WINE CHALLENGE GAME USING WINE CHARMS AS GAME PIECES
20200155924 ยท 2020-05-21
Inventors
Cpc classification
A63F2250/60
HUMAN NECESSITIES
A63F2009/188
HUMAN NECESSITIES
A63F2009/002
HUMAN NECESSITIES
A63F9/001
HUMAN NECESSITIES
International classification
A63F9/04
HUMAN NECESSITIES
Abstract
A party game that incorporates wine charms to identify the reader and answerer of wine-related questions is provided. The identified wine charm is defined by the roll of a game die, and players associated with identified wine charms read and answer wine-related questions in an attempt to amass all of the wine charms. The dual purpose of the wine charms (to identify participants and their wine glasses) enables players to flow between actively playing the game and socializing with others not in the game.
Claims
1. A method of incorporating wine glass markers into a party game, comprising: providing a plurality of wine glasses; providing a plurality of wine glass markers comprising at least two different styles of wine glass markers; providing a plurality of challenge questions; operatively associating one of the plurality of wine glass markers to each wine glass; providing an identifying mechanism configured to identify one of the plurality of wine glass markers; providing the following steps: (a) operating the identifying mechanism to identify a reader wine glass marker, wherein a reader is defined as possessing the wine glass operatively associated with the reader wine glass marker; and (b) operating the identifying mechanism a second time to identify an answering player, wherein the answering player possesses the wine glass operatively associated with the wine glass marker identified by the identifying mechanism the second time, wherein the reader reads one of the plurality of challenge questions, and wherein if the answering player correctly answers said challenge question the answering player operatively associates the reader wine glass marker to the wine glass of the answering player.
2. The method of claim 1, wherein if the answering player incorrectly answers said challenge question the answering player becomes a subsequent reader and step (b) is performed.
3. The method of claim 1, further comprising: wherein if two or more wine glasses are operatively associated with the wine glass marker identified by the identifying mechanism the second time, then a challenge off is provided; the challenge off comprises reading one of the plurality of challenge questions and a first of the two or more individuals associated with said two or more wine glasses answering said challenge question first becomes the reader; and step (b) is performed.
4. The method of claim 1, wherein the identifying mechanism comprises a multi-sided game die having a different charm image on two or more sides of the multi-sided game die.
5. The method of claim 1, wherein a winner is defined by a wine glass of the plurality of wine glasses having the most wine glass markers operatively associated therewith after repeating steps (a) and (b) a selective amount of times.
6. A method of incorporating wine glass markers into a party game, comprising: providing a plurality of wine glasses; providing a plurality of wine glass markers comprising at least two different styles of wine glass markers; providing a plurality of challenge questions; operatively associating one of the plurality of wine glass markers to each wine glass; providing an identifying mechanism configured to identify one of the plurality of wine glass markers, wherein the identifying mechanism comprises a multi-sided game die having a different charm image on two or more sides of the multi-sided game die; providing the following steps: (c) operating the identifying mechanism to identify a reader wine glass marker, wherein a reader is defined as possessing the wine glass operatively associated with the reader wine glass marker; and (d) operating the identifying mechanism a second time to identify an answering player, wherein the answering player possesses the wine glass operatively associated with the wine glass marker identified by the identifying mechanism the second time, wherein the reader reads one of the plurality of challenge questions, and wherein if the answering player correctly answers said challenge question the answering player operatively associates the reader wine glass marker to the wine glass of the answering player, wherein if the answering player incorrectly answers said challenge question the answering player becomes a subsequent reader and step (b) is performed, wherein if two or more wine glasses are operatively associated with the wine glass marker identified by the identifying mechanism the second time, then a challenge off is provided; the challenge off comprises reading one of the plurality of challenge questions and a first of the two or more individuals associated with said two or more wine glasses answering said challenge question first becomes the reader; and step (b) is performed, and wherein a winner is defined by a wine glass of the plurality of wine glasses having the most wine glass markers operatively associated therewith after repeating steps (a) and (b) a selective amount of times.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0014]
[0015]
[0016]
DETAILED DESCRIPTION OF THE INVENTION
[0017] The following detailed description is of the best currently contemplated modes of carrying out exemplary embodiments of the invention. The description is not to be taken in a limiting sense, but is made merely for the purpose of illustrating the general principles of the invention, since the scope of the invention is best defined by the appended claims.
[0018] Broadly, an embodiment of the present invention provides a party game that incorporates wine charms to identify the reader and answerer of wine-related questions. The identified wine charm is defined by the roll of a game die, and players associated with identified wine charms read and answer wine-related questions in an attempt to amass all or a majority of the wine charms. The dual purpose of the wine charms (to identify participants and their wine glasses) enables players to flow between actively playing the game and socializing with others not in the game while retaining the ability to identify their wine glass.
[0019] Referring to
[0020] A method of playing the game may include the following. The setup provides that each player gets a wine charm 1 and removably fastens it to the stem of their wine glass 6 by way of a charm fastener 5. In certain embodiments, the game includes twelve wine charms 1 (a pair of six wine charm 1), thereby enabling twelve players per game. It being understood that there could be not just pairs or doubles of wine charms, but triplets or quadruples of wine charms 1, as long has the present invention is played as disclosed herein. Each die 2b may be six-sided, wherein each side has a different charm image 2a on each side, each charm image 2a provides a representation of one of the plurality of wine charms 1. It should be understood that the game embodied by the present invention may be played with a game die 2b having more or less than six sides or may be played with a spinner rather than the game die 2b or other mechanism for randomly identifying a matching wine charm 1.
