Board Game Apparatus with Variable Game Surface and Method of Play
20190388777 ยท 2019-12-26
Inventors
Cpc classification
A63F2003/00716
HUMAN NECESSITIES
A63F2003/00968
HUMAN NECESSITIES
A63F2003/00457
HUMAN NECESSITIES
A63F3/00261
HUMAN NECESSITIES
A63F3/0023
HUMAN NECESSITIES
A63F2003/00832
HUMAN NECESSITIES
International classification
Abstract
An apparatus and method for playing a board game which includes at least two distinguishable sets of playing pieces, each set being assigned to one player of the game, a game surface set by the players from assigned surface tiles, and dice, a pair being assigned to each player of the game. Players set up the game surface, and thereafter playing pieces, in an order determined by each player rolling a pair of dice. Setup is thereby varied each game to provide a new challenge. Players, in order, act by moving playing pieces, jumping over opposing playing pieces and removing them, and attacking opposing playing pieces. Winning an attack involves having the highest score on a roll of the dice and the winner's piece remains on the game surface. A player wins if they are the only one with pieces remaining on the game surface.
Claims
1. A method for playing a game, the method comprising the steps of: providing a game apparatus including sets of distinguishable playing pieces with gates and stones, surface tiles with marks disposed thereupon, and dice; assigning each player one of said sets of playing pieces, a number of surface tiles, and dice; forming a game surface from placement of said surface tiles in a pattern, wherein said pattern is established for each game by each player, in rotation, placing one of said surface tiles on flat surface; setting up an arrangement of said playing pieces, wherein said arrangement is established for each game by each player, in rotation, placing one of said playing pieces upon said marks of said surface tiles forming said game surface; playing by each respective player in rotation performing one of a number of acts selected from the group consisting of moving one of said playing pieces to an empty mark on said surface tiles, jumping over and removing at least one playing piece of another player with a playing piece of said respective player, and attacking another player's playing piece with a respective player's playing piece wherein one of said playing pieces of the respective player or another player loses and is removed from said game surface; and ending the game based on a condition, wherein said condition is selected from the group consisting of only a winning player's playing pieces remaining on said game surface, a draw where playing pieces of each player are able to continually move away from each other, and a winning player having a higher total score based upon prescribed values assigned each of said gates and stones at the end of a prescribed time period.
2. The method for playing a game of claim 1, wherein said playing pieces of another player during a jumping act consist of said stones.
3. The method for playing a game of claim 1, wherein jumping further comprises said playing piece of said respective player beginning each jump upon a mark adjacent each of said playing pieces jumped over and completing each jump upon a mark adjacent each of said playing pieces jumped over.
4. The method for playing a game of claim 1, wherein said moving playing piece consists of a stone of said respective player.
5. The method for playing a game of claim 1, wherein said losing playing piece is determined by each player rolling a number of said dice.
6. The method for playing a game of claim 5, wherein said number of dice rolled by said respective and another player to determine said losing piece is based upon the rank of each of the playing pieces.
7. The method for playing a game of claim 1, wherein said attacking act further comprises: determining whether said losing playing piece is a gate, whether the playing piece remaining upon said game surface is a stone, and whether any removed playing piece of said respective player is a gate; promoting said playing piece remaining upon said game surface to a gate based upon said losing playing piece being a gate, said playing piece remaining upon said game surface being a stone, and one of said removed playing pieces of said respective player being a gate.
8. The method for playing a game of claim 1, wherein said surface tiles include those of a first set having four marks and second set having three marks.
9. The method for playing a game of claim 8, wherein said number of said surface tiles assigned each player consists of four of said first set and four of said second set.
10. The method for playing a game of claim 8, wherein said number of said surface tiles assigned each player consists of four of said first set and three of said second set.
11. The method for playing a game of claim 1, wherein said sets of playing pieces each include five of said gates and eleven of said stones.
12. The method for playing a game of claim 1, wherein said sets of playing pieces each include six of said gates and sixteen of said stones.
13. A method for playing a game, the method comprising the steps of: providing a game apparatus including sets of distinguishable playing pieces with gates and stones, surface tiles with marks disposed thereupon, and dice; assigning each player one of said sets of playing pieces, a number of surface tiles, and dice; forming a game surface from placement of said surface tiles in a pattern, wherein said pattern is established for each game by each player, in rotation, placing one of said surface tiles on flat surface; setting up an arrangement of said playing pieces, wherein said arrangement is established for each game by each player, in rotation, placing one of said playing pieces upon said marks of said surface tiles forming said game surface; playing by each respective player in rotation performing one of a number of acts selected from the group consisting of moving one of said playing pieces to an empty mark on said surface tiles, jumping over and removing at least one playing piece of another player with a playing piece of said respective player, attacking another player's playing piece with a respective player's playing piece wherein as a result of the attack one of said playing pieces of the respective player or another player loses and is removed from said game surface, building a built gate by combining two adjacently located stones of said respective player, and breaking one of said built gates by separating one of said stones of said respective player onto an adjacent empty mark; and ending the game based on a condition, wherein said condition is selected from the group consisting of only a winning player's playing pieces remaining on said game surface, a draw where playing pieces of each player are able to continually move away from each other, and a winning player having a higher total score based upon prescribed values assigned each of said gates and stones at the end of a prescribed time period.
