Simplified craps game with a color coded and or related coded system of wagering, utilizing a pay grid multiplayer payout and bonus bets
20200086207 ยท 2020-03-19
Inventors
Cpc classification
A63F9/04
HUMAN NECESSITIES
A63F2011/0072
HUMAN NECESSITIES
International classification
G06F3/0488
PHYSICS
Abstract
A portable craps game incorporating a color-coding or other indicia system of wagering, which includes a game mat, the game mat incorporating various sections, for participatory play, including a pay grid, a roll area, placed bets area, a pass bets area, and a location for field bets during game play. The game is played with 1-6 players, and a dealer, and each player commits to selection of one of the colors or indicia in front of them, which committed to color remains with the player during participation in the said game. The player also selects the coloration in the pay grid area, so that the odds can increase, during participation in the game, so long as the player participates and is successful in their selection of the placed bets area. The throw of the dice by the various participants generally progresses clockwise around the game mat, during participation in this portable craps game. The game mat may be a pair of back-to-back tables, with a divider provided therebetween, and the pay grid area may be electronically displayed upon the divider.
Claims
1. A game board for playing craps, comprising: a first table portion having a first playing surface; a second table portion having a second playing surface; a pair of dice; a number of chips; the first playing surface having a first area identified as a pass bet area, the first area displaying a series of numbers for personal selection and placing of a bet individually by each player, and upon a roll of the pair of dice indicates a payout to each player when a selected number corresponds to the roll of the pair of the dice and a second area identified as a pay grid area, and a first spacer for moving upon the second area one space at a time upon each roll of the pair of dice and thereby enhancing the payout to a successful player; the second playing surface having a second area identified as a pass bet area, the second area displaying a series of numbers for personal selection and placing of a bet individually by each player, and upon a roll of the pair of dice indicates a payout to each player when a selected number corresponds to the roll of the pair of the dice and a second area identified as a pay grid area, and a second spacer for moving upon the second area one space at a time upon each roll of the pair of dice and thereby enhancing the payout to a successful player; and a divider provided between the first table portion and the second table portion having a first table portion surface facing the first table portion against which the pair of dice may be rolled from the first table portion and a second table portion surface facing the second table portion against which the pair of dice may be rolled from the second table portion.
2. The board game for playing craps of claim 1 wherein the divider is capable of supporting a digital display.
3. The board game for playing craps of claim 1 wherein the divider is capable of supporting an electronic display.
4. The board game for playing craps of claim 1 wherein the first area of the first playing surface further comprises a pass bet area for each player and each player may place a bet with a chip with each pass bet area displaying the numbers 4-6 and 8-10, and with the same numbers being displayed at a top of the second area of the first playing surface, the second area of the first playing surface having spaces, and with each adjacent space in the second area of the first playing surface displaying an enhanced ratio for payment to each player.
5. The board game for playing craps of claim 1 wherein the first area of the second playing surface further comprises a pass bet area for each player and each player may place a bet with a chip with each pass bet area displaying the numbers 4-6 and 8-10, and with the same numbers being displayed at a top of the second area of the second playing surface, the second area of the second playing surface having spaces, and with each adjacent space in the second area of the second playing surface displaying an enhanced ratio for payment to each player.
6. The board game for playing craps of claim 1 wherein the first playing surface further comprises a third area identified as a bonus bet area where select numbers appearing upon a roll of the pair of dice provide a payout to that player placing a bonus bet upon the first playing surface.
7. The board game for playing craps of claim 1 wherein the first playing surface further comprises a fourth area identified as a field displaying a series of numbers that provide a further payout when the numbers are shown after a roll of the pair of dice.
8. The board game for playing craps of claim 1 wherein the first playing surface further comprises a fifth area identified as a hard way which displays various combination of numbers which afford payment to a player when corresponding numbers appear upon a roll of the pair of dice.
9. The board game for playing craps of claim 8 wherein the first playing surface further comprises a further hard way display showing other combination of numbers that may provide payment when the other combination of numbers appears after a roll of the pair of dice.
10. The board game for playing craps of claim 1 wherein the first playing surface further comprises an area upon which the pair of dice may roll during the playing of craps.
