SYSTEM AND METHOD FOR HOSTING AND MANAGING A LIVE GAME
20200226870 ยท 2020-07-16
Inventors
- Ryan Masao Yee (Las Vegas, NV)
- Jeremy Halter (Las Vegas, NV)
- Mark LOWELL (Las Vegas, NV, US)
- Scott Hilbert (Sparks, NV, US)
- Dat TA (Sparks, NV, US)
- Sridhar GONDESI (Streamwood, IL, US)
- William JONES (Boulder, CO, US)
- Joseph R. HEDRICK (Reno, NV, US)
Cpc classification
G07F17/322
PHYSICS
G07F17/3223
PHYSICS
G07F17/323
PHYSICS
G07F17/3248
PHYSICS
G07F17/3267
PHYSICS
A63F9/04
HUMAN NECESSITIES
G07F17/34
PHYSICS
G07F17/3255
PHYSICS
G07F17/3206
PHYSICS
International classification
Abstract
A system and method for hosting and managing a live game are disclosed which includes a live gaming table for live players and a live dealer. In an embodiment an application configures a player's mobile device to receive an invitation from a casino to play the table game based upon the player being, based upon location aware technology, being in or near the casino. Accepting the invention permits the player to reserve a position at the gaming table and displays a machine readable code at the player's mobile device. The player positions at the gaming table include video display and player input devices (VDPIDs) and a code reader to read the displayed code and access the player's electronic account. Using the VDPID the player may convert between electronic funds and physical gaming chips, participate in video bonus event play and back-bet on other players.
Claims
1. A gaming system for use with a plurality of live gaming tables, each table offering a live dealer-administered base game, each table bearing a physical base game layout with a plurality of player positions to accommodate respective player interface devices associated with respective live players, the base game being played with physical playing cards dealt from a card-handling device onto the table, the gaming system comprising: a remote system remote from the tables and storing an electronic fund account of a live player; and a local table system at each table and including a dealer terminal managed by a live dealer, the local table system being in communication with the remote system to facilitate one or more of: a first transaction to debit funds from the electronic fund account in exchange for physical chips used by the live player to wager on the base game; a second transaction to credit funds to the electronic fund account in exchange for cash or physical chips from the live player; a third transaction to debit funds from the electronic fund account to be used by the live player to wager on a secondary event that may occur during play of the base game; or a fourth transaction to credit any award amount from the secondary event to the electronic fund account.
2. The gaming system of claim 1, wherein to facilitate the first transaction, the dealer terminal is configured to receive an input from the live dealer to select the player interface device associated with the live player and to display an amount corresponding to a value of the physical chips.
3. The gaming system of claim 1, wherein to facilitate the second transaction, the dealer terminal is configured to receive an input from the live dealer to select the player interface device associated with the live player and to display an amount corresponding to a value of the cash or physical chips.
4. The gaming system of claim 1, wherein the player interface device is configured to display the secondary event on the player interface device.
5. The gaming system of claim 4, wherein the secondary event is selected from a group consisting of a particular game outcome for the player, a particular game outcome for another player, or a particular game outcome for the live dealer.
6. A method of operating a gaming system for use with a plurality of live gaming tables, each table offering a live dealer-administered base game, each table bearing a physical base game layout with a plurality of player positions to accommodate respective player interface devices associated with respective live players, the base game being played with physical playing cards dealt from a card-handling device onto the table, each table including a dealer terminal managed by a live dealer, the method comprising: storing an electronic fund account of a live player in a remote system remote from the tables; and using a local table system at each table and in communication with the remote system to facilitate one or more of: a first transaction to debit funds from the electronic fund account in exchange for physical chips used by the live player to wager on the base game; a second transaction to credit funds to the electronic fund account in exchange for cash or physical chips from the live player; a third transaction to debit funds from the electronic fund account to be used by the live player to wager on a secondary event that may occur during play of the base game; or a fourth transaction to credit any award amount from the secondary event to the electronic fund account.
