Display devices with reflectors
10782453 ยท 2020-09-22
Assignee
Inventors
- Pablo Benitez (Madrid, ES)
- Juan Carlos Minano (Madrid, ES)
- DEJAN GRABOVICKIC (MADRID, ES)
- Milena NIKOLIC (Madrid, ES)
Cpc classification
G02B30/24
PHYSICS
H04N13/383
ELECTRICITY
G02B17/086
PHYSICS
G02B17/0816
PHYSICS
International classification
G02B30/24
PHYSICS
Abstract
A display device has a display, operable to generate a real image, and an optical system. In the optical system are at least two free-form reflective surfaces, S I and S2. At least one of the reflective surfaces is convex in one direction at substantially all points of its optically active area. Light rays from the display are reflected on SI before they are reflected on S2. The reflective surfaces SI and S2 are arranged to generate a virtual image from the real image on the display, by projecting light from the display to an eye position. The field of view occupied by the virtual image as seen from the eye position is greater than 50 degrees in at least one direction, preferably the direction linking the two eyes of an intended user.
Claims
1. A display device comprising: a single display, operable to generate a real image; and an imaging optical system, comprising at least first and second free-form reflective surfaces, such that at least one of the first and second reflective surfaces is convex in at least one direction at substantially all points; wherein the first and second reflective surfaces are arranged to generate a virtual image from the real image on the single display, by projecting light from the single display to a position of a single eye; wherein the first and second reflective surfaces are configured to provide only one reflection each; wherein the field of view occupied by the virtual image as seen from the eye position is greater than 50 degrees in at least one direction; wherein the imaging optical system is arranged to produce the virtual image that when projected by a normal human eye onto the retina of said eye when said eye is at a position of an imaginary sphere, the resolution of the part of said virtual image to be projected onto a 1.5 mm fovea when the pupil of the eye is within a pupil range has a higher resolution than the resolution of the same part of said virtual image when said pupil is at a different position within the pupil range such that said part of said virtual image is to be projected outside the fovea, said resolution difference being adapted to the visual resolution curve in the periphery of a normal human eye.
2. The display device of claim 1, wherein the at least one of the first and second reflective surfaces that is convex in at least one direction at substantially all optically active points is the first reflective surface, wherein the second reflective surface is concave at substantially all optically active points, and wherein the light rays from the display are reflected on the first reflective surface before they are reflected on the second reflective surface.
3. The display device of claim 2, wherein the first and second reflective surfaces are arranged to generate a virtual image from the real image on the display, by projecting light without further reflections from the single display to an eye position.
4. The display device of claim 1, further comprising a lens in the optical path between the single display and the eye position, and wherein the field of view in the at least one direction is more than 80 degrees.
5. The display device of claim 4, wherein the lens is between the single display and the first reflective surface.
6. The display device of claim 4, wherein the lens is between the first reflective surface and the second reflective surface.
7. The display device of claim 1, wherein the second reflective surface is semitransparent and is on a transparent substrate, permitting a direct view of an external environment from the eye position.
8. The display device of claim 7, wherein the second reflective surface is on a surface of the transparent substrate nearer to the eye position or is adjacent to an additional transparent substrate further from the eye than the second reflective surface, and wherein a frontward entrance surface of said transparent substrate or said additional transparent substrate, through which light from the external environment enters the optical system, is so formed that light rays from the external environment exiting the optical system to the eye position exits the optical system substantially parallel to directions in which the respective rays entered the optical system.
9. The display device of claim 7, wherein the single display is offset laterally from a direct line of view of the eye.
10. The display device of claim 1, wherein the optical system is configured such that when placed at a distance between 5 and 40 mm from an anticipated forward periphery of an eye position defined by an imaginary 13 mm radius sphere, the optical system subtending a solid angle from a closest point horizontally on the imaginary sphere comprising a cone with 40 degrees whole angle, wherein the single display is on a side of the optical system remote from the imaginary sphere, at a distance from the optical system of no more than 40 mm.
11. A headgear comprising the display device of claim 1, with a mount for positioning the display device on a human head with the eye position of the display device coinciding with an eye of the human.
12. The headgear of claim 11, wherein said at least one direction in which the field of view occupied by the virtual image as seen from the eye position is greater than 50 degrees is parallel to a direction joining the eyes of a person wearing the headgear.
13. The headgear of claim 11, further comprising a second display device, mounted with an eye position of the second display device coinciding with a second eye of the human.
