Parabolic Ball Launcher Amusement Game
20200193780 ยท 2020-06-18
Assignee
Inventors
Cpc classification
G07F17/3297
PHYSICS
International classification
Abstract
A wheel for an amusement game is disclosed that is rotated by a motor at a constant speed and has a plurality of apertures, wherein each aperture is provided with a sensor that positioned on the wheel and consequently, when a game piece or ball falls passes though the aperture it is immediately read by the sensor and therefore the wheel element can provide a signal to a processor to provide immediate feedback to a player reflecting the detection such as by providing sound effects, lighting effects and the activation of a ticket dispenser.
Claims
1. A target and scoring detection system for an amusement game, said system comprising an element adapted for rotational motion and comprising a plurality of apertures, at least one sensor and a processor wherein at least one of said apertures is provided with said sensor, said sensor is positioned on said element and configured to detect an object that enters said aperture and said sensor further providing an output signal to said processor.
2. The target and scoring detection system of claim 2 further comprising an object launch device.
3. The target and scoring detection system of claim 1 wherein said sensor comprise a light source and a light detector, and said sensor is positioned so that when said object enters said aperture, it will interrupt light that impinges on said detector.
4. The target and scoring detection system of claim 1 wherein said object comprises a ball.
5. The target and scoring detection system recited in claim 4 wherein said element rotates in a horizontal plane and there are a plurality of apertures, each said aperture provided with a sensor to detect a ball that enters said aperture, and said apertures round and configured to capture and temporarily retain said ball.
6. The target and scoring detection system of claim 5 wherein said element comprises a wheel and said wheel is driven by a motor.
7. The target and scoring detection system of claim 1 further comprising a programable display associated with each aperture and said programable display can display a value associated with each aperture.
8. The target and scoring detection system of claim 5 further comprising a programable display associated with each aperture and said display can display a value associated with each aperture.
9. The target and scoring detection system of claim 5 further comprising an axle and a commutator connected to said axle.
10. The target and scoring detection system of claim 8 wherein said object is enclosed in a cabinet.
11. The target and scoring detection system of claim 8 further comprising a further detector to detect the angular position of said wheel with respect said launch position and transmit a signal relating to said angular position to said processor.
12. The system of claims 2 wherein said object launch device is at a fixed position with respect to said moving element.
13. An arcade amusement game comprising a ball, a ball launch device, a first moving target, said target having a sensor to detect when the target has been hit, a rotating horizontal wheel, and a processor, wherein said ball launch device further comprises a switch, a solenoid and a striker member located at a fixed radial position with respect to said horizontal rotating wheel, and a ball return system, said ball return system comprising said horizonal rotating wheel and said wheel having a plurality of apertures, each said aperture sized and shaped to receive and hold said ball near the periphery of said wheel, and each said aperture is provided with a detector to detect when a ball is received in said aperture wherein when said wheel is rotated, a ball on said wheel will roll to the periphery of said wheel and be captured in one of said apertures and be detected by said detector, wherein when a ball is detected in an aperture, a signal is sent to a processor, which send a second signal to a motor to rotate said wheel to cause said aperture having a ball therein to move to said position of said launch device, and wherein in response to a signal from said switch, said solenoid causes said striker member to contact said ball and launch said ball into the air toward said first moving target.
14. The amusement game of claim 13 further comprising a cabinet that encloses said ball, said rotating wheel and said first moving target.
15. The amusement game of claim 13 wherein the movement of said first moving target is oscillation.
16. The amusement game of claim 13 further comprising a horizontal wheel position sensor and said horizontal wheel position sensor correlates the position of said horizontal wheel and said fixed launch device.
17. The amusement game of claim 13 wherein said response to the capture of a ball in an aperture, a feedback signal is provided.
18. The amusement game of claim 13 wherein said feedback comprises an auditory signal and a visual display.
19. The amusement game of claim 13 further comprising a prize dispenser
20. The amusement game of claim 13 further comprising a programable display associated with each aperture and said display can display a value associated with each aperture.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0006]
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DETAILED DESCRIPTION
[0014] The present invention relates to an amusement game that operates in several modes.
[0015] There are a number of modes of game play and two or more modes of operation. In addition, in embodiments, the device includes a prize ball dispenser that may be accessed in the event of successful play or in response to other operator controlled parameters.
[0016] Now referring to
[0017] In other contemplated embodiments, the primary target hoop may be stationary and the player may be allowed to adjust the location of the hammer strike. The primary hoop target 7 includes a detector that includes and light source and light detector (not shown). A best seen in
[0018] Referring now to the embodiment depicted in the
[0019] A second game mode consists of the ball after it has fallen past the primary and secondary targets to continue on bouncing and rolling around in a random fashion on the wheel until it lands in a tertiary target. Once the ball rests in a hole on the periphery of the wheel it in sensed by a sensor located in each hole to determine which hole the ball has landed in. The holes in the periphery of the wheel 4 are at a diameter as such that the ball will not pass through.
