Crown cap game device
10765933 ยท 2020-09-08
Inventors
Cpc classification
B65D2201/00
PERFORMING OPERATIONS; TRANSPORTING
B65D41/34
PERFORMING OPERATIONS; TRANSPORTING
B65D41/10
PERFORMING OPERATIONS; TRANSPORTING
A63F9/001
HUMAN NECESSITIES
International classification
Abstract
A crown cap game device using crown caps, characterized in that a measurement device (4) with a Bluetooth module (5) is installed in the bottom (1) of a crown (3) cap (2), whereas the measurement device (4) clings to the wall (6) and the Bluetooth module (5) provides a connection with a mobile device (7) equipped with a mobile application (8) which analyzes and displays all data (9) from the measurement device (4), and then displays the data (9) on the screen (10) of the mobile device (7).
Claims
1. A crown cap game device using crown caps, comprising a measurement device configured with a Bluetooth module installed in a bottom of a crown cap, wherein the measurement device clings to a wall and the Bluetooth module provides a connection with a mobile device equipped with a mobile application which analyzes and displays data from the measurement device, and displays the data on a screen of the mobile device, wherein the game device is a single part device configured to travel in all directions along X, Y, and Z axes during a game, wherein the measurement device includes an accelerometer installed in the bottom of the crown cap, wherein based upon the data recorded by the accelerometer, a direction and a value of acceleration of the cap is determined, and determine the force, with which the crown cap was hit, to determine a speed of the cap, the cap distance, position and orientation relative to the ground, wherein in the accelerometer three separate outputs provide a measure of acceleration in axes X, Y and Z and this information can be used to determine parameters related to linear movement for each of the axes in a coordinate system; wherein the accelerometer is configured for sensing gravity, vibrations and movement of the cap, whereas measuring static acceleration relative to gravity can determine the cap angle relative to the ground, and wherein the accelerometer detects impact with another object, such as another cap, and wherein it is possible to measure the acceleration, speed and displacement of the cap after impact.
2. A crown cap game device using crown caps, comprising a measurement device configured with a Bluetooth module installed in a bottom of a crown cap, wherein the measurement device clings to a wall and the Bluetooth module provides a connection with a mobile device equipped with a mobile application which analyzes and displays data from the measurement device, and displays the data on a screen of the mobile device, wherein the game device is a single part device configured to travel in all directions along X, Y, and Z axes during a game, wherein the measurement device includes a gyroscope installed in the bottom of the crown cap, wherein the gyroscope is used to detect and measure the rotation of the crown cap, the cap rotation angle, and the cap rotational speed for each of three axes X, Y and Z, detecting impact with another object, and wherein the gyroscope detects the number of revolutions of the cap in the air.
3. A crown cap game device using crown caps, comprising a measurement device configured with a Bluetooth module installed in a bottom of a crown cap, wherein the measurement device clings to a wall and the Bluetooth module provides a connection with a mobile device equipped with a mobile application which analyzes and displays data from the measurement device, and displays the data on a screen of the mobile device, wherein the game device is a single part device configured to travel in all directions along X, Y, and Z axes during a game, wherein measurement devices include an accelerometer and a gyroscope installed in the bottom of the crown cap, wherein the accelerometer is more accurate in static calculations when the cap reaches a fixed reference point, whereas the gyroscope recognizes the cap's orientation when the cap is moving, and wherein fusion of the accelerometer and gyroscope can be used to trace and analyze the behavior of the cap after impact and in 3D space.
4. A crown cap game device using crown caps, comprising a measurement device configured with a Bluetooth module installed in a bottom of a crown cap, wherein the measurement device clings to a wall and the Bluetooth module provides a connection with a mobile device equipped with a mobile application which analyzes and displays data from the measurement device, and displays the data on a screen of the mobile device, and wherein the game device is a single part device configured to travel in all directions along X, Y, and Z axes during a game, wherein the measurement device includes an accelerometer installed in the bottom of the crown cap, wherein based upon the data recorded by the accelerometer, a direction and a value of acceleration of the cap is determined, and determine the force, with which the crown cap was hit, to determine a speed of the cap, the cap distance, position and orientation relative to the ground, wherein in the accelerometer three separate outputs provide a measure of acceleration in axes X, Y and Z and this information can be used to determine parameters related to linear movement for each of the axes in a coordinate system; wherein the accelerometer is configured for sensing gravity, vibrations and movement of the cap, whereas measuring static acceleration relative to gravity can determine the cap angle relative to the ground, wherein the accelerometer detects impact with another object, such as another cap, and wherein it is possible to measure the acceleration, speed and displacement of the cap after impact, and wherein by sensing the dynamic acceleration, one can analyze the movement of the cap, and wherein apart from determining the values of linear accelerations it is possible to use accelerations to determine the spatial position of the cap and to execute specific interactions during movement of the cap.