14. The display device of claim 1, wherein the reflective surfaces are mirrored.
Description
BRIEF DESCRIPTION OF DRAWINGS
(1) The above and other aspects, features and advantages will be apparent from the following more particular description of certain embodiments, presented in conjunction with the following drawings. In the drawings:
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DETAILED DESCRIPTION
(14) The embodiments to be described here are designed for HMD devices, suitable for augmented reality (AR) or virtual reality (VR) applications. These embodiments aim to provide simultaneously a wide field of view, high resolution, low weight, and small volume.
(15) For an effective immersive experience, this wide field of view must to be provided independently of the eye pupil orientation relative to the head. This approach considers the pupil range as a design parameter. The maximum pupil range is the region of the eye sphere formed by the union of all physically accessible pupil positions for an average human. It is then a spherical shell in good approximation. The boundary of the maximum pupil range is approximately an ellipse with angular horizontal semi-axis of 60 degs and vertical semi-axis of 45 degs relative to the front direction, subtended at the center of rotation of the eye. However, for a practical immersive design, an elliptical cone of semi-axis in the 15 to 30 degrees range can be considered sufficient for the pupil range definition.
(16) Human vision resolution peaks on the part of the scene imaged at the fovea (which is about 1.5 mm in diameter) and decreases rapidly away from that part. Therefore, the angular resolution of a typical human eye is a decreasing function of the peripheral angle (according to J. J. Kerr, Visual resolution in the periphery, Perception & Psychophysics, Vol. 9 (3), 1971). Since the human eye resolution is much coarser in peripheral vision than close to the gazing direction, the embodiments in this specification have been designed to match the imaging quality so that the ipixels of the virtual screen are no finer than strictly needed (because the eye will not appreciate further increase in fineness).
(17) Embodiments shown here consist of:
(18) A display whose surface coincides preferably with a plane or a cylinder, and which is composed by a multiplicity of physical pixels called object pixels or opixels.
(19) An optical system, which can contain various numbers of refractive/reflective surfaces, providing a virtual image composed by pixels on a virtual screen, called ipixels. The virtual screen is preferably spherical, lying at a certain distance from the eye; and the virtual image is defined by a mapping from opixels to ipixels.
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(23) where Pm(x,y) is the 10.sup.th order polynomial, i.e. m=10, c.sub.2i,j are surface coefficients listed in Table 1 below, and P.sub.2i((x(x.sub.max+x.sub.min)/2)/x.sub.max) and P.sub.j((y(y.sub.max+y.sub.min)/2)/y.sub.max) are Legendre-polynomials that are orthogonal inside the rectangle x.sub.min<x<x.sub.max, and y.sub.min<y<y.sub.max. All surfaces are symmetric respect to the plane x=0 (the plane of the drawing shown in
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Where the latter expresses the Legendre polynomials by simple monomials and involves the multiplicative formula of the binomial coefficient, and where
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(26) The origin of the global coordinate system (x,y,z)=(0, 0, 0) is placed in the eye center 310. The local coordinate system for a display 311, with 2.5 (63.5 mm) diagonal and aspect ratio 16:9, has coordinates (x,y,z)=(0, 32.6943, 44.2473) and it is rotated 20 around the x axis in negative (clockwise) direction with respect to the global coordinate system. The local coordinate system 312 for mirror 302 has its origin at (x,y,z)=(0, 23.7419, 34.8724) and is rotated 11.6039 around the x axis in positive (counterclockwise) direction respect to the global coordinate system. The local coordinate system 313 for mirror 303 has its origin at (x,y,z)=(0, 0, 45), and is rotated 33.4493 around the x axis in positive direction respect to the global coordinate system. Coordinates are given in mm. Coefficients of all surfaces' polynomials are listed in Table 1. The first four rows are x.sub.min, x.sub.max, y.sub.min and y.sub.max that describe rectangular area between x.sub.min and x.sub.max in x-direction, and y.sub.min and y.sub.max in y-direction where every Legendre polynomial P.sub.m(x,y) is orthogonal. The subsequent rows of Table 1 are the coefficients of 10.sup.th order Legendre polynomial P.sub.m(x,y) for each surface we have designed. Mirror-1 in Table 1 corresponds to the mirror 302 in
