DEVICE AND METHOD FOR GENERATING MOVING LIGHT EFFECTS, AND SALESROOM HAVING SUCH A SYSTEM
20200201449 ยท 2020-06-25
Inventors
Cpc classification
A63F13/26
HUMAN NECESSITIES
A63F13/22
HUMAN NECESSITIES
H04M1/0283
ELECTRICITY
H04M1/22
ELECTRICITY
H01H13/83
ELECTRICITY
International classification
G06F3/02
PHYSICS
A63F13/22
HUMAN NECESSITIES
A63F13/26
HUMAN NECESSITIES
G06F3/0354
PHYSICS
Abstract
The invention relates to a system (1) for generating moving light effects, having a display (2) comprising a plurality of lighting units (10a), which is designed to emit one or more temporally changing color patterns (4, 4*, 4**), a peripheral device (6) comprising a lighting arrangement (9) having one or more lighting units (10b), and a control module (11) formed for actuating the lighting units (10a) of the display (2) and the one or more lighting units (10b) of the peripheral device (6). Said control module is designed to operate the one or more lighting units (10b) of the peripheral device (6) and the lighting units (10a) of the display (2) generating the color pattern (4, 4*) in one-sided or mutual dependence on one another. The invention further relates to a method for generating moving light effects and to a salesroom having such a system (1).
Claims
1. System (1) for generating moving light effects, having a display (2) comprising a plurality of lighting units (10a), which is designed to emit one or more temporally changing color patterns (4, 4*, 4**), having a peripheral device (6) comprising a lighting arrangement (9) having one or more lighting units (10b), and having a control module (11) formed for actuating the lighting units (10a) of the display (2) and the one or more lighting units (10b) of the peripheral device (6), said module being designed to operate the one or more lighting units (10b) of the peripheral device (6) and the lighting units (10a) of the display (2) generating the color pattern (4, 4*) in one-sided or mutual dependence on one another.
2. System (1) according to claim 1, characterized in that the peripheral device (6) is formed as an input device, by means of which one or more input signals can be transmitted to the control module (11), and in that the control module (11) is designed to change the temporally changing color pattern (4, 4*, 4**) as a function of the transmitted input signals.
3. System (1) according to claim 2, characterized in that a memory is provided to storing and/or documenting input signals, and in that an evaluation unit is provided, and is designed to compare a transmitted input signal with input signals stored in the memory so as to generate an at least partial repeated color pattern (4, 4*, 4**) using an algorithm.
4. System (1) according to claim 3, characterized in that the evaluation unit is designed to use an adaptive algorithm, specifically formed using an artificial neuronal network, for generating the repeated color pattern (4, 4*, 4**).
5. System (1) according to any of claims 1 to 4, characterized in that a coloration of the temporally changing color pattern (4, 4*, 4**) is within a predeterminable and/or changeable color spectrum.
6. System (1) according to any of claims 1 to 5, characterized in that at least one sensor is present for detecting ambient conditions, which are selected from a group comprising the time, the time of day, the date and the weather, and in that the control module is configured to generate the temporally changing color pattern (4, 4*, 4**) in dependence on the values detected by the sensor.
7. System (1) according to any of claims 1 to 6, characterized in that the temporally changing color pattern (4, 4*, 4**) on the display (2) and/or on the peripheral device (6) is covered at least in part by one or more user operating surfaces (13) or by a user interface.
8. System (1) according to any of claims 1 to 7, characterized in that at least two of the peripheral devices (6) are present, of which a first peripheral device (6) is in the form of a keyboard (7) and a second peripheral device (6) is in the form of a mouse (8).
9. System (1) according to claim 8, characterized in that three of the peripheral devices (6) are present, of which a third peripheral device (6) is in the form of a headset (19).
10. Method for generating moving light effects, characterized by the following steps: A) actuating lighting units (10a) of a display (2) by way of a control module (11) and outputting a temporally changing color pattern (4, 4*) on the display (2), and B) actuating one or more lighting units (10b) of a peripheral device (6) by way of the control module (11) and operating the one or more lighting units (10b) of the peripheral device (6) in dependence on the lighting units (10a) of the display (2) generating the color pattern (4, 4*) or vice versa.
11. Method according to claim 10, characterized by the steps of: C) transmitting an input signal by way of the peripheral device (6), D) receiving the input signal by way of the control module (11), and E) changing the temporally changing color pattern (4, 4*, 4**) in dependence on the received input signal.