7. The method of claim 6, wherein the first transaction includes receiving, at the dealer terminal, an input from the live dealer to select the player interface device associated with the live player, and displaying, on the dealer terminal, an amount corresponding to a value of the physical chips.
8. The method of claim 6, wherein the second transaction includes receiving, at the dealer terminal, an input from the live dealer to select the player interface device associated with the live player, and displaying, on the dealer terminal, an amount corresponding to a value of the cash or physical chips.
9. The method of claim 6, further including displaying the secondary event on the player interface device.
10. The method of claim 9, wherein the secondary event is selected from a group consisting of a particular game outcome for the player, a particular game outcome for another player, or a particular game outcome for the live dealer.
11. A method of operating a gaming system for use with first and second live gaming tables, each table offering a live dealer-administered base game, each table bearing a physical base game layout with a plurality of player positions to accommodate respective player interface devices associated with respective live players, the base game being played with physical playing cards dealt from a card-handling device onto the table, the gaming system including a remote system and a local table system, the remote system being remote from the first and second tables and storing an electronic fund account of a live player, the local table system being at each table and including a dealer terminal managed by a live dealer, the method comprising: in response to a first input by the live dealer at the dealer terminal at the first table, selecting the player interface device associated with the live player that is providing physical chips to, or receiving the physical chips from, the live dealer; in response to a second input by the live dealer at the dealer terminal at the first table, displaying, on the dealer terminal, a value of the physical chips; and crediting or debiting, by the remote system, the electronic fund account by the value based on a communication received by the remote system from the local table system at the first table.
12. The method of claim 11, wherein the electronic fund account is credited in response to the live player providing the physical chips to the live dealer.
13. The method of claim 11, wherein the electronic fund account is debited in response to the live player receiving the physical chips from the live dealer.
14. The method of claim 11, further including: receiving, via the player interface device, a wager from the live player on a secondary event that may occur during play of the base game; and debiting, by the remote system, the wager from the electronic fund account.
15. The method of claim 14, further including crediting, by the remote system, any award amount from the secondary event to the electronic fund account.
16. The method of claim 15, further including displaying the secondary event on the player interface device.
17. The method of claim 15, wherein the secondary event is selected from a group consisting of a particular game outcome for the player, a particular game outcome for another player, or a particular game outcome for the live dealer.
18. The method of claim 11, further including: in response to a first input by the live dealer at the dealer terminal at the second table, selecting the player interface device associated with the live player that is providing physical chips to, or receiving the physical chips from, the live dealer; in response to a second input by the live dealer at the dealer terminal at the second table, displaying, on the dealer terminal, a value of the physical chips; and crediting or debiting, by the remote system, the electronic fund account by the value based on a communication received by the remote system from the local table system at the second table.
19. A method of operating a gaming system for use with first and second live gaming tables, each table offering a live dealer-administered base game, each table bearing a physical base game layout with a plurality of player positions to accommodate respective player interface devices associated with respective live players, the base game being played with physical playing cards dealt from a card-handling device onto the table, the method comprising: storing an electronic fund account of a live player in a remote system that is remote from the first and second tables; receiving a physical chip in a designated area on the first table, the physical chip indicative of a first wager by the live player on the base game played at the first table; and debiting, by the remote system, an amount from the electronic fund account, the amount indicative of a second wager by the live player on a secondary event that may occur during play of the base game at the first table;
20. The method of claim 19, further including: receiving a physical chip in a designated area on the second table, the physical chip indicative of a first wager by the live player on the base game played at the second table; and debiting, by the remote system, an amount from the electronic fund account, the amount indicative of a second wager by the live player on a secondary event that may occur during play of the base game at the second table.
21. The method of claim 19, further including in response to an exchange of physical chips between the live dealer and the live player, crediting or debiting, by the remote system, the electronic fund account by a value of the physical chips.
22. The method of claim 19, wherein the debiting is responsive to the player interface device receiving an input from the live player indicating the amount.