[0020] Wheel 4, referred to herein as a smart wheel, and has a number of sensors associated with each hole to indicate what has happened in regards to the ball. In addition, the wheel is powered from the game power supply through a brush commutation means or a coil to coil transformer to provide electrical current to the wheel so that it may rotate continuously without loss of electrical current. Wheel 4 transmits the results of the ball sensor activity, a determined by the ball sensors to the main game board thru RF and optical means. There is no (home sensor) or start point for the wheel and, unlike the Halliburton prior art device, no steps are counted to determine wheel position to indicate what hole the ball has landed in.
[0021] Still referring to
[0022] The modes of operation provide the player with one or more ways of winning. The player may win tickets or a ball or both depending on the location type the game is in or the way the game is set up by the operator of the game.
[0023] Referring back to
[0024] If the IR led are sensed lined up by two sensors under the wheel (not shown) then the game is armed and ready for ball launch. At this point the game provide an audible signal transmitted by speaker 9 and illuminates a steady button light that indicates that the launch is ready to go. The player then times his shot and hits the launch button 2. Upon activation of the launch button 2, a signal is transmitted to the central processor in the main board at which time sends a 300 MS pulse to an air valve in hammer pivot arm pneumatic cylinder 16. Cylinder 16 is connected to a regulated air supply that allows pressurized air to flow thru a tube into the pneumatic cylinder actuator 16. As seen in
[0025] When activated, pneumatic actuator 16 to move lever 15 that is located under hammer 14 which will rapidly move upward towards the underside of the ball that is seated in wheel 4. As the hammer strikes the ball, the ball will rapidly rise into the air in a ballistic arc as illustrated in
[0026] Game play may be configured to allow a player to play for free until the player misses the hoop with a predetermined number of consecutively shots. In an embodiment, after a predetermined number of consecutive hoop passes, the player is provided with a big ticket wins as well as the ability to win a ball.
[0027] As a ball the continues past the hoop in a gravity induced free fall, it will bounce around and possibly fall through one or more of the target holes 802 or 803 in the platform 8. In the embodiment depicted herein, two secondary target holes are provided, a first hole 802 for a ticket jackpot and a second opening 803 to win a prize ball. The secondary targets are provide with optical sensors within the platform mounted above the wheel and then eventually onto rotating wheel 4. In yet a further embodiment, additional secondary targets may be provided.
[0028]
[0029] Now referring to
[0030] The computer controlled stepper motor reverses the wheel direction after passing the two IR LEDS in order to align the wheel for an accurate ball launch.
[0031] In the embodiments, through optical, radio or both communications, information from the wheel and other target sensors can be sent immediately to the main control PCB to initiate feedback such as sound, lights, and ticket or point payout to the player thereby creating a more fulfilling game experience for the player. A further feature of the smart wheel aspect of the invention is the ability of the game owner and operator to easily adjust and display alternative scoring parameters. One drawback of some of the prior art games that used such horizontal target wheels is that the target values for each hole was static. The values associated with each hole the wheel could not be easily changed or altered unless the artwork on the wheel as well as programming associated with the different values by the owner or operator of the game are were made. In particular, these prior art wheel arrangements creates tremendous difficulty when the market for such games is conducted in different locations and in different countries throughout the world.
[0032] Accordingly, in connection with the embodiments, and because the smart wheel technology that is associated with the holes, as seen in
[0033] In addition the values of the targets can be automatically changed, either a function of a predetermined algorithm as game play proceeds. On information and belief, this feature was not disclosed in the prior art and was not possible in the prior art known to the applicant because the prior art used a static wheel design.
[0034] Yet a further benefit to the smart wheel technology is that it provides the ability to rapidly auto loading the ball for the next ball launch or shot. In this regard, prior art games had to bring the ball back to a drop position by means of a lift that would return the ball back to a storage position so that the ball may be later dropped back onto the rotating wheel for the next play. The wheel of the present invention provides a sensing function as well as the means to bring the ball back to the launch or shoot position without any other means of lifting the ball back into position for the next play. The wheel according to this embodiment of the invention positions the ball into location, senses the ball and then transmits this information to the main board to coordinate the wheel for the next play.
[0035] As best seen in
[0036] In the embodiments, a built in wireless communication capability is provided wherein the game owner or operator may make changes to the game by means previously not used in any other game of this type. In addition, the owner or operator of the game may check accounting, make changes to game settings as well as be informed by the game as to the statues of the game such as operating errors/malfunctions as well as accounting information in real time.
[0037] Now referring to
[0038] Although the present invention has been described with reference to the preferred embodiments thereof, as well as the best mode of carrying out the present invention, it is apparent to those skilled in the art that variety of modifications and changes may be made without departing from the scope of the present invention which in intended to be defined by the appended claims.