MULTI-CHANNEL BINAURAL RECORDING AND DYNAMIC PLAYBACK
20200084566 ยท 2020-03-12
Assignee
Inventors
Cpc classification
H04S2400/15
ELECTRICITY
G11B20/00992
PHYSICS
H04R5/027
ELECTRICITY
H04R2420/07
ELECTRICITY
H04S2400/01
ELECTRICITY
H04S2420/01
ELECTRICITY
H04S2420/11
ELECTRICITY
International classification
H04S7/00
ELECTRICITY
G11B20/00
PHYSICS
H04R5/027
ELECTRICITY
Abstract
Methods and systems are provided for enhanced audio experiences in VR/AR applications. The apparatuses of this disclosure are adapted to record multiple binaural stereo pairs and play back select binaural pairs corresponding to users' head positions. A substantially spherical microarray is utilized in various embodiments for recording multiple binaural stereo pairs. A VR/AR headset is further adapted to track a user's head positions and dynamically play back binaural sound pairs corresponding to the head positions.
Claims
1. An apparatus for binaural sound recording, comprising: a substantially spherical microphone array adapted to record multiple binaural sound pairs; and a multi-channel recording processor adapted to process the multiple binaural sound pairs thereby producing multiple pairs of binaural audio, wherein the substantially spherical microphone array comprises a substantially spherical frame and a plurality of microphones affixed to the surface of the frame, wherein each of the plurality of microphones is paired with a microphone on an orthodrome at its opposite side for recording binaural sound pairs.
2. The apparatus of claim 1, wherein the substantially spherical frame is a solid sphere.
3. The apparatus of claim 2, wherein the diameter of each orthodrome of the frame is substantially the distance in-between a pair of human ears.
4. The apparatus of claim 3, wherein the plurality of microphones comprises 18 microphones.
5. The apparatus of claim 3, wherein the plurality of microphones comprises 32 microphones.
6. The apparatus of claim 1, wherein the multi-channel recording processor further comprises a multi-channel amplifier adapted to filter sound signals.
7. A virtual reality and augmented reality (VR/AR) system for providing enhanced audio experiences to a user, comprising: a VR/AR headset adapted to track the user's head positions; the apparatus of claim 1; and a VR/AR ear set connected to the VR/AR headset and adapted to retrieve head positions of the user from the VR/AR headset, wherein the VR/AR ear set is further adapted to receive the multiple binaural sound pairs and dynamically reproduce a binaural sound pair corresponding to the head position.
8. The VR/AR system of claim 7, wherein the VR/AR headset and VR/AR ear set are physically joined.
9. The VR/AR system of claim 17, wherein the VR/AR headset and VR/AR ear set are wirelessly connected.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0020]
[0021]
[0022]
[0023]
[0024]
[0025]
[0026]
[0027]
DETAILED DESCRIPTION OF THE VARIOUS EMBODIMENTS
[0028] The recording and playback systems of this disclosure are adapted to record multiple binaural stereo pairs and play back select binaural pairs corresponding to user's head positions. The binaural surround sound recording and dynamic playback methods in various embodiments enhance surround sound audio experience of a user in VR/AR applications.
Binaural Sound Recording
[0029] An exemplary system of this disclosure includes a spherical microphone array for collecting sound in the vicinity of each microphone in the array. The spherical microphone array in one embodiment comprises a substantially spherical frame and a plurality of microphones affixed to the frame. Referring to
[0030] Each of the plurality of microphones is paired with a microphone on an orthodrome at its opposite side according to one embodiment. Each microphone pairs are designed to record binaural sound pairs for the corresponding orientation or angle of a user's head, where the distance in-between the two paired microphones is substantially the same as the distance in-between the ears. That is, the diameter of each orthodrome of the spherical frame is substantially equal to the distance in-between a pair of human ears. Referring to
[0031] Referring to
[0032] The spherical frame is made of rubber, silicone, metal, plastics, or other composite materials in various embodiments. Microphones affixed on the spherical frame are of a variety of specifications suitable for various recording environment.
[0033] Referring to
[0034] In the exemplary arrangement shown in
[0035] The system of this disclosure in addition includes a multi-channel recording processor, connected to the spherical microphone array. The multi-channel recording processor is adapted to produce multiple pairs of binaural audio from the collected sound signals of the microphone array. The multi-channel recording processor in one embodiment includes a multi-channel (e.g., in a number of N pairs) preamplifier for filtering the sound signals to generate n pairs of audio streams. The recording processor further includes a data acquisition card for sampling in another embodiment.
