METHOD OF TEACHING PRE-SCHOOLERS AND ESL STUDENTS COUNTING AND SPELLING SKILLS WITH A MODIFIED DECK OF CARDS
20190255426 ยท 2019-08-22
Inventors
Cpc classification
G09B19/08
PHYSICS
A63F2001/0441
HUMAN NECESSITIES
International classification
G09B19/08
PHYSICS
G09B1/00
PHYSICS
Abstract
This method for teaching counting and spelling uses an improved deck of cards for use with the game of Trash. But instead of a standard deck of 52 with numerical and face cards, it uses numbered cards, each with an Arabic numeral and its corresponding spelling beneath. There are also Wild Cards, Trash Cards and score-keeping Winner cards. The method for playing this card game can include expansion packs beyond the basic (1 through 10) set and/or foreign language equivalents.
Claims
1. A method for teaching pre-schoolers and ESL students counting and spelling skills, said method comprising: (a) providing a first playing deck of at least fifty cards for at least two players, said first playing deck having: (i) at least four sets of ten cards, each set having a common symbol or color identifier and numbered for ten consecutive numerals with one Arabic numeral and a word spelling for that numeral, (ii) a plurality of Trash cards which cause a player to lose their turn when flipped over or drawn; (iii) a plurality of Wild Cards, each of which allows a player to replace a card from their originally dealt cards; and (iv) a plurality of Winner cards, at least one card awarded to each player who completes enough rounds to win a game; (b) using the first playing deck to play one or more rounds of a card game known as Trash which is otherwise played with a deck of standard playing cards that includes four playing suits, jokers and face cards; and (c) after completion of one or more rounds of the card game known as Trash, the players review the numerals and word spellings for the winning hand of cards.
2. The method of claim 1 wherein the first playing deck is supplemented with a second playing deck for every pair of additional players after the first two players.
3. The method of claim 1 wherein the first playing deck of at least four sets of ten consecutively numbered cards may be fully replaced by or supplemented with at least four sets of ten additional consecutively numbered cards in a series of ten consecutive numbers after the first ten numbers or in a series of ten consecutive numbers unrelated to the first ten numbers.
4. A method for teaching pre-schoolers and ESL students counting and spelling skills, said method comprising: (a) providing a first playing deck of at least fifty cards for at least two players, said first playing deck having: (i) at least four sets of ten cards, each set having a common symbol or color identifier and numbered for ten consecutive numerals with one Arabic numeral and a word spelling for that numeral, (ii) a plurality of Trash cards which cause a player to lose their turn when flipped over or drawn; (iii) a plurality of Wild Cards, each of which allows a player to replace a card from their originally dealt cards; and (iv) a plurality of Winner cards, at least one card awarded to each player who completes enough rounds to win a game; (b) dealing to each player, in an alternating manner, cards from the first playing deck, face down, until each player has one row of ten, or 2 rows of five cards in front of them; (c) creating a drawdown deck from the remaining undealt cards; (d) commencing a round of play in which a first player takes a top card from the drawdown deck: (i) if that card is a numeral, the player places that numeral card, face up, in a comparable slot location in the player's original one row of ten, or two rows of five, before taking the replaced, face down card and flipping it over to see whether it can be played in another of the player's originally dealt card slots for continuing his or her turn or, if not, then turn of the game passes to the next player; (ii) if any drawn or flipped card is a Trash card, the player loses the remainder of his or her turn; and (iii) if any drawn or flipped card is a Wild Card, that player can choose which of the remaining face down cards to replace with the Wild Card; play for a round of the game continuing until one player has replaced over all ten of his or her originally dealt cards; and (e) after completion of a round, the players review the numerals and word spellings for the winning hand of cards.
5. The method of claim 4 which repeats with a second round in which one less card is dealt, face down, to the player who won the previous round.
6. The method of claim 5 in which card dealing numbers continue to decrease to the previous round winning player until one player has only one dealt card and replaces that dealt card in the last round of play.
7. The method of claim 6 wherein the player who has won a sufficient number of rounds receives a Winner card for winning the game.
8. The method of claim 4 wherein each numbered card of the first playing deck includes a language indicator and a spelling equivalent for the numeral in the language of the language indicator.
9. The method of claim 4 wherein the first playing deck is supplemented with a second playing deck for every pair of additional players after the first two players.
10. The method of claim 4 wherein the first playing deck of at least four sets of ten consecutively numbered cards may be fully replaced by or supplemented with at least four sets of ten additional consecutively numbered cards in a series of ten consecutive numbers after the first ten numbers or in a series of ten consecutive numbers unrelated to the first ten numbers.
