Electronic audible feedback bullet targeting system
10458758 ยท 2019-10-29
Inventors
- Brian D. Miller (Louisville, KY, US)
- William C. Hall (Louisville, KY, US)
- Loren M. Miller (Louisville, KY, US)
Cpc classification
F41J5/14
MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
International classification
F41J5/056
MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
Abstract
A system for sensing the impact of a bullet on a target and remotely reporting the successful impact to the shooter by means of a signal transmitted from a sensor transmitter to a receiver incorporated with headphones, ear buds or an Smart phone, tablet or other device with WIFI and/or Blue tooth capability. The sensor includes a wireless transmitter and a impact/vibration sensor such as a piezoelectric sensor. The target impact sensors can be used with various stationary targets such as metallic, plastic, film, or paper targets, but can also be used on movable targets such as body armor or removable patches worn by players in mock warfare or games such as paint ball competition to effect audible signals.
Claims
1. An electronic audible feedback projectile targeting system, consisting of: a device for shooting projectiles; a target with an impact sensor attached thereto; said target is selected from the group consisting of a metallic target, a paper target, a target worn on by a paint ball player, and combinations thereof; said impact sensor for sensing an impact of said projectile is with an impact sensor selected from the group consisting of a piezoelectric sensor, an electromagnetic sensor, a 3 axis accelerometer, a capacitive sensor, and an inductive sensor for detecting hits from a bullet, an air soft pellet, and air gun pellet, and an arrow; a wireless transmitter electrically connected to said impact sensor, said wireless transmitter selected from the group consisting of radio frequency transmissions and infra-red transmissions transmitting a wireless message with impact describing data said wireless transmitter transmitting a pre-selected sound and/or visual signal to a receiver upon said projectile impacting said target transmitting impact describing audible and/or visual data therefrom; a receiver selected from the group consisting of a smart phone, a tablet, a watch and combinations thereof including software and hardware receiving said wireless message with impact describing data from said transmitter providing an impact describing audible and/or visual message to a user, said impact describing audible message being interpreted from said impact describing data, said receiver comprising a radio frequency receiver receiving a wireless message comprising a radio frequency transmission with application software enabling said receiver to receive a target impact describing audible and/or visual data transmission from said wireless transmitter; a hit detection algorithm software application enabling said receiver to interpret said target impact describing audible data containing target impact data, detecting a hits on said target, detecting a miss of said target, recording a hit data, accumulating hit data from single shots and multiple shots for calculating performance, and detecting most recent hits and previous hits; means of inputting user preferences and interpreting hit or miss data with said hit detection algorithm, wherein said means is selected from a group of primary input devices consisting of a digital camera, digital camera with zoom lens, an accelerometer, a microphone, a touchscreen, and combinations thereof; said user preferences and said hit or miss data selected from the group consisting of distance impact is from a center of said target, a sound which mimics an impact of a hit on a selected material, a sound which mimics a hit or miss of said target, a sound mimicking an exaggerated impact, a sound which is indicative of a distance said target is from a shooter; said receiver providing an impact describing audible message to a user and interpreting the impact describing audible message and said user preferences providing a recognized audible sound selected from the group consisting of a sound made by a selected gun, a bullet, an arrow, a sound made in accordance of a distance the target is from the shooter, a sound made in accordance with the type of material comprising said target, a hit of said target, a miss or said target; and said impact describing transmission being interpreted from said impact describing said hit or miss data showing or replaying said hit whereby said algorithm detects said hit on said target, said miss of said target, differentiate between a prior hit and a most recent hit with a selected color or different shade, and provide a sound and/or visual feedback which varies depending on where said projectile hits said target.
2. The electronic audible feedback bullet targeting system of claim 1 wherein said receiver and said transmitter transmits data using Bluetooth format and said receiver includes a radio frequency transmitter and RF receiver with application software enabling said receiver to provide audible messages containing target impact data.
3. The electronic audible feedback bullet targeting system of claim 1 wherein a type of said impact describing data is selected from the group consisting of target identification, degree of impact, a hit in the target area, an intensity of said hit, a location of a hit within said target.
4. The electronic audible feedback bullet targeting system of claim 1 wherein an audible sound is selected from the group of sounds consisting of a sound produced from firing a selected gun, a sound which is indicative of a distance the impact is from the center of said target, a sound which mimics an impact of a hit on a selected material comprising the target, a sound mimicking an exaggerated impact, a sound which is indicative of a distance.
5. The electronic audible feedback bullet targeting system of claim 1 wherein said hit detention algorithm software application comprises an image processing program augmented with at least one cue from an accelerometer, a microphone, a touchscreen device and combinations thereof.