12. Method according to claim 11, characterized by the steps of: comparing the received input signal with input signals stored in a memory by way of an evaluation unit, and generating and outputting an at least partial repeating color pattern on the display (2) and on the lighting units (10b) of the peripheral device (6) that are correlated with what is displayed on the display (2).
13. Method according to any of claims 10 to 12, characterized in that the temporally changing color pattern (4, 4*, 4**) is displayed in a coloration within a predeterminable and/or changeable color spectrum.
14. Method according to claim 13, characterized in that the control module (11) changes the color spectrum to a different color spectrum upon receipt of an input signal.
15. Salesroom comprising a system (1) according to any of claims 1 to 9, comprising at least one display (2) formed as a television (33) or as a tabletop (34).
Description
[0024] In the following, the invention is described in greater detail by way of embodiments that are shown in the drawings, in which:
[0025]
[0026]
[0027]
[0028]
[0029]
[0030]
[0031] Moreover, the system 1 shown comprises a plurality of peripheral devices 6, in the present case exactly two, in the form of a keyboard 7 and in the form of a mouse 8. Each peripheral device 6 comprises a lighting arrangement 9, which in the embodiment shown has a plurality of lighting units 10b.
[0032] The system 1 further comprises a control module 11, which is formed to actuate the lighting units 10a of the display 2 and the lighting units 10b of the peripheral devices 6. The connections 12 between the control module 11 and the display 2 or the lighting units 10b of the peripheral devices 6 may be formed wired or wireless (for example Bluetooth, WLAN, NFC, NFC etc.). The control module 11 is designed to operate the lighting units 10b of the peripheral device 6 and the lighting units 10a of the display 2 generating the color pattern 4, 4* in mutual dependence on one another.
[0033] Therefore, in the embodiment shown, the color pattern 4* of the lower right corner of the display 2 continues in the upper right corner of the keyboard 7. Moreover, this color pattern 4* further continues in the upper region of the lighting arrangement 9 of the mouse 8.
[0034] However, a temporally changing color pattern 4** may also be displayed in isolation on a peripheral device 6, as can be seen on the left side of the keyboard 7. All color patterns 4, 4*, 4** are temporally changing and subject to organic shaping. They may disappear completely and appear or be generated again at another point. So as to bring about organic coloration or shaping, in other words to generate a temporally changing color pattern 4, 4*, 4**, at the keyboard 7, single-key LEDs are preferably actuable by the control module 11.
[0035] Preferably, independent applications can be implemented at the individual peripheral devices 6, in such a way that the control module 11 is formed as a middleware, in other words as a distribution platform for actuating the individual applications at the individual peripheral devices 6. In other words, a distributed system 1 for generating moving light effects is present. Alternatively or in addition, an independent processor 30 (for example a microprocessor), via which the control module 11 can actuate the LEDs 10b of the peripheral devices 6, may be assigned to each peripheral device 6. The display 2 is also in a communicative connection with a processor, which preferably has a memory in which a real-time operating system (RTOS) and one or more applications are stored.
[0036] Further, on the display 2, a user operating surface 13 or an icon can be seen, in such a way that the temporally changing color pattern 4, 4*, 4** can for example be formed as a desktop background. The color pattern 4, 4*, 4** and the pattern background 5 do not overlie the user operating surface 13 or the user display field 14 that is likewise shown.
[0037] In the embodiment shown, each of the peripheral devices 6 is formed as an input device, by means of which one or more input signals can be transmitted to the control module 11. The control module 11 is therefore additionally designed to change the temporally changing color pattern 4, 4*, 4** as a function of the transmitted input signals. For example, a color change takes place as a result of a key 15 on the keyboard 7 being actuated or a mouse button 16 on the mouse 8 being actuated.
[0038] The mouse 8 shown may comprise a lighting arrangement 9 that provides RGBA multi-zone lighting by way of the lighting units 10b thereof. Each lighting zone is preferably configurable independently of any other. The mouse 8 preferably also has an optical (owl-eye) sensor having a resolution of up to 12,000 dpi (dots per inch). Moreover, a 4D scroll wheel may be provided. In addition, in the region of the thumb, two or more, in particular three buttons for actuation by the user may be provided. Preferably, the pick-up flight behavior of the mouse 8 can be configured.
[0039] The keyboard 7 may be formed as a gaming keyboard comprising a lighting arrangement 9, which has a membrane having an RGB coloration. Moreover, the shaping of the keys 15 may have been adapted or may become adapted so as to bring about a more pleasant feel during gaming and during typing. In addition, flat macro keys may be provided, so as not to interfere on the left side and so as to provide increased user-friendliness. In addition, a control wheel 23 may be provided, which preferably allows stepped actuation. In addition, individual rubber dome paths for macro keys, media keys and main keys can be selected.