14. A game apparatus comprising: at least two distinguishable sets of playing pieces including gates and stones; at least two sets of surface tiles with marks disposed in a square matrix thereupon for establishing a player created game surface and wherein said sets of surface tiles include those of a first set having four marks and those of a second set having three marks and a blank space; and at least two pairs of dice for determining which player initiates creating said game surface and which player's piece remains on said game surface during particular turns.
15. The game apparatus of claim 14, further including a game surface comprised of said surface tiles placed so each of said surface tiles has at least one edge adjacent another of said surface tiles.
16. The game apparatus of claim 15, wherein said surface tiles of said game surface are placed so at least one of said marks on each of said surface tiles is non-diagonally adjacent one of said marks on another one of said surface tiles.
17. The game apparatus of claim 14, wherein said playing pieces are cylindrical shaped and said stones are generally half the length of said gates.
18. The game apparatus of claim 14, wherein said marks on said surface tiles include a circular first mark circular of a first color and a circular second mark of a second color.
19. The game apparatus of claim 18, wherein said first and second marks are generally the size and shape of an end of said playing pieces.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0018] These and other features, aspects, and advantages of the present invention will become better understood with regard to the following description, appended claims, and accompanying drawings where:
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TABLE-US-00001 REFERENCE NUMERALS 10 Game Apparatus 12 Playing Pieces 14 Set of Playing Pieces 16 Gates 18 Stones 20 Game Surface 22 Surface Tiles 24 First Set 26 First Mark 28 Second Set 30 Second Mark 32 Blank Space 40 Dice 42 Dice Pair 50 Move Arrow 52 Jump Arrow 60 Attacking Piece 62 Opposing Piece 68 Promoted Piece 70 Built Piece
DETAILED DESCRIPTION OF THE INVENTION
[0034] With reference now to the drawings, a new board game utilizing a game apparatus 10 and method of play embodying confrontation, variety, skill, and luck providing entertainment, challenge, and social interaction amongst many players, regardless of their experience level are herein described.
First Embodiment of the Game Apparatus
[0035] A first embodiment of the game apparatus 10, as illustrated in
[0036] Also, in accord with the first embodiment, the sixteen surface tiles 22 include eight of a first set 24 having four marks and eight of a second set 28 having three marks. As shown in
First Embodiment of the Game Method
[0037] In a first embodiment, a method of playing the present board game includes assigning each of two players half the elements of the first embodiment of the apparatus 10, described above, including a pair 42 of dice 40, a set of playing pieces 12 including six gates 16 and sixteen stones 18, four tiles 22 from the first set 24, and four tiles 22 from the second set 28, as shown in
Game Surface and Playing Piece Setup
[0038] Upon establishing a playing order, the first player thereof places a single tile 22either of the first set 24 or second set 28on a flat plane, e.g. a table, floor, or the like, with the marks on the tile 22 showing. If the first tile 22 placed is of the second set 28, the first player then also places a gate 16 upon the second mark 30 of the tile 22. After the first tile is placed, the second player, and each player alternating thereafter, places an additional tile 22 on the plane to create the game surface 20. However, after the first tile is placed, each additional tile 22 must be placed so that it shares an edge with another already placed tile 22 and so that at least one of the marksfirst mark 26 or second mark 30on the additional tile 22 is non-diagonally adjacent at least one of the marks on an already placed tile 22. Additionally, if the additional tile 22 placed is of the second set 28, the player placing the tile then also places a gate 16 upon the second mark 30 thereof. Placement of tiles 22 and gates 16 by alternating players continues until all assigned tiles 22 are accordingly placed and the game surface 20 is created, as shown in
Gameplay Acts
[0039] After setup of the game surface 20 and the playing pieces 12, each playertaking turns based on the ordermay perform one of the following acts with one of their assigned pieces 12 during their turn: moving, attacking, or jumping.