23. The method of claim 19, further including crediting, by the remote system, any award amount from the secondary event to the electronic fund account.
24. The method of claim 19, further including displaying the secondary event on the player interface device associated with the live player.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0018] These and other features and advantages will become evident upon review of the following Description and Claims wherein:
[0019]
[0020]
[0021]
[0022]
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[0024]
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[0027]
DESCRIPTION
[0028] The illustrations presented in this disclosure are not meant to be actual views of any particular act in a method, apparatus, system, or component thereof, but are merely idealized representations employed to describe illustrative embodiments. Thus, the drawings are not necessarily to scale. Additionally, elements common between figures may retain the same or similar numerical designation. Elements with the same number, but including a different alphabet character as a suffix should be considered as multiple instantiations of substantially similar elements and may be referred to generically without an alphabet character suffix.
[0029] The terms gaming, gambling, and the like, refer to activities, games, sessions, rounds, hands, rolls, operations, and other events related to wagering games, the outcome of which is at least partially based on one or more random events (chance or chances), and on which wagers may be placed by a player. In addition, the words wager, bet, bid, and the like, refer to any type of wager, bet, or gaming venture that is placed on the occurrence of random events, whether of monetary or non-monetary value. Points, credits, and other items of value may be purchased, earned, or otherwise issued prior to beginning the wagering game. In some embodiments, purchased points, credits, or other items of value may have an exchange rate that is not one-to-one to the currency used by the user. For example, a wager may include money, points, credits, symbols, or other items that may have some value related to a wagering game. Wagers may be placed in wagering games that involve the risk of real-world monetary value for the potential of payouts with real-world monetary value (e.g., the play-for-pay, such as house-banked and player-banked configurations, each of which is described in more detail below) or in wagering games that involve no real-world monetary risks for the player (e.g., the play-for-fun and social play-for-fun configurations described in more detail below).
[0030] As used herein, the term wager includes any form of wagering value, including money, casino chips, tokens other physical means for payment, and online or remote electronic authorization of a wager in any acceptable form to the casino or online or virtual game host. Also included are physical representations of money (e.g., casino chips) at a local game, as well as virtual representations of money in the form of electronic authorizations of a transfer of money and digital representations of money (e.g., digital representations of bills or coins, digital representations of chips, numerical quantities of money, numerical quantities of points, or numerical quantities of credits) at a local or remote electronic gaming device. As used herein, the term wagering element means and includes objects and symbols used to signify the acceptance of a wager. For example, physical wagering elements include physical money (e.g., bills and coins) and physical wagering tokens (e.g., poker chips), which may or may not be redeemable for monetary value and may or may not include electronic identifiers (e.g., RFID chips) embedded within the tokens, enabling electronic sensing and tracking of wagering. Virtual wagering elements include, for example, images (e.g., images of money or poker chips) and text (e.g., a string of numbers), which may or may not be redeemable for monetary value. In the play-for-fun and social play-for-fun configurations, a wager may not have a cash value (i.e., a real-world monetary value).
[0031] While the following description is directed to a live table base game such as Blackjack playing on a table having the traditional, semi-circular shape, it should be understood that the inventions described herein can be applied to other live games such as Craps, Roulette, Sic-Bo or other games whose live table may have a different shape and layout. Further, the present invention is agnostic to the nature of the underlying base game since the apparatus, system and method described herein can be applied to any nature of a base game which includes a bonus or feature game component.
