Intelligence toy used with graph cards
10453357 ยท 2019-10-22
Assignee
Inventors
Cpc classification
A63F2009/1236
HUMAN NECESSITIES
A63F2003/00328
HUMAN NECESSITIES
A63F9/08
HUMAN NECESSITIES
International classification
Abstract
An intelligence toy used with graph cards, comprising: a base, a building block base, a building block set, and at least one graph card. The building block base includes twenty five perforations, the building blocks consist of six different building blocks, each consisting of 3 to 5 block units, and the graph card includes at least one mark, the mark corresponds to the perforation of the building block base above and is visible through the perforation, and then the six building blocks are arranged in the twenty five perforations of the building block base corresponding to the marks, whereby a variety of games are displayed through the different marks displayed on the graph card, providing to young children aged 3-6 in order to understand and operate, and to achieve the effect of inspired intelligence.
Claims
1. An intelligence toy used with graph cards, comprising: a base (1) which is a quadrangular bottom plate, including three connected and upward vertical sidewalls (101) on rear, left and right sides thereof, and a plurality of locating holes (12) in a lower part of an inner wall of the three sidewalls (101); a building block base (2) which is a quadrangular top plate, including three connected and downward vertical sidewalls (201) on rear, left and right sides thereof; wherein the building block base (2) can be placed on the base (1) and is enclosed by the three sidewalls (101) of the base (1); the three sidewalls (201) of the building block base (2) are vertically placed on the bottom plate (10) and retain a space between the top plate (20) and bottom plate (10) to form a holding space (23); the bottom plate (10) and top plate (20) form an opening (231) disposed at front sides thereof; the three sidewalls (201) of the building block base (2) having an outer side is attached to an inner side of the three sidewalls (101) of the base (1) and the outer side of the three sidewalls (201) includes a plurality of clamping blocks (22) configured to fix into the locating holes (12); the top plate (20) has a crosswise spread bracket (25), which forms twenty five perforations (21) arrayed in square matrix; a building block set (3) being composed of six building blocks (AF) and each building block be composed of three to five block units (30), wherein the block units (30) are horizontally and vertically combined, and every two block units (30) are connected by a narrow neck (32); the building block set (3) has twenty five units, which can be laid in the twenty five perforations (21) of the building block base (2); the six building blocks (AF) include a lug (31) on each outer wall of the block unit (30), which allows each block unit (30) to fall into the perforations (21) and be blocked by the bracket (25) without falling off; and at least one graph card (4) which is a quadrangular card and is placed on the bottom plate (10) in the holding space (23), including at least one mark (41) printed on a surface thereof, wherein the mark (41) corresponds to the perforation (21) of the building block base (2) above and is visible through the perforation (21).
2. The intelligence toy used with graph cards according to claim 1, wherein the six building blocks (AF) include: a building block A having three block units (30), which are unit A1unit A3, wherein the first unit A1 and the second unit A2 are connected on horizontal axis X; the first unit A1 and the third unit A3 are connected on vertical axis Y; the perpendicular intersection of X-axis and Y-axis is in the first unit A1; a building block B having four block units (30), which are unit B1unit B4, wherein the first unit B1 to the third unit B3 are connected on vertical axis Y; the third unit B3 and the fourth unit B4 are connected on horizontal axis X; the perpendicular intersection of X-axis and Y-axis is in the third unit B3; a building block C having four block units (30), which are unit C1unit C4, wherein the first unit C1 to the third unit C3 are connected on horizontal axis X; the second unit C2 and the fourth unit C4 are connected on vertical axis Y; the perpendicular intersection of X-axis and Y-axis is in the second unit C2; a building block D has having block units (30), which are unit D1unit D5, wherein the first unit D1 to the third unit D3 are connected on a first vertical axis Y1; the fourth unit D4 and the fifth unit D5 are connected on a second vertical axis Y2; the second unit D2 and the fourth unit D4 are connected on a first horizontal axis X1; the third unit D3 and the fifth unit D5 are connected on a second horizontal axis X2; The first vertical axis Y1 is parallel to the second vertical axis Y2; the first horizontal axis X is parallel to the second horizontal axis X2; a building block E having five block units (30), which are unit E1unit E5, wherein the first unit E1 and the second unit E2 are connected on the first vertical axis Y1; the third unit E3 and the fourth unit E4 are connected on the second vertical axis Y2; the second unit E2 and the third unit E3 are connected on the first horizontal axis X1; the fourth unit E4 and the fifth unit E5 are connected on the second horizontal axis X2; the first vertical axis Y1 is parallel to the second vertical axis Y2; the first horizontal axis X1 is parallel to the second horizontal axis X2; a building block F having four block units (30), which are unit F1unit F4, wherein the first unit F1 and the second unit F2 are connected on the first vertical axis Y1; the third unit F3 and the fourth unit F4 are connected on the second vertical axis Y2; the second unit F2 and the third unit F3 are connected on the horizontal axis X; the first vertical axis Y1 is parallel to the second vertical axis Y2.
