INTERACTIVE ELECTRONIC TABLE TENNIS GAME
20200353334 ยท 2020-11-12
Inventors
Cpc classification
A63B2210/50
HUMAN NECESSITIES
A63B67/04
HUMAN NECESSITIES
A63B2220/833
HUMAN NECESSITIES
A63B61/003
HUMAN NECESSITIES
International classification
Abstract
An interactive electronic table tennis game is provided that has a table having first and second table portions that are foldable. There are first and second table portions that are structurally the same, and the second table portion has a flat top that is made of a hard material that is clear, transparent, or translucent such that light can pass through the hard material. The flat top is mounted on a frame that defines a plurality of compartments and lights or light emitting diodes that are positioned in the compartments. The frame also supports electronics. The electronics have audio pickups, converter microcontrollers, and a table tennis game computer. When a ball hits the first and second table portions light is emitted by the LEDs in that compartment. This makes the interactive electronic table tennis game fun to play and fun to watch, because everyone can see where the ball impacts.
Claims
1. A table top for a table tennis game comprising: a frame base; a frame mounted on the frame, wherein the frame is arranged vertically and is perpendicular to the frame base; a frame top mounted on the frame and wherein the frame top is made of a material that is capable of transmitting light; at least one compartment within the frame, wherein the compartment is defined by the frame base and at least one pair of a first spaced apart strip of material and a second spaced apart strip of material mounted on the frame base.
2. The table top of claim 1 further comprising at least one light in the at least one compartment.
3. The table top of claim 2 wherein the at least one light is a light emitting diode.
4. The table top of claim 3 wherein there is a power supply to the table top.
5. The table top of claim 4 further comprising electronics supported by the frame base.
6. The table top of claim 5 wherein the electronics further comprises at least one audio pickup supported by the frame base and wherein the audio pickup is capable of detecting vibrations.
7. The table top claim of claim 6 wherein the at least one audio pickup is a piezo sensor or a transducer.
8. The table top of claim 7 further comprising at least one frequency filter that is in communication with the at least one audio pickup.
9. The table top of claim 8 wherein there are first and second analog to digital convertor micro controllers that are in communication with the at least one frequency filter.
10. The table top of claim 9 further comprising a computer supported by the frame base.
11. The table top of claim 10 further comprising a USB in communication with the computer and the first and second analog to digital convertor micro controllers.
12. The table top of claim 11 wherein the first and second analog to digital convertor micro controllers are in communication with the computer and the at least one light emitting diode.
13. The table top of clam 12 wherein the light emitting diode is turned on upon impact of a ball on the frame top.
Description
BRIEF DESCRIPTION OF THE DRAWING FIGURES
[0011]
[0012]
[0013]
[0014]
[0015]
[0016]
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DETAILED DESCRIPTION OF THE INVENTION
[0020] As shown in
[0021] One of the first and second table portions 14, 16, supports a dividing net 22 and the dividing net 22 is clear plastic and has a black border in one embodiment. The dividing net 22 may also be made in the form of a mesh in other embodiments.
[0022] As shown in
[0023] The first and second table portions 14, 16, are supported on first and second base members 30, 32, and each of the first and second base members 30, 32, are mounted on a pair of wheels or casters commonly designated 34. The wheels 34 permit the interactive electronic table tennis game 10 to be pushed, for example when in a vertical position.
[0024] The first table portion 14 of the table 12 is supported on first and second legs 40, 42, second and third angled legs 44, 46, and third and fourth cross arms 48, 58, that can pivot relative to one another such that first table portion 14 can be moved from the horizontal position 19 to the vertical position and vice versa.
[0025] Similarly, the second table portion 16 of the table 12 is supported on first and second legs 60, 62, second and third angled legs 64, 66, and third and fourth cross arms 68, 70, that can pivot relative to one another such that second table portion 16 can be moved from the horizontal position 19 to the vertical position and vice versa.
[0026] In another embodiment, there is only a single table portion that is a one part piece, and in such an embodiment the table 12 is not foldable because it is a one piece body.
[0027]
[0028] As shown in
[0029] In one embodiment the first and second spaced apart strips of material 82, 84, are constructed so they interlock with one another. The frame 80 also includes a frame base 86 that is supported by the first and second spaced apart strips of material 82, 84, with fasters or adhesives. Thus, the frame 80 defines a plurality of compartments 88 with each compartment 88 being defined by the frame base 86 and pairs of the first spaced apart strips of material 82 and pairs of the second spaced apart strips of material 84.
[0030] It is pointed out that in another embodiment the first and second spaced apart strips of material 82, 84, and frame base 86 could all be made of plastic and formed by plastic molding processes well known to those having ordinary skill in the art.
[0031]
[0032] When a ball 120 (see
[0033] As shown in
[0034]
[0035]
[0036] In one embodiment the LEDs 93 flash on and off when that compartment 88 is hit by the ball 120, and in other embodiments the LEDs 93 remain on after that compartment 88 is hit by the ball 120. In other embodiments all the LEDs 93 are powered and turn off when the compartments 88 are hit by the ball 120. Thus, a new and exciting interactive electronic table tennis game 10 is provided that is enjoyable to play and enjoyable to watch. The interactive electronic table tennis game 10 is suitable for competition play and is suitable for television because the viewing audience will have great fun seeing exactly where the ball 120 hits. In one embodiment the ball 120 is lightweight, hollow, and hard such that it is capable of bouncing off of the hard material 74.
[0037] It will be appreciated by those skilled in the art that while the interactive electronic table tennis game 10 has been described in detail herein, the interactive 15 electronic table tennis game 10 is not necessarily so limited and other examples, embodiments, uses, modifications, and departures from the embodiments, examples, uses, and modifications may be made without departing from the interactive electronic table tennis game 10 and all such embodiments are intended to be within the scope and spirit of the appended claims.