6. The target impact sensing system of claim 1 said receiver providing an impact describing visual message to said user.
7. An electronic audible feedback projectile targeting system, consisting of: a device for shooting projectiles; a target with an impact sensor attached thereto; said target is selected from the group consisting of a metallic target, a paper target, a target worn on by a paint ball player, and combinations thereof; said impact sensor for sensing an impact of said projectile is with an impact sensor selected from the group consisting of a piezoelectric sensor, an electromagnetic sensor, a 3 axis accelerometer, a capacitive sensor, and an inductive sensor for detecting hits from a bullet, an air soft pellet, and air gun pellet, an arrow, and combinations thereof; a wireless transmitter electrically connected to said impact sensor, said wireless transmitter and a receiver transmitting data using Bluetooth format transmitting a wireless message with impact describing data said wireless transmitter transmitting a pre-selected sound to a receiver upon said projectile impacting said target transmitting impact describing audible and/or visual data therefrom; a receiver selected from the group consisting of a smart phone, a tablet, a watch and combinations thereof including software and hardware receiving said wireless message with impact describing data from said transmitter providing an impact describing audible and/or visual message to a user, said impact describing audible and/or visual message being interpreted from said impact describing data, said receiver comprising a radio frequency receiver receiving a wireless message comprising a radio frequency transmission with application software enabling said receiver to receive a target impact describing audible and/or visual data transmission from said wireless transmitter; a hit detection algorithm software application enabling said receiver to interpret said target impact describing audible data containing target impact data, detect hits on said target, detect misses of said target, record hit data, accumulates hit data from single shots and multiple shots for calculating performance, detect most recent hits and previous hits; means of inputting user preferences and data for said hit detection algorithm, wherein said means is selected from a group of primary input devices consisting of a digital camera, digital camera with zoom lens, an accelerometer, a microphone, a touchscreen, and combinations thereof; said user preferences selected from the group consisting of distance impact is from a center of said target, a sound which mimics an impact of a hit on a selected material, a sound mimicking an exaggerated impact, a sound which is indicative of a distance said target is from a shooter; said receiver providing an impact describing audible message to a user and interpreting the impact describing audible and/or visual message and said user preferences providing a recognized audible sound selected from the group consisting of a sound made by a selected gun, a bullet, an arrow, a sound made in accordance of a distance the target is from the shooter, a sound made in accordance with the type of material comprising said target, a sound made by a hit of said target, a sound made by a miss or said target; and said impact describing transmission being interpreted from said impact describing data showing or replaying said hit whereby said algorithm detects said hit on said target and differentiates between a prior hit and a most recent hit with a selected color on a screen of said receiver or a miss of said target, and provide a sound and/or visual feedback which varies depending on where said projectile hits said target.
8. The target impact sensing system of claim 7 said receiver providing an impact describing visual message to said user.
9. A target impact sensing system consisting of: a device for shooting projectiles; a shooting target sensing an impact of a projectile selected from the group consisting of a metallic target, a paper target, a target worn on by a paint ball player, and combinations thereof with an impact sensor selected from the group consisting of a piezoelectric sensor, an electromagnetic sensor, a 3 axis accelerometer, a capacitive sensor, and an inductive sensor; a wireless transmitter electrically connected to said impact sensor, said wireless transmitter transmitting a wireless message selected from the group consisting of radio frequency transmissions and infra-red transmission with impact describing data; said wireless transmitter transmitting a pre-selected sound and/or visual transmission to a receiver upon said projectile impacting said target said wireless transmitter using Bluetooth format and said receiver includes a radio frequency transmitter and RF receiver with application software enabling a receiver to receive an audible and/or visual transmission from said wireless transmitter; said receiver selected from the group consisting of a smart phone, a tablet, a watch and combinations thereof receiving said wireless transmission with impact describing data from said wireless transmitter providing an impact describing audible and/or visual transmission to a user, said impact describing audible and/or visual transmission being interpreted from said impact describing data; a hit detection algorithm software application enabling said receiver to interpret said target impact describing audible and/or visual transmission containing target impact data selected from the group consisting of detecting hits on said target, detecting misses of said target, recording hit data, accumulating hit data from single shots and multiple shots for calculating performance, detecting most recent hits and detecting previous hits and providing audio and/or visual displays of said hits to said receiver; an audible sound produced from said hit detection algorithm selected from the group of sounds consisting of a sound produced from firing a selected gun, a sound which is indicative of a distance the impact is from the center of said target, a sound which mimics an impact of a hit on a selected material comprising the target, a sound mimicking an exaggerated impact, a sound which is indicative of a distance said target is from a shooter, a sound indicating a target miss, and combinations thereof.
