TRACKING THREE-DIMENSIONAL PUZZLE COMPONENTS USING EMBEDDED SIGNATURE AND ROTATION SENSORS
20200009451 ยท 2020-01-09
Assignee
Inventors
Cpc classification
A63F13/98
HUMAN NECESSITIES
A63F9/0842
HUMAN NECESSITIES
A63F13/245
HUMAN NECESSITIES
International classification
Abstract
Embodiments disclosed herein include methods and apparatus for tracking three-dimensional puzzle components using embedded signature and rotation sensors. A system of unique signatures enable the identification of the components by internal sensors and rotation sensors enable tracking the components as the move around on the puzzle surface. The system fosters greater enjoyment of the puzzles by offering interactive feedback and guidance. Competitions are also facilitated.
Claims
1.-27. (canceled)
28. A three-dimensional puzzle comprising: a shell comprising at least four faces and formed by multiple shell segments, each shell segment being free to move relative to an adjacent shell segment; a core within the shell, the faces being free to rotate relative to the core about axes extending from the core toward the faces; at least one rotation sensor associated with each of said faces, wherein each of said rotation sensors is configured to detect a direction and degree of rotation of its associated face; and a processing circuitry configured to calculate, after one or more rotations of said faces, a current pattern of said shell segments based on (i) a known pattern of said shell segments, and (ii) said detecting by said rotation sensors.
29. The three-dimensional puzzle of claim 28, further comprising (i) a unique signature located in each of said shell segments, and (ii) at least one signature sensor configured to determine an identity and orientation of a shell segment passing within a field of view of said signature sensor.
30. The three-dimensional puzzle of claim 29, wherein said processing circuitry is further configured to calculate, after a specified number of said rotations of said faces, a current pattern of said shell segments, based on (i) said detecting by said rotation sensors, and (ii) said determining by said at least one signature sensor.
31. The three-dimensional puzzle of claim 29, wherein said processing circuitry is further configured to correct an erroneous perceived pattern of said shell segments as a result of a perceived rotation of a puzzle face, by calculating a corrected current pattern of said shell segments based on: (i) detecting, by said rotation sensors, subsequent rotations of said faces as if the perceived rotation were completed; (ii) detecting, by said rotation sensors, subsequent rotations of said faces as if the perceived rotation were not completed; and (iii) selecting one of (i) and (ii) based on said determining by said at least one signature sensor, to calculate said corrected current pattern of said shell segments.
32. The three-dimensional puzzle of claim 28, further comprising a communication circuitry to receive from, and transmit to, an external client, at least one of: a pattern of said shell segments data and usage statistics of said three-dimensional puzzle.
33. The three-dimensional puzzle of claim 28, wherein said at least one rotation sensor is (i) located within said core, and (ii) coupled to said associated face and rotates therewith.
34. A three-dimensional puzzle comprising: a shell comprising at least four faces, wherein each of said faces comprises a plurality of shell segments, and wherein each shell segment is free to move relative to each adjacent shell segment; a core within the shell, the faces being free to rotate relative to the core about axes extending from the core toward the faces; at least two signature sensors configured to determine an identity and orientation of two respective opposite vertex shell segments of said puzzle, based on signatures embedded in each vertex shell segment of said puzzle; and a processing circuitry configured to calculate, after one or more rotations of said faces, a current pattern of said shell segment, based on (i) a known pattern of said shell segments, and (ii) said determining by said at least two signature sensors.
35. The three-dimensional puzzle of claim 34, wherein the unique signatures are unique color signatures, and the at least two signature sensors are each an RGB sensor.
36. The three-dimensional puzzle of claim 34, further comprising a communication circuitry to receive and transmit a pattern of said shell segments data to an external client.
37. A method of determining a pattern of said shell segments in a three-dimensional puzzle, the three-dimensional puzzle comprising (i) a shell comprising at least four faces and formed by multiple shell segments, each shell segment being free to move relative to an adjacent shell segment, (ii) a core within the shell, the faces being free to rotate relative to the core about axes extending from the core toward the faces, and (iii) at least one sensor configured to detect said moving with respect to at least some of said shell segments: calculating, after one or more rotations of said faces, a current pattern of said shell segments based on (i) a known pattern of said shell segments, and (ii) said detecting.
38. The method of claim 37, wherein said at least one sensor further comprises at least two signature sensors each configured to determine an identity and orientation of a respective opposite vertex shell segment of said puzzle, based on signatures embedded in each of said vertex shell segment of said puzzle.
