Cloaking systems and methods

10739111 ยท 2020-08-11

Assignee

Inventors

Cpc classification

International classification

Abstract

Digital cloaking is a method for practical cloaking, where space, angle, spectrum and phase are discretized. At the sacrifice of spatial resolution, a good approximation to an ideal cloak can be achieveda cloak that is omnidirectional, broadband, and operational for the visible spectrum, three-dimensional (3D), and phase-matching for the light field, among other attributes. One example of a digital cloak is an active cloak that uses lenticular lenses, similar to integral imaging for 3D displays. With the continuing improvement in commercial digital technology, the resolution limitations of a digital cloak may be minimized, and a wearable cloak can be implemented.

Claims

1. A cloaking system, comprising: an electronic light detector configured to detect light approaching a cloaking volume from a first side, the electronically detected light characterized by a plurality of first light rays incident on the light detector; an electronic light emitter configured to emit light away from a second side of the cloaking volume, the electronically emitted light characterized by a plurality of second light rays, the light emitter comprising a first lens array positioned over an emitter array; wherein individual regions of the detector are each mapped to individual regions of the emitter such that detection of light at one of the individual regions of the detector results in emission of light at one of the individual regions of the emitter; wherein a first region of the detector located at a longitudinal position z.sub.i and configured to detect a light ray characterized by a transverse position y.sub.i and an angle .sub.i is mapped to a first region of the emitter located at a longitudinal position z.sub.f and configured to emit a light ray characterized by a transverse position y.sub.f and an angle .sub.f such that: [ y f n tan f ] z = z f = [ 1 ( z f - z i ) / n 0 1 ] [ y i n tan i ] z = z i .

2. The cloaking system of claim 1, wherein the electronic light detector comprises a second lens array positioned over a detector array.

3. The cloaking system of claim 2, wherein the electronic light detector is configured to detect both positions and directions of at least some of the plurality of first light rays incident on the light detector.

4. The cloaking system of claim 2, wherein the electronic emitter array comprises a plurality of light emission regions, wherein at least some of the lenses of the first lens array are each positioned over a group of the plurality of light emission regions, wherein the electronic detector array comprises a plurality of light detection regions, wherein at least some of the lenses of the second lens array are each positioned over a group of the plurality of light detection regions.

5. The cloaking system of claim 4, wherein the first light detection and emission regions are aligned along a first axis, and a second light detection region corresponding to a second light emission region are aligned along a second axis, wherein the first and second axes are non-parallel.

6. The cloaking system of claim 5, wherein the light detection and emission regions include a third light detection region corresponding to a third light emission region, the third light detection and emission regions aligned along a third axis, wherein the first and third axes are non-parallel, wherein the second and third axes are parallel.

7. The cloaking system of claim 2, wherein the detector array comprises at least one solid state image sensor.

8. The cloaking system of claim 7, wherein the solid state image sensor comprises a CCD sensor or a CMOS sensor.

9. The cloaking system of claim 2, wherein the detector and emission arrays comprise fiber optics.

10. The cloaking system of claim 2, wherein the cloaking volume is between the detector and emitter arrays, wherein the detector and emitter arrays are between the first and second lens arrays.

11. The cloaking system of claim 1, wherein the cloaking system is configured to at least partially surround the cloaking volume.

12. The cloaking system of claim 11, wherein the electronic light detector and electronic light emitter are planar.

13. The cloaking system of claim 11, wherein at least one of the electronic light detector and electronic light emitter are curved or angular.

14. The cloaking system of claim 13, wherein the electronic light detector and electronic light emitter each include at least one edge, wherein the edge of the electronic light detector meets the edge of the electronic light emitter.

15. A method of cloaking a cloaking volume that is at least partially between a light detector and light emitter, the method comprising: measuring positions and directions of at least some of a first plurality of light rays approaching the light detector, the light detector comprising a first lens array configured to measure the positions of the light rays and a detector array configured to measure the directions of the light rays; and emitting a second plurality of light rays from the light emitter based on the measured positions and directions of the first plurality of light rays, the light emitter comprising a second lens array and an emitter array, wherein at least some of the second plurality of light rays are substantially aligned in positions and directions with at least some of the first plurality of light rays, such that the cloaking region is at least partially cloaked to human vision; wherein individual regions of the light detector are each mapped to individual regions of the light emitter such that detection of light at one of the individual regions of the light detector results in emission of light at one of the individual regions of the light emitter; wherein a first region of the light detector located at a longitudinal position z.sub.i and configured to detect a light ray characterized by a transverse position y.sub.i and an angle .sub.i is mapped to a first region of the light emitter located at a longitudinal position z.sub.f and configured to emit a light ray characterized by a transverse position y.sub.f and an angle .sub.f such that: [ y f n tan f ] z = z f = [ 1 ( z f - z i ) / n 0 1 ] [ y i n tan i ] z = z i .

16. A multi-directional cloaking system, comprising: a plurality of discrete electronic light detection pixels configured to detect light approaching a cloaking volume, the detected light characterized by a plurality of first light rays; a plurality of discrete electronic light emission pixels configured to emit light away from the cloaking volume, the emitted light characterized by a plurality of second light rays; the plurality of discrete electronic light emission pixels configured to emit the emitted light such that at least some of the second light rays are substantially aligned with at least some of the first light rays; wherein individual light detection pixels are each mapped to individual light emission pixels such that detection of light at one of the individual light detection pixels results in emission of light at one of the individual light emission pixels; wherein a first light detection pixel located at a longitudinal position z.sub.i and configured to detect a light ray characterized by a transverse position y.sub.i and an angle .sub.i is mapped to a first light emission pixel located at a longitudinal position z.sub.f and configured to emit a light ray characterized by a transverse position y.sub.f and an angle .sub.f such that: [ y f n tan f ] z = z f = [ 1 ( z f - z i ) / n 0 1 ] [ y i n tan i ] z = z i .

17. The multi-directional cloaking system of claim 16, wherein the multi-directional cloaking system is spherically symmetric.

18. The multi-directional cloaking system of claim 16, wherein at least some of the plurality of discrete electronic light emission pixels are spatially discrete, and wherein at least some of the plurality of discrete electronic light emission pixels each comprise a plurality of electronic discrete light emission sub-pixels corresponding to a plurality of discrete light emission directions.

19. The multi-directional cloaking system of claim 16, wherein at least some of the plurality of discrete electronic light detection pixels are spatially discrete, and wherein at least some of the plurality of discrete electronic light detection pixels each comprise a plurality of discrete light detection sub-pixels corresponding to a plurality of discrete light detection directions.

20. The multi-directional cloaking system of claim 19, wherein at least some of the plurality of discrete electronic light detection pixels comprise apertures; wherein at least some of the plurality of discrete light detection sub-pixels comprise non-planar arrays of light detectors beneath at least some of the apertures.

21. The multi-directional cloaking system of claim 19, wherein at least some of the plurality of discrete electronic light detection pixels comprise lenslets; wherein at least some of the plurality of discrete light detection sub-pixels comprise light detectors beneath at least some of the lenslets.

22. The multi-directional cloaking system of claim 16, wherein the mapping between the discrete light electronic detection pixels and discrete light electronic emission pixels is dynamic, such that movement of one or more of the discrete electronic light detection pixels relative to the discrete electronic light emission pixels changes the mapping between particular discrete electronic light emission pixels and electronic light detection pixels.

23. The multi-directional cloaking system of claim 16, wherein the multi-directional cloaking system is phase-matching.

24. A passive cloaking system comprising: an input lenslet array comprising a plurality of lenses for collecting light rays with direction and position properties; an output lenslet array comprising a plurality of lenses for emitting the collected light rays; wherein the input lenslet array and the output lenslet array define a cloaking region between the input lenslet array and the output lenslet array; and a plurality of optical fibers routed through the cloaking region and optically coupling lenses of the input lenslet array with lenses of the output lenslet array such that the light rays collected by the input lenslet array are emitted by the output lenslet array and such that at least some of the emitted light rays are substantially aligned with at least some of the collected light rays; wherein individual input lenses are each mapped to individual output lenses such that collection of light at one of the individual input lenses results in emission of light at one of the individual output lenses; wherein a first input lens located at a longitudinal position z.sub.i and configured to collect a light ray characterized by a transverse position y.sub.i and an angle .sub.i is mapped to a first output lens located at a longitudinal position z.sub.f and configured to emit the collected light ray at a transverse position y.sub.f and an angle .sub.f such that: [ y f n tan f ] z = z f = [ 1 ( z f - z i ) / n 0 1 ] [ y i n tan i ] z = z i .

25. The passive cloaking system of claim 24, wherein the emitted light rays preserve spectral properties of the collected light rays.

26. The passive cloaking system of claim 25, wherein the lenses of the input lenslet array focus collected light into a fiber core of a corresponding optical fiber.

27. The passive cloaking system of claim 26, wherein the plurality of optical fibers comprise multi-mode optical fibers.

Description

BRIEF DESCRIPTION OF THE DRAWINGS

(1) FIGS. 1A through 1C schematically illustrate possible candidates for ray-based spatial cloaking.

(2) FIG. 2 schematically shows an embodiment of a ray-preserving cloaking system.

(3) FIG. 3 schematically shows another embodiment of a ray-preserving cloaking system.

