Push-button for game machine
10783739 ยท 2020-09-22
Assignee
Inventors
- Masaaki Sumi (Gifu, JP)
- Takehiro Agata (Aichi, JP)
- Hiroyuki Onitsuka (Gifu, JP)
- Junya Fujita (Aichi, JP)
Cpc classification
F21V13/04
MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
H01H13/06
ELECTRICITY
International classification
G07F17/00
PHYSICS
F21V13/04
MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
Abstract
A push-button for a game machine which is mounted on the game machine includes an operation key configured to accept a press, a side surface portion having translucency and provided in a direction vertical to a pressing direction of the operation key as viewed from the operation key, a light source configured to apply light in a direction parallel to the pressing direction, and a light guiding portion configured to guide light applied from the light source. The light guiding portion includes a first reflective structure configured to reflect at least a part of the light applied from the light source, and a second reflective structure configured to reflect at least a part of the light reflected by the first reflective structure toward the side surface portion.
Claims
1. A push-button for a game machine which is mounted on the game machine, the push-button comprising: an operation key configured to accept a press; a side surface portion having translucency and provided in a direction vertical to a pressing direction of the operation key as viewed from the operation key; a light source configured to apply light in a direction parallel to the pressing direction; and a light guiding portion configured to guide light applied from the light source, wherein the light guiding portion includes: a first reflective structure configured to reflect at least a part of the light applied from the light source, and a second reflective structure configured to reflect at least a part of the light reflected by the first reflective structure toward the side surface portion, wherein the side surface portion includes: a first member configured to protect a part of an upper surface of the push-button; and a second member configured to protect a side surface of the push-button, and wherein the light reflected by the second reflective structure is emitted to an outside through the second member.
2. The push-button for the game machine according to claim 1, wherein the first reflective structure reflects at least a part of the light applied from the light source in a direction parallel to the side surface portion and vertical to the pressing direction, and wherein the second reflective structure is disposed in a direction parallel to the side surface portion and vertical to the pressing direction with respect to the first reflective structure.
3. The push-button for the game machine according to claim 2, wherein in a light irradiation region to which the light is applied from the light source, the first reflective structure is provided in a partial region being smaller than the light irradiation region and including an optical axis center of the light emitted from the light source.
4. The push-button for the game machine according to claim 2, wherein the second reflective structure includes a first reflective surface and a second reflective surface, and wherein the first reflective surface and the second reflective surface reflect the light reflected by the first reflective structure in an identical direction, and have mutually different distances from the first reflective structure.
5. The push-button for the game machine according to claim 2, wherein the light guiding portion includes a plurality of the first reflective structures, and wherein one second reflective structure identical to the second reflective structure is provided between two adjacent first reflective structures of the plurality of the first reflective structures.
6. The push-button for the game machine according to claim 2, wherein the side surface portion diffuses the light reflected by the second reflective structure and applies the light to an outside.
7. The push-button for the game machine according to claim 1, wherein in a light irradiation region to which the light is applied from the light source, the first reflective structure is provided in a partial region being smaller than the light irradiation region and including an optical axis center of the light emitted from the light source.
8. The push-button for the game machine according to claim 7, wherein the second reflective structure includes a first reflective surface and a second reflective surface, and wherein the first reflective surface and the second reflective surface reflect the light reflected by the first reflective structure in an identical direction, and have mutually different distances from the first reflective structure.
9. The push-button for the game machine according to claim 7, wherein the light guiding portion includes a plurality of the first reflective structures, and wherein one second reflective structure identical to the second reflective structure is provided between two adjacent first reflective structures of the plurality of the first reflective structures.
10. The push-button for the game machine according to claim 7, wherein the side surface portion diffuses the light reflected by the second reflective structure and applies the light to an outside.
11. The push-button for the game machine according to claim 1, wherein the second reflective structure includes a first reflective surface and a second reflective surface, and wherein the first reflective surface and the second reflective surface reflect the light reflected by the first reflective structure in an identical direction, and have mutually different distances from the first reflective structure.