39. The method of claim 37, wherein said at least one sensor comprises at least one rotation sensor associated with each of said faces, wherein each of said rotation sensors is configured to detect a direction and degree of rotation of its associated face.
40. The method of claim 39, wherein said at least one sensor further comprises at least one signature sensor configured to determine an identity and orientation of a vertex shall segment, based on a unique signature embedded in each of said vertex shell segments.
41. The method of claim 40, wherein each of said shell segments comprises a unique signature embedded therein, said method further comprising calculating, after a specified number of said rotations of said faces, a current pattern of said shell segments, based on (i) said detecting by said rotation sensors, and (ii) said determining by said at least one signature sensor.
42. The method of claim 40, further comprising correcting a current pattern of said shell segments, wherein said current pattern is calculated in error as a result of a perceived rotation of a puzzle face, by performing said calculating to determine a corrected current pattern of said shell segments, based on: (i) detecting, by said rotation sensors, subsequent rotations of said faces, as if the perceived rotation were completed; (ii) detecting, by said rotation sensors, subsequent rotations of said faces, as if the perceived rotation were not completed; and (iii) selecting one of (i) and (ii) based on said determining by said at least one signature sensor, to calculate said current pattern of said shell segments.
43. The method of claim 37, further comprising (i) transmitting, to an external client, through a communication circuitry associated with said three-dimensional puzzle, usage data of said three-dimensional puzzle; (ii) calculating usage statistics of said three-dimensional puzzle, wherein said usage statistics comprise at least one of: duration of usage, number of moves, rotation speed, and personal records; and (iii) providing said statistics to a user of said three-dimensional puzzle through a user interface associated with said three-dimensional puzzle.
44. A method of administering online interaction of a plurality of users of three-dimensional puzzles, each of said three-dimensional puzzle comprising (i) a shell with at least four faces formed by multiple shell segments, each shell segment free to move relative to an adjacent shell segment to change a pattern of said sell segments; and (ii) communication circuitry to receive and transmit information with respect to a pattern of said shell segments and usage data of said three-dimensional puzzle to an external client associated with said three-dimensional puzzle, the method comprising: receiving at and transmitting from, a central server, said information from each of said external clients.
45. The method of claim 44, wherein the instructions include a unique set of moves for said at least some of said users.
46. The method of claim 45, wherein the said unique sets of moves are handicaps in a competition in which all users must reach s specified pattern of said shell segments in each of said three-dimensional puzzles.
47. The method of claim 46, wherein at least one of said three-dimensional puzzles transmits its pattern of said shell segments through an external client to the central server, and wherein said central server responds to said transmission by sending the unique set of moves to said three-dimensional puzzle.
48. The method of claim 44, wherein the central server sends shell segment pattern data to the external client associated with at least one of said three-dimensional puzzles.
49. The method of claim 48, wherein the external client determines a unique set of moves required to reach a specified pattern of said shell segments of said three-dimensional puzzle to have the specified pattern.
50. The method of claim 44, wherein said usage data comprises ranking statistics with respect to all said users.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0019] The invention is described below in the appended claims, which are read in view of the accompanying description including the following drawings, wherein:
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DETAILED DESCRIPTION
[0039] The invention summarized above and defined by the claims below will be better understood by referring to the present detailed description of embodiments of the invention. This description is not intended to limit the scope of claims but instead to provide examples of the invention.
[0040] In a first exemplary embodiment of the invention, the shell of the three-dimensional puzzle has six faces, which form a cube resembling the 33 type illustrated in
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[0042] As illustrated in
[0043] The posts 82u, 82r, 82d, 821 are hollow, and leads 86 extend within the posts 82u, 82r, 82d, 821 to connect rotation sensors (discussed next) to processing circuitry 88 located within the core 84. In alternate implementations, the processing circuitry may be located in the space bounded the surface of the core 84 and the faces 76u, 76r, 76d, 761 the cube 75, for example, on the outer surface of the core 84. The processing circuitry 88 includes a rechargeable battery (not shown for clarity) as its power source. A charging interface 90 located in central cubelet 78u and accessed by opening central cubelet 78u (details of access hatch not shown for clarity) is electrically connected to the battery by leads (not shown for clarity), which extend through hollow post 82u. The charging interface 90 may be a commercial off the shelf standard socket or a custom made socket as decided by one skilled in the art.