11. A game board for playing craps, comprising: a first table portion having a first playing surface; a second table portion having a second playing surface; a pair of dice; a number of chips; the first playing surface having a first area identified as a pass bet area, the first area displaying a series of numbers for personal selection and placing of a bet individually by each player, and upon a roll of the pair of dice indicates a payout to each player when a selected number corresponds to the roll of the pair of the dice and a second area identified as a pay grid area, and a first spacer for moving upon the second area one space at a time upon each roll of the pair of dice and thereby enhancing the payout to a successful player; the second playing surface having a second area identified as a pass bet area, the second area displaying a series of numbers for personal selection and placing of a bet individually by each player, and upon a roll of the pair of dice indicates a payout to each player when a selected number corresponds to the roll of the pair of the dice and a second area identified as a pay grid area, and a second spacer for moving upon the second area one space at a time upon each roll of the pair of dice and thereby enhancing the payout to a successful player; an outer tube having a pair of open ends; a pair of end caps for being inserted into the open ends of the outer tube; an inner tube divider provided between the first table portion and the second table portion having a first table portion surface facing the first table portion against which the pair of dice may be rolled from the first table portion and a second table portion surface facing the second table portion against which the pair of dice may be rolled from the second table portion; and the outer tube for receiving the first table portion, the second table portion, the pair of dice, the number of chips, and the inner tube divider for transporting the game board.
12. The board game for playing craps of claim 11 wherein the inner tube divider is capable of supporting a digital display.
13. The board game for playing craps of claim 11 wherein the inner tube divider is capable of supporting an electronic display.
14. The board game for playing craps of claim 11 wherein the first area of the first playing surface further comprises a pass bet area for each player and each player may place a bet with a chip with each pass bet area displaying the numbers 4-6 and 8-10, and with the same numbers being displayed at a top of the second area of the first playing surface, the second area of the first playing surface having spaces, and with each adjacent space in the second area of the first playing surface displaying an enhanced ratio for payment to each player.
15. The board game for playing craps of claim 11 wherein the first area of the second playing surface further comprises a pass bet area for each player and each player may place a bet with a chip with each pass bet area displaying the numbers 4-6 and 8-10, and with the same numbers being displayed at a top of the second area of the second playing surface, the second area of the second playing surface having spaces, and with each adjacent space in the second area of the second playing surface displaying an enhanced ratio for payment to each player.
16. The board game for playing craps of claim 11 wherein the first playing surface further comprises a third area identified as a bonus bet area where select numbers appearing upon a roll of the pair of dice provide a payout to that player placing a bonus bet upon the first playing surface.
17. The board game for playing craps of claim 11 wherein the first playing surface further comprises a fourth area identified as a field displaying a series of numbers that provide a further payout when the numbers are shown after a roll of the pair of dice.
18. The board game for playing craps of claim 11 wherein the first playing surface further comprises a fifth area identified as a hard way which displays various combination of numbers which afford payment to a player when corresponding numbers appear upon a roll of the pair of dice.
19. A game board for playing craps, comprising: a table portion having a playing surface; a pair of dice; a number of chips; the first playing surface having a first area identified as a pass bet area, the first area displaying a series of numbers for personal selection and placing of a bet individually by each player, and upon a roll of the pair of dice indicates a payout to each player when a selected number corresponds to the roll of the pair of the dice and a second area identified as a pay grid area, and a first spacer for moving upon the second area one space at a time upon each roll of the pair of dice and thereby enhancing the payout to a successful player; an outer tube having a pair of open ends; a pair of end caps for being inserted into the open ends of the outer tube; an inner tube having an outer surface and a pair of open ends, the inner tube for receiving and storing the pair of dice and the number of chips therein and the outer surface for rolling the table portion against; and the outer tube for receiving therein the inner tube for transporting the game board.
20. The board game for playing craps of claim 19 wherein the first area of the first playing surface further comprises a pass bet area for each player and each player may place a bet with a chip with each pass bet area displaying the numbers 4-6 and 8-10, and with the same numbers being displayed at a top of the second area of the first playing surface, the second area of the first playing surface having spaces, and with each adjacent space in the second area of the first playing surface displaying an enhanced ratio for payment to each player.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
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DESCRIPTION OF THE PREFERRED EMBODIMENT
[0089] The various components that make up the structure of this simplified craps game can be readily identified upon review of the various drawings provided herein. The game mat can be seen upon its surface, and the various sections that compose it, where the participants apply their various bets with casino chips on their own identifying color or unique icon. Betting options are surrounded by a color or unique icon. Availability of the betting locations are easily identified during participation in the simplified craps game of this invention. Payouts and the payout multiplier are clearly posted on the game mat for each optional bet for ease of understanding. Size and location of the bets available in this craps layout may vary in size, location, color, etc., depending on the table design.