12. The push-button for the game machine according to claim 11, wherein the light guiding portion includes a plurality of the first reflective structures, and wherein one second reflective structure identical to the second reflective structure is provided between two adjacent first reflective structures of the plurality of the first reflective structures.
13. The push-button for the game machine according to claim 11, wherein the side surface portion diffuses the light reflected by the second reflective structure and applies the light to an outside.
14. The push-button for the game machine according to claim 1, wherein the light guiding portion includes a plurality of the first reflective structures, and wherein one second reflective structure identical to the second reflective structure is provided between two adjacent first reflective structures of the plurality of the first reflective structures.
15. The push-button for the game machine according to claim 14, wherein the side surface portion diffuses the light reflected by the second reflective structure and applies the light to an outside.
16. The push-button for the game machine according to claim 1, wherein the side surface portion diffuses the light reflected by the second reflective structure and applies the light to an outside.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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DETAILED DESCRIPTION
First Embodiment
(15) Hereinafter, an embodiment according to an aspect of the present disclosure (hereinafter also referred to as the embodiment) will be described with reference to the drawings. In the embodiment, a push-button 1 as an aspect of a push-button for a game machine in the present disclosure will be described. The push-button 1 is the push-button for the game machine which is mounted on a game machine such as a slot machine.
1 Application Example
(16) First, with reference to
(17) The push-button 1 includes a light-emitting diode (LED) 32 (light source), a base 2, and a bezel 5. The base 2 includes a first reflective structure 26 and a second reflective structure 27. As illustrated in
2 Configuration Example
(18) The configuration of the push-button 1 of an aspect of the present disclosure will be described in detail with reference to the drawings.
(19) As illustrated in
(20)
(21) The inner wall 20 is a wall provided inside the base 2 and extending vertically from the outer periphery 21. The inner wall 20 is formed in a substantially triangular shape as viewed from above. On the inner side of the inner wall 20, a central portion 41 of the key top 4, described later, is housed movably in the vertical direction (see
(22) The outer periphery 21 surrounds the outer periphery of the inner wall 20 and has a substantially triangular shape as viewed from above. The outer periphery 21 has translucency. As illustrated in
(23) The rubber receiver 23 is provided at a position facing a rubber receiver 43 of the key top 4, described later, on the upper surface 22 and has a circular flat surface. The spring receiver 24 is a columnar member projecting upward from the upper surface 22. In the spring receiver 24, a spring 71 is inserted.
(24) In addition, as illustrated in
(25) Further, on the upper surface 22 of the outer periphery 21, the first reflective structure 26 and the second reflective structure 27 are formed.
(26)
(27) As illustrated in
(28)
(29) As illustrated in
(30) The sensor 31 is a sensor for detecting that the key top 4 has been pressed by the player, and in the embodiment, the sensor 31 is a photosensor. The three sensors 31 are provided on the top of the PCB 3. The sensor 31 is substantially U-shaped having an opening opened upward. A method for detecting a press of the key top 4 by the sensor 31 will be described later. The result detected by the sensor 31 is output to a controller (not illustrated) of the push-button 1 through the PCB 3.
(31) The LED 32 is a light emitting unit for causing the bezel 5, described later, to emit light. The twelve LEDs 32 are provided on the top of the PCB 3 at substantially the same intervals. As illustrated in
(32) The key top 4 is an operation key for accepting an operation (press) by a player. As illustrated in
(33) The shape of the central portion 41 in a plan view from above is substantially the same as that of a region surrounded by the inner wall 20 of the base 2. The central portion 41 has translucency. In the push-button 1, with the central portion 41 having translucency, when a liquid crystal display (LCD) (not illustrated) is disposed below the push-button 1, the player can view an image of the LCD. Note that the LCD displays display information such as characters and symbols in a region facing the key top 4.