[0044] This embodiment has for each face 76u, 76r, 76d, 76l a rotation sensor, respectively, that senses the rotations of the face 76u, 76r, 76d, 761 relative to the core 84. The rotation sensors typically comprise sensing circuitry 92 mounted at the ends of the posts 82u, 82r, 82d, 821 and rotation indicating discs 94 mounted in the interior of the central cubelets 78u, 78r, 78d, 781 adjacent the face segments.
[0045] Rotations sensors may be implemented in a variety of ways. The rotation sensors used in this embodiment measure the rotation amplitude as well as the direction. Examples of such rotation sensors include quadrature sensors (quadrature encoders) and absolute sensors (absolute rotation angle provided relative to a known initial state).
[0046] For example, rotation sensor 96 in
[0047] As another example, a rotation sensor may be implemented as rotation sensor 104 in
[0048] As another example, a rotation sensor may be implemented with the sensing circuitry being a magnetic sensor, and the rotation indicating disc being a multi-pole disc magnet. The multi-pole disc magnet rotates with the cubelet and the magnetic sensor sends signals indicative of the rotation to the processing circuitry. Other contactless sensor examples include capacitive and inductive sensors with the rotation indicating disc being the corresponding technology for the specific sensor, as non-limiting examples. Contacting (mechanical) rotation sensors may be used instead.
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[0051] Although not present in some embodiments of the invention, the cube of the embodiment of
[0052] An example of a signature sensor is an optical sensor, and a corresponding example of a unique sensor is a specific shade of color, as represented in
[0053] The colors on the spherical segment matching the colors of the face segments is a natural result, if the vertex cubelets and the central edge cubelets are manufactured using three and two, respectively, separate solid-colored pieces. For example, such configuration is common when manufacturing the Dayan Cube, which competes with the Rubik's Cube.
[0054] Some cubes, though, such as the Rubik's Cube, are manufactured using plastic of a single color, and the face segments are later colored, for example, by placing stickers thereon. Note the cubelet 182 in
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[0057] In some embodiments, the unique signatures are unique color signatures, and the optical sensor is an RGB sensor. The ability to distinguish between multiple colors may be used to uniquely code any piece of the puzzle in a way that the sensor can identify the colors of that piece and its absolute orientation. For example, consider the sample vertex element that is coded by three unique colors as in
[0058] In yet other embodiments, three-dimensional puzzles can be constructed such that the unique signatures are RFID or NFC codes, and the signature sensor is an RFID or NFC sensor.
[0059] In some embodiments, the processing circuitry is located at the core and includes sensory indicators for the user. Examples of indicators are LEDs, lights, speakers, and/or vibration mechanism, as non-limiting examples, to provide the user a variety of messages, such as a low battery and time to start playing. The processing circuitry may also have an IMU sensor operative to sense the orientation of the shell.
[0060] The three-dimensional puzzle may include communication circuitry to transmit shell segment pattern data to an external client, such as a smartphone or tablet. The shell segment pattern data may be transmitted using Wi-Fi technology or Bluetooth technology.
[0061] The invention may be embodied as any of the three-dimensional puzzles disclosed herein plus the external client. The external client may have a display to show the shell segment pattern and/or the orientation of the shell based on data from the IMU. The external client may have the processing circuitry to receive the data from the signature sensor to determine shell segment patterns. The external client may have circuitry to transmit shell segment pattern data via the Internet.
[0062] Some embodiments of the invention may include a reset and error correction mechanism, to respond to a situation in which a rotation was not properly sensed. For example, if the left face were rotated but not sensed, the determination of the resulting face segment pattern would be incorrect, and so would any subsequent rotation if the unsensed rotation remained unnoticed. Accordingly, embodiments of the invention include dedicated absolute sensors, which detect unique pieces in pre-defined locations. A single sensor is sufficient, but additional similar sensors may be employed for faster error correction.
[0063] Some embodiments of reset and error correction of a 33 cube position a single face segment determination sensor in a position, such as in or on the core, where it may monitor a corner location. Each face segment has on or near its base an element to be sensed (such as a unique color to be sensed by an RGB sensor) to provide to the face segment determination sensor the unique identification of the face segment. Upon execution of a short sequence of movements, the system may determine the entire face segment pattern of the cube using data from the face segment determination sensor and the face rotation sensors discussed above.