11. The method of claim 4, which can be used to teach mathematical sequencing including prime numbers, odd numbers, even numbers and multiples of a number.
12. A method for playing a card game to teach counting and spelling skills in English or a foreign language, said method comprising: (a) providing a first deck of at least fifty cards for at least two players, said first deck having: (i) at least four sets of ten cards, each set having a common symbol or color identifier and numbered for ten consecutive numerals with one Arabic numeral and a word spelling for that numeral, (ii) a plurality of Trash cards which cause a player to lose their turn when flipped over or drawn; (iii) a plurality of Wild Cards, each of which allows a player to replace a card from their originally dealt cards; and (iv) a plurality of Winner cards, at least one card awarded to each player who completes enough rounds to win a game hereunder; (b) dealing to each player, in an alternating manner, cards from the deck, face down, until each player has one row of ten, or 2 rows of five cards in front of them; (c) creating a drawdown deck from the remaining undealt cards; (d) commencing a round of play with a first player taking a top card from the drawdown deck: (i) if that card is a numeral, the player places that numeral card, face up, in a comparable slot location in the player's original one row of ten, or two rows of five, before taking the replaced, face down card and flipping it over to see whether it can be played in another of the player's originally dealt card slots for continuing his or her turn or, if not, then turn of the game passes to the next player; (ii) if any drawn or flipped card is a Trash card, the player loses the remainder of his or her turn; and (iii) if any drawn or flipped card is a Wild Card, that player can choose which of the remaining face down cards to replace with the Wild Card; play for a round of the game continuing until one player has replaced over all ten of his or her originally dealt cards; and (e) after completion of a round, the players reviewing the numeral and word spelling on the winning hand of cards.
13. The method of claim 12 which repeats with a second round in which one less card is dealt, face down, to the player who won the previous round.
14. The method of claim 13 in which card dealing numbers continue to decrease to the previous round winning player until one player has only one dealt card and replaces that dealt card in the last round of play.
15. The method of claim 14 wherein the player who has won a sufficient number of rounds receives a Winner card for winning the game.
16. The method of claim 12 wherein each numbered card includes at least one language indicator and a foreign language spelling for the numeral.
17. The method of claim 16 wherein the foreign language is selected from the group consisting of Spanish, French, German, Japanese, Chinese, Arabic, Portuguese, Greek and Italian.
Description
BRIEF DESCRIPTION OF THE DRAWINGS
[0015] The invention will be better understood and objects other than those set forth above will become apparent when consideration is given to the following detailed description thereof. Such description makes reference to the annexed drawings in which:
[0016]
[0017]
DESCRIPTION OF PREFERRED EMBODIMENTS
[0018] With reference to the drawings, and in particular to the cards at
[0019] With respect to the above description, it is to be realized that the optimum dimensional relationships for the parts of the invention, i.e., the playing/counting cards, to include variations in size, materials, shape, form, function and manner of operation, assembly and use, are deemed readily apparent and obvious to one skilled in the art, and all equivalent relationships to those illustrated in the drawings and described in the specification are intended to be encompassed by the present invention.
[0020] Therefore, the foregoing is considered as illustrative only of the principles of the invention. Further, since numerous modifications and changes will readily occur to those skilled in the art, it is not desired to limit the invention to the exact construction and operation shown and described, and accordingly, all suitable modifications and equivalents may be resorted to, falling within the scope of the invention.
[0021] Referring now to
[0022] To the right of the starter card 10 of
[0023] Note that each set of ten counting cards may be identified with corresponding symbols S. A common version would match those normally used in most other card games, varying by suit: diamond, heart, spade and club. Alternately, the four starting sets (for a two player gameor more sets when counting with additional, i.e. more than two, players) may be identified via different color printings (beyond the standard red and black for the suits listed above) and/or fonts. Still other sets of ten may vary with the inclusion/incorporation of differing symbols (cars, boats, teddy bears, etc.) for the different sets of 10 starter cards. See, for example, the square symbol S for the Italian language card and a circle symbol S for the French card shown elsewhere in
[0024] Below English starter card 10 and first representative expansion pack card 20 are four foreign language representative cards: German card 30, Spanish card 40, Italian card 50 and French card 60. Even though only four representative languages are shown in accompanying
[0025] Each of the foreign language cards includes at least one language caption L across their top for designating from which they are translating, plus an Arabic numeral N along with a word spelling W of that same specific numeral. Note particularly, the German designation for 17, the Spanish 6, the Italian 4 and French 27 on these representative cards. Though not shown, they may also include an English AND foreign language spelling of the same numeral should a parent/teacher want to use such cards in an ESL setting or to assist at teaching counting and spelling in a household where other than English is spoken as the primary language.