(34) The side surface portion 42 is provided around the central portion 41 and has a substantially L-shaped cross section taken along a cross section perpendicular to the horizontal direction (see
(35)
(36) The rubber receiver 43 is provided at a position facing the rubber receiver 23 of the base 2, and has a circular flat surface. As illustrated in
(37) The spring receiver 44 is a columnar member projecting downward from the lower surface of the side surface portion 42. The spring 71 is inserted between the spring receiver 44 and the spring receiver 24 of the base 2. With the above configuration, the spring 71 applies an urging force to the key top 4 upward, and when the player is not pressing the key top 4, the key top 4 is held in a pushed-up state.
(38) The plate attachment portion 45 is a member to which a plate 75 is attached, the plate 75 detecting that the key top 4 has been pressed by the sensor 31. The plate 75 is provided with a base portion 75a that is attached to the plate attachment portion 45 and a bent portion 75b formed by bending the end of the base portion 75a.
(39) Here, a description will be given of an operation in the push-button 1 at the time when the player presses the key top 4. When the player presses the key top 4, first, the key top 4 moves downward against the urging force of the spring 71. As a result, the plate 75 moves downward, and the bent portion 75b of the plate 75 moves between the openings of the sensor 31. Then, the sensor 31 detects the bent portion 75b, thereby detecting that the player has pressed the key top 4. In addition, as described above, the rubber 73 is inserted between the rubber receiver 43 of the key top 4 and the rubber receiver 23 of the base 2, and hence a click feeling can be given to the player when the player presses the key top 4.
(40) The bezel 5 has translucency and is a cover member for covering (protecting) a part of the upper surface and the side surface of the push-button 1. The bezel 5 is provided in a region around the key top 4 in a direction parallel to the vertical direction. The bezel 5 has an opening at the center. Hence the key top 4 projects to the upper side of the bezel 5 through the opening, and the key top 4 is loosely fitted in a pressable manner. Further, the bezel 5 is a diffusing material and diffuses the applied light.
(41) The waterproof packing 7 is installed outside the bezel 5 and is a member for preventing water from entering the PCB 3.
3 Operation Example
(42) Next, the light guiding path of the light emitted from the LED 32 will be described with reference to
(43) First, as illustrated in
(44) A part of the light incident on the outer periphery 21 of the base 2 is applied to the first reflective structure 26 provided above the LED 32. Note that the first reflective structure 26 is formed in a region including the optical axis center of the LED 32. As illustrated in
(45) Next, as illustrated in
(46) As described above, in the push-button 1, the light applied from the LED 32 is reflected by the first reflective structure 26 and the second reflective structure 27 formed on the outer periphery 21 of the base 2 to cause the bezel 5 to emit light. That is, the light is guided in the direction perpendicular to the vertical direction and parallel to the bezel 5 to cause the bezel 5 to emit light. It is thereby possible to cause the bezel 5 to emit light without increasing the vertical thickness of the push-button 1. In addition, since the light guiding distance of the light from the LED 32 to the bezel 5 can be made long, the light can be applied to the bezel 5, having a large length perpendicular to the vertical direction, over a wide range.
(47) In the push-button 1, the first reflective structure 26 reflects a part of the light applied from the LED 32 in the direction parallel to the bezel 5 and perpendicular to the vertical direction, and the second reflective structure 27 is disposed in a direction parallel to the bezel 5 and perpendicular to the vertical direction with respect to the first reflective structure 26. As a result, a part of the light emitted from the LED 32 can be spread in a direction parallel to the bezel 5, and can thereafter be reflected toward the bezel 5. As a result, it is possible to apply the light to the bezel 5, having a large length perpendicular to the vertical direction, over a wide range. The parallel direction or the vertical direction described above need not be perfectly parallel or perpendicular, and some deviation is permitted.