Moving
[0040] As shown in
Attacking
[0041] In addition, to attack, the playerupon announcement of their intent to attackmust identify their attacking piece 60 and the adjacent non-diagonal opposing piece 62. After identification, the player and opponent then roll one or more of their dice 40 to determine which player wins and loses and whether the attacking piece 60 or opposing piece 62 remains on the game surface 20 while the other is removed (also called being lost), as in
[0042] The number of dice 40 rolled by each player is based on the rank of each playing piece 12 assigned each player. Thereby, a playerattacker or opponentonly rolls a single die 40 if their assigned piece 12 is a stone 18. However, a playerattacker or opponentrolls a pair 42 of dice 40 if their assigned piece 12 is a gate 16. A player wins and their piece 12 remains on the game surface 20 if they have a higher total score on a roll of their one or more die 40. When both pieces 60, 62 are the same rank, any tie is resolved by re-rolling the die 40 until one player has a higher score. However, when both pieces 60, 62 are different ranks, i.e. stone 18 and gate 16, the stone 18 wins a tie.
[0043] A player with a winning piece 12 has the option of leaving the winning piece 12 in its original location or moving it to the adjacent mark previously occupied by the lost piece 12. Further, when the winning piece 12 is a stone 18 and the losing piece 12 is a gate 16, the stone 18 is promoted and replaced with a previously lost gate 16 of the winning player, as in
Jumping
[0044] As shown in
Game End
[0045] In accordance with the first method, players continue to perform the actsmoving, attacking, and jumpingin rotation based the order until the game ends. The game ends when players' pieces 12 are able to continually escape from each other or only the pieces 12 of a single player remain on the game surface 20. If the players' pieces 12 are able to continually escape from each other, the game is a draw. However, if only the pieces 12 of a single player remain on the game surface 20, that player is the winner.
VariationsGame Apparatus
Playing Pieces
[0046] In an alternative embodiment, a game apparatus 10 includes more playing piece sets 14 than two, to accommodate additional players. Additionally, while color is used to distinguish the two sets 14 of playing pieces 12 in the first embodiment, it is foreseen that each set 14 of playing pieces 12 can be distinguishable in alternative ways, such as by shape, size, or identifiable markings. Similarly, while size, particularly the length of the cylinders, is used to distinguish between ranks of playing pieces 12, i.e. gates 16 and stones 18, in the first embodiment, it is foreseen that the rank of playing pieces 12 can be distinguishable in alternative ways, such as by being different shapes or sizes, or having different identifiable markings. In an additional embodiment, it is also foreseen that the playing pieces 12 can be any shape and size beyond the cylinders of the first embodiment. For example, in one embodiment, playing pieces 12 are cubed and have marking upon their surfaces identifying their rank, instead of or in addition to differing sizes.
[0047] In an additional embodiment, instead of each separate piece 12 having a single rank, like a gate 16 or stone 18 in the first embodiment, one or more of the playing pieces 12 in each set 14 can have characteristics identifying it as a piece of both higher and lower rank. For example, a disc shaped playing piece 12 can have both a marking identifying it higher rank piece on one side and a marking identifying a lower rank piece on another side, so the disc could be utilized as either a higher or lower rank piece depending on which side is showing.
[0048] Furthermore, playing pieces 12 can be made from one or more materials, including but not limited to, wood, plastic, metal, and glass. The material from which each playing piece 12 is made can also identify its set or rank, instead of or in addition to shapes, sizes, and markings. For example, a gate 16 can be made from metal while a stone 18 can be made from plastic or one set 14 of playing pieces 12 can be made of metal while another made of glass.
Surface Tiles
[0049] While the surface tiles 22 include a first set 24 with four identical first marks 26 in the first embodiment, in alternative embodiments, it is foreseen that tiles 22 of the first set 24 can include more than four first marks 26 or additional marks different than first marks 26. Likewise, in alternative embodiments, it is foreseen that tiles of the second set 28 can include more than three marks and can include more first marks 26, more second marks 30, and more blank spaces 32. In an additional embodiment, tiles of the second set 28 may include no second marks 30 at all. In a further additional embodiment, the game apparatus 10 can include additional sets of tiles 22beyond the first set 24 and second set 28 of the first embodimentwith different numbers of marks and different patterns thereupon or no marks at all. Thereby, players of games involving additional tiles 22 or alternative tiles 22 would have further variety of possible game surfaces 20, providing new and entertaining challenges for players in each game.
[0050] In the first embodiment, the first marks 26 are dots and the second marks 30 are different color dots, as in
[0051] In an additional embodiment, tiles 22 can also include further characteristics to increase their utility. For example, tiles 22 can include additional markings relevant to other games, such as chess and checkers squares, on a side opposite the side with marks relevant to the instant board game. In further embodiments, tiles 22 can be made from one or more materials, including but not limited to, wood, plastic, metal, and glass. Further, tiles 22 can also, in several embodiments, include additional characteristics or elements which assist players in constructing the game surface 20, such as an attachment means for securing surface tiles 22 together. For example, one or more surface tiles 22 can have magnetic edges which attract and affix to edges of other surface tiles 22.