(4) FIGS. 4A and 4B schematically illustrate an embodiment of a background projection system.

(5) FIGS. 5A through 5E illustrate an example of image parsing for an embodiment of a background projection system.

(6) FIG. 6 schematically shows an example of a lenticular array over an emitter array.

(7) FIG. 7 shows an embodiment of a background projection system.

(8) FIGS. 8A through 8C illustrate an example of a static cloak.

(9) FIG. 9(a) shows an example of an ideal, spherically symmetric cloak.

(10) FIG. 9(b) shows an example of a discretized, symmetric cloak.

(11) FIG. 10(a) shows an example of a fly's eye lens array.

(12) FIG. 10(b) shows an example of an integral cloak, showing a cross-section of two parallel, 2D plates and their lenslet arrays.

(13) FIGS. 11(a) and (b) show an example of an integral cloak setup using cylindrical lenslet arrays (a 2D implementation is shown).

(14) FIGS. 11(c)-(f) show a demonstration of the integral cloak of FIGS. 11(a) and (b), including screen shots by a camera that moved horizontally across the room.

(15) FIGS. 12(a)-(b) show an exemplary digital integral cloak setup according to some embodiments.

(16) FIGS. 12(c)-(f) show exemplary screen shots from an observer camera that is moved horizontally in front of the cloak. FIGS. 12(c)-(f) show the blocks of FIGS. 12(c)-(f) at the same viewing angles as FIGS. 12(c)-(f) without the cloak.

(17) FIGS. 13(a)-(d) show exemplary screen shots from an observer camera that is moved longitudinally to different distances in front of the cloak.

(18) FIGS. 14 (a)-(b) show exemplary input scan video frames.

(19) FIG. 15 shows an example of a real-time integral cloak (cross-section from top-view shown).

(20) FIG. 16 shows an example of an approximated real time integral cloak (cross section from top-view shown).

(21) FIG. 17 shows another example of an approximated real time integral cloak (cross section from top-view shown).

(22) FIG. 18 shows an example of a lensless integral cloaking surface (cross-section view shown).

DETAILED DESCRIPTION

(23) FIGS. 1A through 1C schematically illustrate possible candidates for ray-based spatial cloaking. FIG. 1A illustrates an identity transformation, in which rays entering an identity transformation black box 10 from the left exit to the right with the same positions and directions. FIG. 1B illustrates how an observer 12 would view an object 14 disposed behind the identity transformation black box 10. To the observer 12, the object 14 would appear to be closer than its actual position, by the length of the box, and therefore appear to be located at image 16.

(24) In some instances, it may be desirable to minimize or eliminate this effect. In other words, in some instances cloaking systems or methods may make objects behind the cloaking region appear to be where they are and/or act the same way as if the system was filled with the surrounding medium (e.g., to cloak in air, the cloaking device may act as if it was filled with air). FIG. 1C schematically illustrates one example of such a system 20 that contains a non-zero cloaking region to hide an object, and behaves as if its entire region was replaced by the surrounding medium for light rays entering it. In the system 20 of FIG. 1C, light rays 26 coming out of the system are aligned or substantially aligned with light rays 24 entering the system. In other words, the light rays 24 approaching the system 20 may be characterized as extending along axes that are incident on the system 20 at various positions and directions, and the system may be configured to emit light rays 26 along axes that are aligned or substantially aligned with the corresponding axes of the approaching light rays 24, without being disturbed by any objects within the cloaking region of system 20. As will be apparent to those of ordinary skill in the art from the discussion below, in at least some embodiments, the emitted light rays 26 will not necessarily be in perfect alignment with the approaching light rays 24, depending upon, for example, the resolution of the system's 20 ability to detect and/or emit light at particular spatial positions and directions.

(25) Ray-Preserving Cloaking Systems

(26) FIG. 2 schematically shows an embodiment of a ray-preserving cloaking system. The cloaking system of FIG. 2 includes a light detector 202, a cloaking region 204, and a light emitter 206.

(27) The light detector 202 is configured to detect light approaching the cloaking region 204, which may be characterized by incoming light rays such as rays 208, 210. In this embodiment, the light detector 202 is configured to detect the positions and directions of the incoming light rays 208, 210. In some embodiments, the light detector 202 is also configured to detect the spectral content of incoming light rays 208, 210. The light detector 202 includes a lens array 212 (e.g. a micro-lens array) positioned over a detector array 214 (e.g. an image sensor). As shown in FIG. 2, incoming light rays 208, 210 hit particular lenses of the lens array 212. Light rays 208, 210 are refracted by the lenses to hit a particular light detection region of the detector array 214 (e.g. a particular pixel or pixels of an image sensor).

(28) In the embodiment of FIG. 2, the pitch of the lens array 212 determines or impacts on the spatial resolution of the light detector 202 for incoming rays. In some embodiments, lens array 212 may have a spatial resolution in the range of a few hundred microns to a few millimeters. In the embodiment of FIG. 2, each lens of the lens array 212 is positioned above or otherwise configured to direct light to a particular group of detection regions in the detector array 214. The pitch of the detection regions of the detector array 214, or the number of detection regions in a group associated with a particular lens of the lens array 212, determines or impacts on the directional resolution of the light detector 202 for incoming light rays. For example, for an incoming light ray incident on a particular lens of the lens array 212, the direction of that light ray will determine which of the detection regions associated with that particular lens will be hit by that ray, and greater numbers of detection regions for each lens will allow for greater directional resolution.

(29) The light emitter 206 of FIG. 2 is configured to emit light, which may be characterized by outgoing light rays 220, 222. The light emitter 206 emits light rays 220, 222 in response to the detection of light rays 208, 210 by the light detector 202. In this embodiment, the outgoing light rays 220, 222 are aligned (in position and direction) with corresponding incoming light rays 208, 210. As will be apparent to one of ordinary skill in the art, the alignment of incoming and outgoing light rays will not necessarily be perfect alignment, and may depend, among other things, on the resolution of the light detector 202 and light emitter 206.

(30) The light emitter 206 includes a lens array 216 with an emitter array 218 below it. The emitter array 218 includes several light emission regions (e.g. individual pixels) beneath each lens of the lens array 216. Particular light emission regions in the emitter array 218 correspond to particular light detection regions in the detector array 214. For example, in some embodiments, every pixel in the detector array 214 may have a single emission pixel in the emitter array 218. The corresponding pixels of the emitter array 218 can then (in conjunction with lens array 216) emit outgoing light rays 220, 222 with both the proper direction up to the direction resolution of the detector array 214 and the proper position up to the position resolution of the lens array 212. In some embodiments, the light detector 202 and/or light emitter 206 may be configured to also preserve or otherwise account for the frequency and other aspects of incoming light so that the emitter characteristics match the incoming light characteristics. Thus, in the embodiment of FIG. 2, things within the cloaking region 204 between the light detector 202 and the light emitter 204 may be cloaked/rendered invisible.

(31) Those of skill in the art will recognize that a wide variety of lens arrays may be used for the cloaking system, including a wide variety of commercially available microlens arrays formed of various substrates, in various lens or lenslet pitches, various lens shapes, various fill factors, various lens diameters, and other attributes. In some embodiments, the lens arrays may have a lens pitch in the range of 50 m to 5 mm. In some embodiments, the lens arrays may have collection/emission angles in the range of 10 to 60 degrees, typical of 3D and animation lenticular lenses. Larger angles can be achieved through careful lens processing. For embodiments that allow for large angle cloaking, lens arrays incorporating aspheres may be utilized, although those of skill in the art will recognize that larger angle cloaking applications may, in at least some instances, also require larger number of light detection/emission regions for each lens. Typical lenticular and Fly's eye lenses come in a large range of resolution. For example, commercially available lenticular lenses have up to more than 100 lenses per inch and down to as little as 7.5 lenses per inch.

(32) A wide variety of detector/emitter arrays may also be used for the cloaking system. In some instances, the detector array may be one or more solid state image sensors, such as one or more CCD or CMOS sensors. In some instances, the emitter array may be a CRT, LCD, LED, plasma, or other type of display or monitor, or include similar components as such displays or monitors.

(33) Returning to cloaking device of the embodiment of FIG. 2, particular light emission regions in the emitter array 218 correspond to particular light detection regions in the detector array 214 such that detection of an incoming light ray at a particular detection region will result in emission of an outgoing light ray at a corresponding emission region with a position and direction that aligns with the incoming light ray. As the cloaking system of FIG. 2 is configured to detect and emit light rays in a variety of directions, corresponding detection and emission regions may be aligned relative to one another in a variety of angulations. For example, as shown in FIG. 2, the corresponding detection and emission regions for detecting and emitting light rays 210 and 222 are aligned along an axis 224, and the corresponding detection and emission regions for detecting and emitting light rays 208 and 220 are aligned along an axis 226, with the axes being non-parallel relative to one another. Although not specifically shown in FIG. 2, other corresponding pairs of detection and emission regions will be aligned along axes that are parallel to axes 226 or 224, and still other corresponding pairs of detection and emission regions will be aligned along axes that are aligned at other angulations that are not parallel to either of axes 226 or 224.