5. A crown cap game device using crown caps, comprising a measurement device configured with a Bluetooth module installed in a bottom of a crown cap, wherein the measurement device clings to a wall and the Bluetooth module provides a connection with a mobile device equipped with a mobile application which analyzes and displays data from the measurement device, and displays the data on a screen of the mobile device, and wherein the game device is a single part device configured to travel in all directions along X, Y, and Z axes during a game, wherein measurement devices includes an accelerometer and a gyroscope installed in the bottom of the crown cap, wherein the accelerometer is more accurate in static calculations when the cap reaches a fixed reference point, whereas the gyroscope recognizes the cap's orientation when the cap is moving, and wherein fusion of the accelerometer and gyroscope can be used to trace and analyze the behavior of the cap after impact and in 3D space, wherein an additional measurement device includes a magnetometer installed in the bottom of the crown cap, wherein the magnetometer is installed next to the accelerometer and the gyroscope, and wherein by combining the accelerometer, the gyroscope and the magnetometer a user can obtain more accurate data on the movements of the cap, particularly in 3D space, and wherein data from the X, Y and Z axes is used to detect the accuracy at which the cap was hit, what affects quality of the stroke, and particularly the acceleration, angle and rotation of the cap in motion sensed by the accelerometer and the gyroscope.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
(1)
(2)
(3)
(4)
(5)
(6)
(7)
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
(8)
(9) Placed next to the accelerometer 11, the Bluetooth module 5 can be used to connect to a mobile device 7, and thus to monitor and analyze the following data 9 recorded for the cap 2: impact, impact force, angle, displacement, acceleration, speed, rotation, vibration and shocks. In the accelerometer 11, three separate outputs measure acceleration in axes X, Y and Z and this information can be used to determine the majority of parameters related to linear movement for each of the axes in a coordinate system.
(10) Thanks to the data 9 recorded by the accelerometer 11, one can determine the direction and the value of acceleration of the cap 2, and determine the force, with which it was hit, and, furthermore, to determine the speed of the cap 2, its distance, position and orientation relative to the ground. Indications obtained from the accelerometer 11 may be then used to integrate the acceleration vector in order to determine the speed vector, or to determine the displacementby re-integrating. Placed in the bottom 1 of the cap 2, the accelerometer 11 itself is an electromechanical device sensing static or dynamic acceleration forces. Static forces include gravity, whereas dynamic forces can include vibrations and movement. Measuring static acceleration relative to gravity, one can determine the cap 2 angle relative to the ground.
(11) Sensing the dynamic acceleration, one can analyze the movement of the cap 2. Apart from determining the values of linear accelerations, it is possible to use them to determine the spatial position of the cap, and to execute specific interactions during its movement. Thanks to the accelerometer 11, one can detect even the slightest impact, otherwise invisible to the naked eye. This solution would allow for e.g. detecting impact with another object, such as another cap.
(12)
(13)
(14) A gyroscope is used if it is necessary to detect and measure the rotation of an object, its rotation angle, and its rotational speed. The gyroscope is primarily intended to monitor the rotations around the axis of the cap, and this type of movement differs from the remaining types, as the object in question can rotate but the force of gravity G applied on the gyroscope needs not change. Contrary to the accelerometer which measures the linear acceleration of a device, the gyroscope directly measures its orientation.
(15) The use of a gyroscope is illustrated in an embodiment of the solution in
(16) This figure presents cap 14 hitting cap 2 with a force having a vector of F. The cap 2 is equipped with a gyroscope 12. After the impact, the cap 2 is set into rotary motion. To better illustrate it, the movement was marked with thick red arrows. The gyroscope 12 detects rotations for each of three axes X, Y and Z, thus detecting impact with another object.
(17)
(18) It is also possible to combine an accelerometer and a gyroscope. In this case, the accelerometer is more accurate in static calculations, when the cap reaches a fixed reference point, whereas the gyroscope recognizes the cap's orientation when it is moving.
(19) This combination is presented in
(20) This figure presents a fusion of an accelerometer 11 and a gyroscope 12. This fusion can be used to trace and analyze the behavior of the cap 2 in 3D space after impact.
(21)
(22) A circle 15 marks the way, in which the cap 2 can be hit (flicked) at its different widths and heights. The point of impact affects the precision and force of the shot. Data from the accelerometer and gyroscope can be used to trace and analyze the behavior of the cap 2 after impact. These records can be used by the user to improve their technique.
(23) It is also possible to use an additional measurement device in the form of a magnetometer, which was not presented in the figure. In this case, the magnetometer is installed next to the accelerometer and the gyroscope. Combining an accelerometer, a gyroscope and a magnetometer, the user can obtain more accurate data on the movements of the cap, particularly in 3D space. Thanks to the Bluetooth module, the data obtained from the device can be recorded, processed and analyzed on a mobile device using a mobile application.
(24) Each change in the position of the cap, including among others its displacement, deflection or rotation in 3D space can be monitored thanks to the solution, which will allow for detecting the following activities of the cap: detection of impact with another object, cap acceleration, detection of an event, force, with which the cap was hit, force, with which the cap hit another object, number of cap revolutions in 3D space, current position of the cap in 3D space, analysis of movements in 3D space.
(25) Data from the X, Y and Z axes will be used to detect the accuracy, at which the cap was hit. This affects the quality of the stroke, and particularly the acceleration, angle and rotation of the cap in motion. Each of these parameters can be sensed by the measurement device, that is by the accelerometer and the gyroscope.
(26) Communication with a mobile device can be used to monitor, assess, and thus improve the force and technique of flicking the cap. Thanks to the solution, the player can significantly improve their technique.
(27) The solution can be used to create a crown cap game which would combine a game consisting in its real, physical and non-virtual playing applying measurement instruments, with a mobile application for smartphones, tablets and other mobile devices.
(28) The solution ensures that sports rivalry is always conducted according to the rules, and eliminates any disputes among the players concerning the movements and impacts of caps used in the game.
(29) The solution will be used to play crown cap games, particularly during tournaments and competitions.