[0032] Referring to
[0033] Associated with each player position 20a-f is a video display and player input device (VDPID) 26a as well as a bet sensor 28 shown in an enlarged view at
[0034]
[0035]
[0036]
[0037] The bet sensors 28 may be of the type described in Kelly et al, U.S. Pat. No. 9,142,084 issued Sep. 22, 2015 and titled WAGERING RECOGNITION SYSTEM, the disclosure of which is incorporated by reference. According to the present invention, to provide for the optical reading of displayed or printed codes, the bet sensors 28 are configured to include upward optical scanning. Bet sensors 28, as shown in
[0038] The VDPIDs 26a, b are adapted to provide to the players an interface to the system 12 for various operations. Broadly, the VDPIDs 26a,b provide player access to a player's loyalty account to view his/her status and loyalty points, access to the player's eWallet (an electronic moneyed, funded account) and other features and benefits provided by the venue. The VDPIDs 26 a, b enable the players to access and use or convert eWallet funds into physical gaming tokens for the play of the game and to make electronic wagers on various propositions. Additionally, the players may receive advertising and promotions as well as system 12 provided games and features. An advantage of the VDPIDs 26a, b is that their form factor is familiar to players as reminiscent of mobile telephones.
[0039] To provide the above functionalities and others the system 12 as depicted in
[0040] Continuing with
[0041] For dealing of physical cards for the play of the base game and/or feature game, the system 12 may include an automatic shuffler 412 of a type known in the art. The shuffler 412 receives one or more decks of physical playing cards and randomizes them through an electro-mechanical shuffling process. The shuffler 412 may be a combined shuffler and dealing shoe or, in an embodiment, the shuffler 412 may be a card reading shoe adapted to received shuffled cards and read them as they are dispensed during the play of the game. As used herein and depicted in
[0042] To provide a means for identifying players at the table 10 who are members of the loyalty club (also referred to as the player's club), the system 12 at the table 10 includes a system interface 420 which may be a Table View including a card reader 422 adapted to read a player's loyalty card. The system interface 420 communicates with an interface controller 424, which, in turn, communicates with a casino market place CMP 426 which manages player loyalty accounts including player loyalty points and comps. The power bank module 428 of CMP 426 manages and supports cashless wagering features such as the funding and maintenance of the player's eWallet and cash-equivalent promotions. The account may be funded at the casino cashier or a kiosk. The CMP 426 communicates with the venue's slot management system shown as a slot data system SDS 430. SDS 430 manages the commerce from the gaming machines and tables 10 throughout the casino to determine things such as performance, irregularities and security information.
[0043] To enable players to fund their eWallet accounts and to cash out all or a portion of the accounts, at least one kiosk 432 is provided for the system 12. The kiosk 432 may include a player card reader, a displayed code scanner, a voucher or ticket reader (for vouchers and slot machine cash out tickets) and have a capability to dispense cash. The ability to read slot machine cash out tickets is well known, as is the ability to dispense cash. The kiosk 432 communicates with the SDS 430 and CMP 426 to access the player's eWallet account to deposit and withdraw funds. For example, a player could cash out a $100 ticket from a slot game and have the ticket read at the kiosk 432 and the $100 uploaded to the player's eWallet or dispensed as cash. Access to the player's eWallet may require entry of security information such as a personal identification number (PIN) at a display/keyboard at the kiosk 432.
[0044] The player mobile device 400 may also communicate with a Beverage Ordering Service System BOSS 444 and a point-of-sale manager 446. The player may thus order a beverage using his/her mobile device 400 or may use his/her mobile device at points of sale within the venue such as accessing his/her eWallet or loyalty account to purchase a meal or a room.
[0045]
[0046]
[0047] To provide communication within the system 12 an arrangement as suggested in
[0048] Turning to
[0049] With reference to
[0050] At 704 the Power Bank module 428 may also display the funds available for play in the player's eWallet account. For example, the display 202 may announce, You have $10 in Promotional Play. Your eWallet Account has $200.