(34) In some embodiments, the correlation between particular detection and emission regions of the arrays 214 and 218 is fixed. For example, in the embodiment shown in FIG. 2, corresponding pairs of detection and emission regions may each have a dedicated communication channel (e.g. a wire) connecting them, such as the wires 228 and 230 connecting corresponding detection and emission regions. In at least some of these embodiments, the cloaking system may be designed for the light detector 202 and light emitter 206 to remain in pre-determined positions and orientations relative to one another. For example, in some instances, the light detector 202 and light emitter 206 may be secured relative to one another in fixed positions and orientations or may be required to be set up with particular spacing and orientation between them. In other embodiments, however, the correlation between particular detection and emission regions of the arrays 214 and 218 may change depending on a change in position and/or orientation of the light detector 202 relative to the light emitter 206. In such embodiments, the cloaking system may include functionality including computer processing functionality for monitoring changes in relative positions and orientations of the light detector 202 and light emitter 206 and adjusting the correlation of particular detection and emission regions of the arrays 214 and 218.

(35) While not shown in the Figures, in some cloaking system embodiments, internal components of the system (e.g. components behind the light detector 202 and light emitter 206) may be configured to visually reconstruct the external environment. For example, a display inside of the cloaking system may display what is on the outside of the cloak, using the same ray information collected by the light detector 202.

(36) FIG. 3 illustrates another example of a cloaking system. In FIG. 3, the cloaking system is configured to reduce or eliminate edge effects that may be present in cloaking systems in which the detection and emission planes are separated by a finite distance, such as with the example shown in FIG. 2. In the system of FIG. 2, there will be edge effects for some rays that do not come in perpendicular to the planes, and there will be some pixels either in the detection or the emission plane that have no correlated pixel. In the system of FIG. 3, the light detector 302 and light emitter 304 are curved, angular or otherwise configured in non-planar manners such that they meet at edges 306, reducing or eliminating such edge effects.

(37) In some non-limiting instances, a cloaking system may be configured to cloak a cloaking volume from multiple sides of the cloaking volume. For example, a first side of the cloaking volume could include detection and emission arrays, and a second side of the cloaking volume could also include detection and emission arrays, with the emission array on the second side emitting light in response to light detected by the detector array on the first side, and the emission array on the first side emitting light in response to light detected by the detector array on the second side.

(38) Passive Ray-Preserving Cloaking Systems

(39) While cloaking systems such as those described above may fool the human visual system, in at least some instances, both hyperspectral imaging and ranging detection could reveal the cloaking system. For a lidar system, a source emits a pulse or frequency ramped signal. In 3D lidar, the time-of-flight for each transverse pixel may reveal a flat region at an unexpected distance and thus may reveal the cloak. In hyperspectral imaging, images are reconstructed every few nm over the range of frequencies of interest. For a standard Red-Green-Blue flat panel display (the emission plane), the artificial color could potentially be apparent when reconstructed.

(40) In some instances, a passive cloaking system may be employed to overcome these advanced detection techniques. In some embodiments, the passive cloaking system may use fibers between the correlated detection and emission regions (e.g. with the two ends of a fiber constituting the correlated detection and emission pixels). For example, all of the incoming light may be collected into broadband multi-mode fibers and routed to and emitted from the appropriate emission regions to preserve the rays, including their spectral properties along with their direction and position properties. With high quality anti-reflection coatings, nearly 100% of the incoming light can be collected by layering microlens arrays of appropriate size. On the collection end, a low resolution lens array would collect the position information and a high resolution array would ensure all of the light was focused into the fiber cores. This would ensure that the cloak was high brightness.

(41) In some instances, such a passive cloaking system may counter a hyperspectral imaging system, because the natural light would be collected and appropriately reemitted with nearly 100% efficiency. Optical light detection and ranging systems could detect a shift in depth from a reference background, but perhaps small enough to be unnoticed when the background is not smooth. In some instances, such a cloaking system could be further modified to reduce its radar cross-section, such as by creating bends in the material to reflect radar signals downward or upward.

(42) Background Projection

(43) In some instances, background projection may be used as an alternative to ray-preserving cloaks.

(44) To understand the basic physics of background projection, consider FIG. 4A. FIG. 4A shows a couple of point objects that are in the background. From an observer in the distance, the background projection must display the point object on the screen that is in a straight line with the viewer's location. As the viewer moves relative to the projection and background, the projection may be configured to preserve the perceived position of the background object. For example, in FIG. 4A, Object 1 is closer to the screen than Object 2 and so the relative displacement of the projected object L.sub.1 is smaller than L.sub.2. In this example, and in other instances, the projected displacement is independent of the observer and depends only on the distance of the object from the projection.

(45) FIG. 4B shows an example of a background projection cloaking system. In some instances, such systems may be used to project uniformly deep backgrounds, such as a wall, or backgrounds including objects that have relatively small changes in depth relative to the distance of the objects from the projection (e.g. a tree that is relatively far away from the projected background, such as shown in FIG. 4B).

(46) The cloaking system shown in FIG. 4B includes a light detector 402, a cloaking region 404, and a light emitter 406. The light detector 402 of FIG. 4B is a camera (e.g. a high spatial resolution digital camera), unlike the light detector 202 of FIG. 2 (which includes both a lens array 212 and a detector array 214). The camera 402 is configured to collect the background information 408 (e.g. a digital image of the background). As with the light emitter 206 of the FIG. 2 cloaking system, the light emitter 406 of the FIG. 4B cloaking system includes a lens array positioned over an emitter array. In the system of FIG. 4B, the light emitter 406 projects a portion of the background image that will change in appearance depending on the viewer's orientation relative to the light emitter 406.

(47) In the FIG. 4B system, the background information (e.g. a high resolution digital image of the background) is parsed (such as by computer processing functionality) into several sub-images. FIG. 5 (a) shows one example of a background image, with FIGS. 5 (b)-(d) showing an example of parsed sub-images of the background image. As shown by FIGS. 5 (b)-(d), the sub-images may be overlapping. For example, each of FIGS. 5 (b)-(d) include the trunk of the tree from FIG. 5 (a), although the trunk is in a different position in each sub-image. FIG. 5 (e) shows an enlarged portion of the sub-image of FIG. 5 (d), showing that the sub-image may be divided into a series of vertical columns 502, 504, 506, 508, etc. In the embodiment shown in FIG. 5, the sub-images are each small portions of the scene from the background image, and, as shown in FIG. 4B, the solid area representing the cloaking region is smaller than the solid area subtended by the background scene. Each sub-image may reflect what an observer would see in the background from a particular view point. For example, one observer may see a particular portion of the tree in FIG. 5 (a) behind the cloaking device. The solid angle subtended by that portion of the tree must then be projected via the parsed image on the set of emission pixels associated for that observer. Another observer may see a different (although possibly partially overlapping) portion of the tree in the background, which must then have that portion projected for that direction.

(48) Thus, in the system of FIG. 4B, the parsed sub-images may be used to create a projected background by the light emitter 406. FIG. 6 schematically shows a portion of one example of a light emitter that may be employed in the system of FIG. 4B. The light emitter of FIG. 6 includes an emitter array 604 beneath a lens array 606 (in this instance, a lenticular array of cylindrical lenses). FIG. 6 is a top down view of the light emitter, and, as such, the curved lenses of the lens array 606 each represent a vertical, cylindrical lens, and each pixel in the emitter array 604 each represents a vertical column of emitter pixels. In a similar manner to lenticular animation, columns from the sub-images may be interleaved and projected from columns of the emitter array 604, such that each one of the columns of the sub-images may be projected from a specific column of the emitter pixels. Each column of each sub-image is projected under only one lens of the lens array 606, with each of the sub-images corresponding to an image to be projected for a given direction to an observer. For example, column 502 from the sub-image of FIG. 5 (d) may be projected from emitter column 608 of the emitter array 604, column 504 may be projected from emitter column 610, column 506 may be projected from emitter column 612, and column 508 may be projected from emitter column 614. In a similar manner, columns from sub-images representing viewpoints adjacent to that of FIG. 5 (d) may be projected from columns adjacent to columns 608-614 of the emitter array 604. In other words, in this particular embodiment, there is one column from each sub-image per lens, and, since the projection pixels of the emitter array 604 are in the focal plane of the lens array 606, then the columns 608-614 have a unique direction associated with their emission, and a set of columns adjacent to columns 608-614 would have a slightly different direction associated with their emission.

(49) In at least some embodiments, even though the projected background is made up of columned sub-images projected in different directions, the projected background will not appear to be dimmer than the actual background. When one looks at a standard projected image, the light is scattering from an emission pixel in a steradians. However, in at least some embodiments of the present invention, the light for a projected image under a lens arrays scatters in only in the desired direction and thus increases the flux to the observer. The higher the resolution of the emission array or the lower the pitch of the lenticular array, the more unique projections of the background there will be that can be observed on the cloak.