[0090] In the various figures, select numbers correspond to various locations and sections upon the game mat, board, or felt, identifying the various betting options and categories available to the participant in the craps game. For example, the letter 101 relates to the pay grid multiplier area, where noted.
FIG. 1: Non-Digital Layout 101-107
[0091] A. Pay Grid. Already established multiplier for numbers rolled, identified at 101, as in
FIG. 2: Digital Layout 2A-2K
[0099] Hard Ways. (One roll bet). This area, as noted at in
[0100] Hard Ways. (On until a seven, or number comes easy). The hard 6 & 8 as noted at 202, are paid out at 9-1, while the hard 4 & 10 are paid out at 7-1. This is shown in
[0101] Field (One roll bet) 3, 4, 9, 10, 11 pay even money. 2 & 12 pay double. This may be made before any roll. This is shown also in
[0102] Pass Bet. Players place a bet here at the start of the game. (Come out roll). If a 7 or 11 comes up on the initial roll, they are paid even money. If a 2, 3, or 12 come up, bet is lost. Once a point has been established (4, 5, 6, 8, 9, or 10) that becomes the number to hit before a 7. The points are paid out as follows: 6 & 81, 5 & 91.5, and 4 & 102. Backing the pass bet is not available in this simplified game. This is shown in
[0103] Placed Bets. After a point has been established, players can make a bet on these numbers. Players can bet these numbers up until the time the number has been rolled and reaches the pay grid. These bets are paid out according to a multiplier of how many times that particular number is rolled. These bets are paid out only after a point is made, 7 out, or reaching the end of the pay grid. These bets should always be made in even increments, as multipliers are not paid out in cents, and if necessary, are rounded down to the nearest dollar. See
[0104] Crab Run Bonus Bet. This bet can be made only after any 7. See
[0105] Actual odds are: (Needs verification from gambling board)
TABLE-US-00001 5 rolls times 2.49% 10 rolls times 6.19% 15 rolls times 15.41% 20 rolls times 38.34% 25 rolls times 95.40% 30+ rolls times 237.38%
[0106] Windfall Bonus Bet. This bet can be made only after any 7. See
[0107] Actual odds are: 1-7,431. (Needs verification from gambling board).
[0108] Roll Area. Usually divided from the rest of the table with an acrylic shield, but not mandatory. See
FIG. 3: Digital Layout Screen
[0109] 2I. Streak Bonus Bet. Digital screen representation for numbers rolled according to this bonus bet. Allows for tracking of totals rolled in succession. See
[0110] Pay Grid. Already established digital multiplier for numbers rolled. Multiplier is established from a rounded percentage, similar to the payout of the existing game of craps. See
[0111] Windfall Bonus Bet. Digital representation of 18 different combinations of dice to be rolled for a payout. See
FIG. 4: Felt/Mat Layout Approximate Dimensions of 4A-4B
[0112] 4A. Single Table Layout. Approximate dimensions 42-50 wide by 72-84 long. Color, cosmetic design, and material to be determined.
4B. Converted Existing Craps Table to 2 Simplified Tables. (Approximate overall dimensions depending on the existing table size). 42-50 wide by 144-168 long. Color, cosmetic design, and material to be determined.
4B. A two game table may be provided two tables arranged back-to-back, for simultaneous play, having a divider provided in the middle and against which the dice may be rolled, from either direction. The divider may also hold and support the various digital and electronic displays particularly relating to the dealer functioning of the pay grid areas, such as previously described with respect to the
FIG. 5: Pay Grid Multiplier Explanation
[0113] Pay Grid Multiplier Explanation. Pay grid is established using rounded numbers from actual craps odds to provide simplification. Some numbers are rounded up or down depending on the calculated odds. The number combinations of 6 & 8 are calculated at a 7 to 6 payout (1.17%) multiplier payout. The number combinations of 5 & 9 are calculated at a 7 to 5 payout (1.40%) multiplier payout. The number combinations of 4 & 10 are calculated at a 9 to 5 payout (1.80%) multiplier payout. If you take the number of rolls X the %, it gives you a number that is either rounded up or down. Multipliers may be adjusted up or down with review and/or permission from the gambling board. Because of the complicated payout structure of craps, this simplified version if the first to express it in an easy to understand multiplier payout.
FIG. 6: Further Pay Grid Multiplier for Bets Placed on 5 & 9
[0114] This particular figure shows the payout, through the pay grid, where the number combinations are 5 & 9, as noted.