[0051] With reference to
[0052] The system 12 also enables the player to convert electronic funds into physical chips/tokens for play of the base game. In an embodiment as shown in
[0053] To cash out all or a portion of the available player funds at the table 10, several techniques can be used. One technique is for the dealer to accept the remaining player physical chips/tokens and at the dealer terminal 404 select to credit the corresponding amount to the players eWallet account at the power bank module 428. The crediting of the amount would be displayed at the player's VDPID 26a, b to confirm and act as a receipt for the credit. Conversely, and as shown in
[0054] In one or more various embodiments, the player may end his/her gaming session as suggested in
[0055] The operation and method for an embodiment employing the system 12 is shown in
[0056] At 764 the game is started and to prevent further progressive or secondary feature wagering at 766 the bet sensors 28 and VDPIDs 26a, b are locked out from further wagering. At 768 the dealer deals the base game using physical cards dispensed from a deck of cards, multiple decks or a card-dealing shoe to complete the base game. At 770 the dealer determines if there is any progressive or secondary feature winner. If so the dealer selects at 772 the VDPID 26a, b associated with the triggering outcome and at 774 the dealer selects the award. A feature of the present invention provided by the VDPIDs 26a,b is that part of the award structure can be a known award, either a fixed award or an award from a progressive pool, or can be an entry into a bonus feature game which determines the prize. The bonus feature game increases the excitement associated with the awarding of a prize. For example, where a player receives a triggering base game outcome the prize structure may include a chance to spin a virtual wheel to determine the award. At 776 the dealer determines if the prize is an opportunity to spin the wheel. If not, at 778 the dealer at the dealer terminal 404 enters a pay jackpot command and at 780 the award is posted to the player's VDPID 26a, b. At 782 the dealer checks for other winners and if there are, the award process as to those player(s) starts as 772. If there are no other winners at 782 at 784 the hand of the game is ended.
[0057] If at 776 the base game outcome is a triggering event of the spin of a virtual wheel at 786 the triggering player's VDPID 26a, b is enabled and displays at least a segment of a prize wheel that may be virtually spun by the player swiping his/her video display 202 to spin to determine the bonus award. At 788 the video displays for the other VDPIDs 26a, b as well as the table display 410 may be synchronized to display images corresponding to the prize wheel to increase the excitement at the table 10 and for bystanders. At 790 the results of the wheel spin are displayed. If the result at 792 is a large prize or the progressive prize at 794 the dealer at the dealer terminal 404 selects the Hand Pay input to indicate that the player must be paid by hand. At 796 the hand pay may instruct the player to go to the cashier cage for payment indicated or the payment may be made by an attendant at the table 10. The process returns to 782 to determine if there are other bonus game winners.
[0058] If at 792 the award is not above a limit the dealer at the dealer terminal 404 selects at 798 to pay the award and at 799 the award is paid to the player's VDPID 26a, b.
[0059]
TABLE-US-00001 Hand Pays Three 7s of Diamonds 100% of the Progressive Mega Prize Three 7s Suited (Other) 100% of the Progressive Major Prize Three 7s Same Color Cash Wheel Spin Three 7s Cash Wheel Spin First Two Cards 7s Cash Wheel Spin Either of the 1.sup.st Two Cards a 7 $10
In the example, the Progressive Mega Prize is shown to be incremented by currently at $7,491.61 and the Major Prize at $3,748.81. Both of these prizes have reset values, i.e. values above 0 to which they will reset after the prize is awarded. By way of example only, and for this example, the reset value for the Mega Prize is $5000 and for the Major Prize $3000.
[0060] Play is commenced with the dealer dealing the first two cards to each Player A, B and C and to himself.
[0061] Player C is fortunate enough to receive three 7s of Diamonds and is entitled to be awarded the current value of the progressive Mega Prize. This award, in the example, would be by a hand pay. Player A (or any additional players who wagered on the bonus along with Player C) would receive the jackpot reset value that would also be handled as a hand pay.
[0062] While certain illustrative embodiments have been described in connection with the figures, those of ordinary skill in the art will recognize and appreciate that the scope of this disclosure is not limited to those embodiments explicitly shown and described herein. Rather, many additions, deletions, and modifications to the embodiments described herein may result in embodiments within the scope of this disclosure, such as those specifically claimed, including legal equivalents. In addition, features from one disclosed embodiment may be combined with features of another disclosed embodiment while still being within the scope of this disclosure, as contemplated by the inventors.