(48) Further, in the push-button 1, in a region to which the light is applied from the LED 32 (hereinafter referred to as a light irradiation region), the first reflective structure 26 is formed in a partial region being smaller than the light irradiation region and including the optical axis center of the light emitted from the LED 32. Thus, among the light emitted from the LED 32, light having not been applied to the first reflective structure 26 is applied to the upper surface 22 of the outer periphery 21 of the base 2, and is applied from the bezel 5 to the outside in the vicinity of the LED 32. As a result, a part of the light emitted from the LED 32 is reflected by the second reflective structure 27 and emitted from the bezel 5 to the outside (i.e., emitted from a position distant from the LED 32 to the outside), and the other light emitted from the LED 32 is emitted to the outside in the vicinity of the LED 32. That is, it is possible to cause the bezel 5 to emit light uniformly.
(49) Further, as described above, the second reflective structure 27 includes the first surface 27a and the third surface 27c, and the distance from the first reflective structure 26 to the first surface 27a is smaller than the distance therefrom to the third surface 27c. As a result, the light reflected by the first surface 27a is reflected to the light toward the bezel 5 in a region close to the first reflective structure 26 as compared to the light reflected by the third surface 27c. That is, the light reflected by the first surface 27a and the light reflected by the third surface 27c enable light emission over a wider range of the bezel 5.
(50) Further, one second reflective structure 27 is provided between the first reflective structures 26 adjacent to each other. It is thus possible to make the base 2 structurally simple as compared to the case of providing a plurality of reflective structures for reflecting the light reflected by the first reflective structure 26 toward the bezel 5.
(51) Further, as described above, the bezel 5 is made of a diffusing material, diffuses the light reflected by the second reflective structure 27 and applies the light to the outside. Hence the bezel 5 can be caused to emit light more uniformly.
(52) In addition, the inner wall 20 of the base 2 has a light shielding property. This prevents leakage of the light applied from the LED 32 to the inside of the base 2 (i.e., in the direction to the key top 4).
(53) In the aspect of the embodiment, the LED 32 applies light upward, but the push-button for the game machine of the present invention is not limited thereto. For example, in some aspect of the embodiment, separately from the PCB 3 on which the sensor 31 is placed, a PCB mounted with the LED 32 may be provided and installed on the top of the base 2, and the LED 32 may apply light downward. However, in this case, it is necessary to provide the first reflective structure and the second reflective structure on the lower surface of the outer periphery 21.
(54) 4 Modified Example
(55) Next, a push-button 1A as a modified example of the push-button 1 will be described. For convenience of description, members having the same functions as the members described in the above embodiment are denoted by the same reference numerals, and the description thereof will not be repeated.
(56)
(57) As illustrated in
(58) As illustrated in
(59) The reflective structure 28c is formed to be larger than the reflective structures 28a, 28b, 28d, 28e, and the reflective structures 28b, 28d are formed to be larger than the reflective structures 28a, 28e.
(60) The reflective structures 28a, 28b, 28c respectively have reflective surfaces 28aa, 28ba, 28ca for each reflecting the light guided from the right side toward the outside (i.e., toward the bezel 5) in
(61) With the above configuration, in the push-button 1A, the light applied from the LED 32 and reflected by the first reflective structure 26 is reflected by the reflective structures 28a, 28b, 28c, 28d, 28e of the second reflective structure 28 toward the outside (i.e., toward the bezel 5). Hence it is possible to cause the bezel 5 to emit light.
(62) Moreover, the reflective surfaces 28aa, 28ba, 28ca have mutually different distances from the first reflective structure 26. As a result, it is possible to apply the light to the bezel 5, having a large length perpendicular to the vertical direction, over a wide range. That is, it is possible to cause the bezel 5 to emit light uniformly.
(63) The present invention is not limited to each of the embodiments described above, but can be subjected to a variety of changes in the scope shown in the claims. An embodiment obtained by appropriately combining technical units disclosed respectively in different embodiments is also included in a technical scope of the present invention.