FIG. 7: Further Pay Grid Multiplier
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Game of Play
[0116] This simplified game of craps is played on a table roughly half the size of the traditional crabs table. Dice are thrown in one direction on the table, with a roll area that may be separated by a clear divider. [0117] Players take turns throwing the dice in a clockwise direction around the table. [0118] Game can be played with 1-8 players depending on the size of the table. (Additional color, unique icons, or indicia for additional players may be added for larger tables). [0119] The game is played with similar rules as the traditional game of craps with the elimination of some less popular bets and some slight differences to be addressed forthcoming. [0120] The Don'ts are not available in this game. [0121] Both dice are rolled at the same time and must hit the back wall to be a good roll decided by the dealer. [0122] All Bonus Bets must be made prior to a point being made, or numbers established in the pay grid. (After any 7). Minimums may be established for Bonus Bets depending on the casino. [0123] Player rolling must place a Pass Line bet to be eligible to roll the dice. [0124] If a 7 or 11 is rolled, players win even money on their pass bet. If 2, 3 or 12 is rolled, players lose their pass line bet. If a 4, 5, 6, 9, 9 or 10 is rolled, that number becomes the point. When the point is rolled before a 7, it is paid out as follows: 6 & 81, 5 & 91.5, 4 & 102. Bonus Bets come down after any 7, and are paid out if appropriate. [0125] After a point has been established, each player has the option to make placed bets on any of the remaining numbers that are not the point. (4, 5, 6, 8, 9, 10), by placing an even dollar amount (table minimum) directly on the placed bet corresponding mark. Players are allowed to modify these bets only up to the time that the number establishes itself on the pay grid. Because of the nature of the game, pressing bets is not available in this game. Plan accordingly and bet big from the beginning! Placed bets are not paid out after every roll. These bets are paid out when 1 of 2 things happen in the digital game: 7 out, or a point is hit. For the non-digital table, a 3.sup.rd payout is required if the number is rolled 6 times (may vary on payout levels), and needs to be reset at the top of the pay grid again. [0126] The one roll hard way bets can be bet at any time, and are paid out immediately according to the odds listed. [0127] The second group of hard way bets that stay up until a 7 or number comes easy. Easy meaning a total that is not represented by identical pairs. These bets may be made and modified at any time. These bets are paid out immediately according to the odds listed. [0128] Field Bets can be made at any time, and are paid out immediately. This is a one time bet that pay even money on a 3, 4, 9, 10 or 11 and 2 on a 2 or 12.
For the Dealer
[0129] This simplified table game is played with 1-2 dealers. [0130] Players will be responsible for placing their own bets when allowed to do so, and may receive assistance from time to time from the dealer if they are unable to reach the bet they are wishing to make. [0131] In a 2 dealer system, the dealer to the lower section of the table will be responsible for helping to explain and place bets, paying out the field and the hard ways, and paying out placed bets when appropriate, and of course collecting bets lost. [0132] This dealer will also be responsible for watching for any inappropriate or dishonest wagering. [0133] The dealer at the top of the table will be responsible for dice retrieval and distribution, placing and monitoring the bonus bets, and entering rolled numbers in a digital device alongside the table, that will populate on the digital/electronic screen behind or above the table. This dealer may also be responsible for recording rolled numbers and combinations using mechanical/manually marking through other devices. This dealer will also be responsible for watching for any inappropriate or dishonest wagering. [0134] Bonus bets are always placed by dealers only.
[0135] The various components that make up the structure of this shown modification for the portable craps game can be readily identified upon review of the various drawings provided herein. For example, a list of its components, and the identification of the components through alphabet reference characters, can be seen in
FIG. 8 Components (for Portable Game.)
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TABLE-US-00002 300 Plastic outer tube 24 long 3 diameter, more or less. 301 Vinyl end caps 1 long 3 diameter. 302 Plastic inner tubes 12 long 1 diameter. 303 Vinyl end caps 1 long 1 diameter. 304 Standard white 1 diameter $1 poker chips. 305 Standard red 1 diameter $5 poker chips. 306 Standard green 1 diameter $25 poker chips. 307 Standard black 1 diameter $100 poker chips. (Total poker chips dollar value $1,540) 308 1 acrylic spacer (One of which with translucent color). 309 3/4 dice.