[0064] One method of determining patterns, which is useful for reset/initializations, is discussed with reference to
[0065] During a single clockwise rotation of the Up face, the sensor detects the identities of the three face segments that pass by it, while in parallel the system calculates the new location of the face segment that was detected before the rotation. Accordingly, the top-right face segment mapping in
[0066] Next, with reference to
[0067] To identify additional face segments, the user simply needs to continue playing the cube to eventually cause the remaining unidentified face segment to pass by the sensor. For example, if the user makes two U rotations, a subsequent clockwise R rotation enables the sensor to identify three additional face segments. After enough rotations, all face segments are identified.
[0068] The system may be embodied so that the sensor identifies a face passing near it and also faces sharing the same supporting base. Such system provides information regarding the one or two adjacent faces constrained in a fixed position relative to the one face. (All faces to be sensed are permanently adjacent a face sharing a common edge, and a face located at a vertex is permanently adjacent two faces.)
[0069] As in the preceding embodiment, the process begins with no face segments identified beyond the fixed central face segments.
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[0071] With reference to
[0072] In this example, the next move is an Up rotation, and the two right side drawings show that a different trio of face segments passes to the sensor. Accordingly, the face segments are identified and the system knows which of the two possibilities (the left face rotated, or it did not) is the correct one.
[0073] It is understood that, while in the simplified example above two alternative pattern possibilities were considered, the system can be implement to consider many more alternative simultaneously.
[0074] In alternate embodiments, additional sensors may be employed. Accordingly, error correction requires fewer tracked rotations.
[0075] In a 33 cubic puzzle of
[0076] The first exemplary embodiment of pattern tracking is described with reference to the flow chart of
[0077] The first step is to obtain the initial pattern of the shell segments on the faces. (Step S1.) Non-limiting examples of obtaining the initial pattern include: retrieving the pattern from the puzzle's memory, such as when the puzzle was used last; using a given value that results from a factory reset; manual data entry from a peripheral device, such as a smartphone; determined data produce by photographing the puzzle; and using the initialization of the present invention.
[0078] The next step is to use at least two signature sensors within the shell to sense the unique signatures of the shell segments moving into the proximity of the sensors. (Step S2.)
[0079] The following step is to provide data to processing circuitry based on the sensed signatures. (Step S3.) The processing circuitry determines from the data the identification of the proximate shell segments to determine a new shell segment pattern.
[0080] One exemplary use of the method is on three-dimensional puzzles in which the shell has six faces, which collectively form a cube. In this particular case, the shell segments comprise six central cubelets, eight vertex cubelets, and twelve central edge cubelets. The central cubelets each are on a different face of the shell and each contact a separate post extending from a core along the axis of rotation of the face. The unique signatures are located at the vertex and central edge cubelets.
[0081] The second exemplary embodiment of pattern tracking briefly mentions above is described with reference to the flow chart of
[0082] The first step is to obtain an initial pattern of the shell segments on the faces. (Step S1.) Non-limiting examples of obtaining the initial pattern are provided above in the discussion of the last embodiment.
[0083] The next step is to sense the rotation of the faces. (Step S2.) Rotation sensors of the types discussed above may be used for this sensing.
[0084] The following step is to provide data to processing circuitry based on the rotation of the faces. (Step S3.) The processing circuitry determines from the face rotation data the movement of the shell segments to determine a new shell segment pattern.
[0085] An exemplary use of this method is on a three-dimensional puzzle in which the shell has six faces, which collectively form a cube. The shell segments are six central cubelets, eight vertex cubelets, and twelve central edge cubelets. The central cubelets each are on a different face of the shell and each contact a separate post extending from the core along the axis of rotation of the face.
[0086] Another aspect of the invention is engaging the multiple player's use of the puzzle for online competitions worldwide. A central server may send unique sets of moves for the players, such as a different sequence of rotations for each user, as handicaps to make them all reach the same cube pattern as a fair match with similar initial conditions. The information from the users may be collected and ranking statistics provided. The statistics may include bout duration, number of moves, rotation speed, and personal records.
[0087] Having thus described exemplary embodiments of the invention, it will be apparent that various alterations, modifications, and improvements will readily occur to those skilled in the art. Alternations, modifications, and improvements of the disclosed invention, though not expressly described above, are nonetheless intended and implied to be within spirit and scope of the invention. Accordingly, the foregoing discussion is intended to be illustrative only; the invention is limited and defined only by the following claims and equivalents thereto.