10. The target impact sensing system of claim 9 said receiver providing an impact describing visual message to said user.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
(1) A better understanding of the present invention will be had upon reference to the following description in conjunction with the accompanying drawings in which like numerals refer to like parts throughout the views wherein:
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DESCRIPTION OF THE PREFERRED EMBODIMENTS
(14) A combination of software and hardware executing on a mobile device (smart phone, tablet) that monitors available inputs during firearm target shooting*, detects hits on targets, records all relevant hit data, indicates the hits to users and accumulates hit data from single shots, rounds and multiple rounds into records that provide long term training and performance information.
(15) Users gain audible feedback for hits on defined target area without the need to stop range session to bring target back to user, user walk down range to view target or constant viewing through gun scope/spotting scope. Additional sensory feedback through sound greatly increases target shooter efficiency. The system can be used in any target shooting application including but not limited to large and small caliber rifles, pistols, revolvers, BB and pellet guns, airsoft guns, slingshots, etc.
(16) As set forth in the diagram of
(17) As best illustrated in
(18) Auxiliary inputs include a remote sensor attached to the target or near a target consist of a digital camera or accelerometer which also provides data for the process hit detection algorithm.
(19) User preferences selected from devices such as a microphone, touchscreen device and saved profiles thereon provide additional data forth process detection algorithm. The user may enter data such as right handed or left handed shooter, distance to target, firearm make/model, caliber, bullet weight, ammo type/brand, defined hit zone, invalid hit detections, missed hit detections, environment (indoor/outdoor-temp, weather), etc.
(20) The process inputs provide the data for the hit detection algorithm which considers the user preferences. The processing for this application is primarily image processing augmented with cues from an accelerometer, a microphone, and a touchscreen device for improved accuracy. Custom developed learning algorithms, BAYESIAN algorithms and generic algorithms increase accuracy and repeatability of hit recognition. Alternative modes support detection based on remote sensors near or attached to the target can perform low level analysis before transmitting summarized result data to the mobile device.
(21) As shown in the screen shots depicted in
(22) As shown in
(23) The method of using the present application involves the following steps:
(24) In the first step, the user chooses between built-in sounds for hit detection. Optionally, the user purchases additional soundsplink, cannon, bottles, ricochet, large caliber, small caliber, explosions, voice commands/feedback, numbers, or combinations thereof.
(25) The user selects how the sounds will vary between hits to indicate successive hits within a target proximity, hit in new area, hit with short time interval. These effects can accumulate, for example successive hits in the same area within a 5 second interval may produce a sound that continues to increase in pitch.
(26) Another step involves selecting how the sound series may transition into other sounds, for example plink, plonk, plunk, BOOM. The sounds can indicate distance to center of the target based on pitch, using different sounds or via voice prompts for example 1 inch from center, high, right).
(27) The user may elect the step to display and highlight the most recent and past hits in a round with a bright color or the display can highlight earlier (previous round) hits with a different color.
(28) The user may elect to control some variables to improve the accuracy of hit detection such as caliber, distance to target, region of interest in image, blur, focus, zoom, manually add missed detections, delete invalid detections, and save images of rounds to metadata to enable simulated round playback. The inputs by the user can be utilized by the application to improve the hit detection for the user session or for all user sessions on all devices by transmitting the environment dat back to a centralized server(s) for analysis.
(29) The user may elect the step to remotely control the beginning round, end round, and other actions via Blue tooth controls manually or by voice activation controlled via Blue tooth or device microphone.
(30) The user may elect the process of applying a graphic overlay on the target area during a round including additional details indicating timing intervals, sequence of shots, cluster analysis results, out of zone hits, etc. The graphic overlay utilizes text, arrows, various hit color schemes and other graphic indicators.
(31) For example, during a round the combined result view may use arrows to create a link from a previous shot to the next shot, the arrow can be colored or dashed according to the period of time between the two hits. Hits detected out of the zone will be linked in this chain but will be a selected color such as red while hits in the zone are another selected color such as green. All sequential hits that fall within a user defined grouping (or cluster) limit may have additional rings of another selected color such as orange around the center color. More indicators can be displayed as needed using a set of user controlled check boxes.
(32) During a round a single result view allows the user to toggle through individual hit analysis features. The user may select History/Sequence and the hits may be linked with arrows or use color shading to indicate the hit history. The first hit can be black while the last hit is bright green. All hits between will be shaded using a gradient/interpolation calculation.
(33) During a round a single result view can be toggled to grouping and the user can select two points on the display to specific their desired grouping extents. The display will locate one or more groups on the target and shade hits in groups with different colors. If no grouping size is detected, the display will use either the last grouping size inputs or a cluster analysis algorithm.
(34) During a round a single result view can be toggled to target zone mode. The user may specify a target zone or a previous target zone may be used by default. The colors for in zone and out of zone hits will be different.
(35) During a round a single result view can be toggled to timing mode. Text and/or arrow indicators will specify the amount of time between hits and the user may adjust slider bars or other input field to designate thresholds. All hits within the first threshold range may be green, middle range shown in yellow, third range as red.