Dice
[0052] In an alternative embodiment, other, non-standard, dice 40 can be utilized, instead of the standard dice 40 of the first embodiment. For example, one or more of the dice 40 in a pair 42 utilized in the game apparatus 10 can be shaped or numbered in a non-standard way. In an additional embodiment, it is foreseen that the dice 40 may be replaced by other means for generating a random score or ranking to determine a playing order or who wins during an attack.
VariationsMethod of Play
Assignment of Elements of Game Apparatus
[0053] In an alternative embodiment, each player can be assigned different numbers of each set of surface tiles 22 than those specified in the first embodiment. For example, each player can be assigned four first set tiles 24 and three second set tiles 28 for a shorter game. Also, each player can be assigned different numbers of each rank of playing pieces 12 than those specified in the first embodiment. For example, each player can be assigned five gates 16 and eleven stones 18 for a shorter game.
[0054] It should be understood that the present game may be played digitally, for instance using software and a computer, phone, tablet, or any other digital device, and may be played by multiple people on a single device, multiple devices, or online. The software or digital version of the game may be played in the same way as the physical game described herein without departing from the spirit or scope of the present invention.
Setup
[0055] In an alternative embodiment, it is foreseen that players, when placing a tile of the second set 28, may not be required to automatically place a gate 16 thereupon. In such an embodiment, a player may be able to place a gate 16 upon any mark, either at the time of placing a tile of the second set 28 or once the game surface 20 has been established.
Moving
[0056] In the first embodiment, any playing piece 12 can be moved, whether it be a gate 16 or stone 18, as long as the finishing mark the piece 12 is being moved to is empty, non-diagonal, and adjacent the starting mark. However, in an alternative embodiment, gates 16 can be required to remain stationary after being placed on a game surface 20, so only stones 18 can be moved.
Jumping
[0057] Similarly, in the first embodiment, only stones 18 can be jumped over and removed, while gates 16 cannot be jumped over and removed. However, in an alternative embodiment, any playing piece 12 of an opponent, including gates 16, can be jumped over and removed. Thereby, a gate 16 of an opponent can be jumped, as long as an empty landing mark is available adjacent the opponent's gate 16 and opposite the starting mark. In an additional embodiment, it is also foreseen that gate 16 can be proscribed from jumping over an opponent's piece 12. In a further embodiment, it is foreseen that all playing pieces 12, or those of a single set 14, may be temporarily or permanently proscribed from jumping during game play, thereby limiting the acts a player may perform during a game.
Attacking
[0058] In the first embodiment, a stone 18 winning an attack against a gate 16 is promoted by replacement of the stone 18 with a gate 16 of the same set 14if such a gate 16 was removed from the game surface 20 earlier. However, in an additional embodiment, a stone 18 can also be promoted by combination with an additional stone 18, as shown in
Building and Breaking
[0059] In an additional embodiment, the acts the player may perform with their assigned playing pieces 12 during turns can also include building and breaking a built gate 70, as shown in
Game End
[0060] In accordance with an alternative method, the game can also end at a specified time and, if no single player's assigned playing pieces 12 remain on the playing surface 20, the player with the most points based on their assigned pieces 12 remaining on the game surface 20 will win. For example, in one embodiment, the players may decide to play a half hour game and at the end of the time, if more than one player's assigned pieces 12 remain on the game surface 20: count the number of gates 16 and stones 18 assigned to each player on the game surface 20, determine a score for each player where each gate 16 is worth 2 points and each stone is worth 1 point, and decide the winner based on the player with the highest score.
[0061] The term comprises and grammatical equivalents thereof are used herein to mean that other components, ingredients, steps, etc, are optionally present. For example, an article comprising (or which comprises) components A, B, and C can consist of (i.e., contain only) components A, B. and C, or can contain not only components A, B, and C but also one or more other components.
[0062] Although the present invention has been described in considerable detail with possible reference to certain preferred versions thereof, other versions are possible. Therefore, the spirit and scope of the appended claims should not be limited to the description of the preferred versions contained herein. All features disclosed in this specification may be replaced by alternative features serving the same, equivalent or similar purpose, unless expressly stated otherwise. Thus, unless expressly stated otherwise, each feature disclosed is one example only of a generic series of equivalent or similar features. Further, it is not necessary for all embodiments of the invention to have all the advantages of the invention or fulfill all the purposes of the invention.
[0063] In the present description, the claims below, and in the accompanying drawings, reference is made to particular features of the invention. It is to be understood that the disclosure of the invention in this specification includes all possible combinations of such particular features. For example, where a particular feature is disclosed in the context of a claim, that feature can also be employed, to the extent possible, in aspects and embodiments of the invention, and in the invention generally.
[0064] Also, although the description above contains many specificities, these should not be construed as limiting the scope of the embodiments but as merely providing illustrations of some of several embodiments. Thus the scope of the embodiments should be determined by the appended claims and their legal equivalents, rather than by the examples given.