(50) To demonstrate one non-limiting example of a background projection system, a 28-view lenticular lens array (10 lenses per inch) on top of an HD resolution 25 HP Pavilion 25bw monitor was used. The lenticular lenses were angled at 18.43 degrees relative to the vertical (3 to 1 slope). This allowed for sub-pixel interlacing (each color of the pixel is part of the interlace) and eliminates many of the fringing effects that can happen with pixel interlacing. The monitor had 1920 pixels on the horizontal with a 21.8 inch horizontal active area. Multiplying by 3 colors and dividing by Cos(ArcTan(1/3)) (owing to the slant to the lenses) and the number of lenses per inch yields 27.85 slanted pixels per lens or 28 views. The background image was loaded into a Mathematica program developed for creating sub-pixel interlacing. The horizontal RGB pixel values of the image were appropriately shifted upward by raising every red value up two spatial pixels, every green value up one spatial pixel and keeping the blue value fixed. The 28 views of the background were then placed on each of the diagonal pixels created within the lenses. Each view along each of the 28 diagonals then presents the image associated with a particular angle. It can be seen in FIG. 7 that in two of the 28 views the horizontal and vertical features of the image relative to the background have been preserved under horizontal translation over approximately 30 degrees. For objects that are close to the projection, the transition looks continuous.

(51) Static Cloaking Systems

(52) In some instances, the cloaking system may take the form of a static cloaking system. In one such example, collection optics may be used to acquire a scene, which may be printed in high resolution and applied to the back of a lens array (e.g. a lenticular array). A standard Epson printer, for example, can print images with up to 5760 dots per inch. Using a 60 lens per inch array, one can then have 96 unique directions for each lens giving both sub-mm resolution and near continuous changes of the scene as the observer moves relative to the cloaking system and background. In the case of a static system, one may use Integral Imaging, and, in some instances, may match the direction of the rays to the background as the observer moves relative to the cloaking system. In such an embodiment, the acquisition may be done where the emitter will be placed. In one example, the acquired scene may include several images captured from different positions or angles relative to a background to be used for the cloaking system.

(53) To demonstrate an example of a static cloaking device according to the design outlined above, a sliding camera may be used to take video at 30 frames per second to acquire the scene. A lenticular lens array with 40 LPI and 18 views corresponding to 720 dots per inch from an Epson printer was used. To demonstrate the power of the technique in acquiring the image at one position and projecting it at another position, the image was acquired 16 inches away from the books, but the projection is 4 inches away while preserving the spatial and proper physics of relative motion for the background objects. By choosing the correct scan speed for the camera, one image per 40.sup.th of an inch was collected. The 40 lpi 3D lenses have a viewing angle of approximately 18 degrees. It was determined that 18 degrees corresponded to approximately 500 pixels of the camera images. To project at a different distance than acquisition distance, 18 columns of pixels were chosen from every camera image and each column was interlaced under a unique lens. Each of those columns corresponded to a unique or about 1 degree of angular separation. This meant that every 28.sup.th column of pixels ( 1/18.sup.th of 500 pixel columns) was used as a view and for this demonstration was placed 8 pixels away from the other view. Owing to the fact that this system example relies on trajectory preservation, the observer must be relatively far away (>2 m) to get a quality observation since the assumption is that the object is in the back focal plane implying the image is at infinity.

(54) FIGS. 8A through 8C demonstrate another experimental example of a static cloaking system. This example used a 40 lens per inch lenticular lens array of 810 inches applied over a static image having a total of 320 spatial pixels horizontally. The lenses in this example allowed viewing over approximately 18 degrees and 18 views were used (thus, there was approximately 1 view per degree). To obtain the images for the static cloak, a camera slider was placed approximately 44 inches away from the intended position of the static cloak. The camera was then translated over approximately 14 inches to get the 18 degrees. The camera magnification settings were set so that the correct magnification yielded 320 total pixels over an 8 inch region at the distance of the cloak. This ensured that the cloaked area exactly matched the background at that point. This was done by placing an 810 frame at the future position of the cloak and observing that frame occupied 320 horizontal pixels. The camera was then scanned over the 14 inch region while recording HD video. The frames of the movie corresponding to every 14/18 of an inch (approximately 1 degree for a camera slider distance of 44 inches) were used as the views. This ensured that each view had the correct angle so that the directions of the views matched and gave the proper background physics motion. FIG. 8A shows the lenticular at an angle that reveals its relative displacement to the books, but does not cloak. FIGS. 8B and 8C show views of the lenticular from its extreme working angles. The stapler jutting from behind shows the cloaking effect.

(55) Multiple-Depth Projection

(56) Another method for acquiring the background information that can be projected after postprocessing is discussed in further detail below. In some embodiments, a multiple-depth cloak can be achieved in some instances using a 3D image capture. For example, this may be done with stereoscopes or LIDAR. Once one obtains a depth map, then one can determine a length map or the distance the projected object needs to move across the screen as a function of observer angle. As shown in FIG. 4A, the length is proportional to the depth (e.g. depth between the background projection and the object. For with maximum projection angles about the optical axis (e.g., 15 degrees to each side), the linear relation is L=2D tan (/2). However, with a range of depths, then objects may compete for the same pixel for certain views. A hierarchy of projection may be beneficial in which the closer objects have priority for occluders and non-occluding objects, then a transparency level may be set.

(57) It might be of interest to consider what the ultimate limits for projection are given currently available technology. Consider a reasonable set of parameters. Suppose, the cloak is configured to work over a 30 degree angle with each degree yielding a unique view. This would correspond to a 10 pixel wide sub-pixel interlace (30 views). Assuming that there are approximately 100 pixels per inch (assuming a monitor approximately 40 inches wide) on a 4 k ultra television, this would correspond to a 10 lenses-per-inch array. Since the human visual acuity is approximately 0.0003 radians, this means that the observer would only need to be approximately 10 meters away from the cloak before the observer could not ascertain spatial features with sufficient clarity to distinguish the parsed projection of the background from the background assuming colors are properly matched. These are somewhat remarkable results considering the close proximity of the observer to the cloak and the relatively high number of viewing angles. With this many viewing angles, the changes to the views appear continuous.

(58) Discretized/Digital Cloaking

(59) Invisibility cloaking makes the cloaked object appear transparent, as if the light fields exited the cloaked space without the object present [3, 10]. It is a form of illusion, where the light bends around the cloaked space, but re-forms afterwards to appear as if it had never bent. This allows both the cloaked object and the cloaking device to not only be hidden, but appear transparent.

(60) With an ideal cloak (broadband, omnidirectional, 3D, phase-matching, etc.) a ray optics approximation may be made, where the full phase of the electromagnetic field of light is not necessarily matched. For imaging, whether by camera or by the human eye, the phase is typically not detectable, which is why ray tracing is usually sufficient for designing imaging devices. Ray optics cloaking can be considered a discretization of spectrum and phase for a given ray, since its phase (modulo 2n) will match for one or more discrete frequencies, or discrete phase values can be matched for a given frequency. Ray optics alone significantly reduces the complexities of cloaking such that isotropic, off-the-shelf materials can be used to build macroscopic cloaks for small angles [10].

(61) FIG. 9(a) shows some rays that enter and exit an ideal, spherically symmetric cloak. Example rays (solid arrows) enter and exit the cloak (circle in 2D, sphere in 3D). Dashed arrows show how the rays appear to have traveled inside the cloak (where objects are invisible). Rotational symmetry (about z) is assumed, so only the cross-section of the spherical cloak is shown. For simplicity, only rays with one angle are shown, but due to spherical symmetry this implies that the cloak will work for all angles (omnidirectional). The dashed arrows show how the rays should appear to have traveled inside the cloak, which is to exit as if each ray propagated through the cloak in a straight line. In reality, the rays within the cloak should curve around an object or space, to make it invisible.

(62) In the past, building an omnidirectional cloak has been elusive to demonstrate, even for ray optics. However, for practical usage, since detectors including the human eye have finite resolution, the appearance for omnidirectionality can be achieved by discretizing space and momentum (or angle). Given the finite resolution of detectors, such as the human eye, discretization can be unnoticeable. A rotationally symmetric example is shown in FIG. 9(b), where each discretization in space is a pixel. Solid arrows depict a ray of light entering and exiting. The surface of the cloak is discretized, so that each pixel in space can both detect and emit discrete ray positions and angles. This example of a digital cloak uses digital detection and display technologies for these discrete pixels. Each spatial pixel can be composed of separate subpixels that detect and/or display discrete ray angles. Additional subpixels may also be included for other ray characteristics. Discretized cloaking allows digital imaging and display technologies to be placed on the surface of the cloaked space to implement a digital cloak. In some instances, digital cloaking may discretize the spectrum of frequencies further than just the ray optics approximation. For example, some digital displays might only show red, green, and blue (RGB), so additional subpixels for discrete color may be desired.

(63) Implementing a discretized cloak or a digital cloak involves propagating the rays from input to output correctly. This can be done using a paraxial cloaking matrix (Equation (1) of Ref [10]), since the final ABCD matrix is still valid outside of the paraxial (small-angle) regime. This is also shown in FIG. 9(b), where given a transverse position y.sub.i, angle .sub.i, and longitudinal position z.sub.i of the input ray, the output ray is given by (with same variable names but with subfix .sub.f):

(64) [ y f n tan f ] z = z f = [ 1 ( z f - z i ) / n 0 1 ] [ y i n tan i ] z = z i . ( 1 )

(65) Rotational symmetry about the center axis (z) is assumed and the ambient medium has refractive index n. Note that each ray has its own longitudinal distance L=(z.sub.fz.sub.i) that is dependent on its input and output planes for the cloak. To be direct, the real angle was used instead of the paraxial angle u(=tan ). Although FIG. 9(b) shows a cloak that is circular in 2D, or spherical in 3D, arbitrarily shaped discretized cloaks are possible. For cloaks with general shapes, Equation (1) can be applied for each 2D plane containing the z-axis and rotated about the z-axis.

