Ball return device and method of using
10806986 ยท 2020-10-20
Assignee
Inventors
Cpc classification
A63B2024/0025
HUMAN NECESSITIES
A63B2210/50
HUMAN NECESSITIES
A63B2220/833
HUMAN NECESSITIES
A63B69/406
HUMAN NECESSITIES
International classification
A63B69/00
HUMAN NECESSITIES
A63B69/40
HUMAN NECESSITIES
Abstract
A device and method for aiding in the practice of basketball and other games that require a ball to be returned to a player in order to perform repetitive practice routines. The device generally includes a ball catching component and a ball ejection component. The ball catching component catches balls thrown by the player and delivers them to the ball ejection component so that the ball ejection component has a continuous supply of balls. The invention includes a means for tracking a predetermined color worn by a player on the court and returning the ball toward the player's current position after a predetermined triggering event has occurred.
Claims
1. A method of using a ball return device comprising the steps of: positioning the ball catching component under a basketball hoop; positioning the ball ejection component under the ball catching component, wherein the ball ejection component includes a turret portion rotatable around a base portion and a storage track for storing balls before the balls are ejected; preventing movement of a ball between the ball catching component and the ball ejection component by closing a gate disposed between the ball catching component and the ball ejection component; allowing movement of a ball between the ball catching component and the ball ejection component by opening the gate; providing power to the ball ejection component to rotate a pair of wheels in opposite directions; loading the storage track in the ball ejection component with at least one ball; programming a sensor in communication with a processor to follow a predetermined color and rotate the turret portion so that the second opening is always in alignment with the predetermined color for ejecting balls toward the predetermined color; and, ejecting the ball from the turret portion upon the occurrence of a triggering event; wherein the sensor determines the lack of movement of the player and the triggering event is the lack of movement of the player for a predetermined amount of time; wherein the processor is a first processor, and wherein the first processor is in electrical communication with a second processor.
2. The method of claim 1 wherein the sensor has a field of view and the processor is programmed to rotate the turret to maintain the predetermined color within the center of the sensor's field of view.
3. The method of claim 1 wherein the triggering event is the passage of a predetermined amount of time.
4. The method of claim 1, wherein the second processor is in electrical communication with the gate and controls the preventing movement and allowing movement steps.
5. A method of automatically returning a ball to a user comprising the steps of: catching a ball in a ball catching component; preventing delivery of the ball from the ball catching component to a ball ejection component by closing a gate disposed between the ball catching component and the ball ejection component; allowing delivery of the ball from the ball catching component to a ball ejection component by opening a gate; sensing a position of a predetermined color with a sensor disposed on the ejection component; tracking the predetermined color by rotating a turret on the ejection component in response to the sensing of a change in position of the predetermined color; aligning the ejection component h the tracking of the predetermined color by rotating the turret; ejecting the ball toward the predetermined color upon the occurrence of a triggering event; communicating tracking instructions from a first processor to the sensor; communicating launch information from the first processor to a second processor; and communicating opening and closing instructions from the second processor to the gate.
6. The method of claim 5, wherein the ball ejection component is disposed below the ball catching component.
7. The method of claim 6, wherein the turret includes a first opening for receiving balls from the ball catching component, and a second opening for ejecting balls from the ball ejection component.
8. The method of claim 7, wherein the aligning the ejection component comprises aligning the second opening with the sensed position of the predetermined color.
9. The method of claim 5, further comprises the steps of: rotatably attaching the ejection component about a stationary base; and rotating the ejection component about a stationary base.
10. The method of claim 5, wherein the ejecting the ball step is accomplished by the rotation of a pair of wheels.
11. The method of claim 10, wherein the pair of wheels rotate in opposite directions.
12. The method of claim 5, wherein the second processor opens the gate only after the first processor determines that the predetermined color has stopped moving for a predetermined amount of time.
13. The method of claim 5, further comprising the steps of: raising a lift bracket attached to support arms located on the catching component; and guiding the support arms upwardly and outwardly with guide members disposed on the catching component.