[0036] The resulting surround binaural sound from the multi-channel recording processor is capable of being played-back dynamically by the system of this disclosure, as discussed below.
Dynamic Playback
[0037] The recording and playback system of this disclosure is capable of binaural playback of the multi-channel surround sound recording in one embodiment. The multi-channel surround sound is dynamically rendered for the listener, delivering to the listener who may be rotating or moving his or her head in the surround sound field a pair of binaural sounds that matches his or her head positions or orientation. This enhances and improves audio experience for VR/AR applications.
[0038] For dynamic playback, the system of this disclosure includes a playback unit and a multi-channel playback processor. The playback unit is adapted to playback binaural sound pairs. In various embodiments, the playback unit is a headphone or earphone of various designs, whether wired or wireless. The playback unit is a VR/AR headset in certain embodiments. In an alternative embodiment, the playback unit includes multiple pairs of speakers configured for surround sound effect in a space.
[0039] The playback unit is connected to the multi-channel playback processor of this disclosure. In a certain embodiment, the playback unit and the playback processor are physically joined. The multi-channel playback processor is adapted to retrieve a head position of the user, and process the multiple pairs of binaural audio based on the head position, and thereby reproducing a binaural sound pair corresponding to the head position. This process of dynamic playback is outlined in
[0040] Specifically, the playback processor of this disclosure is configured to perform a joint processing of the audio data and head position data (e.g., position and angle of the listener's head). In one embodiment, the playback processor further includes a tracking unit adapted to track head positions and orientation in a 3-D coordinate system. The 3-D coordinate system is a 3-D cartesian coordinate system in one embodiment, and a 3-D spherical system in another embodiment. The tracking unit may be hardware, software, firmware, or a combination thereof in various embodiments. In a certain embodiment, the tracking unit is a VR/AR headset with a tracking camera. In another embodiment, the tracking unit is a smartphone or smart camera device with a gyroscope.
[0041] The method of dynamic playback according to one embodiment is based on relating or comparing the coordinates or referencing points in the tracking unit's 3-D coordinate system to the coordinates or reference points in the spherical microphone array's 3-D coordinate system. Corresponding head positions as defined by one or a set of coordinates are retrieved, and then matched to the respective microphone pairs in the spherical microphone array based on their 3-D coordinates. In alternative embodiments, the microphone pairs and the head positions may be substantially or approximately matched based on the available microphone pairs.
[0042] The playback unit then receives the matched coordinates data, and playback binaural sound pairs based on the matched coordinates.
VR/AR System with Enhanced Audio
[0043] The systems and methods for surround sound recording and binaural playback in this disclosure may be advantageously employed in VR/AR applications.
[0044] In one embodiment, a VR/AR system with enhanced audio is provided, which includes a VR/AR headset adapted to track the user's head positions, a VR/AR ear set connected to the VR/AR headset and adapted to retrieve head positions of the user from the VR/AR headset, and a binaural recording apparatus with a spherical microphone array. The VR/AR ear set is adapted to receive multiple binaural sound pairs and dynamically reproduce a binaural sound pair corresponding to the head position. In an alternative embodiment, the VR/AR headset and the VR/AR ear set are configured jointly as one device.
[0045] In a VR setting, the dynamic rendering by the system of the approximately matched binaural audio pair gives the listener an audio experience that corresponds to and validates the visual experience, thereby delivering a total immersive VR experience as the user rotates his or her head and moves in the space where the multi-channel surround sound recording was made.
[0046] According to a certain embodiment, pre-calibration is performed on the VR/AR system. For example, the multi-channel playback processor first calibrates and build a map of the listener's head orientations that correspond to the microphone pairs' coordinates in the spherical microphone array. The playback processor then detects the head orientation or positions. It retrieves the two soundtracks recorded by the microphone pairs that match the current or then-current positions of the head orientation or position, and sends the corresponding pair of recordings to the playback unitthe VR headphone or ear set in one embodimentfor playback.
[0047] The binaural surround sound recording is achieved by the recording system of this disclosure in another embodiment with multiple spherical arrays strategically positioned in a VR surround sound space.
[0048] The descriptions of the various embodiments, including the drawings and examples, are to exemplify and not to limit the invention and the various embodiments thereof.