Themed interactive environment in the form of a motel or hotel and method of operating the same
10596474 ยท 2020-03-24
Inventors
Cpc classification
A63J1/02
HUMAN NECESSITIES
A63G31/14
HUMAN NECESSITIES
A63J5/00
HUMAN NECESSITIES
International classification
A63J1/02
HUMAN NECESSITIES
Abstract
A hotel or motel room incorporates special effects in accordance with a particular theme (e.g., haunted room). A control room provides a concealed area for personnel and/or automated systems to trigger the special effects which may include, but are limited to shaking, rattling, rumbling, pepper ghosts, water fixtures being activated, thunder and lightning, swapping tiles with digital graphics, turning on a TV, clock or light, etc. Heat sensors, weight sensors, floor mats and/or other sensors determine positions of guests in the hotel and hotel rooms thereby allowing the automatic or manual triggering of the special effects.
Claims
1. A system comprising: a defined area the form of an enclosed hallway, enclosed room, enclosed lobby and/or enclosed reception area within a building structure; a plurality of sensors configured to detect a location of guests within said defined area; a plurality of electro-mechanical special effects; a central controller communicatively linked to said plurality of sensors and said plurality of electro-mechanical special effects; memory configured to record data including which of said special effects have been previously experienced by each of said guests; and wherein said central controller is configured to control each of said one or more of electro-mechanical special effects to automatically trigger responsive to one or more of said sensors detecting a guest in proximity to said at least one of said one or more electro-mechanical special effects, said central controller further configured to determine, based on sensor outputs, namely biometric data or room key location, and data in said memory, if said guest has experienced any of said electro-mechanical special effects previously, and if said guest has experienced a certain one of said electro-mechanical special effects previously causing said certain one of said electro-mechanical special effects to not trigger.
2. The system of claim 1 wherein said enclosed hallway, enclosed room, enclosed lobby and/or enclosed reception area are within a hotel.
3. The system of claim 1 further comprising one or more of the following: microphones; speakers; cameras; biometric software; and projectors.
4. The system of claim 1 wherein said plurality of sensors are selected from the group consisting of: optical sensors, laser sensors, IR and RF sensors, thermal sensors, weight sensors, motion sensors and proximity sensors.
5. A hotel system comprising: a plurality of sensors configured to detect a location of guests within a hotel structure comprising one or more hotel rooms, hallways, lobbies and/or reception areas; a plurality of electro-mechanical special effects positioned about said one or more hotel rooms, hallways, lobbies and/or reception areas; a central controller communicatively linked to said plurality of sensors and said plurality of electro-mechanical special effects; memory configured to record data including which of said special effects have been previously experienced by each of said guests; and wherein said central controller is configured to control each of said one or more of electro-mechanical special effects to automatically trigger responsive to one or more of said sensors detecting a guest in proximity to at least one of said one or more electro-mechanical special effects, said central controller further configured to determine, based on sensor outputs, namely biometric data or room key location, and data in said memory, if said guest has experienced any of said electro-mechanical special effects previously, and if said guest has experienced a certain one of said electro-mechanical special effects previously causing said certain one of said electro-mechanical special effects to not trigger.
6. The hotel system of claim 5 further comprising a projector system configured to project content onto said hotel structure to change an appearance thereof.
7. The hotel system of claim 5 wherein said special effects comprise one or more of the following: door knockers, shaking bed, colored bath/shower water, mist sprayers and controllable adjoining room doors.
8. The hotel system of claim 5 further comprising room keys configured to track guest location within the hotel structure and associated grounds.
9. The hotel system of claim 5 further comprising one or more of the following: trap doors, slides, mazes, motion elevators, angled walkways, pepper ghosts and simulated thunder and lightning.
10. The hotel system of claim 5 further comprising one or more of the following: microphones; speakers; cameras; biometric software; and projectors.
11. The hotel system of claim 5 wherein said plurality of sensors are selected from the group consisting of: optical sensors, laser sensors, thermal sensors, weight sensors, motion sensors and proximity sensors.
12. The system of claim 5 further comprising a secondary controlled area outside of one or more of said hotel rooms, said secondary controlled area viewable via at least one hotel room window, and said secondary controlled area for providing special effects viewable from windows of said hotel rooms.
13. A method comprising: checking in guests to a hotel property having a hotel structure and associated grounds, said hotel structure comprising one or more hotel rooms, hallways, lobbies and/or reception areas; capturing facial data of said guests; issuing room keys to said guests, said room keys facilitating tracking of the location of guests about said one or more hotel rooms, hallways, lobbies and/or reception areas; recording in memory said special effects previously experienced by each of said guests; receiving a sensor output indicating that a guest is in proximity to a subject special effect within said one or more hotel rooms, hallways, lobbies and/or reception areas; determining if said guest has experienced said special effect previously based on said sensor outputs, namely biometric data or room key location, and data in said memory; and if said guest has experienced said special effect previously, not triggering said special effect.
14. The method of claim 13 further comprising utilizing a projector system to project content onto said hotel structure to change an appearance thereof.
15. The method of claim 13 wherein said special effects comprise one or more of the following: door knockers, shaking bed, colored bath/shower water, mist sprayers and controllable adjoining room doors.
16. The method of claim 13 further comprising utilizing one or more of the following: trap doors, slides, mazes, motion elevators, angled walkways, pepper ghosts and simulated thunder and lightning.