14. The method of claim 13, wherein the catching component further comprises a winch attached to the lift bracket to ease the raising of the lift bracket.
15. A method of returning a ball to a user comprising the steps of: sensing a position of a predetermined color with a sensor; communicating the position of the predetermined color from the sensor to a first processor; aligning an ejection component by communicating the position of the predetermined color to a motor fixedly attached to a base and operatively coupled to a turret, and correspondingly rotating the motor with the position of the predetermined color; catching a ball in a ball catching component; communicating launch information from the first processor to a second processor in electrical communication with a gate; preventing delivery of the ball from the ball catching component to a turret by closing a gate disposed between the ball catching component and the turret; allowing delivery of the ball from the ball catching component to the turret by opening the gate; and ejecting the ball from the turret toward the predetermined color upon the occurrence of a triggering event; wherein the triggering event comprises the first processor determining that the predetermined color has stopped moving for a predetermined amount of time.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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DETAILED DESCRIPTION
(14) The present invention relates to a device 10 and method for aiding in the practice of basketball and other games which require the ball to be returned to the player in order to perform repetitive practice routines.
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(16) The lift bracket 26 is movable vertically along the support post 22, In one embodiment the lift bracket 26 travels vertically along the support post 22 in a track 27. In the embodiment shown in
(17) The lift bracket 26 is raised and lowered along the support post 22 by a connecting member 24 having a first portion and a second portion. The connecting member 24 may be a rope, chain, strap or other suitable member. The first portion of the connecting member 24 is combined with the lift bracket 26 and the second portion of connecting member 24 is combined with a tensioning member.
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(19) As the lift bracket 26 is raised, the guide members 28 direct each support arm 20 outward so that the distance between the top of each support arm 20 increases. In the raised position, the support arms 20 pivot outwardly in different directions to create an expanded perimeter to help catch balls that do not go through the hoop. The cross-sectional area of the support arms 20 incrementally decreases from the top to the bottom of the net assembly to funnel the ball downward and through the opening in the bottom of the net 21, onto the ball tray 25, then into the ball ejection component 14. To move the support arms 20 from their raised position to their lowered position, tension from the winch 23 is released so that gravity causes the net assembly and lift bracket 26 to move downward along the support post 23 to the retracted (storage) position shown in
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(21) One aspect of the ball return device 10 as described above is capable of delivering a ball to a multiplicity of locations on a playing court. The device 10 includes a sensor 30 for detecting the location of a player on a ball court. The output of the sensor 30 provides a signal which is used by control circuitry to cause the device to eject a ball toward the player. The device 10 tracks a player's movements by the use of a detection and control system which includes microprocessors, software, and sensors.
(22) In one embodiment, the sensor 30 is a special camera that has the capability to recognize any colored clothing worn by the player which has a distinctive hue. In one embodiment, the distinctive hue is a color which stands out against dull or non-descriptive color such as blacks, whites, grays. The sensor 30 communicates with a circuit board which provides logic to the device. The sensor 30 has a replaceable lens and a dedicated microprocessor to handle the various calculations required to recognize objects as well as output data corresponding to the color, size, and position of the objects within the sensor's 30 field of view. The system can be programmed to recognize different colored objects, as well as differentiate between different sized objects of the same color. The sensor 30 outputs a voltage (typically between about 0-3.5 volts). The voltage correlates with a position within the sensor's field of view in a horizontal plane. As shown in
(23) In one embodiment, the system includes two microprocessors each programmed for different simultaneous operations. The first processor controls the positioning of the rotating turret portion 45. This processor is programmed to operate a servo gear motor, Biked by a cogged belt, to a rotating platform above the base 34 of the ball ejection component 14. The processor reads data from the sensor 30, makes calculations, and sends signals to the servo gear motor. The gear motor rotates the turret position 45 corresponding with the position data sent from the first processor. This causes the turret 45 to rotate such that the programmed colored object is always kept in the center of the sensor's 30 field of view.