(36) For a round, a total weighted score can be displayed to the user. This score is a result of several different scoring categories each of which can be adjusted by the user. Standardized and/or preset scoring rules can be used or custom rules can be defined. The scoring categories can include: any hit, in zone hit, distance to center (defined), time between hits, sequence is line, grouping, sequence is triangle, and combinations thereof. For each category, preset thresholds and limits may be used or the user may adjust the values. For the total score, preset weights may be used or the user may adjust the values.
(37) Users can select any number of images as a virtual target overlay such as a deer, moose, pumpkin, zombie, dinosaur, or other desired target. The images depicted may be controlled by a holder of the copyright, other ownership of the images, or by state or federal law.
(38) Configurable options apply across most aspects of the product. The user may enter a settings panel to set thresholds, zones, caliber, distance, color choices, sound preferences, etc. These will be saved and used during shooting practice.
(39) Choosing some settings will allow the user to adjust the hit detection algorithm. Choosing caliber, projectile weight, and distance will adjust the behavior of the hit detection algorithm in its criteria for hits and its usage of various image processing routines (image stabilization, image blurring, etc).
(40) Adjusting the distance will also allow the user to control the audio/visual delay for hit detection. Choosing a longer distance can add the audio delay associated with the speed of sound.
(41) Reflective dot sticker attached to target (top corner, bottom corner, etc). Individual hits in defined target zone will cause the camera to use the flash and the light will be reflected from the sticker. Multiple hits can cause the camera to flash patterns of lights. Shooter can receive both visual and audio feedback.
(42) For a nearby cue, a mirror next to or attached to phone/tablet will reflect camera flash back to user when individual hits in defined target zone are made. Multiple hits can cause the camera to flash patterns of lights. The shooter can receive both visual and audio feedback.
(43) The application can also determine the areas of interest on targets without user input if specially designed targets with fiducials are used. The algorithm can detect the fiducials and their positioning and match them to a database which will identify the mode, target type, game, etc. for the application to support for this session.
(44) The following examples describe preferred embodiments of the invention. Other embodiments within the scope of the claims herein will be apparent to one skilled in the art from consideration of the specification or practice of the invention as disclosed herein. It is intended that the specification, together with the examples, be considered exemplary only, with the scope and spirit of the invention being indicated by the claims which follow the examples. In the examples all percentages are given on a weight basis unless otherwise indicated.
Mode Examples
(45) The present invention provides various modes of uses which include selected features for particular applications.
(46) Freestyle Mode
(47) The freestyle mode allows shooter to freely plink at targets while gaining audio feedback on hit in designated target area. Customizable sound feedback at the discretion of the user. It also allows shooter to utilize any number of the specific features within the features list or choose no analytics and just shoot for fun.
(48) Practice Mode
(49) The practice mode allows shooter to provide detailed inputs (firearm make/model, caliber, bullet weight, ammo brand/type, target distance, designated target area, etc) with the algorithm capturing data for post shot, round and multi-round analysis and feedback. Audio feedback on the shooter such as jerking the trigger, left hand, over grippingright hand, breaking the wrist upleft hand; are available as suggestions.
(50) Training Modes
(51) The training modes include the moving target mode wherein the voice audio commands direct where to hit such as top left, bottom right with increasing/adaptable speed levels. The stress mode provides various background sounds to simulate shooting under duress. The timed mode provides sounds announcing the start and end or a round for timed tactical training.
(52) Game Modes
(53) With or without target displays, the user may choose to play games such as tic-tac-toe, smiley face, Simon says, or custom branded modes such as HICKOK45 Mode. For instance, tic tac toe may use a custom printed target. The game may be single player or versus a computer. Single player wins each time three (3) hits are made in the grid horizontally, diagonally or vertically. Smiley face allows the image processing application to judge the quality of a minimum of 5 shots to form a smiley face. Simon says provides a verbal list of shots on a printed grid. A 44 grid may be numbered 1 through 16. The voice prompt will command 9-8-2-15 and the user must hit these numbers in sequence. Grid size, command length and other variables can be adjusted by the user. One mode within the branded HICKOK 45 game set is a mode using a custom target representing various metal targets, glass targets, clay targets and fruit. Hits will be detected and the audio will produce the corresponding hit sounds (glass breaking, metal plinks, etc). This mode may feature custom audio from an actor suggesting targets or may be freestyle.
(54) The foregoing detailed description is given primarily for clearness of understanding and no unnecessary limitations are to be understood therefrom, for modification will become obvious to those skilled in the art upon reading this disclosure and may be made without departing from the spirit of the invention and scope of the appended claims. Accordingly, this invention is not intended to be limited by the specific exemplification presented herein above. Rather, what is intended to be covered is within the spirit and scope of the appended claims.