Lag winner determination and training apparatus and method of use
10653941 ยท 2020-05-19
Inventors
Cpc classification
A63D15/006
HUMAN NECESSITIES
International classification
Abstract
A device for determining a lag winner in billiards and method of use are provided. The method disclosed includes placing a lag winner determination device such that the device is alongside a side rail of the billiards table and closer to a head rail of the billiards table than billiard balls used in the lag. The method further includes activating an illumination source within the lag winner determination device and moving the illumination source until it provides incident light to one of the billiard balls used in the lag. The method further includes determining the winner as a player that used the billiard ball that received the incident light from the illumination source.
Claims
1. A method for determining a winner for a lag in a billiards game occurring on a billiards table, comprising: placing a lag winner determination device such that the device is alongside a side rail of the billiards table and closer to a head rail of the billiards table than billiard balls used in the lag; activating an illumination source within the lag winner determination device; moving the illumination source until the illumination source provides incident light to one of the billiard balls used in the lag; and determining the winner as a player that used the billiard ball that received incident light from the illumination source.
2. The method of claim 1, wherein activating an illumination source comprises activating a laser.
3. The method of claim 2, wherein activating a laser comprises activating a helium-neon gas laser.
4. The method of claim 2, wherein activating a laser comprises activating a diode laser.
5. The method of claim 4, wherein activating a diode laser comprises activating a diode laser with a light wavelength ranging from 400 nanometers to 750 nanometers.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
(1) The structure, operation, and advantages of disclosed embodiments will become further apparent upon consideration of the following description taken in conjunction with the accompanying figures. The figures are intended to be illustrative, not limiting. Certain elements in some of the figures may be omitted, or illustrated not-to-scale, for illustrative clarity.
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DESCRIPTION OF THE PREFERRED EMBODIMENTS
(14) A billiards game may typically start by lagging, which is a process to determine which player will go first to start the actual billiards game. The winner of the lag determines who goes first.
(15) Regardless of the type of billiards game, the lag process typically involves each player lining up their ball near the head rail of the billiards table, and trying to return the ball as close as possible to the head rail after bouncing off the foot rail. The player whose ball stops closest to the head rail wins the lag, and gets his/her choice of whether to shoot first or require his/her opponent to shoot first. For many games, the lag winning player will want to shoot first. However, for some games, such as straight pool, the lag winner may want to go second in order to force his/her opponent break up the rack.
(16) Referring now to
(17) To begin the lag process, a first player may place a billiard ball at a location 112S, and then strike the ball with a cue, forcing the ball to travel along path P1, striking the foot rail 104, and bouncing back towards the head rail 102, coming to a rest at position 112F, which is a distance D1 from the head rail 102. Similarly, a second player may place a billiard ball at a location 114S, and then strike the ball with a cue, forcing the ball to travel along path P2, striking the foot rail 104, and bouncing back towards the head rail 102, coming to a rest at position 114F, which is a distance D2 from the head rail 102. In this example, since D2 is less than D1, the second player has won this lag, and thus gets to decide which player will start the game.
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(19) Referring once again to the example illustrated in
(20) However, in the example of
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(22) In some embodiments, the illumination source (light source) includes a laser. In embodiments, the laser comprises a helium-neon gas laser. In other embodiments, the laser comprises a diode laser. In still other embodiments, the laser includes a diode-pumped solid state laser. In some embodiments, the laser is configured to output light with a wavelength ranging from 400 nanometers to 750 nanometers. In some embodiments, the laser is configured to output light with a wavelength ranging from 495 nanometers to 570 nanometers, corresponding to green light. In some embodiments, the laser is configured to output light with a wavelength ranging from 620 nanometers to 750 nanometers, corresponding to red light. In some embodiments, the laser is configured to output light with a wavelength ranging from 450 nanometers to 494 nanometers, corresponding to blue light. These example wavelength ranges are non-limiting, and other colors of light may be used in some embodiments.
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(26) For example, red light may be easier to see on a green billiard ball, while green light may be easier to visually identify on a red billiard ball. Thus, with the embodiment shown in
(27) In embodiments, the first light source is a laser and is configured to output light at a first wavelength, and the second light source is a second laser is configured to output light at a second wavelength. In embodiments the laser and the second laser are oriented such that a light beam from the laser is oriented parallel to a light beam from the second laser. Thus, both light sources are configured such that emitted light from both sources travels in approximately the same direction.
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(32) In embodiments that utilize elongated supports (legs), the light source 322 may be configured such that the light emitted is angled downward at an angle A from horizontal reference 329. In embodiments, angle A ranges from about 10 degrees to about 30 degrees. Additionally, light source 322 may be configured to emit a planar output of light 327 having an angle B. In embodiments, angle B ranges from about 10 degrees to about 30 degrees. In embodiments, the planar fan of light may be implemented by using a laser line lens on the front of light source 322. In some embodiments, a rotating mirror may be used as a line generator. Other laser line generation techniques may be used in embodiments of the present invention.
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(35) As can now be appreciated, disclosed embodiments provide techniques for determining the lag winner in a billiards game. This can be difficult to perform by human eye when the two players have a close lag. Disclosed embodiments utilize a light source such as a laser light source to identify which ball is closer to the head rail after the lag, and thus accurately determine a winner. In addition to determining a winner of a lag, the apparatus disclosed herein can have other billiards applications, such as use as a training tool for difficult and/or trick shots. This can be accomplished by aiming the light source at the desired point on a ball to determine an appropriate path for the shot.
(36) In yet another embodiment of the present invention, there may be an electronic system that interfaces with or works in conjunction with the lag winner determination device 300. For example, a user may utilize an application running on an electronic device (i.e. smart phone, smart watch, tablet, or other computing device). This application may receive data from the lag winner determination device 300 to create representations of the lag determination on a display screen associated with the electronic device. Overlays may appear on the display screen illustrating various measurements, lines, calculations, lag winners, etc. This information may be communicated to other electronic devices or otherwise communicated to those partaking in the gameplay and officiating/spectating such that a winner of the lag is clearly announced and determined.
(37) Further, an optical device, such as a camera, coupled to the electronic device may be able to capture a representation of the playing area after each player has lagged, or before or after each individual player has completed their lag. The representation captured by the electronic device can then be analyzed by the application to determine a lag winner. In such a scenario, the representation, be it a static or time varying image, is analyzed by a processor to determine objects located in the representation such that identification of the necessary locations (e.g. player 1 ball, player two ball, table rails, etc.) are appropriately identified allowing for a distance measuring algorithm to calculate the winner of the lag.
(38) When introducing elements of the present disclosure or the embodiment(s) thereof, the articles a, an, and the are intended to mean that there are one or more of the elements. Similarly, the adjective another, when used to introduce an element, is intended to mean one or more elements. The terms including and having are intended to be inclusive such that there may be additional elements other than the listed elements.
(39) Although the embodiments have been described with a certain degree of particularity, it is to be understood that the present disclosure has been made only by way of illustration and that numerous changes in the details of construction and arrangement of parts may be resorted to without departing from the spirit and the scope of the invention.