(66) For some implementations of the digital cloak, it may be useful to invert Equation (1):

(67) { y i = y f - ( z f - z i ) tan f , i = f ( 2 )

(68) Equation (2) shows how to find the detector pixel that should be used for the display pixel positioned at y=y.sub.f, z=z.sub.f. For example, one may first select detector subpixels that collect rays of the same angle (.sub.i=.sub.f), color, and any other desired attributes as the output ray. Out of these candidate subpixels, one may select the one that has transverse (y) position closest to y.sub.i, and longitudinal (z) position closest to z.sub.i, where y.sub.i and z.sub.i satisfy Equation (2). Graphically, one may extend the dotted arrow in FIG. 9(b) backward until it intersects the cloaking surface, and then find the closest matching subpixel nearest to that intersection.

(69) Demonstration of an Integral Cloak

(70) The following are examples of digital, discretized cloaking devices that detect and reproduce proper ray positions and angles. One example of a way to achieve this is to utilize Shack-Hartmann wavefront sensors, or fly's eye lens arrays. These allow the position and momentum of rays to be captured by using arrays of small lenses, which can spatially separate rays of different angles (See FIG. 10(a)). FIG. 10(a) is a zoomed out portion of FIG. 10(b). A pixel collects rays with the same position as the lens. These rays are then spatially separated into subpixels, such that one ray angle (or view) maps to one subpixel. Display (output) is the reverse of detection scheme shown here. Each lenslet focuses these rays into its corresponding subpixel, placed at the focusing plane below. Different incident angles are then spatially separated into different subpixels. Lippmann had proposed photography using this concept in 1908, and attempted to demonstrate this integral photography with limited technology [14]. Resolution, depth of field, and limited viewing angles are typically drawbacks for such integral 3D displays, but improvements are being made [15]. In particular, with current commercial efforts to increase the pixel density of displays, resolution may be anticipated to improve continually. For cloaking, lens arrays on a display panel may be used to generate the desired ray output pattern according to Equation (1). The term integral cloaking is cloaking that uses integral imaging techniques and digital integral cloaking is integral cloaking that uses digital technology.

(71) An example implementation of an integral cloaking using integral imaging techniques is shown in FIG. 10(b), where for simplicity, two parallel plates are used together with lenslet arrays. Each surface (lens array+plate) may be configured to capture light rays and display rays for cloaking. Displayed rays are output as if the rays entered one side and exited the other with nothing in between (dotted lines). Each matching subpixel pair is connected with a connector (wiring and/or computer). Each plate and lens combination may have two functions: to capture light rays and to display cloaking light rays. This can be done by placing both detector pixels and display pixels next to, or nearby each other, for example. The displayed light rays (output) use the incident rays from the other plate (input) according to Equation (1).

(72) FIG. 10(b) is symmetric, where an observer can be in front of either side. However, for purposes of this particular example, rays may be captured with one plate and display the rays with the other, only. With parallel plates, L=(z.sub.fz.sub.i) is constant in Equation (1) for all rays. To simplify the required equipment in this example, the cloak may be limited to two-dimensional (2D) where the observers move only in the plane horizontal to the floor (x-z plane in FIG. 10(b)). Since both eyes of an observer typically lie on the same horizontal plane, stereoscopic depth can still be perceived with the 2D version. Integral cloaking in the vertical plane follows the same principles, just rotated, so that in algorithm and in theory, 2D cloaking extends to 3D in a straightforward manner.

(73) FIGS. 11(a) and 11(b) show the setup for one example of a 2D integral cloak. For the image capture (input) plane, a large field-of view camera was used, mounted on a mechanical slider that scans horizontally at a fixed speed. A camera on a slider (input plane) scans horizontally to gather input rays. The lenslet array on the display screen (output plane) emits rays according to Equation (1). The space between the input plane and output plane (separated by a distance L) is the cloaked space. Rays from the camera are processed by a computer that uses Equation (1) (y replaced by x) to determine the output rays for each display pixel. A 25 inch (diagonal) color monitor overlaid by a cylindrical lenslet array (10 lenses per inch) was used for the display (output) plane of the cloak. Both monitor and lenslet array were commercially available. By slanting the cylindrical lenses (at an angle of 3 pixels vertically down, 1 pixel horizontally across), the 3 RGB subpixels were used to gain 3 times the horizontal resolution, at the sacrifice of vertical resolution [15]. The particular combination of slanted lenslet array and display monitor generates 28 discrete views over 28 of viewing angles (field-of-view). Each view corresponds to the discrete ray angles/momentum that can be displayed for the system. The input plane (camera+slider) and display screen were separated by L9.5 inches (See FIG. 11(b)). The objects (books and poster) ranged from 8.5 inches to 12.5 inches away from the input plane. For a 3D integral cloak, a fly's eye lens with spherical lenses on a 2D plane will work, as suggested initially. The bottleneck for a 3D version will likely be the input plane, as raster scanning over the 2D (x-y) plane would be necessary if using a single camera. A faster method, though more costly, would be to use an array of detectors on a plane, combined with a fly's eye lenslet array, as initially shown in FIG. 10(b).

(74) FIGS. 11(c)-(f) show a demonstration of this example of a 2D integral cloak. The displayed output on the screen horizontally aligns with the background objects (poster and books), as the observer (camera) moves left or right. A rod placed between the input and output planes is cloaked. A camera at a fixed height and distance from the cloak was placed on a slider to scan horizontally. This camera was about 120 inches from the display screen, and scanned a total distance of 38 inches. FIGS. 11(c)-(f) show of the total visualization, so correspond to about 13.5 range of viewing angles. The objects behind the cloak match in horizontal alignment and size (magnification) for varying depths of objects (from the cloak). The vertical magnification matches for a fixed observer distance and fixed object depth only, since this is a 2D cloak that uses cylindrical lenses. In this case, the object depth of the UR poster was matched for, so that its vertical size was matched from the observation point. However, if spherical fly's eye lenslet arrays are used for a full 3D integral cloak, the vertical alignment and magnification will match for varying object and observer distances. Although not shown in FIG. 11, for varying observer depths (changing z), the amount of background scene shown on the display screen of the cloak will vary, so as to appear as if the screen was not present.

(75) FIG. 12(a) and FIG. 12(b) show the setup for another 2D digital integral cloak according to some embodiments. The input plane (input camera sensor on slider) and display screen were separated by L=13 cm. The cloakable volume behind the active display screen was then 2500 cm.sup.3. The background objects include four sets of colored blocks, the total depth of the object space (from the input plane) being 90 cm. Rays from the input camera were propagated by a computer to the output.

(76) For 2D, a scanning camera may improve performance in some embodiments compared to a combination of lenslet and detector arrays (input surface of FIG. 10(b)). The continuous scan by the scanning camera may give a horizontal spatial resolution of 0.106 mm in camera positions. This may be about 10 times better than the horizontal spatial resolution of a system which is limited by the output lenslet array. In addition, commercial cameras are highly aberration-corrected, whereas lenslet arrays usually have little, if any, corrections; so the former may provide sharper images, both for input and output. The benefits of the horizontal scanning method come may require additional time. For the setup (FIG. 12), the input scan took 29 seconds, and the computational processing took 22 seconds on the laptop that ran the code. Additional time may be necessary to test and transfer data, but with proper hardware interfacing, this can be automated with little delay. Both scan and processing times increase with the dimensions of the cloakable volume. For example, the horizontal scan distance required was (Ws+2L tan(FOV.sub.l/2)). Here, Ws is the active screen width of the output display, and FOV.sub.l is the field-of-view (FOV) of the output lenslet array. Subjective quality requirements of the cloak can dictate the speed as well. A 3D version may be provided with raster scanning over a 2D (x-y) plane, which can be difficult and time-consuming, if using a single camera. Thus, for real-time or 3D digital cloaking, using a 2D array of detectors combined with a fly's eye lenslet array (FIG. 10(b)) for the input surface may be an alternative approach.

(77) For the output display, a 20 cm (diagonal) LCD monitor (Apple iPad mini 4) was used. The output lenslet array is a 2D cylindrical lenslet array (20 lens-per-inch array from Micro Lens Technology). Both display monitor and lenslet array were commercially available. For a 3D integral cloak, a fly's eye lens array may be used to replace the cylindrical lenslet array. By slanting the cylindrical lenses, the 3 RGB subpixels were used to gain 3 times the horizontal angular resolution (in number of views), at the sacrifice of vertical resolution [15]. The output system generated 51.5 discrete views over 29 of viewing angles (field-of-view), horizontally. This 29 was the field-of-view of the lenslet array (FOV.sub.l), and limited the cone of angles for both the output and input of the cloaking system, since the input camera field-of-view was larger) (60. Each view may correspond to a discrete ray angle/momentum (one subpixel in FIG. 10(a)) that is displayed for the system. This may determine the output angular resolution of the cloaking system, giving 0.56 between neighboring views. Note that this output angular resolution of the digital integral cloak is how much an observer must move to see a change in image (corresponding to the subsequent view). So smaller angular resolution values provide more continuous viewing, and allow farther observation distances, than larger values.