(24) The second processor controls the launch functions. It monitors sensors and sends and receives launch information from the first processor. The second processor opens and closes the gate 43 based on information for the first process and also based on the particular drill selected by the player.
(25) The system includes software which serves several functions. First a software program receives and interprets data from the sensor 30 and controls the position, speed, and direction of rotation of the turret portion 45 of the ball ejection component 14. This software is preferably programmed in the first processor. Second, a software program sends and receives data from the first processor and monitors the various sensors located on the unit. The second software program also controls the ball launching function.
(26) Operation of the device's 10 many functions may be achieved through the user interface 35 and/or by a remote control (not shown). The device has several operational modes. In one mode, the device has preprogrammed drills (non-tracking operation) wherein the device delivers balls to predetermined locations on the court regardless of where the player is located. In another mode, the device tracks a player on the court (auto-tracking operation) according to a distinctive hue worn by the player (as described above). Before an auto-tracking drill can be run, the unit must be programmed to track a particular color worn by the player. It is preferable to use bright vibrant colors (not gray, black, white etc) that are unique to the surroundings (i.e., if there are a lot of green objects in the surroundings use a different color such as orange, blue, yellow etc.). Small objects of the same color as the jersey are usually not a problem if they are considerably smaller. In one embodiment the unit tracks the largest colored object in its field of view.
(27) To train the sensor 30, the player should stand several feet from the sensor 30 with the distinctive hue within the sensor's 30 field of view. Make sure there is not a shadow obscuring the proper color of the distinctive hue you are wearing. The lighting must be adequate for the sensor 30 to recognize the distinct color. Press the Read button on the user interface panel 35 once. The LED on the front of the display 38 will flash red several times indicating it is in programming mode. The LED will glow the color of the jersey the player is wearing. If not, either the lighting is not sufficient or the user may need to try a different color. Once a strong color signature is indicated by the LED, click the Set button. If the programming recognized the color correctly the LED will flash red three times. The display 38 will glow red if it is sensing the programmed color (after it is programmed the display 38 does not mirror the programmed color, it always glows red). Once a particular color is programmed the unit will remember this color the next time the unit is powered up. If the same color jersey is always used, you will not need to program the unit again unless there are significant changes in the lighting conditions.
(28) There are several auto-tracking modes which may be programmed into the device wherein a ball is only ejected upon the occurrence of a triggering event. A first auto-tracking drill will track the shooter and launch a ball at intervals determined by the setting on the shot delay setting. The triggering event in this drill is the passage of a predetermined about of time. The shoot delay setting adjusts the amount of time between successive ball ejections by the device. For example, a ball may be ejected from the device 10 every three, five, or seven seconds. A second auto-tracking drill will track the player and launch a ball only after the shooter stops moving for a predetermined amount of time (typically 1, 2, 3, 4, or 5 seconds). The triggering event in this drill is when the sensor determines that the player has stopped moving for a predetermined about of time. In this second drill the sensor 30 tracks the position of the player on the court and also sends data to the processor about whether the player/color is moving. When the processor determines that the player has stopped moving for the predetermined about of time, then the ball ejection component 14 ejects a ball toward the player's current position. The processor then waits a predetermined amount of time (typically about 2-7 seconds) before again sensing whether the player/color is moving to ensure the player has had enough time to shoot the last basketball. This allows the player to move to a new position on the floor and get set before a new ball is ejected from the ball ejection component 14.
(29) In one embodiment the display 38 will flash a visible warning and the device 10 may emit a sound to alert the player that the drill is about to begin and the device is about the eject a ball toward the player. The warning flash on the display 38 and the audible warning sound will be repeated before each successive ball is ejected.
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(31) Having thus described the invention in connection with the preferred embodiments thereof, it will be evident to those skilled in the art that various revisions can be made to the preferred embodiments described herein without departing from the spirit and scope of the invention. Et is my intention, however, that all such revisions and modifications that are evident to those skilled in the art will be included with in the scope of the following claims.