[0026]
[0027] To the right of the rear face R of all game cards, actually card 70 in
Typical Rules for Trash
[0028] 1. Deal 10 cards to each person (2 players per deck of cards); Place the 10 cards face down in 2 rows of 5 cards for the first round/hand. [0029] 2. The first player draws a top card from the remainder of the un-dealt deck. If that card is a 7, for example, that player: (a) uses the drawn card in the seventh spot of his/her 10 face down cards, (b) places the drawn face up 7-card in that slot and then (c) picks up the face down card already there and flips it over. If that now flipped over card was a 4, for example, the same player can proceed to use it in his/her fourth slot (of ten) and proceed further by flipping over the currently face down #4 card and so on. If the formerly face down card in the player's original #7 slot is another 7, he/she must discard it and it becomes the next player's turn. If the now turned over #7 card is a Trash card, it must also be discarded and that player still loses his/her turn to continue flipping cards from the original stack of 10 dealt cards. [0030] 3. If the drawn card or flipped over/exposed card is a Wild card, that player can use his or her Wild card in any of the slots, including a previously played slot, for continuing his or her turn for that given round of card play.
Ways to Win
[0031] 1. The first player to get all 10 cards first (regardless of suit/symbol) wins that round (see, item 3 above). Once that first round is complete, the next round would be played with only 9 cards down for the player who won the preceding round while the other player gets their full allotment of ten dealt, face down cards. The player with one less card (for this round) will only need to find/replace all 9 cards (1-9) for winning that hand (while the other would still need to match out all ten dealt cards. A known variation of this is that all players get to reduce their number of cards needed for the next hand/round. [0032] 2. For each successive round/hand, the winner will only need to match one less number of dealt cards, 9, then 8, then 7 and so on until in a potentially final round, that same person will have only one card to match out. Whoever gets that last ONE first would be the overall game winner and get awarded a Winner card for keeping track of the day's sessions. [0033] 3. An alternative way to play is for each game to count as 10 points and the players continue with successive rounds/hands until a pre-set target total is met by one player (such as 100 total points, or another agreed-to final tally).
Trash TalkingGame Examples
[0034] In addition to the better numbered (i.e., no ACE, but rather a ONE card, and NO face cards: i.e., King, Queen, Jack), this invention covers different methods of playing a modified game (i.e., multiple ROUNDS/HANDS) of Trash. Since there is a preference for international language teaching . . . as well as counting numbers, there is a teaching aspect to playing Trash Talking by one or more of the following proposed gaming options: [0035] 1. Use just one set (52 or 54) of cards with numbers ranging from 1-10, 11-20, 21-30, etc. In a first preferred version, cards 11-20 are used for the ten card deck deal rather than playing with all 20 numbered cards at once. It would get too cumbersome for smaller children and overly complicate round play when more than 10 cards are used to start a given hand/round. [0036] 2. Use multiple decks (especially for 3 or more players, with multiple sets of ten, or numbers ranging from 1-20, or 1-30, etc., especially for older children. [0037] 3. Use two or more decks aimed at replacing from the dealt hands the first set of even numbers (2, 4, 6, 8, 10, 12, 14, 16, 18, 20), OR just the first ten odd numbers (1, 3, 5, 7, 9, 11, 13, 15, 17, 19). [0038] 4. Use three or more decks aimed at replacing from the dealt hands the first set of PRIME numbers (2, 3, 5, 7, 11, 13, 17, 19, 23, 29). [0039] 5. Use three or more decks aimed at replacing from the dealt hands multiples of a given number, such as the first 10 multiples of 3 (3, 6, 9, 12, 15, 18, 21, 24, 27, 30) or still other multiple, e.g. 2, 4 or 5. [0040] 6. Still other variations may include non-numbered alternatives proposing (in both English AND a foreign language), only 7 rounds for the days of the week, or 12 rounds for months of the year. [0041] 7. If used to teach the letters of the alphabet, the symbols used with a given letter may START with the face card: such as using a Cat figure for C and a Dog for D. [0042] 8. If used to teach geography to older children, consider packs like the first 13 states to ratify the constitution (with pictures of the states included with their names). None of these versions are illustrated in accompanying