3. The intelligence toy used with graph cards according to claim 1, including a top cover (5) fitting the bottom plate (10) for covering the building block base (2), a blocking plate (51) extending downward from a front side of the top cover (5) for shielding the opening (231), and pivots (53) disposed at both ends of a rear side of the top cover (5), wherein the pivots (5) are respectively pivotally connected with vertical pivot slots (18) disposed at both ends of a rear side of the bottom plate (10).
4. The intelligence toy used with graph cards according to claim 1, wherein the bottom plate (10) of the base (1) includes an open and backward extended gap (13) disposed at the front side thereof, and recessed shallow slots (14) disposed at right and left sides of the gap (13) respectively; the blocking plate (51) includes two stoppers (511) disposed on an inner wall of a bottom edge thereof and configured to be fixed into the shallow slots (14), and a convex shifting block (512) disposed on the inner wall of the bottom edge thereof, arranged between the two stoppers (511), and corresponding to and can be inserted into the gap (13).
5. The intelligence toy used with graph cards according to claim 3, wherein the top cover (5) includes a plurality of through holes (52) disposed in a surface of the top cover (5) for visually observing the six building blocks (AF) on the building block base (2).
6. The intelligence toy used with graph cards according to claim 1, wherein the base (1) includes undulating anti-slip walls (16) disposed on an external surface of two sidewalls (101).
7. The intelligence toy used with graph cards, according to claim 1, wherein the three sidewalls (101) of the base (1) include small lugs (17) disposed on the lower inner wall thereof and arranged between two locating holes (12); the three sidewalls (201) of the building block base (2) include small grooves (24) disposed at the lower outer wall thereof and arranged between two clamping blocks (22); the small lugs (17) correspond to and are fixed to the small grooves (24).
8. The intelligence toy used with graph cards, according to claim 1, wherein the base (1) includes a hand grip (11) disposed on the rear side thereof; both ends of the hand grip (11) are integrated with the base (1).
9. The intelligence toy used with graph cards, according to claim 1, wherein the mark (41) is one of the following: when in game, the mark is used as a color block (411), indicating the positions of the building blocks (AF) and being the same color as the building blocks; or the mark is used as a pattern (412), hindering the placement of the building blocks (AF).
10. The intelligence toy used with graph cards, according to claim 1, wherein the graph card (4) includes a symbol (42) printed at a corner of a surface thereof, wherein the quantity of the symbol (42) represents the degree of difficulty of the game; and a serial number (42) printed on one side of the symbol (42) for indicating the arrangement of the graph card (4).
Description
BRIEF DESCRIPTION OF DRAWINGS
(1)
(2)
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DETAILED DESCRIPTION OF THE INVENTION
(10) The embodiments shown in the figures are elaborated below:
(11)
(12) The base (1) is a quadrangular bottom plate (10), including connected and upward vertical sidewalls (101) on rear, left and right sides thereof, and a plurality of locating holes (12) in a lower part of an inner wall of the three sidewalls (101).