17. A system comprising: a defined area in the form of in the form of an enclosed hallway, enclosed room, enclosed lobby and/or enclosed reception area within a building structure; a plurality of sensors configured to detect a location of guests within said defined area; a central controller communicatively linked to said plurality of sensors and said plurality of electro-mechanical special effects; memory configured to record data including which of said special effects have been previously experienced by each of said guests; and wherein said central controller is configured to control each of said one or more of electro-mechanical special effects to automatically trigger responsive to one or more of said sensors detecting a guest in proximity to at least one of said one or more electro-mechanical special effects, said central controller further configured to determine, based on sensor outputs, namely biometric data or room key location, and data in said memory, if said guest has experienced any of said electro-mechanical special effects previously, and if said guest has experienced a certain one of said electro-mechanical special effects previously causing said certain one of said electro-mechanical special effects to not trigger.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
(1)
(2)
(3)
(4)
(5)
DETAILED DESCRIPTION
(6) For the purposes of promoting an understanding of the principles in accordance with the embodiments of the present invention, reference will now be made to the embodiments illustrated in the drawings and specific language will be used to describe the same. It will nevertheless be understood that no limitation of the scope of the invention is thereby intended. Any alterations and further modifications of the inventive feature illustrated herein, and any additional applications of the principles of the invention as illustrated herein, which would normally occur to one skilled in the relevant art and having possession of this disclosure, are to be considered within the scope of the invention claimed.
(7) The embodiments of the present invention relate generally to an interactive hotel or motel. Hotel and motel are interchangeable for purposes of this document. Indeed, while a themed hotel is used herein to detail the embodiments of the present invention, any confined structure (e.g., barn, apartment complex, office building, boat, mall, etc.) is suitable for the embodiments of the present invention.
(8) As shown in
(9)
(10) The sensors 210-1 through 210-7 may be any type of sensor including optical sensors, laser sensors, thermal sensors, weight sensors, motion sensors, proximity sensors, IR and RF sensors and so on. Indeed, any sensor configured to detect the location and/or movement of guests may be used, including cameras (if not inside of a guest room).
(11) In another embodiment, as shown in
(12) While many special effects are electro-mechanically driven, in one embodiment, hotel personnel also participate in the interactive environment. With a haunted theme, hotel personnel may stumble around the hotel like zombies and target specific guests desiring a realistic experience. The hotel may include hidden rooms and dedicated personnel areas to provide means for hiding personnel as needed. A central control room may be used to house the central controller which receives sensor outputs and monitor video camera outputs so that personnel may undertake steps to manually trigger special effects or create special effects based on acquired real-time guest location data.
(13) In one embodiment, as shown in
(14) Table 1 lists exemplary special effects of the type, which may be present in the motel or hotel room.
(15) TABLE-US-00001 TABLE 1 Special Effect Action Door knockers inside Noises inside walls, doors and/or ceiling walls, doors, and./or ceiling Speaker systems Whispers, knocks, talking, and other sounds hidden within furniture, walls, doors, or props Shaking Bed Bed shakes Ringing Phone Prop Phone rings Mist Sprayers Broken pipe from wall simulation; side spraying shower effect; and sound of another guest sneezing and spray mist on guest Scrim/Screen on walls Project or display content or ceiling Box Window Generate thunder and lightning; themed landscape, etc. Automatic Opening Actuators, pulleys, and or other robotic and Closing Features devices drive the opening and closings of drawers, closets, doors, etc. (sensors can prevent injury to guests) Walking Feet Effect Sounds of footsteps Illusions Project content against a wall, ceiling or mirror Videos Turn on/off pre-recorded snippets of video Adjoining Room Door Door may open randomly at which point guest (Door Separating may close it (the door may open again), guest Adjoining Rooms) or may go into other room and explore where Other Doors other special effects may be triggered; may also be used to award the guest with a suite or larger room. Colored Bath/Shower Upon activation of the bath/shower and detection of guest close to bath/shower, dye or other color agents or a bath bomb may be added to the water to change its color Screen or Window in Content displayed on screen or window at Pool bottom of the pool when a guest is swimming
(16) Besides those special effects listed in Table 1, there are many features, including but not limited to trap doors, slides, mazes, motion elevators, angled walkways, pepper ghosts, simulated thunder and lightning, that may be used in rooms, hallways, common areas of the motel or on the grounds thereof. The hotel room windows may also look out to a secondary controlled and confined area outside of the room but within a structure that cannot be seen from the front of the hotel. In this controlled area, the lightning and thunder (and other special effects) can be viewed from inside the room.
(17) Additional special effects that may be implemented about the motel property include shaking, rumbling, electrical loss, malfunction simulation, etc. With the malfunction simulation, guests may be taken to a designated area to explore while the fake malfunction is supposedly being addressed. This may happen on the elevator or other areas around the property.
(18) In one embodiment, video or static cameras proximate to check-in are configured to capture facial images of guests which can be subjected to biometric analysis for later use including identification of guests within the motel or on the grounds such that the same special effect is not triggered twice for the same guest. As set forth above, the room keys 250 may also serve this purpose.
(19) Now referring to
(20) In another embodiment, sensors are dispersed about a hotel/motel room and about the property to collect guest movement and activity data which may be used by the property for purposes of tailoring experiences for guests. In such an embodiment, triggering the special effects is not the objective but rather collecting data associated with the guests for marketing purposes is the objective.
(21) Although the invention has been described in detail with reference to several embodiments, additional variations and modifications exist within the scope and spirit of the invention as described and defined in the following claims.