a servo-motor, a solenoid, or an electromagnetic linear drive. Other drive devices may be used as well, as is well understood by those skilled in the art. In one contemplated all mechanical arrangement, all radial plates 80 of protectors 66, 74 are spring biased using a spring linkage (not shown) to a closed and protective orientation, as shown in
[0045] It is preferred that lens protectors 66, 74, whichever type are used, are automatically driven by a driver and a lens iris control circuit 110 (as shown in
[0046] Power and Computer Connection:
[0047] As shown in
[0048] This ceiling mounted arrangement, for example, could be suitable for such venues as a fitness gym, whereby a viewing unit 12 may be suspended above each running treadmill and elliptical machines, high enough to be out of the way, unless requested to be used by the user or an operator, at which point, the selected viewing unit 12 would be lowered from the ceiling to a point that is suitable for use by the user. According to the invention, it is preferred that umbilical cord 90 includes a spring-biased length of slack cord which would provide additional cord length, if suddenly needed, such as if a user suddenly stepped off an exercise machine to a lower point (the floor). Also, if required, viewing unit 12 may be automatically detachable from mask unit 14 if the magnitude of tension generated along umbilical cord 90 exceeds the pulling force of boss and recess magnets 30, 36the magnets will just release the two units, allowing the delicate viewing unit 12 to simply just swing safely in the air, until it can be reattached.
[0049] Of course, alternative to using umbilical cord 90, all power and computer equipment for viewing unit 12 may be provided on board the unit itself in the form of a battery 104 (see
[0050] Handle:
[0051] Each viewing unit 12 preferably includes a handle 91 on the front surface 92 to help the user or the operator handle a viewing unit when connecting and disconnecting it from mask unit 14.
[0052] Payment Reader:
[0053] According to another feature of the present invention, as shown in
[0054] Interpupillary Distance Control:
[0055] According to another feature of the present invention and referring to
[0056] To help control the lateral displacement of lens assemblies 60, 62, a lead-screw 97 positioned parallel to slide bar 96 is attached to each lens assembly 60, 62. Lead-screw 97 includes reverse threads along half its length. A threaded nut 98 is affixed to each lens assembly. Each nut is threaded to match the thread-direction of lead-screw 97, depending on the side (either right hand or left hand threads). An appropriate servo motor 99 is mounted adjacent lead-screw 97 and is mechanically connected so that activation of servo motor 99 causes lead-screw 97 to rotate, in either direction, depending on the driven rotation of servo motor 99. When lead screw rotates in a first direction, the opposing threads will cause lens assemblies to displace laterally towards each other, thereby decreasing the distance between lenses 64, 72. When lead screw 97 rotates in the opposite direction, lens assemblies displace laterally away from each other, thereby increasing the distance between the lenses 64, 72. With this arrangement, as described below, control of the operation of servo motor 99 will thereby effectively control the distance between the lenses. This method can be used to quickly move the lenses to match the Interpupillary Distance (IPD) of the particular user.
[0057] In Operation:
[0058] Referring to
[0059] When a user wishes to use a viewing unit 12 to enjoy an immersive virtual experience at a public venue, such as at a fitness gym, he or she either rents a mask unit 14 at a nearby location, or preferably brings her own mask. Her mask would have been properly fitted by a technician to ensure that the mask fits her head and face. During the fitting process, the technician would use known devices to accurately measure the user's interpupillary distance and uploads this information onto mask memory 112, using known recording devices. In the case where the user requires the use of prescription eyewear, the personal mask unit 14 may also be provided with supplemental lenses, so that the user does not have to wear her glasses when wearing her mask.
[0060] Since the user preferably owns his or her own mask unit 14 that properly fits his or her face and includes at least information regarding the user's interpupillary distance stored in the onboard mask memory 112. The user reaches up and grabs the handle 91 of a select viewing unit 12 he or she wishes to connect with, and pulls the unit down. As mentioned above, the viewing unit 12 is preferably tethered to the ceiling by umbilical cord 90. An appropriate deploying device automatically provides required slack in the umbilical cord for the user to access the viewing unit.
[0061] Once viewing unit 12 is accessible, the user will follow instructions to pay for the use of the VR device. Of course, payment may be made in various conventional ways, including the use of their smartphone, or credit card, or other. The present invention integrates a charge card reader 93 with viewing unit 12 to receive and read a credit card of the user. The user would simply slide (or insert) their credit card into charge card reader 93 to pay for the VR service. Once payment is made, however it is made, a confirm payment signal is sent from payment processing system 108 to microprocessor 100, located either on board the select viewing unit 12, or as described above, to a nearby server.
[0062] Microprocessor 100 then sounds an onboard speaker 116 to instruct the user to connect viewing unit 12 into their mask unit 114. The user aligns bosses 26, 28 of his or her mask unit 14 with recesses 32, 34 and then inserts the bosses into the recesses until boss magnets 30 find recess magnets 36 and the attraction force pulls viewing unit 12 firmly into engagement with mask unit 14. At this point, boss electrical connector 50 makes electrical connection with recess electrical connector 52. This connection effectively allows data located in mask memory 112 to be read by microprocessor 100, located either on viewing unit 12 or a nearby server (not shown).
[0063] Once viewing unit 12 is connected to the user's mask unit 14, microprocessor 100 reads the interpupillary distance information from mask memory 112 and stores it in main memory 102. Microprocessor 100 then uses this information to instruct IPD motor control circuit 114 to drive servo motor 99 to rotate lead screw 97 a prescribed amount. This action causes left and right lens assemblies 60, 62 to laterally displace until the distance between lenses 64, 72 equals the user's interpupillary distance, as indicated by the data stored in mask memory 112, and subsequently read by microprocessor 100. Microprocessor 100 also uses the electrical connection to mask unit 14 to detect that mask unit 14 is connected to viewing unit 12. Should the electrical connection be broken, microprocessor 100 will immediately detect the separation.
[0064] Of course, mask memory 112 may include any information, including a user ID, instead of actual interpupillary distance information. The user ID can then be read by microprocessor 100 and compared with stored information regarding that particular user located in a nearby server. The stored information on the server may include the user's interpupillary distance information, and perhaps also information regarding which video content is preferred by the user and which content has already been viewed.
[0065] Once lenses 64, 72 have been properly adjusted to fit the user, microprocessor will cause left and right lens protectors 66, 74 to open, as described above, and begin to display video content from a video/audio content source 106 onto displays 70, 78. Audio content would similarly be played on speakers or headphones 116, as understood by those skilled in the art. The user may now enjoy their VR experience.
[0066] The user may disconnect viewing unit 12 from his or her mask unit 14 simply by using handle 91 to pull the two units apart until the pulling force overcomes the attraction force of boss and recess magnets. Once separated, electrical connection between viewing unit 12 and mask unit 14 will be lost and microprocessor 100 will instantly detect this and instruct lens iris control 110 to close plates 80 to cover and protect lenses 64, 72. Additionally, detection that viewing unit 12 is separated from mask unit 14, microprocessor 100 may instruct the ceiling mechanism to engage and raise viewing unit 12 up towards the ceiling to be safely stowed until requested once again.