(13) The building block base (2) is a quadrangular top plate (20), including connected and downward vertical sidewalls (201) on rear, left and right sides thereof. The building block base (2) can be placed on the base (1) and is enclosed by the three sidewalls (101). The three sidewalls (201) are vertically placed on the bottom plate (10) and retain a spacing between the top plate (20) and bottom plate (10) to form a holding space (23). The front sides of bottom plate (10) and top plate (20) form an opening (231). The outside of the three sidewalls (201) clings to the inside of the three sidewalls (101) of the base (1), and there are multiple clamping blocks (22 on the outer wall of three sidewalls (201), which can be fixed into the multiple locating holes 12. The plane of the top plate (20) has a crosswise spread bracket (25), which forms (25) perforations (21) arrayed in square matrix.
(14) The building block set (3) is shown in
(15) Referring to
(16) The graph card (4) has at least one mark (41), and 25 at most. In
(17) The combination of building block set (3) and different graph cards (4) can result in different plays and changes. In other words, a graph card (4) represents a play, 100 graph cards (4) represent different difficulty levels, so as to attract the user to accept the challenge, and the brain is developed. The play is further described in subsequent explanatory
(18)
(19) The clamping block (22) corresponds to the locating hole (12), when the clamping block (22) is inserted in the locating hole (12), the building block base (2) and base (1) are combined steadily, and there will not be any displacement or separation.
(20)
(21) As shown in
(22) As shown in
(23) There is a convex shifting block (512) on the inner wall of bottom edge of the blocking plate (51) for the finger to push the top cover (5) up. The convex shifting block (512) is located between the two stoppers (511), corresponding to the gap (13). The convex shifting block (512) enables the user to push the top cover (5) easily. When the shifting block (512) is inserted in the gap (13), the top cover (5) is combined with base (1) tightly.
(24) As shown in
(25) As shown in
(26)
(27) The shapes of the building blocks (AF) are shown in
(28) The building block A has 3 block units (30), which are unit A1unit A3. The first unit A1 and the second unit A2 are connected on horizontal axis X. The first unit A1 and the third unit A3 are connected on vertical axis Y. The perpendicular intersection of X-axis and Y-axis is in the first unit A1.
(29) The building block B has 4 block units (30), which are unit B1unit B4. The first unit B1 to the third unit B3 are connected on vertical axis Y. The third unit B3 and the fourth unit B4 are connected on horizontal axis X. The perpendicular intersection of X-axis and Y-axis is in the third unit B3.
(30) The building block C has 4 block units (30), which are unit C1unit C4. The first unit C1 to the third unit C3 are connected on horizontal axis X. The second unit C2 and the fourth unit C4 are connected on vertical axis Y. The perpendicular intersection of X-axis and Y-axis is in the second unit C2.
(31) The building block D has 5 block units (30), which are unit D1unit D5. The first unit D1 to the third unit D3 are connected on the first vertical axis Y1. The fourth unit D4 and the fifth unit D5 are connected on the second vertical axis Y2. The second unit D2 and the fourth unit D4 are connected on the first horizontal axis X1. The third unit D3 and the fifth unit D5 are connected on the second horizontal axis X2. The first vertical axis Y1 is parallel to the second vertical axis Y2. The first horizontal axis X1 is parallel to the second horizontal axis X2.
(32) The building block E has 5 block units (30), which are unit E1unit E5. The first unit E1 and the second unit E2 are connected on the first vertical axis Y1. The third unit E3 and the fourth unit E4 are connected on the second vertical axis Y2. The second unit E2 and the third unit E3 are connected on the first horizontal axis X1. The fourth unit E4 and the fifth unit E5 are connected on the second horizontal axis X2. The first vertical axis Y1 is parallel to the second vertical axis Y2. The first horizontal axis X1 is parallel to the second horizontal axis X2.
(33) The building block F has 4 block units (30), which are unit F1unit F4. The first unit F1 and the second unit F2 are connected on the first vertical axis Y1. The third unit F3 and the fourth unit F4 are connected on the second vertical axis Y2. The second unit F2 and the third unit F3 are connected on the horizontal axis X. The first vertical axis Y1 is parallel to the second vertical axis Y2.
(34) There are multiple play methods of the present invention, please see
(35) As shown in
(36) As shown in
(37) Finally,
(38) The above only describes some exemplary embodiments of the present invention. Those having ordinary skills in the art may also make many modifications and improvements without departing from the conception of the invention, which shall all fall within the protection scope of the invention.