[0137] The make up of the game mat can be seen upon its surface, and the various sections that compose it, where the participants apply their various spacers, betting chips, and the availability of the locations where these components can be applied, during participation in the portable craps game of this invention.
[0138] The Game Mat 2436 (approximate) cloth or felt top with game design and rubber backing, (similar to a thick computer mouse pad), can be seen in
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[0140] Roll Area. There are 2 option locations for this, depending on what side of the game mat you are playing from. Either one is fine. Players must roll in this designated area, and make every attempt to keep dice in these areas to keep form disrupting other chips on the table. See 401.
[0141] Placed Bets. Once a point has been established, players have the option to bet these numbers. (Should be made in even dollar increments to maximize payout. Payouts are always rounded down to the nearest dollar). See 402.
[0142] Pass Bet. See 403. Players place a wager here at the start of the game. If 7 or 11 comes up on the initial roll they are paid even money. If 2, 3, or 12, come up, they lose this bet, and may replace their bet. Once a point has been established, if the number is rolled, they are paid 1.5 times. PortaCraps does not offer the option to bet against the table or backing of their bet. 4-10 before 7 bonus bet. See 404. This is an optional wager that must be placed at the beginning of any round. If each of the 4-10 numbers come up before a 7 is rolled, players are paid 14-1. This can only be won once a round. (If a player rolls a 7 on the come out roll, this bet may be replaced).
[0143] Field Bet. See 405. Optional bet to place at any time. See 405. 3, 4, 9, 10, 11 pay even money. 2 and 12 pay double.
[0144] Aces (Snake Eyes). See 406. One time wager may be placed at any time. Pays 30-1.
[0145] Twelves (Box Cars). See 407. One time wager may be placed at any time. Pays 30-1.
[0146] 3. One time wager may be placed at any time. Pays 15-1. Shown at I1 through I5. See 408.
[0147] 11 (Yo). J1 through J5. One time wager may be placed at any time. Pays 15-1. See 409.
[0148] Hard 6. Anytime wager, comes down when the number comes easy or a crap out. Pays 9-1. See 410.
[0149] Hard 8. Anytime wager, comes down when the number comes easy or a crap out. Pays 9-1. See 411.
[0150] Hard 4. See 412. Anytime wager, comes down when the number comes easy or a crap out. Pays 7-1.
[0151] N. Hard 10. See 413. Anytime wager, comes down when the number comes easy or a crap out. Pays 7-1.
[0152] The various game components, including the portable game mat, can all be compactly assembled in packaging generally as shown in said
[0153] Packaging [0154] First smaller, inner tube
[0158] The play of the game, and its system of usage and application, which may lead to rewards, or otherwise, can be best identified as follows.
Game of Play (Summary and Directions)
[0159] Game is played with 2-6 players. 1 dealer (House) and up to 5 players.
[0160] For the purpose of the game, a player win when: [0161] last player with money from their $100 allotment [0162] most dollars within an agreed upon time frame [0163] most money when and if the bank is broken
[0164] The suggested dollar amount allotment or rules may be changed depending on your wants as a group. Additional players can be part of the house, to assist the dealer. A buy in, or percentage buy in is discouraged unless you are in a location that allows gambling.
[0165] Each player starts with $100: 15 white $1 poker chips, 7 red $5 poker chips and 2 green $25 poker chips.
[0166] To start the game, each player commits to a color in front of them, which represents all their placed bets. A player must commit to playing the round table by placing a bet in the pass circle of their color. (Don't Pass and several other bets are not available in PortaCraps).
[0167] Dealer will let you know Place your bets when it is time to have hands on the mat to place your bets. Players should not have their hands on the table any time after dealer acknowledges No more bets! Dealer may also allow 1 color (Player) at a time if he so chooses. [0168] Pass bets should not be in even increments as payout are rounded down to the nearest dollar.
[0169] Hard way inside bets and field bets can be made on each individual roll. (Reminder, the 2, 3, 11, 12 hard way bets are on time rolls, and the hard way 4, 6, 8, 10 stay until the number comes easy or a crap out). (Example of a hard 6 is both dice are 3's, easy are 5 and 1, 4 and 2).
[0170] Outside numbers Placed bets cannot be made until a point has been established. (Example: 4, 5, 6, 8, 9, 10). [0171] Placed bets should be in even increments as payouts are rounded down to the nearest dollar.