(78) FIGS. 12(c)-(f) show a horizontal (x) demonstration of this 2D digital integral cloak. An observer camera at a fixed height (y) near the center of the cloak, and fixed distance z from the cloak, was placed on a slider to scan horizontally (x). This camera was 260 cm from the display screen (cloak). FIGS. 12(c)-(f) show 10.8 of the total 13.4 viewing range. The objects behind the cloak match in horizontal alignment, size (magnification), and parallax motion for varying object depths (from the cloak). As expected for real 3D scenery, the objects that are farther from the screen move across the cloaking screen quicker than those closer to the screen. In FIG. 12(c) the viewing angle from screen center to observer camera was 4.1. In FIG. 12(d) the viewing angle from the screen center to observer camera was 0.0. In FIG. 12(e) the viewing angle from screen center to observer camera was 2.0. In FIG. 12(d) the viewing angle from screen center to observer camera was 6.7. FIGS. 12(c)-(f) show the blocks at the same viewing angles as FIGS. 12(c)-(f) without the cloak. The cloaking screen, demonstrated in FIGS. 12(c)-(f), horizontally matches (c)-(f) respectively, in size, alignment, and parallax motion.

(79) The vertical magnification was matched for a particular observer distance and object depth combination, since this was a 2D cloak with cylindrical lenses. In this case, from the observation distances used in FIGS. 12(c)-(f), the vertical sizes of objects near the farthest blocks (dark green) and red blocks were roughly matched. If spherical fly's eye lenslet arrays are used for a full 3D integral cloak, the vertical alignment and magnification can match for all object and observer distances.

(80) FIGS. 13(a)-(d) show a longitudinal (z) demonstration of the digital integral cloak, by varying observation distances away from the cloaking screen. The observer (camera) at different distances in front of the display screen of the cloak: 272 cm, 235 cm, 203 cm, and 150 cm, for (a)-(d), respectively. The cloak displays more of the background objects, spatially, for closer observation. The horizontal field-of-view occupied by the cloaking screen, from the observer camera, were 2.53, 2.93, 3.38, 4.59, for FIGS. 13(a)-(d), respectively. This is the range of angles (views) of the light rays that the observer camera captures. As an observer moves closer to the cloak (from FIG. 13(a) to FIG. 13(d)), a larger range of angles is seen. This corresponds to a larger spatial amount of the background scene being shown by the cloak (horizontally). For a cloaking system, which should appear as if absent (transparent), this is as expected.

(81) Finally, the digital integral cloak was characterized with additional quality metrics. Since the exemplary digital integral cloak was a 2D demonstration, the analysis was limited to the horizontal (x) and longitudinal (z) dimensions. The horizontal input angular resolution for the system was 0.031, which corresponds to the uncertainty in the input ray angles. (Recall the output angular resolution was 0.56.) To provide sufficient depth-of-field, the input camera was stopped-down to f-number=f/10. The resulting input aperture diameter was then 0.88 mm (effective lenslet diameter in FIG. 10(a)). This corresponds to the range of transverse spatial positions, of the objects, that are captured for each detector pixel of the input camera. Comparatively, the output aperture was 1.34 mm. The demonstrated depth-of-field was over 60 cm, such that all the objects demonstrated for the cloak (FIGS. 12 and 13) were at least in good focus when collected for input. The input camera was not the limiting factor here, as several meters depth-of-field could be achieved, but the display (output) surface limited the resolution to display object depths clearly. The spatial sensitivity of the slanted lenslet array to be misaligned on the display is such that a 0.026 mm change in position will shift the view seen. The angular sensitivity of the lenslet array alignment with respect to the display screen pixels was (8.810.sup.3).

(82) Experimental Setup

(83) For the image capture (input) plane, a digital camera (Sony DSC-RX10) was used, mounted on a mechanical slider that scans horizontally at a fixed speed. Each camera frame represented a single lenslet and pixel (of the input surface in FIG. 10(b)) located at the instantaneous camera position (x.sub.i,y.sub.i). The camera image pixels may then correspond to the detector subpixels, shown in FIG. 10(a). From the camera field-of-view, the input ray angles (.sub.i) may then be calculated for these subpixels. Knowing the input ray position and angle, a computer may then be used to propagate the ray to the correct output subpixel using Equation (1).

(84) The output plane may be parallel to the input plane and the two planes may be separated by a distance L. The background objects included four sets of colored blocks with the dimensions shown in Table S1.

(85) TABLE-US-00001 TABLE S1 Object dimensions. Distance is from the input plane to the center of the objects, depth is the longitudinal (z) dimension, width is the horizontal (x) dimension, and height is the vertical (y) dimension. (All length units are in cm.) Objects Distance Depth Width Height Back wall (w/black cover) 98 Dark green blocks 87.6 3.8 3.8 33 Red blocks 70 5.7 2.5 35 Lime green blocks 47 3.8 3.8 33 Yellow blocks 40.6 3.8 3.8 29

(86) For horizontal (x) separations between the blocks, the farthest sides of the dark green blocks and the red blocks were 9 cm apart, and the farthest sides of the lime green blocks and the yellow blocks were 18 cm apart. The blocks, from the back side of the dark green blocks to the front side of the yellow blocks, spanned a total depth of about 51 cm. The distance from the front face of the yellow blocks to the camera sensor at the input plane was 39 cm.

(87) The Sony DSCRX10 had a 1 inch 20.2 MP Exmor sensor for low lighting, and a f/2.8 Carl Zeiss Vario-Sonnar T*24-200 mmlens with 8.3 optical zoom. It was mounted on a mechanical slider (from Varavon) that scans horizontally at a fixed speed, which can be adjusted. 18.5 cm of travel was used for this setup. Here, Ws=12 cm was the active screen width of the display (Apple iPad mini 4), and FOV.sub.l=29 degree was the field-of-view (FOV) of the output lenslet array (20 cylindrical lens-per-inch array from Micro Lens Technology).

(88) FIGS. 14(a)-(b) show some of the images from a scan by the input camera (Sony DSC-RX10), which was used for generating the cloaked image (FIGS. 12(c)-(f)). With this input scan, 60 frames per second were captured, while scanning at 6.35 mm/s. The input camera was focused at infinity, zoomed completely out (giving maximum spatial view), and stopped down to f/10. The field-of-view for the camera was measured to be about 60 degree and 33 degree for the horizontal and vertical dimensions, respectively.

(89) Ray Propagation Processing

(90) The propagation of rays over a finite distance is a characteristic of a cloak. After collecting the images from the input video scan, the video frames were processed using a code (written in C++) on a laptop (Lenovo Thinkpad W540).

(91) Steps to Propagate Rays

(92) Each input video frame was assigned an input ray position x.sub.i, that is given by the position of the input camera at the time the frame was captured. Each view represents an input ray angle .sub.i, which corresponded to a horizontal pixel position of the input video frame. Each valid input ray was then propagated using Equation (1) with (z.sub.fz.sub.i).fwdarw.L, while assuming ambient air (n=1). If the calculated output ray fell on a valid display pixel (e.g., an RGB subpixel), then the image pixel information for this input ray was mapped to the output display pixel. This then completed the ray propagation for the cloak.

(93) Inverting Propagation

(94) As set forth above, for digital cloaking, it may be useful to invert Equation (1) to equation (2). Equation (2) shows how to find the detector pixel that should be used for the display pixel positioned at y=y.sub.f, z=z.sub.f.

(95) Vertical Scaling

(96) Since the demonstration was a 2D cloak that used cylindrical lenses, the vertical pixel positions of the background objects were fixed. This implies that the vertical size, or magnification, relative to the screen size will be constant, even if the observer changes position only in the 2D x-z plane. However, at least the vertical magnification can be matched for a particular observer distance and object depth combination. For example, for the demonstrations shown in FIGS. 12 and 13, the software may match the vertical size of objects that were 65.4 cm from the input plane (in the +z direction), which corresponded roughly to the middle of all four sets of blocks. This object plane would then theoretically match in vertical size when an observer was 185.4 cm from the output plane (in the +z direction).

(97) Output SurfaceOutput Display

(98) The output display monitor used was an Apple iPad mini 4. The display was an LED-backlit LCD monitor, with an active screen size of 20 cm (=7.9 inch) in the diagonal direction. The display pixel size was 20481536 resolution, at 326 pixels-per-inch (PPI). The display pixels were assumed to be square pixels, which was a fairly good assumption. This gives a width of 12.0 cm, and a height of 16.0 cm for the active screen size, in portrait mode. The 3 RGB (Red, Green, Blue) subpixels that made up a display pixel, were long in the vertical direction and short in the horizontal direction when the iPad mini was in portrait mode.

(99) Output SurfaceOutput Lenslet Array

(100) The 20 cylindrical lens-per-inch array from Micro Lens Technology used was a very thin (0.41 mm) sheet of plano-convex lenses. This was so manual adjustment of the separation distance between the lenslet array and the display screen was possible. The lenslet array was mounted on a transparent glass that was 2.3 mm thick, using the adhesive layer on the flat side of the lenslet array. The distance between the lenslet array and the screen was adjusted so that the LCD screen pixels lied at the back focal plane of the lenslet array. The field-of-view of the output lenslet array (FOV.sub.l) given by the manufacturer was 29 degree.

