GYMNASIUM GAME WITH PROJECTILES, MOVABLE TARGET, AND TWO TEAMS
20190388751 ยท 2019-12-26
Inventors
Cpc classification
A63B67/06
HUMAN NECESSITIES
International classification
A63B63/06
HUMAN NECESSITIES
A63B67/00
HUMAN NECESSITIES
Abstract
A gymnasium or playing field game apparatus provides one or more movable target components in the shape of a mascot mounted on swivel casters which roll on the gym floor or other playing field. Each component serves as a movable target for projectiles thrown by two teams from geometrically opposite sides. Each mascot is moved incrementally upon being impacted by a projectile to move the mascot on the gym floor until it breaks through a designated goal finish line of traffic cones protecting one team or the other.
Claims
1. A method of playing a game comprising: at least one movable target component in the shape of a mascot mounted on swivel casters rollable upon a playing field, using projectiles thrown at said at least one mascot by two opposing teams from geometrically opposite sides of the playing field to move said mascot on said playing field, members of said teams manually throwing by hand said projectiles at said at least one target mascot from behind designated goal finish lines, each designated goal finish line extending a substantial length of said playing field on opposite sides of said playing field, said players manually throwing said projectiles from behind said goal finish lines to advance said at least one movable target component toward an opposite designated goal finish line, and said at least one mascot advanceable until penetrating one of said opposite designated goal finish lines for determining a winner of said game, wherein a game win occurs when said at least one mascot penetrates a designated goal finish line.
2. The method as in claim 1, wherein said finish line is designated by temporary placement of traffic cones.
3. The method as in claim 1, wherein said playing field encompasses a rectangular area of about 74 feet by 42 feet.
4. The method as in claim 1, wherein a central starting point location of the at least one mascot is at the center between said goal finish lines.
5. The method as in claim 1, wherein said projectiles are selected from the group consisting of rubber dodge balls, disks, soft rubber balls, hacky sacks and hacky balls.
6. The method as in claim 1, wherein said at least one mascot is mounted atop a platform that rolls on a plurality of swivel casters, wherein if said at least one mascot is tall and slender, a hit toward the top thereof having a great turning moment tending to topple said movable at least one mascot target, to counter this, said platform is internally weighted to provide a low center of gravity.
7. The method as in claim 1, wherein said at least one mascot has an inherently low center of gravity and therefore a low turning moment with a tendency to topple, and does not require a weighted base.
8. The method as in claim 6, wherein said at least one mascot is a rigid cylindrical form with a mascot poster adhered to its surface.
9. The method as in claim 6, wherein said at least one mascot is a rigid blow molded form painted in school colors and with character details represented therewith.
10. The method as in claim 1, wherein a game win occurs when said at least one mascot penetrates a designated finish line.
11. The method as in claim 5, wherein said projectiles are provided in placed buckets behind the players.
12. The method as in claim 5, wherein said projectiles are dodge balls.
13. The method as in claim 5, wherein said projectiles are soft, sand filled hacky balls.
14. The method as in claim 6, wherein said at least one mascot is attached to a base riding on casters using brackets for attachment.
15. The method as in claim 6, wherein said at least one mascot has a recess accepting a rod which fits through a ballast disk and rests inside a central recess in a base, supporting a ballast weight thereon.
16. The method as in claim 15, wherein said at least one mascot has a friction fit onto said rod inside said recess.
17. The method as in claim 6, wherein said at least one mascot is vertically oriented and supported upon a single set of casters.
18. The method of playing a game as in claim 1 further comprising the steps of: a) said at least one mascot comprising two or more movable target components in the shape of a mascot mounted on swivel casters rollable upon a playing field, wherein at least one movable target mascot is associated with one team of player participants, and wherein at least one movable target mascot is associated with an opposing team of player participants, b) using projectiles thrown at the two or more mascots by the two opposing teams from geometrically opposite sides of the playing field to move at least one of the movable target mascots forward on the playing field, c) whereby members of the two player teams manually throw by hand the projectiles at said at least one movable target mascot associated with each team of player participants, from behind respective designated goal finish lines, each designated goal finish line extending a substantial length of the playing field on opposite sides of the playing field, whereby further the players manually throw the projectiles from behind the goal finish lines to advance said at least one movable target mascot associated with its respective team of player participants, toward an opposite designated goal finish line, and, d) each said at least one movable mascot target associated with each respective opposing team of player participants is advanced remotely by the respective player participants, without direct physical contact of the player participants against each said at least one movable target mascots, until penetrating one or more times one of the opposite designated goal finish lines for determining a winner of the game, wherein a game win occurs when at least one of said movable target mascots penetrates the designated goal finish line on at least one scoring occasion.
19. The method as in claim 1 further comprising the step of positional swiveling of said movable mascot so that said movable target can only cross the finish line formed by the traffic cones in a forward faced position, wherein further if said movable target mascot is close to the finish line formed by said traffic cones, the opposing team can try and reverse swivel said movable target mascot so that said movable target mascot is not facing the designated goal line as required, wherein further said swiveled movable target mascot would have to be further swiveled to a forward facing position, facing toward the finish goal line formed by said traffic cones said movable target mascot can be further advanced past the designated finish goal line formed by said traffic cones.