[0172] Dice travel in a clockwise direction beginning with the yellow location. Roller should place dice in vinyl end cap 303 from large plastic tube. Cover with their hand and shake 4-5 times, and roll dice at a minimum of 6 from the game mat, within one of the two Roll areas. Both dice need to be rolled at the same time. Roller should make every attempt to keep dice within Roll area to avoid disrupting chips on the game mat. If one or both dice do not end up on mat, it is considered a bad roll and both dice are to be rolled again. (Note: dice do not have to end up in Roll area, but both must be somewhere on the mat when they come to rest).
[0173] In addition to any applicable inside bets, if a 7 or 11 is rolled on the come out roll, the Pass spot pays even money. (If the 7 comes up, player loses their 4-10 before 7 bonus bet). This bet can be replaced at this time before the next roll. If a 2, 3 or 12 is rolled on the come out roll, player loses their Pass spot bet, but their 4-10 before 7 bonus bet remains. Player has the option to place another Pass bet at this time, and must do so to still be eligible for their bonus bet.
[0174] If a point has been established (4, 5, 6, 8, 9, 10) players can then make their color coded outside Placed bets. (Backing your Pass bet is not allowed in PortaCraps, but the point is paid at 1.5). Once you make a Placed bet, these bets cannot be removed, increased, or decreased until the point is made. Dealer will place acrylic chip with translucent color on the payout grid as the point to make. As additional numbers are rolled within the payout grid, a clear chip is moved down accordingly. Reminder: inside wagers are made and paid from roll to roll. Outside wagers are paid when a point is made, the number is rolled 4 times (Needs to be reset at the top, or roller craps out (7). When an acrylic chips needs to be reset at the top of the payout grid again by the dealer, a while dollar chip will be placed under the acrylic chip acknowledging that number has been rolled. The purpose of this, is for the 4-10 before 7 bonus bet. The 4-10 before 7 bonus bet, is only paid out once within a round. (Sorry house odds, but you do get your bet back)!
[0175] For the purpose of clarification, a round is as long as the same roller has the dice.
[0176] When a point is rolled, it is a reset and all inside and outside bets are paid accordingly. Placed bets are paid accordingly to the multiplier established and already calculated on the pay grid. Points are paid at 1.5 your Pass wager. As a reminder for the come out roll, the only bet that should remain in the outside bets is the bonus bet. (These bets stay until bonus is made or a 7 comes up).
[0177] See above for bets appropriate at the come out roll. The round ends when a roller craps out. Applicable bets are paid before table is clear.
[0178] A new rounds begins with the next roller.
[0179] For the Dealer [0180] All players at the table will be responsible for placing their own bets in accordance with the color that is their own dedicated color, for both inside and outside bets. A level of integrity is required for all players. [0181] The only bet not allowed on the come out roll, is the placed numbers. (4, 5, 6, 8, 9, 10) easy. [0182] To participate in the round (Round meaning the dice are with the same roller) a player must place a Pass bet before a point is established. [0183] Once a point has been established, the Pass and 4-10 before 7 bonus bet cannot be removed, increased, decreased or modified in any way. It is also the time that players have the option to place their outside placed bets (Even increment for odd purposes). Once the roller is given the okay to roll, these placed wagers cannot be modified for the duration of the roll, until a point is made, or a 7 is rolled (Crap Out). [0184] After each roll, the dealer will progress in the following way: [0185] Place the acrylic chip over the rolled number (if applicable). [0186] Take or pay the one time hard way bets and field bets.
[0187] Pay or take any of the hard way 4, 6, 8, 10 bets depending on if they hit or come up easy. Easy way the bet comes down and may be bet again by the player.
Reminders that the players are not to adjust their bets at this time. [0188] Players are not paid on the pay grid until 1 of 3 things happens: [0189] 1. Player craps put. (Caution: If a player craps out, do not immediately clear the table, as there may be numbers on the pay grid that need to be accordingly first. [0190] 2. Point is made. [0191] 3. The number has been rolled 4 times on the grid. In this case the players are paid accordingly and the acrylic chip gets reset at the top with a $1 chip underneath to acknowledge it has been rolled. If the number comes up again, the acrylic chip will continue to move down accordingly.
[0192] Note that there will be a frequent change of chips between dealer and players
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[0199] Variations or modifications to the subject matter of this invention may occur to those skilled in the art upon review of the invention as described herein. Such variations, if within the spirit of this invention, are intended to be encompassed within the scope of any claims to patent protection issuing hereon. The review of the invention in the Summary, its detailed description in the Specification, and its depiction in the Drawings, are primarily set forth for illustrative purposes only.