(101) Output SurfaceSlanted RGB Subpixel Imaging

(102) The cylindrical lenses of the output lenslet array were slanted at an angle of 3 pixels vertically down, 1 pixel horizontally across. This then uses the 3 RGB subpixels of the display to gain 3 times the horizontal angular resolution (in number of views), at the sacrifice of vertical resolution. The particular combination of slanted lenslet array and display monitor generated 51.5 discrete views over 29 degree of viewing angles (field-of-view). With this slanted setup, the total number of views (DimViewX.sub.s), for a given display monitor and lenslet array combination, is given by:

(103) DimViewX s = 10 .Math. PPI LPI . ( 3 )
PPI (pixels-per-inch) is the pixel density of the display monitor, and LPI (lens-per-inch) is the lens density of the cylindrical lenslet array used. Equation (3) assumes that the display pixels are uniform and square in dimension.

(104) Horizontal (x) Demonstration

(105) The details for the horizontal demonstration shown in FIGS. 12(c)-(f) are now given. The observer camera (Nikon D3200) was 260 cm (along +z) from the display screen (cloak), and scanned a total distance of 61.4 cm (along x). Viewing angles are positive when the observer camera is to the right (x>0) of the cloak/display, when facing the display screen as shown in FIGS. 12(c)-(f).

(106) Longitudinal (z) Demonstration

(107) FIGS. 13(a)-(d) showed images from varying observer positions (z=272 cm, 235 cm, 203 cm, and 150 cm, for FIGS. 13(a)-(d), respectively, for the display screen located at z=0). These positions then collect varying ranges of angles (or views) from the light rays emitted by the output cloaking display screen. Assuming that the center of the observer/camera aligns with the center of the cloaking screen, the range of horizontal (x) angles collected (FOVx.sub.observer) can be calculated as:

(108) FOVx observer = 2 arctan ( W s 2 z obs ) , ( 4 )
where W.sub.s is the horizontal width of the output display screen of the cloak, and z.sub.obs is the longitudinal distance of the observer from the output screen (the output plane, which is set to z=0). The resulting FOVx.sub.observer values were then 2.53, 2.93, 3.38, 4.59, for FIGS. 13(a)-(d), respectively.

(109) The images shown in FIGS. 13(a)-(d) were cropped, but maintained the same pixel size as each other, just like the original images. The observer camera for these images used a tripod to maintain the same height (y), while varying the longitudinal distance z. Note that the centers of the camera and the screen should align for Equation (4) to be correct. However, for the small FOVx.sub.observer values as given in FIGS. 13(a)-(d), the range of angles should closely match to the calculated values given.

(110) Characterization Metrics

(111) Details of some of the calculations made in the main text are presented below, for the metrics that were used to characterize the digital integral cloak. Since the exemplary cloak was a 2D demonstration, the analysis is limited to the horizontal (x) and longitudinal (z) dimensions.

(112) A. Output Surface Metrics

(113) A.1. Output Spatial Resolution

(114) The limiting spatial resolution of the cloaking system was given by the output lenslet array. The spatial resolution then can simply be calculated by inverting the lens per length value of the lenslet array. So for the 20 lens-per-inch (LPI) lenslet array used, the spatial resolution is given by 1.27 mm=1/(20 lens/inch). This is the width of a single lens of the output lenslet array. However, this is true only if the cylindrical lenslet arrays were not slanted at an angle. Since RGB subpixel interlacing was used, the lenslet array was slanted at an angle of 1 pixel across (horizontally) to 3 pixels down (vertically). The corrected horizontal spatial resolution (dX.sub.s in inches) is then given by

(115) dX s = 1 LP I .Math. 10 3 . ( 5 )

(116) The limiting spatial resolution of the exemplary cloak, calculated from Equation (5), is then 0.0527 inch=1.34 mm.

(117) A.2. Output Display Pixel Spacing

(118) The output display monitor (iPad mini 4) had a pixel density of 326 pixels-per-inch (PPI). So the pixel spacing resolution (horizontal or vertical) of the output display is 0.078 mm. Since RGB subpixel interlacing was used, the 3 RGB subpixels were actually used, giving a finer spatial resolution of 0.078/3 mm=0.026 mm per RGB subpixel.

(119) This small pixel resolution was used in calculating the propagated ray positions (Equation (1)) more precisely than the spatial resolution of the lenslet array (Equation (5)), for the exemplary cloaking demonstration. However, using the spatial resolution in Equation (5) also seemed to provide similar images, likely due to the relatively small spacing of both values compared to the observation distances.

(120) A.3. Output Angular Resolution

(121) The limiting angular resolution of our cloaking system was given by the output surface (display+lenslet array). The angular resolution (d.sub.0) is simply:

(122) d 0 = FOV 1 DimViewX s . ( 6 )

(123) FOV.sub.l is the field-of-view (FOV) of the lenslet array, and DimViewX.sub.s is the total number of views from Equation (3). For the exemplary digital integral cloak, d.sub.0=0.56.

(124) B. Input Surface Metrics

(125) B.1. Ideal Input System

(126) First, the quality of input rays captured rely on the ability to separate position and angle (momentum) precisely, with no cross-talk. This is done by focusing the input camera to infinity (see FIG. 10(a)) and stopping down the aperture. The sum effect of these two steps is that a single input ray (with fixed input position and angle) is mapped to a single detector pixel.

(127) B.2. Input Spatial Resolution

(128) For the input scan, 60 frames per second were captured, while scanning at 6.35 mm/s. This high frame rate and slow scan gave a horizontal spatial resolution (dX.sub.c) of 0.106 mm for the spacing between input camera positions:

(129) dX c = v scan - s FPS c . ( 7 )

(130) Here, .sub.scan-s is the speed of the scan in units of (length/second), and FPS.sub.c is the frame-per-second frame rate of the input camera.

(131) B.3. Input Angular Resolution

(132) Focusing to infinity maps the same ray angles to the same detector pixels of the input camera. Hence the input ray angles are then limited by both the aberrations of the camera and the detector pixels. With a highly aberration-corrected Carl Zeiss lens, aberrations were assumed to be minimal. Then the horizontal input angular resolution (d.sub.i) is given by

(133) d i = FOV c DimX f , ( 8 )

(134) where FOV.sub.c is the horizontal field-of-view of the input camera, and DimX.sub.f is the total number of horizontal pixels for the input video frame. d.sub.i corresponds to the uncertainty in the input ray angles. For the exemplary cloak, d.sub.i60 degree/1920=0.031 degree.

(135) B.4. Input Aperture

(136) Next, to ensure that each transverse object position was mapped to separate detector pixels the aperture of the input camera may be stopped down. Doing so decreases the aperture size, reducing the transverse (x, y) spatial extent of the rays that are captured by the input camera. Otherwise, blurring of the input images occur, i.e., a reduced depth-of-field results. It is well known in optics and photography that smaller f-numbers (=focal length/aperture size) or reduced aperture size, improves the depth-of-field, which is how clear (in-focus) the objects appear. Ideally, the aperture size should be infinitely small, but then the amount of light entering is infinitely small, too. So this was balanced by using an f-number (f/#)=f/10.

(137) With the input f/#, the diameter of the input aperture stop (CA.sub.i) used may be calculated:

(138) CA i = f f / # . ( 9 )

(139) Here, f is the focal length used. The specifications for the Sony DSC-RX10 input camera stated the focal length range to be f=8.8-73.3 mm. Since the camera was zoomed all the way out, f=8.8 mm. This then gives an input aperture size CA.sub.i=0.88 mm. CA.sub.i gives roughly the range of transverse spatial positions of the objects that are captured for each detector pixel of the input camera. This is particularly true when the lens is focused to objects at infinity, since only a single collimated ray bundle will enter the lens and be focused onto a single detector pixel (ignoring diffraction and aberrations). So CA.sub.i in this way is proportional to the blurring of objects in the input images.

(140) The number to compare to CA.sub.i would be the aperture set by the output surface, which is given by the spacing of a single lens in the output lenslet array (1.34 mm), or the output spatial resolution (Equation (5)). Again, the output lenslet array can be seen to be the limiting element for spatial resolution and blurring of objects in the cloak. It is worth noting that CA.sub.i is different than the positional uncertainty of the input camera; the latter is the uncertainty for each input ray position, and is given by the input spatial resolution (Equation (7)) of the camera scan determined earlier (0.106 mm).

(141) B.5. Input Depth of Field

(142) The depth-of-field of the exemplary input system is discussed briefly. FIG. 14 shows differently timed snapshots of the input scan used for the cloaking system. Large depth-of-field of the input scan is demonstrated, with objects from 39 cm to 98 cm (back wall) from the camera (input plane). All the blocks can be seen, even the groove lines in the white wall, and the patterns on the back wall are in good focus. Again, the input camera was not the limiting factor for the exemplary cloaking system, as several meters of depth-of-field were achieved easily, but the display (output) surface limited both the spatial and angular resolutions, and hence also what object depths that could be shown clearly.