(27) TABLE-US-00002 TABLE 1 Parameter Mirror-1 Mirror-2 x.sub.min 18 27 x.sub.max 18 27 y.sub.min 16 16 y.sub.max 16 16 c.sub.0,0 1.42507 2.59056 c.sub.0,1 0.0451835 0.143174 c.sub.0,2 0.72009794 1.06388171 c.sub.0,3 0.01547969 0.01484046 c.sub.0,4 0.00206765 0.00346054 c.sub.0,5 0.00028542 0.0012447 c.sub.0,6 0.00064372 0.00035631 c.sub.0,7 0.00029827 0.00175909 c.sub.0,8 0.00076968 0.0005269 c.sub.0,9 0.00289666 0.00057807 c.sub.0,10 0.0009011 0.00041103 c.sub.2,0 2.17547149 4.19354056 c.sub.2,1 0.04495347 0.20853189 c.sub.2,2 0.0315604 0.07086542 c.sub.2,3 0.02546096 0.00760281 c.sub.2,4 8.14E05 0.00087688 c.sub.2,5 0.00194202 0.00111976 c.sub.2,6 0.00036391 0.00406823 c.sub.2,7 0.00263027 0.00127324 c.sub.2,8 0.00388143 0.00244588 c.sub.2,9 0 0 c.sub.2,10 0 0 c.sub.4,0 0.01848644 0.0570722 c.sub.4,1 0.02417861 0.04399492 c.sub.4,2 0.01349926 0.01382028 c.sub.4,3 0.00473022 0.0034179 c.sub.4,4 0.00384481 0.00095022 c.sub.4,5 0.00295132 0.00035308 c.sub.4,6 0.00010286 0.00039971 c.sub.4,7 0 0 c.sub.4,8 0 0 c.sub.4,9 0 0 c.sub.4,10 0 0 c.sub.6,0 0.00470142 0.01049631 c.sub.6,1 0.00667805 0.01978286 c.sub.6,2 0.03062507 0.01824176 c.sub.6,3 0.00213372 0.00212772 c.sub.6,4 0.00256455 0.00131309 c.sub.6,5 0 0 c.sub.6,6 0 0 c.sub.6,7 0 0 c.sub.6,8 0 0 c.sub.6,9 0 0 c.sub.6,10 0 0 c.sub.8,0 0.00682394 0.0082152 c.sub.8,1 0.01123838 0.00529108 c.sub.8,2 0.00589758 0.01197266 c.sub.8,3 0 0 c.sub.8,4 0 0 c.sub.8,5 0 0 c.sub.8,6 0 0 c.sub.8,7 0 0 c.sub.8,8 0 0 c.sub.8,9 0 0 c.sub.8,10 0 0 c.sub.10,0 0.00240235 0.0005887 c.sub.10,1 0 0 c.sub.10,2 0 0 c.sub.10,3 0 0 c.sub.10,4 0 0 c.sub.10,5 0 0 c.sub.10,6 0 0 c.sub.10,7 0 0 c.sub.10,8 0 0 c.sub.10,9 0 0 c.sub.10,10 0 0
(28) Reversed rays for different ipixels are traced from a notional eye pupil (displaced to the center 310 of the eye 314) towards the display 301, impinging on different opixels. This eye pupil allows us to simulate the performance of the ipixels when they are gazed while the eye is rotated, which are the ipixels whose performance should be the best. Raytrace simulation results indicate that the average rms spot diameter on the display 301 for the ipixels inside the gazed region of the virtual screen when they are gazed is about 70 microns. However, if the reversed rays from different ipixels are traced from the eye pupil at 310 when the eye is gazing frontwards, the image quality for these rays can be progressively relaxed when the peripheral angle increases, as permitted by the decreasing human eye resolution. As an example, the rms spot diameter of the reversed rays impinging on the display for an ipixel at a peripheral angle of 12 is about 160 microns, much higher than the value of the rms spot diameter for that ipixel when it is gazed, which is 56 microns. Since the focal length is about 52 mm, the forward ray-trace gives the result that the angular rms spot diameter of that ipixel seen through the pupil gazing frontwards is 10.3 arcmin. This is not perceived as blurred by the human eye, because it is smaller than 12 arcmin, which is what can be resolved by the human eye at 12 degrees peripheral angle (according to J. J. Kerr, Visual resolution in the periphery, Perception & Psychophysics, Vol. 9 (3), 1971)
(29) The field of view of the design shown in
(30) The position of the lens can be changed along the ray trajectory.
(31) Another embodiment is presented in
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(33) Another design is presented in
(34) Embodiments shown up to here are designed for virtual reality applications. From this point forward we show embodiments to be used for augmented reality (AR) applications allowing the user to see the surrounding reality through the optics.
(35) The design shown in
(36) The design shown in
(37) The embodiment shown in
(38) The embodiment shown in
(39) Although specific embodiments have been described, the preceding description of presently contemplated modes of practicing the invention is not to be taken in a limiting sense, but is made merely for the purpose of describing certain general principles of the invention. Variations are possible from the specific embodiments described. For example, the patents and applications cross-referenced above describe systems and methods that may advantageously be combined with the teachings of the present application. Although specific embodiments have been described, the skilled person will understand how features of different embodiments may be combined.
(40) The full scope of the invention should be determined with reference to the claims, and features of any two or more of the claims may be combined.