[0021] To start the game, a player rolls the game die 2b and the player whose charm image 2a matches the rolled face of the game die 2b becomes the reader of the relevant challenge card 3. If there are fewer than six players, and a six-sided game die 2b is being used, the game die 2b may be thrown until the rolled face matches a wine charm 1 of one of the players. If there are more than six players, there will be players that have the same wine charm 1. When there are two players with the same charm 1, the roller may select a challenge card 3 and read it to the two players and the first one to answer the challenge correctly will decide which player will be the reader.
[0022] The reader then rolls the game die 2b, thereby identifying the answering player whose charm 1 matches the rolled face of the die 2b. The answering player selects a challenge card 3 that may be retrievably stored inside the carry case 4, and the reader reads the challenge question from the rear portion 3b, which the answering player attempts to answer. Each challenge card 3 has two levels of difficulty (basic=taster and advanced=sommelier). The challenge card 3 question is read out loud by the reader and the answering player selects an answer from the possible choices. If the answering player is correct, the answering player collects the wine charm 1 from the reader and now has another wine charm 1 and becomes the reader. This would leave the reader either without a wine charm 1and thus no longer playing the gameor with one less wine charm 1 but still playing the game. If the answering player is wrong, then the answering player becomes the reader but does not lose their wine charm 1 and rolls the game die 2b.
[0023] If there are two players with the same wine charm 1 that matches the rolled charm image 2athus two potential answering playersthere may be a challenge off where a challenge card 3 basic question is read out loud and the first player that answers the question correctly will collect the other challenge-off participant's wine charm 1. If both players give the correct answer, then there is another challenge off where an advanced question is read. The challenge off continues until there is only one player with that wine charm 1. The winning player of the challenge off becomes the reader and now has at least two of the same wine charms 1, and proceeds to roll the game die 2b and then the party to find the answering player with the wine charm 1 that matches the thrown charm image 2a. The reader may carry the compact game carry case (containing the game die 2b and the plurality of challenge cards 3) until passing to the next reader. This pattern of play continues while players sip their wine and socialize until their associated wine charm 1 matches the thrown or rolled face of the game die 2b, then they are pulled back into the game. If a player has a wine charm 1 but is not ready to reenter the game when their wine charm 1 matches the rolled face of the game die 2b, then the reader will roll again to find an answering player whose wine charm 1 matches the rolled face of the game die 2b. Throughout the game, the player who answers the challenge question correctly, collects a wine charm 1 from the reader and if the player is wrong, they keep their wine charm(s) 1 and become the reader, unless there is a challenge off as described above. When a player collects all the wine charms 1 from those playing the game, then they win the game. If there are players that have a wine charm 1 but decide to discontinue playing the game, those individuals become inactive players and the wine charm 1 on their glass is considered a decorative identifier. If the game ends before a player collects all of the wine charms 1, the person with the most wine charms 1 is the winner.
[0024] The wine charms are both decorative identifiers on the wine glass independent of the game as well as player game pieces. The game die 2b is the game piece that links players who may be currently socializing at the party to the game through their associated wine charms 1, potentially pulling party goers into the active game if they so choose. The challenge cards 3 are educational and fun facts about wine and may be used independently for conversation. During game play, the challenge cards 3 questions are read by the reader and answered by the answering player, who would collect the reader's wine charm 1 if answering the challenge question correctly, but importantly the wine charm game allows players to socialize until their wine charm 1 is selected by the thrown game die 2b. A wine social gathering can pair well with the game since the challenge questions delve into wine topics such as types of wine grape varietals, food pairing, wine type tastings, geographical origin/region, and tools commonly used with wine.
[0025] In sum, for each charm image 2a thrown on the game die 2b, there will be a reader who identifies an answering player by also rolling the game die 2b. The answering person will attempt to answer the selected challenge question of the challenge card 3 read by the reader. Throughout the game, the player who answers the challenge card 3 question correctly, collects the wine charm 1 from the reader though if the answering player is wrong, they keep their wine charm(s) 1, but become the reader. If there are two players with the same wine charm 1 when identifying the reader at the beginning of the game, the roller may select a challenge card 3 and read it to the two players and the first one to answer the challenge correctly will decide which player will be the initial reader. If there are two players with the same wine charm 1 when identifying the answering player, such players will do a challenge off until there is one player with said same wine charm 1. The challenge off winner becomes the reader and the previous reader keeps their wine charm 1. The reader/player relationship continues until all the wine charms 1 are collected by one person or if the game discontinues early, then the player with the most wine charms 1 becomes the winner.
[0026] The Wine Charm Challenge will increase knowledge of wine, engage attendees in social interaction, and create fun at a social gathering. People will learn about various aspects of wine in an educational, competitive, and interactive manner while enjoying wine and the game in a social setting.
[0027] It should be understood, of course, that the foregoing relates to exemplary embodiments of the invention and that modifications may be made without departing from the spirit and scope of the invention as set forth in the following claims.