[0040] The keyboard 7 alternatively or additionally has a single-key lighting arrangement 9 with single-key actuation by a processor 30 and/or by the control module 11. Moreover, the keys 15 mayoptionally additionallybe mechanical keys, which are in particular kept dust-free. Alternatively or in addition, the keyboard 7 has a modular platform design.
[0041] The keyboard 7 may further have an audio input and an audio output, and optionally a graphics input and/or a graphics output. All plugs can advantageously be detachably connected to the keyboard 7. The keyboard 7 may have a dedicated microprocessor. The individual keys may be formed in a platform manner. Preferably, an additional holder can be connected to the keyboard 7.
[0042] A memory (not shown in greater detail) for storing and/or documenting input signals may optionally additionally be assigned to the control module 11. Moreover, an evaluation unit (processor 30 or microprocessor) may be provided, which is designed to compare a transmitted input signal with input signals stored in the memory. As a result, said unit can generate an at least partial repeating color pattern by means of a preferably adaptive algorithm and output said pattern at the display 2 and at the lighting arrangements 9 of the peripheral devices 6.
[0043] By way of
[0044] Since the peripheral devices 6 are formed as input devices, an input signal can be sent to the control module 11, for example by way of a keypress. As a result, there is a query or test as to whether an input signal has been received by the control module 11 (step 903). If no input signal has been received by the control module 11, the method starts from scratch. Otherwise, the temporally changing color pattern 4, 4*, 4** is changed in dependence on the received input signal (step 904).
[0045] The received input signal may be supplied to a memory for storing input signals. Therefore, it is possible for the control module 11 or an evaluation unit in a communicative connection with the control module 11 to test whether a received input signal corresponds to an input signal stored in the memory (step 905). If this is not the case, no change occurs. However, if the received input signal does correspond to an input signal stored in the memory, a repeating color pattern is outputted on the display 2 and on the lighting units 10b of the peripheral devices 6 that are correlated with what is displayed on the display 2 (step 906).
[0046]
[0047]
[0048] An intelligent or adaptive lighting system is present, this also being referred to as living light. Non-linear, organic shapings and color progressions are shown. Shapes and colors can be displayed in a device-universal manner. Although the lighting arrangement 9 of the headset 19 is not located directly in the field of vision of the user, the lighting from the headset 19 can be perceived. By way of said lighting, in particular for example illumination or lighting of the background or environment in the room or of the room can be achieved.
[0049] The peripheral device 6 formed as a headset 19 may be a 7.1 high-resolution RGB gaming headset with an integrated 7.1 soundcard. It may comprise a passive noise suppressor and a shape-memory foam for the earpieces, so as to provide a comfortable feel even during longer gaming sessions. The headset 19 may have steel sliders for size adjustment, and is preferably formed with a weight of between 150 grams and 350 grams, preferably of between 250 grams and 300 grams, more preferably of 275 grams. In addition, a real-voice microphone may be provided.
[0050] The headset 19 is suitable for various applications. It may be detachably connected either to an inline microphone for mobile applications or to a plug with a microphone arm for example for the PC. It is distinguished in particular by an aerodynamic design, in particular by a low weight for long-term wearing and in particular by a very high audio quality.
[0051] The headset 19 may also be formed with rotatable suspension of the earpieces, in such a way that a perfect fit is provided for all head sizes. The suspension can preferably be twisted through up to 95 degrees.
[0052] Finally,
LIST OF REFERENCE NUMERALS
[0053] 1 System
[0054] 2 Display
[0055] 3 Screen
[0056] 4 Color pattern (device-universal representation)
[0057] 4* Color pattern (representation on display)
[0058] 4** Color pattern (representation on peripheral device)
[0059] 5 Pattern background
[0060] 6 Peripheral devices
[0061] 7 Keyboard
[0062] 8 Mouse
[0063] 9 Lighting arrangement
[0064] 10a Lighting units (display)
[0065] 10b Lighting unit (peripheral device)
[0066] 11 Control module
[0067] 12 Connections
[0068] 13 User operating surface
[0069] 14 User display field
[0070] 15 Key (keyboard)
[0071] 16 Mouse button
[0072] 17 Sub-unit
[0073] 18 Fourth, alpha channel
[0074] 19 Headset
[0075] 20 Loudspeaker
[0076] 21 Microphone
[0077] 23 Control wheel
[0078] 30 Processor
[0079] 31 Button (headset)
[0080] 33 Television
[0081] 34 Tabletop