20. The method as in claim 18, further comprising the step of providing said two teams each with multiple movable target mascots, with sideline yardage markers and cross-field yardage marker lines, and said at when the one or more movable target mascots penetrates the designated goal finish line on one or more scoring occasions, with or without a designated running time clock having been completed running out time wise and wherein said least one scoring occasion is a plurality of scoring occasions playable over a defined period of time.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0020] The present invention can best be understood in connection with the accompanying drawings. It is noted that the invention is not limited to the precise embodiments shown in the following drawings, in which:
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DETAILED DESCRIPTION OF THE DRAWINGS
[0033] The number of players on a team can vary but is generally thought to be between 3 to 10 players. The number can be a function of the space allocated to the game on the gym floor.
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[0038] Other optional rules associated with the method shown in
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[0042] In a further alternate embodiment, optional catchment wall targets CWT can be provided in one or more movable target mascots 110c or 110d, so that in addition to the player participants 4 remotely throwing projectiles 11 against a movable target mascots 110c or 110d, to move the movable target mascots 100c or 110d toward the opposite finishing goal line to record a score, in an alternate embodiment, there could be a requirement that a team of participant players 4 would first have to throw the projectiles 11 at a specific designated player 11c with a catchment wall target CWT, so that the front of the movable target mascot 110c is facing players 4, with the added requirement that at least one projectile 11 must be strike the catchment wall target CWT of the designated movable target mascot 110 or 11d, before the movable target mascot 110c or 110d can be advanced toward the opposite goal finish line 300d, or 300c at the opposite ends of the playing field. In other words, besides hitting the respective mascots 110c or 110d anywhere on its outer surface, in this alternate embodiment, a higher level of skill could be provided in that the players remotely throwing the projectiles 11c or 11d at the one or more mascots 110c or 110d would also have to hit the smaller target area within the confines of catchment wall target CWT, for extra points.
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[0044] Likewise, as shown in the lower right position of the playing field a movable target mascot 110c can be strategically placed near the goal line 300c, in case there is an equivalent movement of a defensive player 110d advancing analogous to having recovered a fumble or otherwise having changed the offensive or defensive possession of the team with movable target mascots 110c to that of the opposite team of movable target mascots 110d.
[0045] In the version of opposite teams of movable target mascots 110c and 110d, rules can be promulgated that the players need to be swivelly rotated before being able to be moved and advanced forward toward a designated opposite finishing goal line 300c or 300d, such as shown in the alternate embodiment with a single movable mascot that must be swivelly rotated as shown in
[0046] It is further noted that the game shown in
[0047] Furthermore, the number of movable target mascots 110c and 110d can be increased to multiple numbers, such as having four or five movable target mascots 110c and 11d, shown in
[0048] Another alternate embodiment (not shown) could be where the players 4 remotely manually throw projectiles 11c or 11d of any shape or consistency against one or more movable mascots 110c and 110d, to advance them toward a designated goal line 200c and 300d, but where a separate ball, such as a soccer ball is provided, so that the movable target mascots 110c and 110d have to be moved forward at any angle, with or without swivelly rotating, to advance the soccer ball against the designated goal finish lines 300c or 300d. In effect, the players 4 remotely and manually throw the projectiles 11, 11a, 11b or 11c against the movable target mascots 110c or 110d, which in turn, are thrust remotely against the soccer ball, thereby indirectly advancing the soccer ball toward the respective goal finish line 300c or 300d, all without any of the player participants 4 physically contacting either the movable target mascots 110c and 110d, or the soccer ball itself, by direct physical contact, such as by kicking or otherwise.
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[0053] In summary, the method of playing a game of the present invention includes providing the following:
[0054] a) one or more movable target components in the shape of a mascot mounted on swivel casters rollable upon a playing field,
[0055] b) using projectiles thrown at the one or more mascots by two opposing teams from geometrically opposite sides of the playing field to move one or more of the movable target mascots forward on the playing field,
[0056] c) whereby members of the player teams manually throw by hand the projectiles at the one or more movable target mascots from behind designated goal finish lines, each designated goal finish line extending a substantial length of the playing field on opposite sides of the playing field, whereby further the players manually throw the projectiles from behind the goal finish lines to advance the one or more movable target mascot components toward an opposite designated goal finish line, and
[0057] d) the one or more movable target mascots are advanced remotely by the players, without direct physical contact of the players against the movable target mascot components, until penetrating one or more times one of the opposite designated goal finish lines for determining a winner of the game, wherein a game win occurs when the one or more movable target mascots penetrates the designated goal finish line on one or more scoring occasions, with or without a designated running time clock having been completed running out time wise over a defined period of time.
[0058] In the foregoing description, certain terms and visual depictions are used to illustrate the preferred embodiment. However, no unnecessary limitations are to be construed by the terms used or illustrations depicted, beyond what is shown in the prior art, since the terms and illustrations are exemplary only, and are not meant to limit the scope of the present invention.
[0059] It is further known that other modifications may be made to the present invention, without departing the scope of the invention, as noted in the appended Claims.