(143) C. Other System Metrics

(144) C.1. Sensitivity to Misalignment

(145) Misalignment in hardware setup and imprecise propagation calculations can reduce the cloak quality. These can physically be manifested in skewed angles, shifts in object positions, or mismatching speeds of object movements as seen on the cloak, when compared to the actual background without the cloak. The demonstrated system seemed to be most sensitive at the output surface. This is mainly due to the high pixel density (326 pixels-per-inch) of the output display. So the horizontal spatial sensitivity (dx.sub.mis) of an unslanted lenslet array to be misaligned on the display is such that a 0.078 mm change in position will shift the view seen by an observer. For slanted lenslet arrays, dx.sub.mis is 3 times more sensitive (0.026 mm).

(146) Ideally, the angle of the lenslet array should align exactly along the display pixel line. Even 1 pixel change across the total height of the display screen will begin to cause deviations from the ideal image. So the angular sensitivity (d.sub.mis) of the alignment of the lenslet array with respect to the display screen pixels is

(147) 0 d mis = 2 arctan ( ( 1 / 2 ) ( 3 / 10 ) ( 1 / 3 / PPI ) Hs in ) . ( 10 )
where PPI is the pixels-per-inch linear pixel density, and Hs.sub.in is the active display screen height in inches. Equation (10) is for slanted lenslet array mounting on the display. For unslanted lenslet mounting, the (3/10) factor in arctan should be removed. For the exemplary demonstrated digital integral cloak with slanted lenslets, d.sub.mis=(8.810.sup.3). Increased resolution of displays used may require increasingly careful mounting of the lenslet array on the display screen, in both relative positioning and angular alignment.

(148) C.2. Other Factors

(149) Other causes of reduced image quality for the cloak include non-uniform bending of the lenslet array plane toward or away from the display screen, and aberrations of the lenslet arrays themselves. Since easily accessible lenslet arrays are spherical or cylindrical in curvature, even spherical aberrations are not corrected. These aberrations effectively increase the depth and transverse size of the focal point of the lenslet arrays. The result is that the display pixels will not be in focus and multiple display pixels will mix, causing blurring of the output image. Even simple lens optimizations of the lenslet array surfaces should improve the cloaking quality.

(150) Real Time Digital Cloaking

(151) Real-time digital cloaking can be achieved using detector and display pixels combined with lenslet arrays (FIG. 10(b)), or using lensless integral cloaking surfaces instead (FIG. 18, discussed below). These surfaces can be formed around arbitrarily shaped cloaks, including the omnidirectional spherical cloak shown in FIG. 9(b).

(152) FIG. 15 shows an example of how to place tiny cameras (input) to capture all needed input rays almost perfectly for a given screen+lenslet combination (output). Tiny cameras, the size of the lenslet size, can be placed in various formations for cloaking. This example shows how to make a real-time integral cloak that projects background scenery (rays at top of figure, in front of cameras), to the observer (bottom of figure). While one formation is provided, other variations are possible for different shapes and sizes of cloaked region. The camera size needs to be the size of a lenslet or smaller, to not physically block rays. Typically it may be desirable to have as many cameras as number of lenslets, or more, as shown. The cameras on the side of the cloaked region, in FIG. 15, are not used efficiently, nor do they capture rays at exactly the right positions, either, unless more cameras are used, for example. The input rays captured from the camera can then be processed with wires and/or computer and algorithm to send to the screen and lenslet combination for proper output of cloaking light rays. FIG. 15 shows the cross-section of a cloak that transmits the background image to an observer in front of a 2D screen+lenslet array combination, via one-way (top to bottom in the figure). However, a cloak that works both ways could be constructed by placing small detectors next to the display pixels.

(153) Display pixels currently can be obtained commercially with high density in pixels per length/area. Lenslet arrays that are relatively dense in number of lenses per length/area can also be obtained commercially. These components may not be too expensive as they are used for consumer products. However, what is perhaps expensive to build and obtain may be the detector array, or an array of small cameras, to capture input rays. To build a practical real-time cloak, commercially available cameras may be utilized. The one or more cameras may be placed sparsely, and then the camera images may be interpolated to estimate the input rays that pass between the cameras (which are not captured). FIGS. 16 and 17 show some examples of such a sparse setup. In FIG. 16, limited number of cameras are spread out to capture input rays nearby. The output plane (screen+lenslet array) uses interpolation of camera images to approximate the rays that were not captured. In FIG. 17, few cameras are used, so a single camera image will need to generate more output cloaking rays with appropriate approximations. Such approximations can be key to building a real-time cloak when the detector equipment used does not fulfill the specifications needed for the display resolution. Also, by moving the cameras/detectors quickly, more input rays can be captured and improve the cloaking effect with finite number of cameras/detectors.

(154) Connecting cameras and processing them in real-time may also be tricky, for large number of cameras. One scalable method to connect the cameras is to use internet protocol (IP) cameras or detectors combined with switches and/or routers. The input ray collection system is then akin to a network of cameras on the internet. Many connections can be made, including very large number of cameras/detectors, just like there are a large number of computers and devices connected on the internet. Fast bandwidth can be obtained with commercially available routers and switches. This may not be as large of a bottleneck as one might assume for connecting a large number of devices simultaneously in real-time. This is because the image from one camera may be pulled at a time, the image may be processed for output, and then the process could proceed to the next camera and so forth, rather than pulling images from all cameras/detectors at the same time. More camera images may be pulled simultaneously, up to the bandwidth of the connection. When the bandwidth limit of the connection is reached, parallel sets of routers and/or switches, corresponding to separate sets of cameras, may be used to increase the effective bandwidth of the connection. Regardless, the input collection time for all cameras/detectors, and the processing time will cause some delay to updating the output of the cloaking device. However, since a human observer or a machine has finite temporal resolution, the cloaking device can use the methods suggested to provide cloaking that appears real-time for the observer, as long as the delays are not noticeable.

DISCUSSION

(155) The digital cloak demonstration discussed above for FIGS. 11 and 12 was dynamic, so that a changing background could be displayed properly, after a finite lag time for scanning and processing. Real-time cloaks were also discussed above for FIGS. 15-17. A static cloak for an observer with fixed z-position can also be obtained relatively simply by recording with a camera from the planned observer locations. For large observation distances, only a finite number of camera images are necessary (one image for each view) for reasonable results. The ray processing becomes simplified, with each view/angle using a single camera location corresponding to that given view.

(156) In some implementations, the phase of the light fields can be matched by including properly engineered materials for a fixed-shape cloak, or spatial light modulator arrays for a cloak with dynamic shapes. If each subpixel is assumed to correspond to a single ray position, angle, frequency, an input subpixel may be traced to its output subpixel (Equation (1)). To good approximation, each pair is then a unidirectional propagation from input subpixel to output subpixel (dotted lines in FIG. 10(b)), with respect to a new z-axis. This allows the paraxial full-field cloaking theory to be used for each subpixel pair, to calculate the phase and dispersion necessary for phase-matching of light fields [6]. These assumptions and approximations become increasingly accurate as the cloak pixel size decreases.

(157) Other methods for discretized or digital cloaking are also possible. Optical fibers or other optics, with good anti-reflection coatings, can be used to collect and transmit analog measurement values. Some advantages of this include cloaking in a passive (rather than active) manner, and that its spectrum can be continuously broadband. Additionally, a digital cloak without lenses is possible by using curved surfaces for detection and emission of rays. This is similar to one of the original methods proposed by Lippman for integral photography [16]. An example surface of such a cloak is shown in FIG. 18. In FIG. 18, detector and/or display subpixels can be placed on curved pixels. The top layer, which has holes for rays to pass, can be made to absorb light, or also detect incident light to calculate and compensate for irradiance losses. This method might be easier to mass-produce and align than integral cloaking with lenses, and its field-of-view will not be limited by lens curvatures (although limited in other ways). Lastly, with increased computational power and refined resolution, digital cloaking can be adapted to be wearable. Sensors can be used to determine the position and orientation for each pixel (or subpixel), with a processor calculating the correct ray propagation (Equation (1)) and output pixel (or subpixel). This will provide a wearable cloak, or suit, that can be dynamic in shape.

(158) In conclusion, to approximate an ideal cloak for practical observation, discretized cloaking is proposed. In particular, a 2D digital cloak was demonstrated, called an integral cloak, that uses commercially available digital technologiesA camera to capture the input rays, and a monitor+cylindrical lenslet array for the output rays. The principles for generating a 3D integral cloak follow easily. Although the demonstration was for ray optics cloaking, other designs are suggested, including methods to match the phase of the light fields. Digital cloaking has good potential for wide implementation as a wearable cloak, since the digital technology required continue to improve commercially.

(159) Those of skill in the art will recognize that the systems and methods described above can incorporate one or more computing devices, whether stand-alone computers, networked devices, or devices that are fully or partially integrated into the other devices and components described above. Computing devices may include a processor, a memory, and a bus. The memory may include a tangible, computer-readable memory on which code is stored. The processor may execute code stored in the memory by communication via the bus to cause the computing device to perform actions. The computing device may include an input/output (I/O) interface for communication with other components. The computing device may be any device that can process data and execute code that is a set of instructions to perform actions.

(160) It will be appreciated that variants of the above-disclosed and other features and functions, or alternatives thereof, may be combined into many other different systems or applications. Various presently unforeseen or unanticipated alternatives, modifications, variations, or improvements therein may be subsequently made by those skilled in the art which are also intended to be compassed by the following claims. The claims can encompass embodiments in hardware, software, or a combination thereof.

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